Let's see how many games can we name that have a secret entrance behind a waterfall.
>>12770218clash at demonhead, fuck this game btw.
Chrono Cross has a couple
Mother 2
>>12770218SMB2 has a secret exit behind the quicksandThematically similar in that your character disappears inside the downward-moving material and reappears on the other side.
>>12770218Castlevania: Symphony of the Night had one of these
Breath of Fire 2 springs to mind.
>>12770269Sir that cave entrance is NEXT to a waterfall, not behind it.
>>12770473that is behind it. you have to turn into a frog to swim there
original zelda, lttpff7
>>12770218MGS3
all da best games had secret dungeons behind waterfalls
Golden Sun. DKC3 maybe iirc.
>>12770269based Roberta filtering the downies
Zelda is probably the first NES title to have the room behind the waterfall, something many zelda games kept as a tradition.
Friendly reminder this question caused the double fine choker bitch to cry and quit.
In most cases they're secret places, like Duck Tales 2. Not actual mandatory progression like in that Tintin strip.There is a difference, the trope evolved with video games. I'm just saying because you're probably gathering data to write a really dumb essay.
Betrayal at Krondor you have to go through the waterfall to progress the story. The "enter" button is hidden and you need to mouse over a hidden sweet spot.
>>12770879The one in final fantasy 1 is mandatory, you have to use a canoe to reach the waterfall to progress the game.
>>12770892Which is why I said most, it also makes more sense in adventure games for this type of things to be mandatory. Both Journey to the West and Lord of the Rings had such caves and they are major inspiriations for adventure gaming (although of course the trope is rooted in real life as well); and it's the type of games where the thrill of the discovery is center to the gameplay
>>12770218Putt Putt saves the Zoo, i think
>>12770886asshole design by the devs, this is the sort of "puzzle" that would have you stuck for months
>>12770218Both Dragon's Dogmas >>12770878share the story
>>12770984The insomniac guy Tim brought to make psychonauts 2 actually happen was given a waterfall and basic secret design from Anna. He asked is that all and caused her immense butthurt and she quit soon after.It is in the documentary.
SRAM
Final Fantasy IV
Starfox Adventures
Secret spots behind waterfalls is one of the core tenants of videogames at this point. Nobody complains when it's there, but everyone complains when it's not.
>>12771618Ocarina of Time had one behind a lavafall.
>>12770269>You can’t play adventure games
>>12770327Tiny Toon for Genesis also has this.Wario Land 1 too iirc
>>12770218I got filtered by this one in Shadowgate for the NES as a child. I did not read the manual and was unaware the game gave you hints if you press select.
>>12771953Moses did it first.
>>12770218It honestly pisses me off when there's a waterfall but no secret. Just don't add the fucking waterfall if it's not going to have a secret.
>>12770886bruh what tf are half those words lmao
Blackthorne
Doom II Bloodfalls mapHydro Thunder has multiple behind the waterfall shortcuts
>>12770218Tomb Raider's fourth level entrance is hidden behind a waterfall. The catch is you need to stop the flow of water to access it because a waterfall will crush most people no problem
>>12771002based. get these stupid thots out of my industry.
A cave behind a waterfall is bad game design because in real life going under waterfall would kill you as the pressure would crush your skull, it's like expecting there to be a secret place inside an enemy bullet that hits you in the head, you wouldn't think to do it to progress the game.
>>12770218Blood Will Tell ps2 has a secret optional boss in a waterfall, not so much an entrance but just an arena, does that count?
>>12770269kill jester
>>12773451this is not true
Shadow Warrior has smoking hot anime babes behind the waterfall. You nerds would know this if you stopped playing baby games.
>>12772053Slowking started the gestures first.
>>12773451>in real life going under waterfall would kill you as the pressure would crush your skulldude, you need to go outside more.that's nonsense, at most, if it's high enough volume, it'll push you down and crack your skull against some rocks
>>12770269What did the troll do
>>12773451I haven't seen many irl waterfalls have you; besides 'realism' is irrelevant to good or 'bad design'. The fun is precisely to go beyond what one would do in real life, waterfalls and the small caves that get formed behind them irl invite imagination, and in the fiction we get to tap into that and fullfill the fantasy in a way you wouldn't irl. Same reason why in Duke Nukem 3D or whatever it's fun to enter the grocery's stores through the employee area and crawl through ducts to reach the next room, if you've never been to the mall and thought "I wonder how it's like behind that employee only doors" you're a boring person. Waterfalls in video games are like that.
Lego Racer
>>12773518Shows a picture of frog to you and says something unfunny.