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Why are there so many bad PC ports of retro games?
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>>12772487
Different architectures, outsourcing, priorities and budgets. In Halo 2 case, it was tailormade for Xbox and the port was done by another dev that didn't do a good job (also Vista was trash).
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Did the recent rerelease not fix this
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>>12772512
Yes, MCC fixed the graphical bugs.
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>Halo 2 Vista was ported by a small team at Microsoft Game Studios (codenamed Hired Gun)
You'd expect results since Microsoft did it themselves unlike the port of Halo CE which was farmed out to Gearbox.The issues were still present in Halo MCC in 2014 because it was based on the Vista port and it didn't get fixed until 2021.
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>>12772519
>>12772540
>Yes, MCC fixed the graphical bugs.

Not all of them.

https://www.youtube.com/watch?v=tb6gKvyef54

https://www.youtube.com/watch?v=NQMqU7pWiTU

https://www.youtube.com/watch?v=_fmOHzgACxI

Campaign wise, some enemies don't behave as they should (i.e.: Rocket Floods in Quarantine Zone that spawn in the foggy pits will kill themselves instead of jumping out, some Grunts affected by the Ghost skull on Regret are completely invisible).
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>>12772487
I will always defend the Vista port because it was the first Halo with 60 FPS. Felt like a breath of fresh air.
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Unlike today a lot of people back then treated PC gaming and console gaming as basically separate universes that barely interacted and most devs learned to code for one but not the other.
Also just keep in mind that unlike PC, every Xbox is exactly the same. You know the specs you're working with and never have to account for variation.
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>>12772554
Halo PC was 60fps though?
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>>12772563
Only your movement. The animations were all 30FPS. Shit looked awful.
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This space needs to be fun before it's pretty
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>>12772487
Small userbase so basically no budget for porting, poor standardization among vendors, wildly different architectures, so porting was harder (couple this with the low budgets)
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>>12772487
Original Xbox games were built specifically to take advantage of Geforce 3 specific features, so when porting to PC those features should've been reimplemented in a hardware neutral way.
Some games offered inferior alternatives, this is why the shadows in Splinter Cell 1 are fucked to this day. Some games didn't even bother checking if the game worked on non-Geforce hardware, it's why MGS2 requires the ATI patch. Halo 2 Vista was released after the latest Nvidia Geforce GPUs had already dropped those old hardware features and the devs couldn't be arsed to reimplement them.
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>>12772501
>outsourcing

Yup
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I played Halo 2 and realized just how severely out of date Half-Life 2 already was by using Quake 1 style BSP brushwork as the bedrock for maps instead of meshes fully modeled and textured externally, imported and assembled and compiled in the level editor
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>>12772487
They are made for people without a console so its good enough. I played Super Street Fighter 2 for DOS I was perfectly happy with, I didn't have a console to compare so it was just another games to play. Only years later did I find out it was a conversion of the snes game.

>>12772561
The Sonic games they had to be converted to C++, I think many people were happy even at 30 fps.
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>>12772584
>The animations were all 30FPS.

Lol what a big deal
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>>12772943
It is, it's a jittery mess
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>>12772487
Like wtf it’s their game nigger



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