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Is it still possible to enjoy Sierra adventure games if you're playing them for the first time today?
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yeah if you enjoy pixel hunting, moon logic puzzles and bullshit
fuck motherfucking Sierra, leisure suit Larfy is for fags anyway
honk if you love pussy!
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kings quest was never good
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>>12759429
Gabriel Knight: Sins of the Fathers holds up well. Use the original CD version game files and the repaired speech RESOURCE.AUD file with ScummVM.
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You actually are unable to enjoy any game if you are playing it for the first time today
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>>12759527
Or just play the remake.
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>>12759429
>>12759431
yes. if not, play Lucas Arts games instead.... or the RPG Betrayal At Krondor.
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>>12759546
the first gabriel knight was the last gasp of the beautiful illustrated pixel style before the genre moved on to fmv ugliness. the remake is an example of the ugliness that followed gabriel knight.
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>>12759429
kind of. the moon logic aspect of them actually isn't that bad, you just need to accept that a web of dead ends is a part of the games' puzzle design and not get to hung up on them when they happen. part of the skill of playing those games was keeping a running save catalog.
gabriel knight is a solid beginner game because of its chapter system, a dead end can only set you back as far as the current chapter's start, and most of the dead ends you'll encounter are immediate one off failures rather than distant gotchas.
another I'd recommend is the vga remake of king's quest 3. the other 2 are pretty gratuitious fanfiction but the third one is mostly tasteful and a good expansion of the original game's story. it's mostly absent of extended dead ends as well.
king's quest 6 gives you the fullfist of ball breaking dead ends but it's more polished than the others and not as dickish.
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>>12759429
if you have the patience, attention span, and self control to not look up a guide
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>>12759581
>king's quest 6 gives you the fullfist of ball breaking dead ends but it's more polished than the others and not as dickish.
KQ6 really requires that you keep a lot of saves and remember which saves are at what points. But if you do, the puzzles are very reasonable and fun. It's one of my favorite adventure games. And as someone who played Gabriel Knight before any King's Quest game, KQ6's graphics and Jane Jensen's involvement gave me that Gabriel Knight fill that I hadn't felt since playing Sins of the Fathers, though the MCs couldn't be further from each other.
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>>12759429
Yes. Especially King's Quest 5!
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>>12759429
they're trial and error bullshit that softlock you at every turn so you need to start from the beginning multiple times and know the games inside out to finish them, it's really fucking bad
gabriel knight is good, quest for glory games are good (i think 1 is the only one with a softlock)
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>>12759431
>t. filtered lucaslet
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>>12759429
sure, if you follow a guide. these games were a scam made to sell the guides
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>>12760139
The guides were more like hint books. You had three levels of hints, weak hint, strong hint, and then finally just the answer. You would try very hard not to need the answer, since the whole point of the game was solving things on your own. It was normal to get stuck for days until you figured something out.
A gamefaqs-style guide just turns these games into work. Go here, do this, do that. It's no fun to just follow instructions.
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>>12760170
>It was normal to get stuck for days until you figured something out
it shouldn't be, it's bad game design. you don't get stuck because you're thinking to find a solution to a puzzle, you just have to try everything at every screen until you get lucky. and that's unless you get softlocked which you'd have no way of knowing
these games are bad
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>>12760196
iAgreed. Sam n Max hit the road was the worst offender IMO. don't recall if Sierra published that one.
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>>12760284
Sam & Max was Lucasarts', and in its defense, the absurdity was part and parcel of the setting.
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>>12759431
Hey look, it's Honkfag! Thanks for the bump, retard!
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>>12760139
Love uneducated retard-niggers who occasionally pop up and say this stupid retarded shit. The hint books came out years after the game did, and if that's your excuse for disliking them, then you should also dislike Nintendo games, who made their games so stupidly ballbustingly difficult that you were forced to buy Nintendo Power for the cheatcodes they sold in every issue.
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>>12760196
All of the solutions to the puzzles in King's Quest 1 were related to fairy tales. Similar solutions existed in all of the other King's Quest games, though were much less so.

