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File: dreamcast.jpg (265 KB, 1200x1200)
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The Dreamcast died because Sega spent years being run by short-sighted idiots who couldn't stop fucking up their own goodwill with consumers and developers with their terrible business decisions and corporate civil wars, and it all caught up to them when they literally ran out of money to market the damn thing. That's it.
>b-but the PS2
Only hastened its inevitable demise.
>b-but piracy
Sega was bleeding hundreds of millions of dollars before the Dreamcast even released, let alone when people started pirating it.
>>
They should've just listened to Kalinske
>>
the only successful console sega ever had was the shitesis and that was only because nintendo had no competition. then actual competent companies threw their hats in the ring and it was completely over.
>>
>>12755792
Correct. Piracy is a cope because the Dreamcast launched in Japan in fall of 1998 and failed to sell well in a market with no widespread video game piracy. It just didn’t sell well enough.
>>
>>12755792
Did you play dreamcast today? What did you play? Thoughts on what you played?
>>12755794
Did you play dreamcast today? What did you play? Thoughts on what you played?
>>12755798
Did you play dreamcast today? What did you play? Thoughts on what you played?
>>12755804
Did you play dreamcast today? What did you play? Thoughts on what you played?
>>
>>12755806
Uh oh, melty
>>
>>12755806
Daytona
It looks like shit
>>
>>12755806
i probably havent played dreamcast in 20 years but im guessing the last game i played was blue stinger or soul calibur
>>
>>12755792
Yeah, but it's all over now.
>>
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>>12755806
>/vr/ zoomers when asked about the last retro game they played
>>
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>>12755792
Dreamcast died because nigglets had a swap disc in the first year (Utopia) and the PS2 launch was imminent. Add the fact that during its short life it had two CEOs, Bernie Stolar and Peter Moore (A savage mofo who defined the golden era of the OG Xbox and Xbox 360, until Don Mattrick derailed it with Kinect). Cherry on top was the Saturn and 32x existance.
It's so hilarious that, even with the clusterfuck it was, it sold more than the Nintendo GameCube by monthly average.
>Dreamcast: 9.13 million total over ~18 months = ~507k/month.
>GameCube: 21.74 million over ~66 months = ~330k/month.
KEKAROO.
>>
>>12755792
>pirating

I really wish people would stop believing that fat overweight slob doing 100+ videos on this lie.
Sega lost millions arguing within itself on the 32x and then the poor handling and treatment of the saturn.
They lost so much at this point a former ceo who retired came back to the company and put his own money into the dc which they lost due to Microsoft turning on sega.

