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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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last thread:
>>12706506
last weekend map download:
https://files.catbox.moe/smikrt.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>Anon's devkit v0.2
https://pastebin.com/y857FdJH
>4chan Kit v0.3
https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file

>/vr/ct RCT1 Collab
https://files.catbox.moe/gldfii.zip
- - - - - - -

>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>RCT Sites Archive
https://archive.rctspace.com/

>Headless Server Guide (PLEASE fix it)
https://pastebin.com/smsQWZtB
>NEW AND UPDATED WEEKLY Weekend park archive (and a few other goodies)
https://drive.google.com/drive/folders/1ba2FpH00ogNxAL5gYCftXCOnxURv1-JW

Join the weekend server!
>>
For me, its Los Pollos Hermanos
>>
For me, it's Los Pickles Hermanos
>>
>>12736528
I could go for some fried chicken right about now.
>>
>>12736528
Why are they having umbrellas up when it's not raining?
>>
>>12737121
Its very clearly raining
>>
File: 1360177084705.jpg (31 KB, 638x638)
31 KB JPG
>>12737121
>>
As the map maker i can confirm it's not actually raining and the artifacts you see are caused by ionizing radiation
>>
>>12739179
that's false, it's actually grease splatter from the chicken fryers.
>>
>>12739179
those are my tears of nostalgia digilitalized foreverially into that personalized screenshot
>>
>>12737121
nerve gas
>>
>>12737148
>>12739074
I honestly don't see it. My screen is fucked though.
>>
>>12739663
it's easiest to see the rain pixels in the dirt area at the top
>>
Map idea, expanded Iceburg Islands (first Loopy Landscapes map) with many more Islands.
>>
Map idea, expanded Micro Park (last Loopy Landscapes map) with much more land.
>>
Map idea, Thunder Rock except we get rid of the rock
>>
>>12741243
Thunder Rock but it's 5ft high.
>>
Map idea, Thunder Rocks (Loopy Landscapes map) but without the rocks.
>>
Collab map but you play it multiplayer and can't leave your lot (voluntary)
>>
Windswept Wilds hosted. 72.31.18.168:11753
>>
>>12741526
We now have state-of-the-art transportation systems installed. No need to thank me.
>>
>>12741775
I just hope we get that far.
>>
File: 0.jpg (168 KB, 710x1075)
168 KB JPG
In case anyone's interested, I'm posting another one of those choose-your-own-adventure books Scholastic put out

>>12742539
>>
>>12741974
We won't, but it would be pretty cool if we did.
>>
>>12742579
Thanks for sharing, anon
>>
>>12741775
What the fuck is that stupid long monorail to nowhere for?
>>
>>12743461
I assure you, it is necessary.
>>
>>12743469
Yeah, that's the one.
>>
>>12743469
Yeah, the monorail is necessary, but the fuckass long path next to it sure ain't
>>
>>12743903
I assure you, it is necessary. Somebody else made that path and I disapprove of it
>>
>>12743954
I actually really like transport rides with closed loops
>>
File: 1757337276574268.png (80 KB, 1651x903)
80 KB PNG
dumb fucking retards
>>
>>12744785
Gotta compliment each other's hats.
>>
>>12744785
pools closed
>>
>>12743903
It looks like shit, but I wanted the guests to stop complaining about not being able to find shit. Imagine how cool it would be if they could actually use transport rides to get around.
>>
>>12745252
Not your fault, the monorail itself is stupid as fuck.
>>
>>12745346
Yeah I agree, that monorail near the park entrance is pretty pointless
>>
How the fuck does the new shit from the expansions look so horrible and clashing? Frontier, why? Every "animatronic" is like 200 feet fucking tall, and the fucking trees are in a totally different, plasticky artstyle. What were they THIIIIINKING?