>it shouldn't be, it's bad game design
Yea, needing the player to think sure is stupid and bad game design!

>you just have to try everything at every screen until you get lucky
Never played them before. Physically impossible to do this.

>these games are bad
Nobody cares what you think, retard faggot, lmao, I say they're aren't, boo hoo.
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>>12759429
Yes, but it depends on if you're:
A) Not stupid
B) Enjoy puzzle games
C) Enjoy adventure games
D) Not impatient
E) Not a graphics whore

If you answered No to any of the above, you will dislike them. Also, I recommend reading the manual, they usually contained hints.
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>>12759429
It's kinda weird King's Quest 5 had a NES the port from Konami.
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>>12759546
Fuck you.
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>>12759569
>First game looks like a traditional 2D point n click
>The second is an FMV game with live actors
>Third game has 3D graphics and free range camera
Any trilogy with greater aesthetic variety than Gabriel Knight?
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>>12761658
>>
just got softlocked in 6 right before the end, after trying everything for an hour i googled it and found out that i missed the skeleton key and have no way of getting it now so i'll have to replay the whole game to finish it
great game design, definitely not a piece of shit designed to waste your time. anyone who thinks these games are good is a fucking retard
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>>12761821
>so i'll have to replay the whole game
The game let's you have like 20 save states, don't blame the game if you can't use the tools it gives you
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>>12761832
yeah, only 20. i ran out of slots so i deleted the old ones, the oldest one i have is still in the underworld but after the point of no return
having to load a 2 hours old save because you missed something you didnt know you were supposed to get is still bad game design btw
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>>12761840
>only 20
10, actually
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Totally yes, just remember to use the save states extremely often and don't be afraid of going back to an earlier save if you don't know how to continue.
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>>12761832
yeah, save state management is pretty much a part of the gameplay of these games
back in the day me and my brothers used to keep save states at different places in the games and we would actually explore the game from different states and talk about what we found. it was this weird non-linear collaborative gameplay that I don't think I'll ever experience again, and I'm not even sure if I would enjoy it anymore, but it was very fun at the time :)
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>>12761840
Sounds like you're just retarded, every normal person keeps key saves from important events.
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>>12761853
it's completely irrelevant because without checking a walkthrough there's no way for me to even where i fucked up, you're defending this bullshit just to be a contrarian
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>>12761856
Again, sounds like you're just retarded, I beat the majority of sierra games without a guide, including king's 6
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>>12761847
At least, somebody finally gets it
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>>12759935
>>12759548
>didn't honk
these anons like dick
>>12761821
bro, I told you about Larfy bro!
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>>12761867
please tell me how i was supposed to figure out that i got softlocked because i missed a key that i'd need to unlock a chest to get a letter to show the guard to convince him the vizier is evil (even though i already have a letter from the princess saying the vizier is evil, but he doesnt accept that) and not because i missed something in the castle, or in any other area of the game for that matter?
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>>12761832
>>12761840
It let you keep as many saves as you liked actually, you just had to click the Change Directory button when out of saves, to pick another directory or floppy. Sierra recommended using more than one floppy for your saves or making multiple folders if saving on your hard disk.
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>>12761821
Did you at least finish the disguise path? It's easier and shorter than the perfect score underworld path
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>>12761548
I've started a playthrough of this game without a guide. I see this bridge gives you a point every time you cross it but after a few times it always kills you. What's the trick ? I assume there is like a troll or something that will appear eventually and you need to deliberately weaken the bridge so it will fall through?
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>>12762062
it collapses after you use it 8 times, you need to use it 8 times throughout the game to beat the game
so if you used it once unnecessarily you're softlocked and can't beat the game
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>>12762072
So just make a save before every crossing and hope for the best then huh?
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I can understand putting up with bad game design in order to enjoy the good parts of a game, but I'm surprised that there are anons actually defending it.
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>>12759429
It is if you play without a guide. Or use a period-appropriate magazine guide at most.
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>>12762212
>I can understand putting up with bad game design in order to enjoy the good parts of a game
I can't. If the gameplay isn't fun or challenging it's a bad game no matter how good the story or art is. I've enjoyed both Sierra and Lucas Arts games, and disliked some games by both too.
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i think the sadistic design works in the older games since they're like an hour long but the softlocks in KQ5 and 6 are really bad
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>>12762284
I agree about KQ5 but disagree about 6.