Sega are to blame for their own mistakes
>>
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>>12756972
>Dreamcast mogs Nintendo GayCube
>>
>>12755792
Having good games might've helped
>>
>>12756972
>>12756983
Dreamcast and GameCube both had the same problem: North America was the only major market that showed any real support for them. They sold very poorly worldwide, including their home country of Japan, which doesn’t really have piracy.
>>
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>>12757010
>Dreamcast and GameCube both had the same problem
Wrong, tendie-revisionist piece of shit. The problem with the Dreamcast was that Sega couldn’t meet initial production demands due to the high failure rate of PowerVR chipsets during manufacturing. GayCube was a Fisher-Price-looking purple piece of shit aimed at manchildren and kids who ended up to be troons, faggots, and groomers. Wise up.
>>
>>12757028
Anon, the Dreamcast launched in Japan in 1998. If there was demand for it then it would’ve sold more there.
>>
>>12757038
Even setting aside Japan, it can’t be overstated just how insanely dominant the PlayStation brand is in the UK/Europe. The Dreamcast never stood a chance over there.
>>
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>>12757038
The initial batch literally sold out day one in Japan, retard.
They couldn't meet actual demand because NEC’s PowerVR yield rates were hot garbage, forcing Sega to halt pre-orders and cap launch inventory. Sega literally lost an estimated 300k unit sales at launch strictly off hardware bottlenecks.
>>
Couldn't you just burn games after a while on it with no mods?
>>
>>12757084
Okay, but that doesn’t explain the overall poor performance there. Again, if there had been demand in Japan it would’ve sold way more during its first year on the market.
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>>12757096
>but that doesn’t explain the overall poor performance there
The initial supply bottleneck completely killed Sega's momentum and destroyed developer trust right out of the gate.
By the time yield rates stabilized, Namco had already pulled back support, EA refused to publish for it, and fags sat on their hands waiting for the PS2. Japanese faggots didn't avoid the Dreamcast because they hated it, they held off because Sega couldn't put stock on shelves when hype was at its peak, letting Sony suck all the oxygen out of the room with DVD marketing.
Supply chain failures create demand collapse, you absolute ignorant ape. It's basic market dynamics, not a lack of interest.
>>
>>12757108
And when exactly did it stabilize? There didn’t seem to be any of the issues you’re talking about when it launched everywhere else in 1999, so clearly it was figured out in time to build up plenty of stock.
>>
>NEC is unable to supply enough PowerVR GPUs
>That slows down Dreamcast production
>Sega won’t be able to meet demand for several months
>People want to buy it, but there’s none in stock because SEGA can’t produce more
"aGaIN, iF tHeRe hAd bEeN dEmAnD iN jApAn iT wOuLd'Ve sOlD wAy mOrE dUrInG iTs FiRsT yEaR oN tHe mArKeT."
KEK
>>
>>12757028
A
LAGGIN
ASS
FUCKIN
NASH
>>
>>12757127
>>12757112
>>
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>>12757112
That’s the exact point, you oblivious turnip. SEGA had to delay the global release to September 1999 precisely because it took NEC nearly a full year to resolve their manufacturing yield crisis and stockpile enough chips to launch in North America. During that entire missing year in Japan, consumers got tired of waiting, Sega's stock plummeted, developers jumped ship, and Sony used the gap to announce the PS2, completely choking out Sega's momentum before the hardware could even reach store shelves worldwide. Fixing supply a year late doesn't retroactively fix a ruined launch window. Try using a fraction of your brain power before typing.
>>
>>12757141
Then why choose to launch in Japan so early in the first place if there were major manufacturing issues?
>>
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>>12757147
Because Bernie Stolar and Sega of Japan were desperately trying to stave off bankruptcy by launching before the PS2 was announced.
Sega was bankrupt and desperate. The Saturn was dead in the water, hemorrhaging money, and Sega of Japan needed to get to market before Sony revealed the PS2. They took a massive gamble on NEC's promised production schedules, and NEC dropped the ball on chip yields, leaving Sega stranded with zero inventory right when hype was highest.
>Then why [...]
It wasn't a choice; it was a emergency launch to keep the lights on. It takes a truly impressive lack of critical thinking to mistake a desperate corporate Hail Mary during a supply crisis for "nobody wanted one."
>>
>>12757159
This seems counterintuitive to me because Japan was the only market where the Saturn was relatively popular.
>>
>>12757159
Did you know that all the facts being shared here are going to be used in a YouTube meme essay about this topic? That’s why OP is pretending to be cluelesss: this isn’t a discussion thread, it’s just a data scraping one. Watch out.
Video Game Esoterica used to pull that off on /emugen/. Better be careful.
>>
>>12757178
Why would a YouTuber need to come here to learn about commonly known 25 year old facts that are on the Wikipedia page?
>>
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>>12757178
Makes sense, no one could be that dense. I appreciate the heads-up, Anon. Buckle up.
>>
Manufacturing issues aside, Sega also had a really shitty launch lineup ready for Japan in fall of 1998. The only notable one being Virtua Fighter 3tb.
>>
>>12755798
the Sega Master System was extremely successful, just not much in the USA.
>>
>>12756972
I was about 20 years old at the time. Trust me when I tell you that the Dreamcast failed because they made the strategic error of underestimating the DVD player. Sony was a behemoth company who had every advantage so competing against them was challenging enough, but Sega had done it against a bigger goliath in Nintendo already so they were up to the challenge. What they could not do was overcome the momentum of the transition from VHS to DVD. DVD players cost around $120 at the time the PS2 came out so if you bought a Playstaiton instead of a Dreamcast you basically got a free DVD player. I am sure many many PS2's were sold primarily to be used as a DVD player with at most two or three games being played on it.

