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File: IMG_8527.jpg (1.64 MB, 1521x2027)
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Fun
>>
>>12770418
For five minutes, yeah.
>>
Platforming up vertical levels is a concept I feel was under explored in this game's era. I sometimes forget Kid Icarus even has horizontal levels since they're so forgettable compared to the rest of the game. The music in the desert is really good, though.
>>
>>12770418
Yeah. I like that is has some RPG elements and you can grind to get more health.
The final labyrinth has a really dickheaded eggplant wizard room though, I ended up savestating to get past it after the 5th or 6th time I had to walk all the way back to the nurse to cure myself.
>>
>>12770429
t. never played the game
The first five minutes are the worst part of the game
>>
One of the best sidescroll/vertical action platformers of the 8bit era.
First couple levels filtered millions
>>
>>12770418
Nintendo was the best developer in the world during the NES era by quite a margin (before the NES era it was Namco)

Capcom overtake them with the release of Final fight and maintain this position during the first half of the 90's

Then it's Squaresoft during the PS1 era

Finally Sega the best with the Dreamcast and early 2000 before the Sammy merge
>>
>>12770476
No it was
>1970s
Bongy soft
>1980
Eggy soft
>1990
Psygnosis
>2000
Ubisoft
>>
>>12770480
this
>>
Would you suck on a kid's icky rus?
>>
I made my own dungeon maps by stitching screenshots together, it was fun
>>
>>12772982
Soulful
>>
>>12770418
Maybe? eventually.
My first time playing it i literally had no idea you could upgrae Pit.



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