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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1785575485412681.png (12 KB, 320x288)
12 KB PNG
Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn

IPS/BPS Patcher:
romhacking.net/utilities/1040
https://www.hack64.net/tools/patcher.php

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev: smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev: dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous thread:
>>12724798
>>
>>12757775
Sex with glitchy Sonic!
>>
>>12757775
Play Alisha games now!
https://aaendi.itch.io/alishas-adventure
>>
>>12757818
Fine, let's ch-
>7 dollars
Uh, I just remembered I had something else to do...
>>
>>12758195
>>12757818
So how touhou clone?
https://pixelfromhell.itch.io/jigoku-kisetsukan
>>
>>12757818
>7dollars
lmao what the FUCK is this moron thinking?
>>
>>12757818
>paying
lol, fuck that
https://files.catbox.moe/uzjd3q.zip
>>
>>12758595
Yet you'll pay $80 for the latest COD slop.
>>
File: 1786757014832657.webm (1.71 MB, 822x720)
1.71 MB
1.71 MB WEBM
>The demo for my SNES game "Till & Hat" is now available!
>It's a fact-paced 2D action game with platforming, melee and ranged combat.
>Load it into an emulator or flashcart and you're good to go.
>Link is in the replies.
>Any feedback is welcome. Have fun!

https://woodfrogofficial.itch.io/till-hat-demo
>>
>>12758916
This looks fantastic! How long did it take to develop? I'm doing something for Gameboy too (not standard GB Studio GDK stuff).
>>
>>12758851
retard
>>
King of all the land.
https://youtube.com/watch?v=vv6_vSztNDU
>>
>>12757818
how the hell do you make a worse version of alien soldier
>>
File: GiGC9IqbEAA4iBt.jpg (36 KB, 481x426)
36 KB JPG
>>12758595
pretty based
>>
>>12758595
Why are we doing this to a no-name Indie game that costs 7 fucking dollars?
>>
Slopnic Mania will finally save the Saturn!!!!!!!
https://www.youtube.com/watch?v=KfjtZNvf8z8
>>
>>12759486
>>12759486
Sonic would be a better game without enemies. Only boss fights at end of stages
>>
>>12758595
not cool
dev is true autist; 100% passion
>>
>>12758417
>>12758195
>>12759417
It inflation. Cartridge normally cost 50-60 bucks.
>>
>>12758916
>redesign funny brats
Too old.
>>
>>12758595
supremely cringe
>>
>>12761047
There's no cartridge, just a ROM.
I have questions on the quality of someone's life if they can't spare $7 to support an indie game.
If you read the comments, the author offered to lower it a few bucks if people felt it was too much.
It's so pitiful. I'm thinking of buying 20 copies just to offset what they lost to lowlife retards.
>>
>>12761103
>I have questions on the quality of someone's life if they can't spare $7 to support an indie game.
It means they're from the third world (probably India) and $7 is their weekly salary at best.
>>
>>12761331
Brazilian, Canadian, and Argentinian could buy it unlike Indian
>>
>>12757775
Looks like somebody wrote an H264 decoder for N64. How feasible would it be to make romhacks of multiplats like Gex or Toy Story 2 to restore the FMVs? I assume the limiting factor would be ROM size?
https://m.youtube.com/watch?v=i89f_CMn7bw
>>
>>12760154
>Anon's favourite Sonic game is Knuckles Chaotix
>>
>>12761640
this but unironically
>>
>>12758595
unfathomably based, FUCK indie devs and FUCK buying games
>>
>>12759417
Maybe he shouldn't have charged for a tech demo you can beat in 7 minutes.
>>
>>12759417
Yes? Are you fucking new here?
no-name? More like no-game. It's not even ten minutes long and is incredibly unpolished. I've seen far better homebrew titles that are 100% free that SHOULD have had a price tag.
THIS is not worth paying for.
>>
File: VC Wii.webm (2.84 MB, 706x530)
2.84 MB
2.84 MB WEBM
Someone ported Vice City to the Wii.
https://www.mediafire.com/file/e3j2e70hh6kccf4
https://github.com/OptiJuegos/reVC-Wii

Excuse the low bitrate.
>>
>>12761753
GameCube port next?
>>
these hack/homebrew videos from the thread are seeping through my feed, so here is one in return
https://www.youtube.com/watch?v=RZuzG3dZZH4
>>
>>12761753
It's kinda weird seeing reVC being used like this after the original got taken down. Was the dispute settled?
>>
File: 49815151.png (313 KB, 3440x1392)
313 KB PNG
I still haven't given up on this disassembly. I managed to figure out a few more bits and pieces:
- The main menu
- All the splash screens
- The (software-rendered) map
- Various bits of gameplay, like the block-kicking mechanic

That said, progress has slowed significantly. The remaining code is mostly a bunch of highly-specialized game logic (including one massive "God" function that touches basically everything). This is by far the hardest part since it's all spaghetti code.

Then there's some kind of... "display list" system? Instead of objects calling a "drawSprite" function, it appears to be building tables of positions, motion vectors, etc. so it can do motion tweening. Never seen anything like it in a GB game.

Still lots more to go. It's still only around 30% complete, I'd say.
>>
>>12761649
>>12761683
>>12761702
Samefag.
>>
>>12761774
The 'Cube is saved.
https://xcancel.com/erasmolbj/status/2088940616986100158
>>
>xcanc*l
go back to bluesky
>>
>>12761774
>>12762682
I want Castlevania and Contra 3D port



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