The landscape guy is the only guy who actually did a good job, well done landscape guy at frontier.
>>
>>12746412
Making good sprites is a lost technology
>>
File: Cor-Wall-6H0001.png (2 KB, 64x128)
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>>12746412
Making sprites is pretty hard, i think the original stuff is low contrast and that's what gives the game its vibe but a lot of the other stuff has more contrast and blacker shadows
>>
Weekend Map Download
https://files.catbox.moe/1q16j5.park
>>
File: 1766959836197590.jpg (661 KB, 1983x2643)
661 KB JPG
>there's an RCT pinball machine
>>
>>12746604
I can't really complain about it but it's clear it wasn't made by a fan.
>>
>>12746604
I always wondered how the gameplay was on this thing, but I never found one.
>>
File: 1781098506862768.jpg (1.13 MB, 2537x1425)
1.13 MB JPG
>>12746631
Visual Pinball
VPW (arguably the best VPX table team) recreated it:
https://vpuniverse.com/files/file/15973-rollercoaster-tycoon-stern-2002-vpw/
>>
>>12746604
>put an unmodified Troll doll in the field with permission from the European producer of them
>get threatened with a lawsuit from the US distributor of Troll dolls
>first 1500 are all that were ever allowed to exist as a result
Why does pinball have so many cases like this in its history?
>>
Has anyone made an undo button mod of any kind?
>>
>>12746595
>Nobody found the secret messages
>>
File: 1395884289676.jpg (169 KB, 457x381)
169 KB JPG
>>12747693
>american jewishness stops [cool thing] from existing
Glory to chairman Xi and the Party.
>>
>>12748139
I saw something that said this is a secret message or something. So I found one, at least.
>>
>>12748139
how many were there?
>>
>>12749052
Three.
>>
>>12746595
Those two woodies are uh, certainly something
>>
>>12749340
I saw 2/3 of them. I can't remember where though.
>>
>>12749654
They are fiendishly hidden.
>>
>>12750109
delightfully devilish
>>
>>12748139
I found the one on the restroom.
>>
>>12750874
Bravo!
>>
I was going to stop making maps but i'm here fucking around again. I should really alter my workflow because i don't like how the colours come out. Anyway its meant to be ice themed stuff counter-clockwise its, ice, purple snow, snow, snow covered cliffs, snow (from locomotion) and snow covered grass. I think the original assets look nice but either my methodology or the colour palette squashes everything
>>
>>12753069
Based mapanon. Can you put one of the shitty scenery groups from time twister in the scenario? It would be funny
>>
I only want to see you laughing in the
purple snow, purple snow
>>
I like roller coasters
>>
>>12746595
Shartblast Plateau... Home...

the monorail was fun, people should do transport rides more often
>>
>>12755028
we usually have some sort of transport ride
>>
where are we playing this weekend /vr/os
>>
>>12756257
Mapbro isn't done, so we can run back one of the unfinished maps from the past few weeks, or play an old classic.
>>
>>12756282
I wouldn't mind continuing from the same map we did last week if others are cool with it.
>>
>>12756340
Works for me. It's hosted now.
>>
File: 1775998004341970.png (109 KB, 2302x1026)
109 KB PNG
What the fuck is this shit? I will tolerate a lot of things, but I draw the line at pointlessly fucking up the landscape.
>>
>>12756386
I am a bit retarded it seem
>>
"The Trail of Tears"
For some reason everybody got trapped going in circles in this part, but it looks like they are going home now after messing with the paths a little.
>>
>>12756820
It baffles me. The exit is in almost a straight line from there. Why should they even struggle with the intersection choice?
>>
File: 1779279859792254.png (575 KB, 1958x1037)
575 KB PNG
they got lost again
>>
>>12757710
Correction, somebody deleted the only path out of that area.
>>
>>12755028
Why is it called Shartblast Plateau anyway?
>>
Making these textures was a nightmare. I save them in photoshop with a colour table but it always compresses the colours in a way i think is incorrect. I had to then posthumously correct the colours which was a ton of work; there's probably a better technique for working with indexed colours but i don't know it.
>>
Gonna spam a bunch of trees on this even if it isn't biome correct
>>
>>12759493
Tree spam always looks good though I personally think there should be sparse to no coverage on the high elevations
>>
Weekend Map Download
https://files.catbox.moe/4ddwzw.park
>>
>>12761717
it's beautiful
>>
>>12759493
Kinda reminds me of the other cliffside map we did a couple months ago, where someone built a reverser wooden coaster (I think) off the mountain and miraculously didn't derail.



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