A late adventure game that really went all in on the softlocking though was The Last Express. It was real-time and instead of manually saving a bunch of save files you could rewind the clock to any previous point in time and were allowed three parallel games, turning the entire game into a giant Groundhog Day simulator where you try to figure out the right course of action with the right timing to get to the end. It had secrets and story reveals you only could discover by doing the wrong thing or wasting time in the wrong places and failing the game.
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>>12762212
I think this is the perfect way to handle death in point and click adventure games. Show that death is a part of the world and that what you do has consequences, but don't punish the player over it.
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>>12760196
Better yet
>It was normal to get stuck forever without knowing that it's impossible to progress
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>>12761853
LSL6 doesn't even require saving, since there are no deadman walking scenarios lmao
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>>12762346
>what you do has consequences
>but don't punish the player
Then, by definition, it has zero consequence, you fucking retard. Monkey Island is a great game, but you're jerking yourself off if you think it's challenging or has consequence
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>>12762457
a puzzle game doesn't need fail states to be challenging. monkey island 2 completed without brute forcing or cheating is fairly difficult.
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>>12762212
>actually defending it
Some of them are defensible. Like, I was playing King's Quest 1, the enhanced edition, and I was at the well and used the knife to cut the rope thinking I could just grab it and take it out, only for it to simply fall down the well, making the puzzle requiring it clearly unbeatable. That was deserved.

But, certain things like losing the one item that makes the eagle that carries you away to the leprechauns, so it never shows up? That is bullshit.

But, so are a lot of the enemy spawns in Ninja Gaiden, or the bosses you fight in Metal Slug. The games themselves are still good. You can also easily write down stuff on a sheet of paper to avoid dead man walking scenarios specifically for each game if you really want. You would be doing that anyway playing through it normally 40 years ago. That's what kids/teens used to do. They would figure out how they got lost or softlocked, write it down, then start over.

King's Quest, as a series, has the most of them. Every other franchise has far fewer, and most of the time they are not as deliberately important. Most dead ends are the result of players either not taking an item (take every single thing you possible can on every screen) or misusing an item. Things like the bridge counter or extremely narrow timed sequences like the cat in King's Quest 5 are far more individual and rare, and what most players screw up.
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>>12761496
plenty of stupid people like pixel hunting games, that's not really a factor
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>>12762457
I'm talking about consequences in the game world you fucking faggot.
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>>12762468
>a puzzle game
Adventure games are Adventure games, not puzzle games. Let's make that clear. Puzzles are in them, but they are no more "Puzzle" games than Resident Evil. They are adventure games, and what makes an adventure exciting? The possibility of failure. If there's no risk, the reward feels far less earned, and victory becomes inevitable.
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>>12762491
Sure, but plenty of stupid people refer to Adventure games as pixel hunting games, so you cleanly fall into the A) category, and thus these games are not designed for you, proving my point.
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No all games are terrible, it's only fun to bicker and ridicule people who play videogames. Also it's fun to ask for permission to like certain games and it's fun to make gay low effort threads showcasing any or all of the above mentioned ideas. Also it's fun to argue over peripherals or to shit on how people would choose to play the game. Reall hardware is gay emulators are gay OP is gay, no one on this oard plays games. They are all just gay.
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>>12762539
I'm going to play a game right now just to spite you. Now you're the gay one.
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>>12761639
why
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>>12762630
Because the original is perfect.
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>>12762510
>>
https://desuarchive.org/_/search/boards/vr.desu.meta/text/honk%20if%20you%20love%20pussy%21/
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>moon logic
Somehow I find something this term distasteful. Sounds manufactured, I suppose, because I never hear it in any other context.
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>>12762767
get over it.



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