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File: file.png (1.6 MB, 970x1784)
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>2026
>still no way to play RE1, RE3, and Dino Crisis above 30fps without also speeding up the gameplay
why is this allowed
>>
>>12715328
>>>/v/
>>
>>12715328
You'd have to reprogramm these games from the ground up and CAPCOM doesn't give a shit about that. If the old PC ports didn't exist these games wouldn't even be on Steam/GOG right now. Even RE4 still has some issues to this day while playing on 60 fps mode, just imagine the shitshow that would happen in these older games if you just tried to brute force 60 fps into the code.
>>
>>12715345
The weird thing is they actually did exactly that for the 2024 GOG release of RE2. No idea why.
>>
>>12715328
Isnt dino crisis 60fps on GAMECUBE
>>
>>12716717
>absolute state of /vr/
>>
>>12715328
>zoomies can't play a game unless the frame rate is in the triple digits
stay filtered
>>
>>12717462
>wanting a higher framerate is the same thing as requiring it
stay retarded
>>
>>12715328
You could use motion interpolation.
>>
>>12715328
Hooker Jill was peak Jill
>>
>>12717462
>60 is three digits
retard
>>
>>12717462
>PC port
>QOL hacks
>120 FPS
>AI upscaled HD textures
>widescreen mod
>modernized keyboard-friendly control scheme
>VR headset support
Yep, it's zoomzoom time
>>
>>12715328
Because the games were DESIGNED to be played at 25/30fps. Why can't you simply accept this?
>>
>>12717753
If by DESIGNED you mean the gameplay was built around the game being 30fps, then no, you fucking retard. If by DESIGNED you just mean the game logic was tied to the framerate, then yes, but they were also able to resolve that for RE2 >>12715354



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