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File: newgato-16-8-26-1.jpg (1.14 MB, 1920x1200)
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Distinguished /cbg/ veterans, mayors, councilmen, builders, and enthusiasts, I invite you today to post cities.

SimCity 4 modding is in a renaissance despite both Simtropolis and the LEX going offline/data issues. The "sc4pac" mod manager is next level. DLL mods bringing long needed quality of life and new features to a 23 year old game.
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File: newgato-16-8-26-2.jpg (394 KB, 1265x1036)
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View of the region area, still lots of room to fill out. Want to get a bunch of farms winding through the mountain passes to the south. Expand the urban parts of the city north along the coast.
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Looks gorgeous, anon. Build those farms.
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>>12761101
Thanks! Another thing on the todo list are these two islands. I'd like to expand into at least the north one to add the lighthouse for the port. I am also considering filling in between the two islands to make one larger one. In either case I want to connect the road from just south of the stadium and up the small point.
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>>12761112
Kept the island separate. New marina though!
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>>12761112
>>12761234
Damn. Those neighbourhoods look way better than the ones in my cities. I always just plop down some residential tiles and it ends up looking messy when I've finally filled up the map. I should really plan it out more.

Oh yeah and daily reminder to all Sim City 4 players to always install the Network Addon Mod (NAM for short) before playing. It fixes a bug that makes the Sims in your cities be retards and not take the optimal route to get from their home to work, which will probably end up eventually fucking your whole cities economy. It also has some neat features in it, but mostly you want it so that it fixes that bug.

https://community.simtropolis.com/files/file/26793-network-addon-mod-nam-cross-platform/
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>>12761508
NAM is a must!
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how the balls do you make farmlands not immediately turn into improvised landfills in SC3000
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>>12762118
I've always struggled with farms in 3k, they're really hard to get going. They need to be made very early in the city, then historical'd. It sucks.
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Have the fixed seaports without bloat mods yet?
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>>12762689
All I know is the CDK3 Collection compiled recently (2022) has a nice working seaport that replaces the Maxis one.
>https://community.simtropolis.com/files/file/35353-pegasus-cdk3-collection/
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>>12761093
How did you make the trees? Setting up imported maps is always such a tedious pain
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>>12763030
I go into the tiles before "creating a city", zoom all the way out, hold shift and use the God mode tree brush to tree up the tile. Takes a few passes.
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>>12763037
Try ctrl+x 'flora blast 3000 3000 3000'



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