Mario Kart and F-Zero are the only 16 bit racing games that allow full 360 movement, and can be considered 'actual' racing games in the 16 bit era.Every other racing game on the snes and genesis library, games like Outrun and TopGear,ect are "conveyer belt" racing games, that offer a limited pseudo amount of control, but are hardly more advanced than 8bit racing games. You dont even really control your vehicle, simply pressing the gas makes the map move, and left/right keeps you 'on track' in an extreme on rails manner, the is gameplay, very shallow.I've looked for other games that play like mario kart and f-zero, racing games that offer true freedom of movement on the genesis and snes, but these seem to be the only two games that allow this.Two games, in a sea of hundreds? that can do this? Really?
>>12763691>I've looked for other games that play like mario kart and f-zero, racing games that offer true freedom of movement on the genesis and snesTry Street Racer. Rock n Roll Racing and Biker Mice from Mars kinda do too, you can drive backwards if you want. They're both isometric though, but still fun.
>>12763691Mario Kart is practically gran turismo compared this shit
>>12763691The only legitimately good use of mode seven
Ironically, the cancelled Wacky Races for Genesis does it own mode 7.Not super polished as it's not even a full game.
>>12763691what about micro machines or top down racers
>>12763714are you being dense on purpose? this is obviously about the most realistic style of racing games 16bit systems could handle
>>12763719Virtua Racing then.
>>12763719Hard Drivin' mogs
>>12763739>>12763731still can't drive backwards and the game auto guides you on track, and ran at 5fps, although the genesis did to FX style games better than the snes with virtua racer
>>12763691It took until the GBA came out for these kind of games to be seen again, that's how special they were
>>12763743Hard Drivin' has 360 movement. You can absolutely turn around and drive backwards down the track if you want.
F1 Pole Position also has free movement. It also shifts the view up and down to simulate uneven terrain. It's pretty convincing.https://youtu.be/OQPDeYZ83Js?t=168
>>12763756At 5fps, I literally have every single snes and genesis game installed, I can play all of these and compare at a seconds notice>>12763760nope., f1 is on rails just like top gear and outrun. Again, only mario kart and F-zero are the two contenders here for true freedom of movement gameplay
>>12763760GP-1 and GP-1: Part II too.OP didn't do his research.
>>12763772On rails conveyor belt, try again
>>12763772>>12763760Only the 7 mode of the snes gives what the op is talking about, your examples are shit
>>12763774Nope. I've fooled around quite a bit with that game.Stop talking out of your ass.
>>12763768Save your FPS grumbling for a relevant thread and tell I'm correct regarding all of OP's complaints.
>>12763691you are fucking retarded m8
>>12763779It literally auto corrects you on course and plays in no way shape or form like a 7 mode game
>>12763780Post a webm of literally any other 16bit game doing what the op webm is doing
>>12763691Music came to mind immediately. Lovely.
>>12763782Virtua Racing and Stunt Race FX are tech demo games, nothing more.
>>12763691isn't micro machines 360 movement
>>12763796>Post a webmNo. Imagine the 180 turn that >>12763768 did to turn the wrong way, but instead of driving along the road, he turned back around. Hard Drivin' allows you the freedom to do that.Stop moving goalposts and acknowledge I'm right regarding all of OP's claims.>Every other racing game on the snes and genesis library, games like Outrun and TopGear,ect are "conveyer belt" racing gamesNot Hard Drivin'. You have freedom. I'm right.>that offer a limited pseudo amount of control, but are hardly more advanced than 8bit racing games.Not Hard Drivin'. It's way beyond 8-bit racing games. I'm right.>You dont even really control your vehicle, simply pressing the gas makes the map move, and left/right keeps you 'on track' in an extreme on rails mannerMario Kart literally works this way by having a map background which is rotated and scaled and moved around your view, so OP is wrong.>racing games that offer true freedom of movement on the genesisThis IS Hard Drivin'. I'm right.Tell. Me. I'm. Right.