If you were a couple and the dude wanted a video game system but his girl turned her nose up then the PS2 was the perfect solution because it could be marketed as a DVD player for watching romantic movies together on the couch and not just a system for him to use to play fighting and football games while day drinking and smoking weed with his bros.

That's why they threw in the towel. If Dreamcast had a DVD player it would have cost $20 more and stayed in the game. it always had the more interesting game library and people at the time knew it. PS2 would have "won" the generation but Dreamcast could have hung in.

Gamecube suffered for similar reasons but I think marketing the system with the purple color was the biggest one.
>>
>>12757210
The Dreamcast would’ve cost a lot more than $20 more to include a DVD player in 1998 without Sega eating even more of the upfront cost than they already were. Remember, Sony also owns a major Hollywood studio so they had a big stake in the DVD format.
>>
>>12757210
You know nothing.
>>
>>12757218
To play DVD's required a license fee of $20 per unit for the decryption code. The cost of the drive wasn't more than the one Sega used for the DC in fact it would probably have been cheaper after a year or two of manufacturing.

>>12757226
I know many things and one of them is why the PS2 swamped the Dreamcast in the US market. The reason I mention it is because contemporary people who aren't aware of the importance of DVD movies will overlook it. Understand that there was no streaming video, not even Youtube. Renting movies at the video store was something normal people did every single week and DVD was a huge upgrade over VHS for watching movies.
>>
>>12757218
>in 1998
You do hit on an important point. DVD was already out when Dreamcast was being designed and there wasn't a format war. There was no question that DVD was the next big thing. Sega even talked up DVD as a possible "upgrade" later as it caught on. They probably thought they could sell it as an expansion like Sega CD and make more money.

Hardware costs, especially at that time, were somewhat predictable. While DVD players were expensive in 1998 by 2000 they were not. That was typical as production ramped up into high volumes, the initial R&D profits were clawed back, and manufacturers found ways to do it more cheaply. A normal console maker plan would be to go with DVD at launch, sell the units at cost and make no profit on the console at first, and expect the cost to manufacture to decline rapidly. After 2-3 years you're making a lot of profit on the units with the same hardware and price point. You also plan your software releases to try and make up for that, which is why Nintendo usually launched with just a few games. They know if there are only a few games at launch each one will sell more copies and so each console sale isn't just the hardware sale but also the 1-3 games everyone buys with it. The total of that purchase could cover the additional cost of including a cutting-edge technology.

This is the kind of thing that major strategic meetings were about at the highest levels of the company and AT THE TIME the choice of using DVD was widely discussed.

The big mistake was thinking that going for a lower-cost in 1999 in the USA was a good idea. It was not, this was when the economy was the best it had been and people could spend a little more if the value was there. A video game system AND a DVD player that plays movies was a good value at a higher price.

Sega didn't have enough money to finance a new console launch and competition with Sony who had deep pockets. They failed to find a strategy here. Their story is a lot like Atari's.
>>
>The GD-ROM in the Dreamcast works in CAV (Constant Angular Velocity) mode, different from a common CD-ROM drive, which spins the disc in CLV (Constant Linear Velocity) mode. Sega achieved the higher density by decreasing the speed of the disc to half and by letting the standard CD-ROM components read at the normal rate thus nearly doubling the disc's data density. This method allowed Sega to use cheaper off-the-shelf components when building the Dreamcast.

The Dreamcast used a modified, custom/proprietary CD-ROM. They incurred costs to develop this and would have faced high failure rates because of the somewhat unreliable trick they used to cram more data onto the CDROM. My guess is that they really wanted to profit off of the initial hardware console sales and tried to go cheap with this part to do so while selling it as newer technology.

