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File: loyl.jpg (184 KB, 860x762)
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Jak and Daxter is one I played recently that's the worst for this. I can think of others, what about you guys?

Why do you think devs do this?
>>
most shmups
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>>12773257
Sonic 1 is the best example of this. Even the devs admitted it
>>
>>12773257
Earthworm Jimgens
>>
>name 50 examples

ok here:

1 The Legend of Zelda: Breath of the Wild
2 Tetris
3 The Legend of Zelda: Ocarina of Time
4 Half-Life 2
5 Super Mario 64
6 The Last of Us
7 Elden Ring
8 The Witcher 3: Wild Hunt
9 Minecraft
10 Doom (1993)
11 Grand Theft Auto V
12 Chrono Trigger
13 Resident Evil 4 (2005)
14 Super Mario World
15 Portal 2
16 Final Fantasy VII
17 Red Dead Redemption 2
18 Metal Gear Solid
19 Street Fighter II
20 Super Metroid
21 World of Warcraft
22 BioShock
23 Mass Effect 2
24 Baldur's Gate 3
25 Shadow of the Colossus
26 Super Mario Bros.
27 Dark Souls
28 Halo: Combat Evolved
29 Castlevania: Symphony of the Night
30 Pokemon Red/Blue
31 God of War (2018)
32 Deus Ex
33 Pac-Man
34 Silent Hill 2
35 System Shock 2
36 Chrono Cross
37 Diablo II
38 Metal Gear Solid 3: Snake Eater
39 Grand Theft Auto: San Andreas
40 Half-Life
41 The Legend of Zelda: A Link to the Past
42 Metroid Prime
43 Star Wars: Knights of the Old Republic
44 Fallout 3
45 Skyrim
46 Sonic the Hedgehog 2
47 Super Smash Bros. Melee
48 Uncharted 2: Among Thieves
49 Bloodborne
50 Civilization IV
>>
>>12773257
>>
>>12773279
I like the entirety of Sonic 1, even Labyrinth Zone.
But there's a clear A/B divide in level design concepts.
Green Hill, Spring Yard, and Starlight Zones are going fast and leaping around.
Marble, Labyrinth, and Scrap Brain Zone are methodical platforming with hazards and traps.

Whilst the latter is valid, it isn't as well suited to the race track level design that the series would embrace from Sonic 2 onwards.
Sonic CD itself is like a soft reboot of Sonic 1, there's a lot of parallels in zone designs between the two games.
>>
>>12773409
my choice. probably the greatest example of a phenomenal first level followed by mediocrity the rest of the way
>>
>>12773409
nah the only truly awful level is the speeder one. but if you honestly thought the whole game was going to be flying levels that's your fault. it was never marketed as such.
>>
>>12773273
Shmup devs put all of their effort on marketing and it's boxart just to only serve you a bullet spam game and nothing more with TAS-tier difficulty only for you to bother to beat the 5 long levels again for the top score
It's the ideal troonie genre
>>
>>12773257
Off the top of my head...

BLACK

SILENT HILL

SILENT HILL 3
>>
>>12773360
Replace Melee with Brawl and this is correct
Especially Shitspace where the only fawned thing about it were the cutscenes while everything else is what Melee already done but worse.
>>
>>12773257
>Why do you think devs do this?
It's easy to sell a game that makes a good first impression, and it's less work than keeping the same level of quality throughout.
>>
>>12773409
I never understood this mentality. The best level in SOTE for me has always been Gall Spaceport
>>
>>12773257
is this just a comment on quality or tone?
>>
>>12774129
It was meant to be a comment on tone but I don't mind it turning into a thread on quality lol, my fault for not being more clear.
>>
>>12773457
Agreed. Also the final level was extremely impressive back in the day. Really need to sit down and replay this one start to finish again. The speeder level can suck a dick tho.
>>
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this game baits you so hard with the first level.
>>
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>>12774354
Nah the museum level was the best but even then the game is a 5/10

Soldier of Fortune 1 and 2 are the absolute worst at this though. Absolutely great first level, absolutely awful rest of the game.



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