It really sucks to realize like 20 hours into trying to 1cc a game that you don't like it enough to keep going. I'm starting to get really tired of this game's entire concept of difficulty being "the boss gets in your face and shoots unreactable bullets at you from 10 pixels away." It's also annoying to have to constantly collect powerups to be at max power when the top half of the screen is instant death and they never come down to you. Especially considering how slow almost every single ship moves.What are you playing lately, anon?
It hardly feels like a 1CC challenge to me if the internal difficulty settings aren't set to their max
>>12753570Picking up Dodonpachi to beat once for all. I can clear Stages 1 to 5, now its time to practice them for consistent clears and work in the final stage.
>>12753570I like the music in this game
>>12753570post screenshot of it running in your emulator
>>12753570>It really sucks to realize like 20 hours into trying to 1cc a game that you don't like it enough to keep goingThis is why I use savestates when a game is taking too much of my time. First you play it to the end, then you decide if you like the game enough to beat it witout savestates.I don't want to see the ending of the game in a bad mood after beating it out of spite. I want to have a good first impression of the game for its own benefit.
>>12754005>replying to spam thread created by a schizo loser that doesn't play games>he just writes blog posts about them and replies with chatgpt to himselflmao
>>12753993Okay, give me a sec and I'll post a vid of the strat I figured out for a boss that was giving me trouble that is an example of my complaints about this game's difficulty.>>12754021I dunno who you're talking about, I haven't been on /vr/ since they decided to start allowing ps2 era stuff on here.
>>12753570last arcade game i played was not-/vr/ in a real IRL arcade....
>>12754350Now, as I said. This shit was stupid. I basically realized there's no way to realistically dodge these bullets by reacting to them, so you have to find a safe spot that will consistently dodge his first wave of shots (conveniently, in the center of the red carpet they roll out for you) and then find a consistently safe movement you can do in response to the sound cue of the second wave of bullets. Which is what I show here, but even then it's not that consistent. It might be if I labbed it more but I don't really want to.>>12754005A game can give you a good first impression and then you end up not liking it the more you play it, though.
>>12753570Sounds like it's time to start using cheese strategies. First thing to do is make sure you're playing the easiest revision. This game has three main revisions, so it's worth investigating.Next is to use auto-fire, and then dial in the firing rate frequency using your emulator or controller settings to the absolute maximum the game allows. Then read guides on the game and find out the location of every hidden 1up if the game has that feature. Get your input lag down as low as possible using a good controller, monitor, and runahead.
>>12753989Me too. I like games with traditional japanese music, like this one and samurai shodown>>12753570i played a lot of this game and I remember that for a sshmup isn't that hard, pratice more and I think you would be able to 1CC it
>>12754484>I like games with traditional japanese musichere, frenhttps://youtu.be/QpE_4dGxnOY?list=PLkSyIShERC9L648r8uBOdrlmV3vlggahBhttps://youtu.be/QS_guwXbjpo
>>12754367>Which is what I show here, but even then it's not that consistent.You can use the bricks to hit the safe spot. Also, that spread shot he does, well you can probably kill him before that by point blanking, but it's static and the solution to those types of patterns in psikyo games is typically something like "when I see bullets come out of the boss immediately tap dodge 3 times".Is this a good game? No. But there you have it.
>>12753570DOJ, but I want to give Gradius Gaiden another spin. Last time I played it was months ago, when I sucked harder than I do now, and I'm fairly confident I can get a 1-ALL with some practice. It shouldn't be much of a sweat, but I had trouble with Gradius before since I wasn't really familiar with routing what weapons to use. I'll just figure that out, and then it will be honest dodging.
>>12754484First loop seems realistically doable, but I don't think I'll even try the second one, I can't get through it even with credit feeding. Not that credit feeding protects you from the game's "checkpoint" system (idk if that's what it'd be called in this case).>>12753989>>12754484The music and art are the main thing that drew me in to begin with on Sengoku Aces, I really want the damn 1cc and if I was just a little better at using my bombs before I die I'd get it, but man...>>12754587I don't want to make a judgment call like "this game is bad" (I don't know shmups well enough to do so despite casually playing them kind of a lot) but it definitely has rough spots. Still it's overall cool.
>>1275357020 hours of 2-all attempts I presume? Otherwise, consider a different hobby
>>12754834>I don't want to make a judgment call like "this game is bad"No, it really is bad. Its the very first game this company made. That said, this is kind of why its important to 1cc things, because if you were just one of those guys who blindly praises stuff because for superficial reasons (which is very common on /vr/ these days) you never would have learned what's wrong with this game or why. Its also worth learning it proper because psikyo makes some way better games later, and they take a lot of janky things in this game and turn them into fleshed out features. Like tech bonuses in dragon blaze and strikers 1999 are just straight up a more nuanced take on the point blanking of bosses in this game, and it influences their design philosophy heavily overall. It's interesting to see how things progress.
>>12754367>I basically realized there's no way to realistically dodge these bullets by reacting to them, so you have to find a safe spot that will consistently dodge his first wave of shots (conveniently, in the center of the red carpet they roll out for you) and then find a consistently safe movement you can do in response to the sound cue of the second wave of bullets.But that's how all shmups are?
>>12756170I didn't find this to be the case when I was learning Giga Wing (which I came very close to the 1CC on but had to stop due to RSI). That game felt fair a good 90% of the time, whereas Sengoku Aces is completely packed with "hope you memorized this faggot lmao" moments.