Nintendo was able to release the Gamecube with a DVD drive in it as the CHEAP console in 2001, without even using the full-size discs for capacity. This should give you an idea of how quickly the price of dvd lasers/components dropped.
>>
>>12757178
If I had to live life being this level of paranoid I'd kill myself.
>>
>>12755792
False. Piracy killed the Dreamcast, which drove third party developers away and it also caused the Dreamcast to lose hype with players due to the third party developers abandoning support. All before the PS2 was even release. Had piracy not been a factor, Sega could have made money from legit software sales.

Let's just put it this way, piracy via CD-R caused a big hole in the Dreamcast ship. They tried to patch that problem with their revision 2 models, but it's like trying to patch a Florida sink hole with duck tape.
>>
>>12757084
>The initial batch literally sold out day one in Japan, retard.
Yeah, which was something like 100k units and it was bundled with Virtua Fighter 3 (VF is basically Sega's equivalent of Dragon Quest).
>>
>>12757291
Except the Dreamcast was already underperforming in every market except NA well before piracy came along. It needed to be a worldwide success and it wasn’t.
>>
>>12757639
And let’s be clear here. It wasn’t like the Dreamcast was a wild runaway success in North America. It did well in its first year on the market with zero competition from other next gen consoles.
>>
>>12757438
Virtua Fighter has never been anywhere near that popular anywhere lol
>>
1. Sega fucked up their launch in Japan leading to interest drying up and it sold less than three million there

2. Dreamcast was a non-starter in the UK/Europe as that was and is firmly PlayStation territory due to Gran Turismo and FIFA

3. This leaves North America as the only market that showed any significant interest. I’m guessing >>12757291 thinks that if piracy hadn’t been a factor, the Dreamcast could’ve ended up being around an N64 sized success. I say absolutely no way that was happening once the main sixth gen consoles were out. North America was not enough to carry the console into the mid 2000s.
>>
>>12757438
>VF is basically Sega's equivalent of Dragon Quest
Fuck no lmao. Dragon Quest is a cultural phenomenon in Japan on the level of Pokemon and Mario. VF is on the level of Fire Emblem or Disgaea or some other random weeb shit. And I love VF.
>>
>>12757674
The Xbox was very much the spiritual successor to the Dreamcast anyway. The original Duke controller takes multiple design cues from the Dreamcast pad and Xbox Live was a clear evolution of SegaNet.
>>
>>12755806
I did not play today but I did yesterday, I played record of the loddus war and I had a lot of fun.
>>
>>12757639
False. Piracy was a huge problem, months before Sega was forced to shut down production of Dreamcast consoles. Sega losing third party support because of piracy showed to potential future Dreamcast owners that they should just buy a PS2 instead. Third party support is always important to a console's success and sales.

>>12757674
You're delusional and wrong, but go off.
>>
>>12758774
The Dreamcast was underperforming everywhere but North America well before piracy was a thing. If you think I’m delusional and wrong, elaborate on why. Don’t just stamp your feet and throw a tantrum.
>>
>>12757241
> The cost of the drive wasn't more than the one Sega used for the DC
Well that is obviously false. They chose a custom CD based format for a reason, because DVD hardware was too expensive. There would be no point to GD-rom if DVD cost the same. Also, this whole debate constantly conflates license for DVD video playback with DVD hardware. Its possible to have DVD hardware without DVD video playback, the XBOX did this.
>>
>>12757662
>>12757676
VF was absurdly popular in japan, people travelled around the country to hit arcades to try people using different styles as training for tournaments. It was popular enough to make Sega have a console actually selling for the first and only time ever in Japan in a 20 year period.

Obviously it's not as popular as actual DQ, but it was the most popular and influental title Sega had, so it was their closest equivalent to it.

>>12758823
It went from under performing to non-selling when piracy hit.
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>>12757996
>The Xbox was very much the spiritual successor to the Dreamcast anyway. The original Duke controller takes multiple design cues from the Dreamcast pad and Xbox Live was a clear evolution of SegaNet.

Sega was in talks with Microsoft to make the Xbox backwards compatible with the Dreamcast, the deal fell through because it would've made the machine cost even more to produce and they were already taking $100 loss per unit.
And also Peter Moore went over to Microsoft.
>>
>>12758976
>It went from under performing to non-selling when piracy hit.

