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DIDDY KONG RACING PC PORT OUT
https://github.com/akratch/goldenballoon
>>
why would i use this instead of emulating?
>>
If it’s out now then it’s not retro.
>>
>>12727859
N64 emulation is shit and piss
>>
>>12727859
240FPS
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>>12727858

Who cares

>>12727865

Not on Mister
>>
diddy ahh racing
>>
File: plant.png (1.94 MB, 1445x854)
1.94 MB PNG
>>12727858
plant sprite looks a bit funky but plays fine, good job
>>
Original dev couldn't beat his own game.
https://x.com/Kev_Bayliss/status/2027116328666976342?s=20
>>
I dont care for PC ports personally, but it will be interesting to say the least if like an entire consoles library gets ported to PC and there is no longer a real good reason to use the console for some people

It will definitely happen in the future
>>
>>12727868
Just as the developers intended
>>
>>12727868
>>12728443

Anybody playing anything past 60 is a tryhard faggot
>>
>>12728445
Star Fucks looks amazing at high frame rates. It's a dream come true.
>>
>>12727858
>vibecoded slop
>>
I like this game so I'll try it...
Took less than a minute to get running from starting w/ this thread (already had the game file).
It's really smooth when running, as is the best part of these things. Feels smoother than N64 which occasionally had slowdowns, definitely more than emulated.
So far I've noticed the "cutscenes" are choppy, even the audio. But that's just the cutscenes thankfully. Also some of the 2D textures are cut off or messed-up as >>12728424 pointed out.
It already seems like the best way to play as has been the case with every PC port I've played.
Picrel, haven't changed any settings yet.
>>
choppy audio and lack of plane or hover sounds aside, it runs fine
>>
>>12728554
2 more minor things:
-When you ram the plane straight into a wall while flying, it keeps trying to hit the wall over and over replaying the character crash noises instead of rebounding away like I think the original does.
-Most tracks, when you are right outside the door, say the track name in this little box at the bottom, Fossil Canyon just displays "?" already beat the first race in it, too. Probably an easy fix.
>>
>>12728445
Sour grapes. High frame rates are fantastic, especially for racing games.
>>
It seems to have a lot of bugs right now, ill wait for it to get fixed or a better port.
Besides I think there's a 60fps gameshark and the performance patch.
>>
>>12727865
>N64 emulation is shit and piss
Hasn't been true since paraLLEl-RDP released in 2020
>>
>>12728609
Whatever man, I know what I saw.
>>
>>12728630
Yeah, what you saw on Project64 in 2015
>>
>>12728640
This, I remember the days when Conker's blur effects looked like clown vomit on PJ64.
>>
File: 1765000990534266.jpg (84 KB, 1156x720)
84 KB JPG
>>12727858
wake me when they start adding shit and we get adventure mode 3
>>
>>12728674
>Conker's blur effects looked like clown vomit
No, that's just plain old Conker
>>
File: 1784531988698697.png (245 KB, 479x261)
245 KB PNG
>another vibecoded slop port
>>
>>12728503
>>12728576
Nta but maybe it's better with fast paced games, I tried the Majoras Mask port at 60 fps and they just look weird to me. Like the frame rate being so smooth made it everything look worse. Like if you ever used a really high gloss paint on a wall then you realize how many imperfections in the surface there are. All of a sudden you can see valleys and old paint drips you never noticed before. That might more be the free camera though since you don't really get seamless camera movement ever in the original game. It's either snapping, lazily following you, focused on a central point or 1st person that narrows your field of view. I don't know, I didn't like it.
>>
>>12727868
Why not 480FPS?
>>
>>12728830
The Zelda ports have this thing where a lot of the animations and effects look weird at high framerates. That doesn't mean high framerates are inherently bad, it's just that they're specific cases of it not looking perfect



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