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File: IMG_4453.png (21 KB, 200x174)
21 KB PNG
>rotating pixels
dropped
>>
Pleb
>>
>rotating pixels
I have no idea what you're talking about
>>
File: 3w.jpg (11 KB, 335x286)
11 KB JPG
>>12761618
This is the best I could think of
>>
>>12761625
why is that bad
>>
>>12761626
Idk ask OP
>>
>>12761625
>>12761626
I don't think that's what he meant
I think he means stuff like Mode 7 scaling and rotation
>>
Maybe OP is talking about neo-retro indie stuff that uses pixel graphics but sometimes has pixels rotate and it looks like complete utter fucking dokney shit out of my ass (im a dokney)
>>
>>12761629
That stuff looks fine though since it's still low resolution. What's shit is when you have big individual squares rotating smoothly at much higher resolution. But that doesn't really happen in retro games I think unless there are some early 2000s indie PC games like that. (iirc it was more common in goofy pixel flash animations at the time)
>>
>>12761605
OP, you're a luddite. Miyamoto would've shit his PANTS if you told him he could put rotating pixels in Donkey Kong.
>>
>>12761605
>>rotating pixels
Those chunks rotating in your head aren't pixels. They're just parts of a dead hamster. The wheel is turning but the hamster is dead.
>>
>>12761605
well that cuts out every GBA game
>>
I stoll dont get it. Does he mean like a 2d sprite rotating 360° vertically like a flip or is the sprint changing itself to give the appearance of a 360° rotation like turning around in prince of persia?
>>
>this thread
hidden
>>
>retro gaming board
kids are confused what rotating pixels are
crazy
>>
>>12761605
>rotating and scaling pixels preserving the resolution of the scene (mode 7, super fx chip, super scaler, etc.)
sovl
>rotating and scaling pixels, and ui, and text, and random details at higher resolution (flash games, modern "8 bit" indie games)
dropped
>>
>>12761605
>op
faggot



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