Piracy isn’t going to matter much if barely anyone owns the console in the first place.
>>
>>12758979
Makes perfect sense for Sega to jump over to the Xbox as their main platform.
>>
>>12757674
Dreamcast had a great launch and reputation in the US before Sony flooded the zone with negative ads against it a bit later. NFL2k, the baseball version, and later NBA too IIRC were HUGE. Soul Calibur blew everyone's mind and sold a ton of units. Crazy Taxi got huge buzz and was another game you immediately showed your friends. It had a chance.
>>
>>12758774

False. You're a fag and piracy barely put a dent into Dreamcast's game sales. It failed because Sega killed it.
>>
>>12758968
>conflate
No, that was deliberate. The case I made was that the PS2 could play dvd movies and that was a major selling point and competitive advantage in the NA market. No one gave a fuck about the storage capacity of the discs.

Regarding the cost question I addressed that. It was something they should have done. the GD-ROM is a clue what was really going on - Sega needed an infusion of cash and launched a new console with the intent to make profits per unit of hardware sold. if they moved even 1-2 million and cleared $40 profit on each they would be able to fund their business. That is not how you launch a successful video game console.

tl;dr: Sega's software arm did a great job with the Dreamcast and getting excellent titles out. The business side shit the bed.
>>
>>12759286
No doubt. Sega definitely put the majority of their effort into marketing the Dreamcast to Americans over any other region. 9/9/99 is still the most memorable console launch day ever.
>>
>>12758976
>non-selling when piracy hit
If everyone hears there is a console for $150 and you can get all of the games via piracy it would see a spike in sales. What happened to Dreamcast is the stalled out once PS2 came out, simple as.
>>
>>12759293
>tl;dr: Sega's software arm did a great job with the Dreamcast and getting excellent titles out.

True in the west, but look up what they launched with in Japan in 1998. Very slim pickings.
>>
>>12759294
Looking back that sports game suite was extremely impressive and something no one else has even come close to. They cranked out the best new series of sports games all at once and at the time a Football game was the major system-seller. Sports games were the big thing until the leagues/video game industry went into exclusive licensing and ruined them all by making simulators.
>>
>>12759296
Therein lies the rub. There’s no way of distinguishing recorded Dreamcast console sales numbers between when the console was at full price versus after it was significantly discounted once Sega announced it was being discontinued and after people knew it was easy to pirate the games.
>>
>>12759297
All of the money and opportunity for them was in America and I'm sure they knew it at the time. No way you make the sports games like they did unless the US market is your main target.

The main thing I remember from when the Dreamcast first came out and my friend got one is how mindblowing the graphics on Soulcalibur were. DC absolutely wiped the floor with Playstation 1. PS2 matched it but no one thought the games on PS2 did anything DC couldn't.
>>
>>12759306
At the time pirating games wasn't super mainstream. CDR drives were only first available at around the same time. The piracy media meme is probably freak-out because Napster and such had been the big story around the same time. Downloading a 3mb mp3 file and burning an audio cd to play in your car is very different from figuring out what a "boot disc" is and downloading a gb file with your friends shitty 1.5mb down adsl in 2000. Just finding the files would be hard.

I think the system getting cracked probably did cool off some Video game publishers who were worried it would reduce sales if they invested in making DC games. That was a figleaf and gave them an excuse to focus on Sony which by then was obvious to the Japanese industry was going to dominate the market.
>>
>>12759308
I’m not even a big sports guy, but Sega Sports as it was going under sucks. It’s no mystery why EA refused to support the Dreamcast.
>>
>>12759312
Plus the European market. PlayStation has been the default console there for thirty years.
>>
>>12759313
>It’s no mystery why EA refused to support the Dreamcast.
I'm quite sure Sony bribed them not to. Sega knew this and the 2k sports games were a fuck you, and it turned out to be a great one. Sony pulled all kinds of shifty things. They absolutely spammed the internet and every video game chat forum and message board with "negative ads" against Sega. It was extremely obnoxious and the first time I remember the internet being like it is everywhere now.