>>12763691Dear troll,Many of those "conveyor belt" racing games you alluded to are more fun to plan than the alternatives.BTW, you cited only two mode-7 racing games, but there are quite a few more, Street Racer, Suzuka 8 Hours, Battlecars, Rider's Spirits and Drift King Shutokou Battle '94, to name some of them. There are also a few polygonal racers such as Dirt Racer, Dirt Trax FX and Stunt Race.Overall, you give the impression of a troll who couldn't really be bothered properly researching what you were trolling about, either that or you deliberately neglected the facts in order to extenuate the bait.
>>12763817consider self harm
>>12763691I did a quick skim of non import snes racers in my rom set, pretty sure I hit all of the mode seven racers. There was definitely follow up on nintendo's mode seven blueprint that said most don't really come close to F-zero/mariokart. they're usually some combination of amateur presentation, jank feel, poor performance, or being kind of shallow or plodding. seems like mode seven ended up being a template that a smattering of mid developersattempted. that said a few stood out:>F1 Pole Position, Suzuka 8 hoursvery solid sim games. full 360 turning. delivers what's advertised with no caveats. in a better world every sim game on the snes would have been like this instead of a landmine of shovelware.>F1-ROC IIthe presentation is a bit suspect but otherwise an extremely fast, solid arcade racer. feels like a faster less refined f-zero. sort of generic unknown game a kid would treasure.
>>12763836>Get Captcha*slides*>c-CoNsiDeR s-S-SeLf HaRm!*pushes up glasses*>Post
>>12764141>street racerwe have mario kart at home but intended as a compliment. great performance and polish though also very goofy.
>>12763691Road Rash series also have very good, quite realistic physics. It isn't 360 degree, because you can't turn around, but it doesn't the usual rubberbanding towards the track, like other games in this style have.
>>12763768>Gets fucked in the ass by multiple people>Shifts the goapost to framerateYou asked for 360-degree movement in a specific hardware era, and nothing else.Insufferable tendie faggot.
>>12763691All Micromachines games allow for full 360 movement as well, even on the NES.
>>12764413watching people fly after hitting oncoming traffic is the best part of the gamehttps://www.youtube.com/watch?v=Fe83fQZHAuE
>>12763739hard driving is a good example because the Mega Drive was better at rendering polygons than the Snes mostly down to the faster VRAM since the CPU has to draw into the tilesfun fact: starfox runs faster when you overclock the snes CPU rather than the SuperFX because the Snes takes longer to display a frame than the Superfx does to render it! The superfx has to copy its framebuffer into a tiny 8-bit data bus that the CPU is already using for other tasks
>>12764426>You asked for 360-degree movement in a specific hardware eraand you literally have no response to that, lmaostill waiting on anything remotely close to the op webm to be posted
>>12763747HE IS THE PAINKILLERTHIS IS THE PAINKILLER
>>12764575hard drivin honestly is pretty impressive, it's much better than the polygonal snes games that got made like stunt racer, though I would take nintendo's mode seven over it easily.
>>12763768>moves goalpostsWhat a fag
>>12763829>troll or retarded zoomieI’m hard guessing it’s the latter
>>12763691It really is amazing that only TWO games in an entire generation were able to do this. Nintendo magic, baby
racing games is the one genre that really only got good with 3d
>Falling for the lowcow op bait thread againJannies only does their job at the doom thread, while this retard is spamming the catalog with baits.
>>12765732Everything in the op is right though
>>12765848there are other mode seven racing games though on the snes, like a dozen. most of them are crappy but there wasn't a curious absence of the tech.
>>12765848Even their first sentence is bullshit.The first part is false, as proven ITT, and the statement in the second part is completely retarded.
>>12763691Anon, if it's a game about racing, it's a racing game. Pocket Card Jockey is a racing game.
>>12763691No. Fucking idiot.
>>12765732>lowcow???
>>12763691Thoughts on Stunt Race FX?
>>12763708Shame, that would have pushed extra sales on thst contraption
>>12763760Cool ass grawfix, looks like the Dragon Quest remakes on the SNES
>>12763817>tech demo gamesSo was F-ZeroStop making personal rules because you wanted play a shitty ripoff of Super Mario Kart
>>12765732Glad more people nooticing about this
>>12763691This is a King of the Rally spiritual successor, but it's close.
