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File: StarCraft_box_art.jpg (79 KB, 256x323)
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How come the Japanese couldn't make RTS?
>>
Pikmin
>>
They really just weren't into PCs. RTS took of in Korea because they had a blanket ban on Japanese consoles so PCs became huge instead. This is also the indirect reason Korea had gigabit fibre internet in the early 2000s years while everyone else took a couple more decades.
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>>12768139
PC genre. Japs are consolefags
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>>12768142
What about it? It was mediocre and supports OP's point.
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>>12768147
>Korea had a blanket ban on Japanese consoles
Based
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>>12768170
retard
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>>12768139
>The producers ofDune IIacknowledgeHerzog Zweias an influence,[4][6]as do the producers ofWarcraft(1994),[5][31][32]Command & Conquer(1995),StarCraft(1998),War of the Ring(2003),[3]andBrütal Legend(2009).[33]Herzog Zweiis considered a predecessor to theMOBAsubgenre, also known as action RTS,[34]though a key difference is thatHerzog Zweihas a fully customizable command unit withrole-playing video gameelements that the player has full control over, while commanding an army to go into battle with rather than mindless drones that respawn at set intervals.[34]The 2014 battle arena gameAirMechis also inspired byHerzog Zwei.[35]
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>>12768282
The Ancient Art of War predates Herzog Zwei.
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>>12768282
> Ian Fischer, lead designer of Age of Empires II and Age of Mythology, identified The Ancient Art of War as the first true RTS, disagreeing with the view that Herzog Zwei held that distinction.
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>>12768296
>>12768307
Bot posts.
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>>12768316
>B-B-BOT!
Weeb faggot. Cope and seethe. Even if they were, you can't disprove what they said.
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>>12768318
>question
>answer
>insecure non-sequitur goalpost shift to being about what's the first RTS game
You're trans.
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>>12768282
I notice that Age of Empires, the pre-eminent RTS that defined the style for decades to come, is particularly absent from that list of influences. Why is that?

>The designers received much of their inspiration from the game Civilization, with its proven historical setting; this was noted among reviewers as something positive

Oh...
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>>12768147
Why would you just lie?
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>>12768282
Okay, so that's 1....Any others?
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>>12768154
computers are hard to type on with the nihon lingua. and nintendo is very powerful in japon.
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>>12768342
Ogre Battle for SNES.
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>>12768342
Bokosuka Wars and Pikmin
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>>12768347
>Ogre Battle
Not an RTS. That's closer to Realms of Arkania than it is Starcraft.
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>>12768139
They did, but they were niche, obscure, and kind died off very quickly. Very strange how the West cornered the market on the autism simulation genre, RTS, more-so than any jap did.
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>>12768147
Was Xbox big in Korea?
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>>12768347
RTS = REAL TIME Strategy
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>>12768357
>>12769249
ok. 7 Kingdoms? but that's a corean game IIRC and it was trying to copy Warcraft 2.
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>>12768154
>PC genre. Japs are consolefags
RTS playing smoothly on a controller, FUCK the japanese would have perfected RTS games. Called them JRTS. The downside being gay anime stories, but still worth it.
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>>12768139
They invented the genre.
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>>12768324
>Non-sequiter used incorrectly yet again
Did you just learn that word? Why are you shitting up the entire board, you faggot? Go back to getting BTFO in /hhg/ so I can laugh at you some more
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>>12768170
He didn't specify they had to be good
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>>12768282
Saying Herzog is an RTS is like saying the common ancestor of humans and chimps were humans (they weren't).
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What about https://www.youtube.com/watch?v=WNAhwnmpWvw
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>>12769380
Yea, but they literally didn't. The Ancient Art of War predates that.
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Starcraft is so fucking good, fuck the skirmish but the campaign is fun and interesting
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>>12770817
Is there a name for this genre of games that nobody played but they bring it up because they read a Wikipedia page? I think I'll call them LARPcore.
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>>12769380
see >>12769878
99% of the genre doesn't play like herzog



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