My theory is that Sony was worried about competing with Nintendo who would be out for revenge for the Playstation saga. If Sega got traction Sony would be fighting a two-front war so they went all-in and used their giant cash pile to take down the competition as much as possible. Sony was a giant company at the time, on the level of something like Amazon.

Nintendo choked the Gamecube which was a great system but mis-marketed badly. That's why their 1.5 revision of the unit - the Wii - ended up doing so well.
>>
>>12758823
I've already elaborated why in the very same post I made ---> >>12758774 Not my fault you can't accept facts.

>>12759292
False. It wasn't just a dent, it was a huge hole that sunk the Dreamcast. Piracy was the iceberg that hit Dreamcast's ship without mercy. Cry harder piratefag.

>>12759296
This is the most delusional take I've ever heard. Piracy doesn't sell consoles, period. Games do and once third party support pulled out due to piracy, it sank the Dreamcast to the bottom of the ocean, never to be seen again.
>>
>>12759435
You seem to be insinuating that Sega and third party publishers had total, unwavering faith in the Dreamcast’s sales performance prior to June of 2000. I seriously doubt that was the case. The Dreamcast got off to a very rocky start in Japan back in 1998 as others have pointed out earlier itt. You’re acting like everything was going great until the piracy exploit was discovered.
>>
>>12757010
That is because the saturn/n64 were failures that abandoned the jap market.
>>12757210
Here we go again with the dvd being the thing hat made ps2 succeed. The ps2 could have launched with cassette tapes and it would still outsell the garbage called dreamcast.
The vast ps1 userbase and third party support was why the ps2 succeeded.
>>
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The PS1, the PS2, the PSP, the Wii and the DS were some of the most pirated systems ever and yet Sony and Nintendo are, you guessed it, still making consoles
Funny that
>>
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No it was piracy that killed it, everyone on /vr/ knows this. Great news is you can still emulate and play all the games instead of making these retarded fucking threads that go fucking nowhere and repeat all the same tired ass talking points that DON'T FUCKING MATTER
>>
I am convinced there is a endless stream of sega huehuehue fanbois because that was the only cheap shit they could afford in their shithole.
>>
>>12759743
Piracy wouldn’t have killed it if they had sold more Dreamcasts, simple as. Normies that don’t pirate stuck with PlayStation.
>>
>>12759435
>False. It wasn't just a dent, it was a huge hole that sunk the Dreamcast.

There is zero evidence of this. Just because the system was easily pirateable doesn't mean the majority of sales were lost because of piracy. They stopped producing content to buy and killed the console at damn near light speed because Sega are retarded faggots, like yourself.
>>
>>12759708
Nope, what you're claiming is revisionist history. Truth of the matter is that Dreamcast was doing fine and selling games like hotcakes. Once the piracy exploit was discovered, third party support dropped because they didn't want to lose money on an easily pirated console. The drop of third party support caused people not to want to buy a Dreamcast despite the great exclusives it had and would of had in the future.

>>12759732
Not true. Consoles like PS1 and PS2 required mod chips to run pirated games. The majority(normies) didn't modchip their consoles. The normies were the ones buying real games that would lead to greatest hits versions of popular games like Metal Gear Solid and Silent Hill. Dreamcast on the other hand didn't require a modchip to play pirated games, yet it failed because the majority of Dreamcast owners were pirate faggots.

>>12759743
The pirate fags just want a reason to argue rather than play the games on Redream or Flycast, but then again they aren't Dreamcast fans to begin with.

>>12759756
Piracy was going to kill the Dreamcast whether Sega sold more consoles or not. Piracy caused third party publishers to quit supporting the Dreamcast.