>>12767721>So was F-Zeroyou are as big a faggot as him for overusing the tech demo meme. it's a fully realized game, no one would complain about it if it had more indulgent presentation and a couple more cars.
Why is this thread still alive?Op is faggot and a retard, I already mentioned GP-1 and he went>doesn't count because doesn't meet my criteria>wait, it does meet my criteria? I'll just pretend it doesn't count anyway
>>12767894to be fair the game literally called GP-1 is the canned auto forward thing. the game you're showing is the sequel, subtitled Part II.
ITT: ass blasted zoomers don't want to admit 8bit16bit racing games fucking sucked. OP is absolutely right, thank God for fzero and the Nintendgo for making the true racer well before 3d consoles came along
>>12763768>At 5fps
>>12768514if it runs less than 30fps it is not even considered a game. take your dogshit slideshow elsewhere.
>>12768567>runs at 20 FPS>is considered the greatest game of all time
>>12763747>sideshows in the 90's
>>12768567>dogshitWhen did you start robotically saying this word?
>>12767894Now let's try a game that actually runs at a fluid 60fps from fucking 1990
>>12768593GP-1 Part II runs at 60 FPS, try again.
>>12768593wow that's smooth
>>12763691Wrong
>>12767868Faggot, it was made to show off the mode 7 for the console and nothing else, just like it's brother franchise Star Fox being made to show off the Super FX chip. >b-but it's a full gameSo was Wind Waker HD or that sequel to LttP, fuck don't get me started on that pedophile tech demo Kojima made to hype up MGSV, that was unironicly a complete game. Being a tech demo doesn't always mean a short taste test of the same but huger game, it's still a demonstration of what they wanted to show of. That said, F-Zero was always a guinea pig franchise, hence why it's so fucking dead for the past few decades with that faggot Miyamoto crying how he wants to slap a new gimmick on the next possible one.
>>12768574Debunked btw
>>12763691kwab
>>12769302stunt racer fx can only be enjoyed as a tech demo, it's otherwise unpleasant with extreme technical interference. f-zero can be enjoyed in itself, it's a perfectly functional racing game.
>>12765729That and stealth games
>>12763691I knew F-Zero was out day one for SNES in America, but I didn’t know it also was in Japan. Very impressive for a launch title, both as a technical showpiece and a game.
Speed Racer allows you full freedom of movement, but it does some fuckery trying to imitate elevation which ends up making it have a terrible framerate while also looking like ass if you turn around in one place
this is offtopic but are there any 3d racers that feel roughly like the original f-zero? streamlined circuit racer that occasionally requires breaking. I feel like most arcade racers are so over the top that they lose the connection to a racing track or feel more like a sim.
>>12769656Wipeout, Redout, and Ballistica probably.
>>12769409>stunt racer fx can only be enjoyed as a tech demo,Are you the developer?
>>12769804im only commenting on the end user experience.
>>12769310Who the fuck legit thinks Soul Calibur is a 98%?
>>12769847Why are you only skeptical about Soulcalibur?It's the same "you had to be there" energy.
I Tire Of Geezers Who Use Dated Language Like Faggot In 2026. You Are Either Replying To Yourself Or You Are A Bot
>>12769947Learn proper capitalization before thinking you have something worth reading.
>>12769843Are you Ebassi?
Of all the retro games, racing games have probably aged the poorest. Not to say games like Mario Kart/Outrun aren't fun, it's just that the genre benefited the most from the advancement of 3d gaming as apposed to something like sidescrollers.
>>12763691I dunno if I'm dense but why would you want 360 full movement in a racing game where you're supposed to hit the finish line as fast as possible? I mean, in games like Gran Turismo I sure can turn 360 or 180 degrees and drive in reverse but it's technically superfluous because that function serves no purpose in a racing game. Outrun: Coast 2 Coast perfected the "conveyor belt" formula anyway so it's not inherently flawed to have that style of racing game.I can only think of games like Twisted Metal and Destruction Derby were 360 movement and driving in reverse might serve a purpose
>>12771634yes you are dense, 360 movement is just shorthand for saying this game simulates a racing track fully without any onrails limitation. you can corner a turn completely in control instead of it being a canned illusion.
