I don't understand why this game never became popular in retro circles. I can understand not selling super well since it was a late release, but it's been included in multiple collections over the years and emulation has been a thing for ages, so how has this not caught on when it's a great game?And you would think the game would at least catch on with Sonic fags since it's made by Sonic Team and literally uses the Sonic engine, but no! It's even based on one of the proposed Sega mascot concepts.Play Ristar
more like ristarded
Because it's not that good. Note that you pointed to how many times it was rereleased and who made it instead of saying anything good about the gameplay.
>>12756975That was the most retarded attempt at a diss that I have ever witnessed
When I realized he's just a black guy wearing a weird Super Sonic mask I stopped liking it
>>12756976I said it's a great game.
>>12756985But not *what* makes it a great game.
The regional changes in Ristar baffle me the most out of any game I've ever played. (Or was the "Valdi System" marker ADDED to the Japanese version to cover up the empty space where two extra planets could be? Did the devs consider having the Game Gear-exclusive levels in the Mega Drive version?) Obviously I think the marketing backfired since they never made a sequel. Too bad Sega didn't pick up that promising 2.5D fan-sequel.
>>12756989If anything, I'm glad they never attempted a revival because it would turn out like shit and sully opinions on the original game.>>12756987Stop being a faggot
Ristar would probably be in my top 10 Genesis games, if I ever were autistic enough to rank them.
>>12756974I've only ever played the first level but I did so on Sega Channel, which wasn't too long after its release. It seemed like a good game but the reason I didn't keep playing was because it felt like a gimmick game. The grabby hands thing could have been a much smaller part of the game but literally everything was designed around it, or it at least felt that way, so even as a huge platformer fan and Sega fanatic at the time, at the peak of Sega platformers, it did not appeal to me for that reason. I suspect it's the same for a lot of people who try it once or twice and drop it.Maybe the full game is better. I dunno. But after the first level it doesn't give the impression that it's going to be.
>>12757181I see people mention the grab mechanism a lot, and it just doesn't make sense to me.The mechanism is not used in any intrusive way. It complements Ristar's moveset, and never once I thought the game would be better without it.It's like, playing Duck Tales and complaining about Scrooge's cane.
It has more fun and rewarding gameplay than Sonic. Especially Sonic 3, which is barely even a game.
>>12756974This is really good. I only ever beat it on emulator. Perhaps I'll at least play a rom on real sega genesis hardware. The carts a little pricey especially cib
>>12756974It's a polished and good game and all. But personally, I remember thinking it was a little slow and boring. I can see why people like it, but it didn't do much for me. Maybe I need to give it another go, last time I played was over a decade ago.
>>12756974it's too slow, movement sucks ass
>>12756974 I played the Game Gear port just to play more Ristar. It feels like a weird bootleg version, apparently they made it while the Genesis one was in development and so they based it on earlier builds. The layouts are mostly similar but about half of the enemies are different, mainly to recur throughout thr levels and getting rid of most level-specific enemies and gimmicks. It's like they got lazy programming oneshot obstacles. You can especially tell in the second Automaton/Rewope level, where the layouts and obstacles are exactly the same as on Genesis--for the parts they bothered to port. Oneoffs like the mirror areas and special platforms and enemies get replacement rooms. Then there's the final level which replaced the short section before the bosses with an elevator that has an annoying trick to it.The two GG-only planets..The first, Fanturn, replaces Undertow/Leatow and Scorch/Onaclove, which I guess were too hardware-intensive. This planet sticks out like a sore thumb, even if you play the full round in Japanese. It definitely feels like a D-team made it. The other, Timu, is a redo of Freon/Elykiki, but it actually comes up with an interesting gimmick in the second level: time trial sections that involve reaching water to shake a bomb off you. That actually feels like something that could've been in the Genesis version. They ruin it by following it up with the worst boss in the game that's a ripoff of Bright Man from Mega Man 4 and can be defeated in seconds.Some stuff you genuinely don't know if it's taken from early builds or if it's from the adaptation process. Uranim blows up when you defeat him and Inonis retreats underground, which doesn't make sense when in tge Genesis version he recovers him and escapes to the next planet. Maybe the elevator section was supposed to be the same planet, and you burrowed underground? Makes sense when Adahan is the next boss, except his fight is far more annoying.Overall GG port is pretty much a pale imitation.
>>12756974I beat it and it's a very pretty and colorful game, great pixel art and music, but idk, smashing your face into enemies and obstacles is just not that fun. In other games you typically jump on things or use melee/ranged attacks, but Ristar literally hugs stuff, which just feels odd and unnatural.
>>12756975fpwp
>>12756974>And you would think the game would at least catch on with Sonic fags since it's made by Sonic Team and literally uses the Sonic engine, but no! It's even based on one of the proposed Sega mascot concepts.CoUlD a RiStAr GaYmE hAvE SavEd ThE SHitTurn!!???
>>12757695Probably not, but a Saturn port (or even a sequel) would've been nice.
nah, fuck RistarVectorman deserves more attention
>>12756974I love the graphics and the music. Those late Mega Drive games on the 24 or 32-megabit cartridges really pop off the screen. It's like a completely different console to the early games on the system.
>>12757149>Ristar would probably be in my top 10 Genesis games, if I ever were autistic enough to rank them.I would have to think about it but wouldn't be surprised if it was in my top 10 as well. Definitely top 15.>>12756974>don't understand why this game never became popular in retro circlesIs it not? Despite growing up with a Genesis in the 90s I never played Ristar until a few years back(love it) but absolutely knew about and its reputation.>>12757698Vectorman is ok and absolutely does not deserve more attention. Definitely no "DK killer" like was proposed at the time it came out. Anytime I replay it I lose interest after the first couple levels.
>>12757236I'm honestly just guessing but maybe because there's an entire animation it has to go through every time and it makes it feel slow. Scrooge's cane is a lot faster to use.I get that the grab mechanic is the game and you couldn't take it away without changing the whole thing. I'm just putting my thoughts in on why the game isn't more popular. I think it's one of those games that you need to play long enough to get into the flow of its unique gimmick but probably most players stop before that point for the above reason. That doesn't even mean it's bad, it just means it's harder to get into.
>>12757708I feel like Sega must have spent a lot of time studying colors to get as much as they did from the limited palette. They were the absolute masters of color use in 4th gen probably because of the limitation.
Ristar feels difficult to control at the best of times. Sure, his grounded movement is fine, but his jump is very low. He is reliant on things to swing off of to gain speed, and swinging off of things requires precision timing (and twitchy d-pad operation) after the shooting star launch to control trajectory.It's a fun concept, really, but this is also the game's only real mistake because Ristar has nothing else to enhance gameplay. Everything else is solid; the art and music are top-notch, and things work as intended. But he only has his grab & swing, which dramatically limits a player to only the most straightforward approach to encounters and obstacles, the solution is always exactly the same.
>>12756981Disstar.>>12756984Sonic's initial concept was basically this game, but with a rabbit who used his ears to grab his enemies and then headbutt them.
>>12757698Vectorman is one of the worst games on the Genesis.
>>12757695KEJ
>>12756974These super polished late state 2d 16 bit games are far superior to the early 3d ps1/n64/Dreamcast games imo
>>12757695auster you deserve to be raped and beheaded, shut the fuck up and die auster fuck you auster
>>12758993Its definitely a lite rough around the edges but a worthy play to any genesis fan. The vectorman character would have lived on had it not been for the collapse of sega.
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>>12756974>tfw you lost