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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: HQI3WVLWkAEn1NM.jpg (323 KB, 1600x1197)
323 KB JPG
https://x.com/erasmolbj/status/2090599613082337696
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File: VC Wii.webm (2.84 MB, 706x530)
2.84 MB
2.84 MB WEBM
Awesome, pretty cool that this got shown off around the same time as the Wii port. Hopefully the GameCube one has better button mapping (and caps the FPS at 30 since the double buffering hits the Wii version like a truck).
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File: 1552520520566.jpg (3 KB, 103x125)
3 KB JPG
kinda neat. not necessarily as impressive as getting it to run on a dreamcast, but still kinda neat
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>>12771001
It would be kino if they mapped the big, green 'A' button to jacking cars. I don't think they will, but it would show taste.
>>
>>12771045
It'd probably be the 'Y' button to jack cars. It was △ on PS2 and 'Y' on Xbox.
>>
>>12771045
Does GTA support analogue triggers for driving? I haven't played it since the original xbox version. Thinking on it, all these ports are based on the pc version, which didn't have gamepad support anyway, so IDK.
>>
>>12771049
The DC version has analog driving
>>
>>12771053
The analogue triggers on the gamecube are fantastic, so this could be a really great way to play this. Thanks.
>>
>>12770921
Hey awesome, could be fun to play
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>>12771045
No, that would be idiotic.
>>
>>12770921
Port it to my cock next
>>
>gta
>ai slop
>gamecube
extremely brown thread
>>
>>12770921
cool as a novelty I suppose, but you can already emulate it pretty well on pcsx2 so don't really see the point
>>
>Trails: Off
didnt play the game
>>
>>12771078
Taste comes with friction
>>
>>12771362
You can play it on a CRT and it will undoubtedly have a better framerate than the PS2 version.
>>
>>12771385
you can already do that with the xbox version
>>
>GTA
>AI
>GameCube
Extremely White thread.



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