>>12771634You can model spin outs without silly dust clouds and dizzy drivers with spirals in their eyes
>>12771706Then OP is dense because he is mixing up technical limitations with two completely different genres. One is a racing track style racing game like rally games mario kart with "highway" games like Need For Speed and Outrun
>>12771634>I dunno if I'm dense but why would you want 360 full movement in a racing gameBecause it shows that the entire track is modeled the entire time, and you have full freedom of movement, i.e. it's an actual fucking raciing game with a real track modeled in its entirety. Outrun is a linear game where the track is faked , every couple of frames.>>12771870See above. Rail/conveyor belt racers are not real racing games. Games like outrun are the vidya equivalent of these old analogue toys from the 80s you simply turned the car from one side of the screen to the other
Lol, lmao even, fucking outrun toddlers
OutRun uses a 3D engine, which was confirmed by Yu Suzuki in an interview. The sprites just trick you into thinking it’s 2D. You can go offroad to cut across sections of track if you know what you’re doing.
>>12763691Nintendo has always been a bit better than the competition.
>>12763691Nintendo took the arcade game formula (heavily established by Sega) and turned it into consumer friendly home console garbage. They took fast paced gameplay formulas and turned them into boring casual experiences.
>>12772143>>12772146What is wrong with you idiots
>>12772104>a real track modeled in its entirety.Not even close. You can't get out of the car and hit the track with a chisel to break a chunk out of it. You can't smell it. You can't stay on it until night falls and watch the stars to identify that you are indeed in the part of the world where the track is supposed to be located. It is 99.99997% fake, and you are praising it for being entirely real when some other game's track is 99.99998% fake and therefore in your view completely unreal.A game could do a 100% perfect simulation of a race down to the sub-quark, so perfect that it could actually be used to predict the future because everything that happens on it if the player just doesn't do anything and lets the demo mode run is exactly what would happen in reality, and as long as it were for some reason presented in awkward, 2D-looking, NES-level tile-based graphics at 14 FPS you would say it's fake and far less real than F-Zero, because you are an idiot.
>>12772181I am just stating the truth. Nintendo just was good at using established arcade game mechanics from other people and casualizing them so it fits better to console gamers. They basically were the link between arcades and home consoles in terms of developers.
>>12772104>Rail/conveyor belt racers are not real racing gamesThey are. You're just a bitch.Are platformers without fall damage not real platformers since you can't break your bones?
>>12772241>Here's your racing game, bro!
>>12763691
>>12772241the comparison would be like a one button endless runner compared to super mario.
>consideredby whom
>>12772189dumb argument
>>12772135I believe this, he went to Brazil to learn from Ayrton Senna to make the game and Senna crashed his car into his side. Fortunately enough what he learned there helped him make Outrun.https://www.phantomriverstone.com/2021/04/yu-meets-and-is-knocked-down-by-master.html?m=1
outrun is a great game for what it is, a traffic dodging sim. the problem is that outrun was all devs could do with a forward perspective so you had racing games where the main interest of the concept is particulars of the track and turning being pigeonholed into a format not suited for it.f-zero solving that limitation was cool and notable.
>>12772373>f-zero solving that limitation was cool and notable.That's all the thread was about and yet most of the zoomers here were too dumb to either acknowledge or admit it. Fact is, most 8bit/16 bit racing games are limited trash
>>12772310>crt>can see the ditheringnice ai image
>>12772104>it's an actual fucking raciing game with a real track modeled in its entiretyThe track is a flat 2D background image. Nothing is modelled.Your kart isn't driving anywhere. It's a stationary, animated sprite and the 2D background scales and rotates to give the illusion of movement.It's a good illusion, if you can stomach how dreadfully flat everything is, but it's not at all dissimilar to how games like Outrun and Road Rash operate.
>>12772585>Noo you can't just post a random photo to illustrate a point You must be fun at parties, anon
>>12772648Outrun and Road Rash are even better because at least they also simulate elevation.
>>12772676Exactly.The way that Mario Kart and F-Zero work are closer to Micro Machines than Outrun, they're just utilising Mode 7 rotation and scaling to the background.
