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File: 9ar8p1gfpan41.jpg (154 KB, 1080x1080)
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So what were the "mind boggling effects" this infamous snippet was even talking about? Did they mean it would have a real life affect on you or was it meant to be praising the PSX's ability to produce what was at the time, unseen or otherwise impossible effects?
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minds were boggled
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Minds answered the call
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>>12759780
journal like a casual, program like a brilliant
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>>12759780
3D skeletons on a home console were mind boggling at the time, yes.
Once upon a time even smart phones blew people's minds.
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>>12759780
Play some King's Field, and I think you'll understand.
It WAS mind-boggling coming from a world of SNES and Genesis.
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>>12759780
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>>12759780
I mean the original King's Field came out in 1994, one month after the first DKC, the game many thought that it would the ceiling in terms of console graphics so imagine how you go from a CGI 2D game to a fully 3D dungeon in such short time
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>>12759889
was it mind boggling?
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>>12759894
you tell me
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>>12759897
These guys look more detailed than anything on King's field
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>>12759904
cuz they were meant to be sprites, you try to have them move in a complete 3d space and the SNES would burst on fire
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>>12759780
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>>12759829
>3D skeletons on a home console were mind boggling at the time, yes.
Very much so, people born after 1990 really have no clue what the 3D craze was like, if they were alive they were too young to comprehend it or they were simply born after 3d gaming was standardized. Starfox was just a year before Op's article and already amazed people with simple flying triangles and 8-polygon models. Other uses were in driving games , simple adventure games like alone in the dark, or as prerendered backgroudns like silpheed (sega cd). Ridge racer at the very end of 1993 blew peoples minds as an arcade only experience, more of an amusement park ride than a video game.

The line ups in the arcades when VF arrived out of nowhere in early 1994, people were kind of in awe. "Its just like in Money for Nothing!" was the common impression. Money for nothing music video was 8 years earlier and was something people though could only come from $500,000 supercomputers and months of work rendering. Then a few months after VF, daytona USA landed in arcade right around the time OPs article did.

1994 the thirst for 3D redefined gaming. You had to be there.
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>>12759865
i would have shit, pissed, and diarrhea'd myself if this had been a launch title.
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>>12759780
Mind = boggled
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>>12759796
>>12759829
>>12759894
>>12760198
BOGGLE
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>>12760046
>Sony has stated that the access time will be close to zero, as if you're playing it on cartridge.
Those lying faggots.
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Believe or not, decent looking and running 3D on a home console was considered pretty revolutionary back then when the best you were getting was the occasional Super FX game.
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>>12760308
kek came to post this
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>>12759780
At the time the Playstation was released, most people had no access to any hardware that could do real-time 3D. It was still common for people to have 486's and 68040's back then. So having something that doubled as a CD player, that could also produce real-time 3D effects which cost as much as a car or more to produce just five years before was a big deal.

SGI Indy was just hitting the scene, that was the dream of SGI for students to practice 3D stuff on, it was $5000 for the somewhat crippled entry level one with a paltry 32MB RAM (IIRC they doubled the ram in the base configuration soon after but it was partly IRIX's suboptimal memory management and allocation too). 3DFX was just dropping the Voodoo which was made by former SGI people. But it cost more than a Playstation and if you didn't have a high-end PC it was a waste of money.
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>>12760635
Super FX was easily outperformed by home computers doing software rendering even when it was new.
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>>12759780
this was in the pre-internet days so most laypeople had no idea of what a skeleton actually looked like
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>>12759780
My mom used to tell me these "machines" would turn me crazy
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>>12760145
3D and 3D-esque games had been around forever, Arctic Fox, Elite, etc. and were popular, but the viewport was either very small or very austere or both for the most part. Wireframe, most commonly, etc, filled and shaded polygons hurt a lot and a lot of time was spent trying to make that fast, etc. I can't remember the name of it, maybe Prisoner? C64 game where the whole thing is a FPS prison break combination of a text adventure game, with a 3D viewport you could also control with the joystick with a little dot in the middle that served as your pointer for interacting with the game world.

Instead of "look at room" and getting a purely text description of the room, you'd physically look around the room. Of course you could still "look" and it would produce a summary of what was in the room, which is the style of the text adventure I'm sure you know.

I played that sucker for a while, didn't beat it, but it was amazing. Yet every time you'd move the viewport, the entire scene would re-render on the screen, starting from the back (no culling I guess) and then painting over everything until you hit the front. The Asterix and Obelisk game for C64 is like this too, it's an adventure / beat em up fusion game that's organized by screen and when a screen paints, it paints a really nice background but it takes a bit. Then the sprites go on top or behind (somehow?).
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>>12760956
you're an old man posting on 4chan so i guess she was right
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>>12759889
People at the time thought DKC was jank.
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>>12760989
No they did not.
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>>12761002
They most certainly did. While the models were impressive the game itself had sloppy controls and the sprites didn't down-scale particularly well, giving everything a weird look.

It was jank.
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>>12761005
>They most certainly did.
They most certainly did not.
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>>12760945
Yeah, but computers were also quite a luxury back then, and there weren't that many full 3D games... and even then, they only looked marginally better than Super FX stuff.
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>>12760967
yea there was various wireframe stuff earlier, and crude polygon games in the 80s, but nothing that looked like virtua fighter. Technology was going crazy in mid 90s.
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>>12761005
Nta but show me one review or usenet post from release year where someone says that.
>inb4 "my gay friend on my playground agreed with me"
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It looked mindboggling shit compared to peak sprite graphics (e.g. SD3)
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>>12760228
DALLAS SALLAD
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>>12760974
Y-you too
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>>12760967
>I can't remember the name of it, maybe Prisoner? C64 game where the whole thing is a FPS prison break combination of a text adventure game,

was it Newcomer?
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>>12759780
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>>12759857
king's field was proto Oblivion
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so it was just console war autists who kept posting that out-of-context caption from over 30 years ago.
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>>12759780
It's because it's 3D. It had the same impact physics engines had later when half life 2 released, a lot of people never expected to own something powerful enough to have realtime 3D models.
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>>12762415
It's an activity stimulator.
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>>12762298
Quick rundown on the playstation?
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>>12760145
>"Its just like in Money for Nothing!" was the common impression.
>google has no record of said "impression" other than my pseudpost
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>>12760308
>close to
>as if
learn to recognize weasel words
>>12763876
>conglom-o says i'm right
future so bright it makes me wish i were blind
>>
>>12763876
>Google says!
lol



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