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File: 20115_front.jpg (106 KB, 512x512)
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>Memorable Anime cutscenes
>Superior sound effects
>Actual Save files
>No performance issues
This is the superior version of Mega Man X3 and I'm tired of pretending it's not.
>>
>>12761609
No one else cares enough about X3 to argue for one or the other.
>>
>>12761609
My question is when the hell is someone going to use the MSU-1 chip to backport not just the CD audio, but also the FMV cutscenes and save feature to the SNES version?
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>>12761631
What's the point?
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>>12761609
This is actually the main version of the game. The SNES version is a port that was outsourced to another company.
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>>12761662
Wrong. X3 was outsourced from the beginning. And this outsourced game was later ported in-house to PS1.
>>
File: WigglytuffRetard.png (72 KB, 211x244)
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>>12761636
...To experience the CD audio, FMV, and saving on an SNES?
>>
>>12761703
No. It was made in-house for the Saturn and ported to the PSX, and the SNES port was outsourced.
>>
>>12761758
Cite a primary source for your claim please.
>>
File: images (24) (4).jpg (12 KB, 400x400)
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Yeah but the snes soundtrack is better, and in Megaman that's 50% of the appeal
>>
SNES>Saturn>Ps
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>>12761813
Why? The Saturn version of X3 is just the PS1 version with even longer load times.
>>
File: X3 border.jpg (34 KB, 640x480)
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>>12761817
AND the Saturn version is pillarboxed.
>>
File: MMX3 SNES.webm (2.44 MB, 400x350)
2.44 MB
2.44 MB WEBM
>>12761609
>No performance issues
About that...
>>
File: MMX3 PSX.webm (2.16 MB, 400x350)
2.16 MB
2.16 MB WEBM
>>12761831
>>
>>12761835
How does this even happen on a 10x faster CPU and an actual 3D GPU? What did Capcom do so wrong?
>>
>>12761765
The director of the game.
>>
SNES version is obviously better.
>>
The PC version would be the best except there is a bug on modern hardware, or at least "on my machine", and the game stops being playable at the fortress. The level just doesn't load properly and there is a black screen and X just falls down and dies like in a pit.
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>>12761747
>what if impossible thing actually possible?
retard
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>>12761609
the zero project shits on it
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>>12761827
once again proving snes games were meant to be played in 8:9 the entire time
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>>12762174
you don't know anything about msu-1 mods
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>>12762167
no, the best version would be the zero project mod, and it's not close


The best version of every mega Man game, is a romhack
>>
>>12761631
Needs to work in conjunction with the Cx4 chip, which manages some auxiliary sprite work aside from wireframes.
>>
>>12761835
The Saturn version has worse performance (I have it physical), except for the opening FMV. I wonder how did Capcom screw that in the PS1 version since the original video is fine, but the player runs with its framerate reduced in half.
>>
One of the strange pills I had to take was realizing that 16 bit era games aren't actually better on 32 bit hardware.
Games like Earthworm Jim 2, I remember excitedly buying for my PS1 back in the 90s, only to discover later that it wasn't better than the Genesis/SNES one
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>>12762353
Fan shit is always irrelevant unless being compared to other fan shit.
>>
>>12762647
nah. That's lazy midwit opinion.
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>>12762353
Zerospics not knowing the difference between a mod and a legitimate game version, what a shock.
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>>12761871
Link?
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>>12762964
Typical, isn't it?
>>
>>12763060
>>12762964
Bugman jibberish

All that matters is what people should play, dumb console warring faggot.

Romhacks are the definitive versions of every mega Man game.

Cope faggot. They're not sacred texts and high art, so no, the originals don't matter, and neither does the devs intentions.
>>
>>12763356
>console warring
what are you on about, pablo? settle down



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