>>12759985
Zero evidence? The evidence is everywhere. Piracy causes sales loss on official copies of the games and it also scares away third party publishers. Only a retarded faggot would claim piracy DIDN'T kill the Dreamcast.
>>
The problem was
1. Sony entering the market
2. SoA
>>
>>12760914
Nah those stupid nips genuinely thought they were hot shit and not a overrated gambling company, SoA was Sega. Without them Sega would have been a rotting corpse probably bought up by Konami or Namco. SoA is the single reason Sega managed to survive.
>>
>>12760936
SoA was responsible for the 32X. Without the 32X, the Sega Saturn would have stood a better chance of being a success. SoA was run by fucktards.
>>
>>12760936
Bundling Sonic (a Japanese game) with the Genesis (a Japanese console) was the only good decision SoA made
>>
>>12758256
that game is cool. I haven't spent much time on it but I will probably play again tonight. Really diablo-like. The berserk game is meh but I like that one too. still playing v-rally 2 and just acting like I'm driving around my own neighborhood.
>>
>ctrl f "piracy
31 matches. You guys don't even play games, you just argue with the same 2 faggots about the gayest things on this board. The only thing that is worth a fuck here is the Doom thread and that's because all of those faggots ACTUALLY PLAY THE GAME
>>
>>12760901
>Zero evidence? The evidence is everywhere.

Then show it. Oh, you can't because the system wasn't kept alive long enough? Darn! I guess you're a fag after all.
>>
>>12755792
Sega had already lost by the time the Dreamcast was released. All the megadrive addons were retarded and the Saturn was a complete failure. People had already moved away to Sony
>>
>>12760969
LOL! The 32X was a massive failure and had absolutely nothing to do with the Saturn failing, that would be the 1 2 combo of Sega just flat out not marketing the console in America (Japan First!) and Sony dropping a top tier console at a bargain price. As a reminder the Saturn launched at $400, the PlayStation at $300, and the N64 at $200.
>>
>>12760901
>Piracy was going to kill the Dreamcast whether Sega sold more consoles or not. Piracy caused third party publishers to quit supporting the Dreamcast.

False. Your narrative only works with a limited amount of consoles sold. If more people were buying Dreamcasts and not pirating, then publishers wouldn’t have been scared off by piracy from a small percentage of console owners.
>>
>>12757176
>This seems counterintuitive to me because Japan was the only market where the Saturn was relatively popular.
Did the Saturn experience a manufacturing issue similar to the Dreamcast and its GPU, you dumb, retarded filthy gorilla nigger?
How can you be this stupid, dog? Like, seriously, you must be the most retarded mofo in this board.
>>
>>12761367
But why would they rush the Dreamcast out in a market where the Saturn was doing well?
>>
>>12761369
Because they were desperate due to the imminent bankruptcy??
How can you be so stupid, dog?
>>
>>12761379
That doesn’t make sense when the Saturn had been successful in Japan. Why not put it out in NA first where the Saturn had been a big flop?
>>
>>12761384
cuz they had 10 million genesis consoles to sell and 7 million genesis controllers stinking up warehouses for the past 5 years
>>
>>12755792
>>12755804
buttmad because you lost in the last thread
>>
>>12761415
Lost how? There’s no definitive proof that third party devs pulled out due to piracy.
>>
>>12755792
Dreamcast died on March 10th, 2000.
>>
It died because it had no games.
>>
>>12761421
The ONE GAME... Dreamcast savior
>>
Sega kicked their own ass then Sony came in for the finishing blow and took their color.

Funny shit.
>>
File: 1773077495462.png (66 KB, 1230x686)
66 KB PNG
>>12761369
>But why would they rush the Dreamcast out in a market where the Saturn was doing well?

It wasn't doing well anymore ,look at how flat the line is in 98
>>
>>12757028
>>12757127
>The problem with the Dreamcast was that Sega couldn’t meet initial production demands due to the high failure rate of PowerVR chipsets during manufacturing.
Yeah, that's why Project Black Belt (PowerPC CPU + 3dfx Voodoo GPU combo) was the best option, but Sega of Japan had to throw a tantrum and took the worst possible option with that weird combination of SuperH CPU and PowerVR GPU that no one knew how the fuck worked so no one bothered to make games for it outside the main partners of Sega and Sega themselves.
>>
This console much like the N64 was intended for sheltered white and asian amerizoomerlenials
>>
>>12763306
Nice self own, retard.



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