>>12772648>>12772676God, you're a fucking retard, OP is right. You're delusional. >Elevation>In a 16bit game that's modeled at 8bit Lmao
>>12772742Give it up, OP.
>F-zero and mario kart don't model height or elevationit's literally outrun/top gear and all the rest of the conveyer belt racers that don't model that.
>>12772760>>12772696Outrun bros..... Thoughts?
>>12772760>>12772772>Confuses elevation with the ability to jumpThe racetracks are flat.
>>12772776Outrun has flat tracks that your car is glued to, you fucking lost, you fucking imbecile
>>12772776>>12772696>>12772676You're confusing outrun with hard driven,In the loop de loops you can fall off if you're not going fast enough, it's the only 3d height element in 16 bit era, other than stun racer fx. Outturn does not model elevation in any way
>>12772779>Outrun has flat tracksSo does MK and F-Zero
>>12772794>So does MK and F-ZeroAnd yet the player can physically raise his height over the track and jump obstacles in a 16bit format racer, literally the only two racing games that allow this
>>12772779>>12772772>>12772760the track tilts up and down to simulate elevation affecting your view of the road ahead in outrun, you dumb motherfucker
such freedomsuch movementsuch elevation
>>12772796Can you jump over obstacles or even leap entire parts of the track in outrun?This is a yes or no question
>>12772846Irrelevant.
>>12763821You're right and OP was defeated here. Cooked his ass.
>>12772854OP has yet to be defeated, especially with the last few posts
>>12772860OP was in fact defeated by the most famous polygonal racing game of it's era>>12763782
>>12772863Pressing gas and literally nothing else the game auto turns you into corners...lol
>>12772863Why would a racing game auto turn you into corners?
>He doesn't play real racing games, he's a blade conveyor fag
>>12772879>>12772886Cope harder tendies, starfox ain't shit
>>12772846You can in the sequel which runs on the same principle tech, which means if Suzuki wanted to have jumps in the original, he could have included them.
>>12772928i fucking love scripted qte jumps!
>>12772760Yeah, in Micro Machines the helicopters "elevate" to go above/below obstacles too.>>12772806and yeah, Lakitu comes to fish you back onto the track in MK when you go off drops and water, etc. too. Outrun is just more quick on resets because it's an arcade game that doesn't waste time with reversing away from obstacles some tit has crashed into, or getting out of sand traps. Besides the mode 7 background scaling and rotating, MK and F-0 aren't that special, m8.>>12772932You'd love MK then. Plenty of tracks featuring walled-off sections with forced jumps
>>12772939>Besides the thing that makes them special they're not specialthey offered a reasonable approximation of racing with forward depth, up until that point no game had managed that combo of gameplay and conducive presentation.
>belt racer fans enjoying their favorite "racing" game
>>12773069>belt rACKKK!!!!
>>12773069That's a bad example. Slot cars actually move and the track is a 3D object, so it's more applicable to polygonal racers, aka the place where vidya racing actually begins properly.>Super Mario Kart - a flat road rug is rolled out completely but the layout is fixed. The car doesn't actually travel anywhere. A kid sits behind his car and focuses closely and solely on the space it occupies, and pulls and rotates the track under the car to make it seem as though the car is moving. If the child imagines a part of the rug is a jump pad, he lifts the car up and pulls the rug back to simulate the car jumping>scalers - A kid sits behind his toy car as it sits on a partly woven road rug and focuses closely and solely on the space it occupies. The car doesn't actually travel anywhere. Weavers in front create a potentially endless road rug based on a planned design, using varying thickness to create elevation, that is pulled under the car to make it seem as though the car is moving, and once the rug goes behind the child's vision it is unwound to be reused. If there was a ramp on the track, the child lifts the car up and the rug is pulled under while still creating fresh track to simulate the car jumpingIt's all the same gimmick, brother, the same illusion. It's all kids playing on rugs with toys.
>>12772928wow that's sick
Street racer on genesis mogs
>>12773132super mario kart simulates the 2 dimensional aspect of a racing game which for the purposes of an arcade racer is sufficient. you have momentum and a turning radius and must practice racing fundamentals to go through turns. outrun clones don't offer this.
