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/vr/ - Retro Games


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https://www.youtube.com/watch?v=tG2TMkBB6JU
>>
I don’t want to click on the YouTube video. Please describe what happens in the video. Whenever you want to use a period (.) please instead use (,dawg.).
>>
fuck u n ur shitty video
>>
>>12767931
>>12767932
It's DOOM on the C64.
>>
>>12767943
let me guess AI assisted?
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>>12767952
Nope.
>>
>>12767943
It's DOOM on Raspberry Pi.
>>
https://www.youtube.com/watch?v=OlVbUx0TiqU

Wolf3D, this one runs on a stock C64 from just the 1541.
>>
>>12767943
You were supposed to write: It's DOOM on the C64, dawg.
>>
>>12767931
I don't know, dawg, dawg, dawg that seems, dawg, dawg, dawg stupid
>>
>>12767970
Not exactly. The Pi is a peripheral of the C64. They are putting the Pi's output into the C64's raster and then with CPU time they are probably collecting inputs and pre-loading the next scan line in a buffer somewhere. It's not just a video passthrough.
>>
>>12767919
>RAD
so it's running on a rpi and using the c64 as video passthrough

nobody fucking cares
>>
>>12767952
>>12767956
Full on vibe coded then.
>>
>>12767919
*DOOM video being displayed on a Commodore 64 while a SBC does all the actual computing.
>>
>shittidor shittyfour
>can't even run doom without using a raspi
lol
lmao
>>
File: 1768774320366374.png (355 KB, 872x764)
355 KB PNG
>>12767919
>>12767943
>It's DOOM on the C64
It's not
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>>12768016
I'm tired of computers-in-a-cart treating retro platforms as dumb I/O terminals, boss.
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>>12768786
You didn't like SuperFX?
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>>12769881
At least that one was period-appropriate and just a DSP working in tandem with the 5A22 instead of a full-blown CPU pretty much replacing the 5A22.
>>
>>12770010
Check out the Wolfenstein 3D port instead.

>>12767974

Runs 100% on the C64, using the original assets appropriately configured for the C64, fits on one side of a floppy.

This one's brand new and just came out this week.
>>
>>12770010
https://www.youtube.com/watch?v=IS5ycm7VfXg

If you fab the hardware in your garage using 1970s tech, that should be considered retro :3
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>>12767919
does this version keep the monster "running away" behavior? it's really important for me that doom monsters keep this feature
>>
>>12770017
what the helly



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