>>12753570Not liking the game is part of the challenge. You have to push past that barrier. It's not about liking or not liking, it's about succeeding at your goals.
>>12757303Who's goal is "1-all a game I don't like that I should have cleared in 2 hours but refuse to learn properly". Like its too late to turn back now, if he gives up he'll forever be a failure and a retard, but obviously you should try to only 1cc games you like.
>>12757349>1-all a game I don't like that I should have cleared in 2 hours*GULP!!!!* Th-the badass arcade prodigy has appeared... Oh geez, let's see what the otaku on the other side of the world have to say about this one...>戦国エース>24>21~30「中~上級レベル。21~24までは2周ENDタイトルの1周目上位が占める。それ以上は比較的に楽な部類の2周ENDタイトルや1周ENDの高難度のモノが含まれる」 YIKES!!! That doesn't sound very easy to me... But Anon knows best! Let's go!!!
>>12757450The Japanese stg wiki clocks the sengoku ace 1-all in at a 12 in difficulty, ranking it among some titles where you can mostly just hold down a fire button and win. But nevermind that because I've 2-all'd it and know how it works, and there's 2 whole dodges you have to make in the first loop if you're saving bombs for the second loop. If you're struggling with this game it's because it knows something you don't, and I dont mean some kind of gotcha, there's something you fundamentally don't understand about shmups that the game is testing.
>>12753570>1CCI stopped going for them. I play with infinite credits and now arcade emulation, which used to mostly stress my completionist brain out because I needed to win in the best way possible way instead of simply playing and enjoying, now it's one of the most comfortable ways to play to me, and I feel in love with a lot of titles I wouldn't have otherwise. I just pretend I'm a pretty rich kid whose parents give him a lot of quarters so I cheat on the arcade while dad has time to cheat on mom.
>>12758367this faggit doesnt play games. infinite credits ruins all the fun
>>12758373He is an ai slopper what do you expect
>>12757846>12>11~20 「中難易度:初心者からでも半年以内で手の届くバランスのモノ」 Wow! So a beginner should actually be able to do something that "will probably take about half a year" in two hours?! Bet!
>>12758660You misunderstand. Its saying that a beginner, as in a burnt out salary man that works 14 hours a day and has never played a video game before, can approach and understand the game after under half a year of experience. Obviously it doesn't take 6 months to 1cc ANY shmup, that would be insane.
>>12759360>It's saying that [HEADCANON]Okay?Jesus, no wonder nobody talks about arcade games on this board.
>>12759373Instead of asking "how should I approach this" you are saying "oh I don't feel like labbing it" and beating your head against the wall. Believe it or not, shmups are a social genre, and you either need to communicate with others or do your own research. If you were genuinely interested in getting the clear you'd be starting that dialogue, and I'd think you'd find you'd get the clear very quickly, as Aine is an insanely broken character in a game that's not particularly complicated. The problem is your attitude. I certainly couldn't imagine giving up on a game I spent 20 hours on, I'd be desperate to figure out what I'm doing wrong.
take some more xanax tranny
>>12758373I do and this is how I found them to be more fun.>>12758470AI's fine, if I like and image I don't care if it's AI.
>>12759391>shmups are a social genreSimilarly to the fgc, it's actually very repulsive with the way you and other shmupfags treat people who haven't 1cc'd mushihimesama futari (which you will no doubt scoff at and go "erm that one is easy though) and your niche stays niche. Which is fine, I'm a big believer in gatekeeping myself.
>>12761549Incidentally, I got my 1-all today. Hurray.
>>12761563gz. awful stage, I think I just memorized the exact location of the fish and point blanked them from the top of the stage since they seal and I didn't want to deal with it any more, which is applicable to every variant of the stage, a consistent feature of this game. you can apply every 2nd loop strategy to the 1st loop so it's like playing the same game twice. rhe hitbox on the tail is also wonky here, and it occasionally just instant kills you. the hit boxes in general in this game are broken, for example the turtle boss has awkardly overlapping hit boxes, and his loop 1 and 2 forms overlap differently, likely due to an odd coding error?? another weird design choice is the recovery, where it's often better to not pick up a power up on death and just die twice so you can get your sub shot back. just a super janky game in general.
>>12753570I'm working on getting my dream 2-ALL now crazily enough, and it hasn't even been a year of playing. I don't know if I'll get there but I've already made significant progress and it seems doable, even though I previous thought I'd never consider doing this.It's kind of crazy how much you can learn in a couple of months.
>>12762592Yeah, I'm not really interested in the second loop desu, I don't enjoy the game enough to go for it even if it's pretty similar to the first one.
>>12762994I really wish this game STARTED on the 2nd loop, its when it starts to feel like a proper psikyo first loop in their later games, all the initial random stages have really unique gimmicks that start to stand out, but even then most of stage 4 through 7 are just sitting around doing nothing just like the first loop, but with really short parts to instantly rob you of your run if you don't execute them perfectly. A lot of old games are just a ton of sitting around like that. But regardless, I find while its important to have a desire to clear things, you have to balance that with what you're realistically willing to do, otherwise desire turns into a curse. There's like a balance where you're pushing yourself but not too much to the point where its torture.
>>12760371>AI's fine, if I like and image I don't care if it's AI.
>>12763051Why even respond to it, what shmup are you even playing
>>12758367You are truly a patriotic cold blooded american male.
>>12758367You're not really playing the games if you have infinite credits. You are just touring the game's graphics and sound, not engaging with the actual gameplay.