>>12772846>goalpost movingmario kart and f-zero have no elevation, you retarded faggot
>>12773184it's a nice visual flourish but has limited gameplay utility. it's not systematic in the way mario kart's advantages are.
What Do You Know Another Fucking Auster Thread On MY Board
>>12772846Why the fuck would I want to jump and leap with a car? I guess Gran Turismo is also inferior to Mario Kart because there are no bouncing cartoonish catapults in the track that I can jump over leap over entire parts of the track. Your retard arguments made me kek hard
Behold.
>>12773554>>12773571These look pretty cool actually. They even have a rear-view.Not much of OP left to murder by now.
>>12773528>>12773554>>12773571>>12773591Mercy mercy OP cannot possibly hold any more bees
>>12773187>it's a nice visual flourishthat mario kart and f-zero don't have, you imbecileand jumping has nothing to do with track elevation either, so fuck off with your goalposts
>>12773581op was retarded to plant on the hill of there being literally no mode 7 games that followed fzero and mario kart but people reflexively arguing that there was literally nothing special about them compared to conveyor belt scrollers basically proved his bait to be valid.
>>12773598I'm not that guy, maybe it's my fault for jumping in. I'm going against the implication that because certain games have an elevation gimmick it puts them on equal footing to games having unrestricted turning and (x,y) position. I wasn't trying to argue the jumping gimmick of mode seven was superior.
>>12773602the point was 360-degree movement existing in 16-bit games other than mk and f0, which is more than proven by now, and that's without even considering top-down racers that also have 360 degree turningthen mk and f0 were mogged by scroller racers having a better illusion of track elevation proving that the latter is also less flatcomplete humiliation of op
Should I keep posting just out of spite?
>>12773621>and that's without even considering top-down racers that also have 360 degree turning then mk and f0 were mogged by scroller racers having a better illusion of track elevation proving that the latter is also less flatyeah all of this is bullshit. pathetic coping. that's what I was pointing out. it distracts from the straightforward factual error op made.
>>12773632try not shifting the goalposts to framerate or jumping when proven wrong on your initial argument next time and people won't shift the goalposts back on you, opif you haven't been samefagging this whole time, you sure defend him like you're his boyfriend
>>12773628Please do. I'm downloading some of these myself.
>>12773640I think mode seven was a notable innovation and it's dumb to try to reflexively pull it down, nothing was special, everything must return to the mean of games available on the megadrive etc. I find that tendency on /vr/ to often be more annoying than ragebait ops.
OkBehold.
Mario Kart and F-Zero only btw.
Look at him go.
Whoa, fast one.
>>12767708cool carsawful game
All of that to get mogged by the GOAT endorsed 2.5D game of the decade
Peaceful silence from here on out.
OP was fucking MURDEREDHUZZAH HUZZAHThis is what happens when you come making definitive statements like this as planting your flag on a hill to die on. Pride comes before the fall, OP.
>>12773720Ah, so that where that slide tech came from
>>12773987honestly i'm pretty sure this thread just gave him a bunch of recommendationsif you ask a question legitimately you'll get chastised for spoonfeeding, but if you purposefully say something wrong, everyone will run to correct you
>>12773987>MURDEREDBy what? Nothing in the thread comes close to what mk and fzero modeled
>>12763691Nintendoes what Sega simply don't
>>12763691There's the 3d ones too, Hard drivin', Stunt Race, Virtua racing.As for Mode 7 my wet dream is a first-person racing game, there is Super F-1 Hero but it's kinda slow and janky. Even more regular racers wirh first person like Super Chase Hq would be appreciated
>>12773792sovl
>>12763691Don't get over yourself, the road effects and scaling you see in Outrun or even Road Rush are really cool on their own
>>12774620Ctrl F "Behold"
>>12773528Game?
>>12777243I gotchu, bro
Donkey Kong Jr becomes Rare Donkey Kong when he grows up in case you didnt know
>>12777429Yep. Also Stanley from DK3 becomes Diddy Kong after being transformed into a monkey by Kamek from Yoshi's Island.
>>12777429Not according to Nintendo. Their official canon is that Cranky Kong is the original Donkey Kong but DK is his grandson meaning Donkey Kong Jr (DKs dad) is just not in it.