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>>12774891
>Morrowind
Bro thinks he's on the team
>>
What you're missing here is the guy from Shogo and the guy from Red faction 1.

Get out of here, miner!
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>>12774970
Needs John Blade from Sin
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>>12774891
so was there a reason why they didn't give glasses to John Freeman model?
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>>12774891
>Leave Shodan to me.
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>>12774891
It was the era when they started getting used to 3D, stuff started looking generally pretty good but still without breaking crazy budgets and needing 100000 team members to make the game (System Shock 2, only one to have this data, a budget of 1.7m and 18 months to make) while still being cutting edge, so things could still be inventive and experimental a bit
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I fucking LOVE these kinds of models and faces. It is peak video games for me.
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>>12775047
>stuff started looking generally pretty good
Yeah I still enjoy how it looks. I didn't really like how a lot of games started to look around the mid 2000s. There were some improvements with things like physics and face animations, but it was also becoming more common for visual clarity to go down, not to mention things like awful bloom forced into everything, too many cutscenes, etc. Gameplay also seemed to start getting simplified to where it could become less interesting.

Even with indie games trying to ape this style they seem to only focus on things like texture resolution and poly count but still end up often being bloated and cluttered with visual noise and not looking very good.
>>
>>12774891
>no gothic
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>>12774970
>>12775003
Sin was shit and so was red faction
>>
>>12774891
Most details (faces and hairs included) are done through textures mostly - thus allowing for more variations and stylistic choices without a lot of tedious work, without caring about global lightning affecting shadows of character's left nostril - shadows are drawn.
More than than - low polygonal models automatically bring in a lot of straight lines and non-curved angles, which partially forces, partially suggests, that design of everything else should also be sharp and either lean or blocky - which suggests either grace or brute power, in some combinations - both simultaneously. And all that sharpness had further suggested high contrast through deeper colors.
With more rounding came more variations, but also less clarity.
And then "realistic colorless" had arrived, where forms serve not the artistic expression, but mindless replication of reality - today not the intention behind matters for modern "creators" (read - UI/UX designers, not artists) but only how it does not differ from mundane.
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>>12775513
>With more rounding came more variations, but also less clarity.
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>>12774891
>not including Unreal in that lineup
get the fuck out of here
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>>12775519
Unreal was shit
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>>12774891
back when pc games were being made for actual nerds
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>>12774891
Replace Morrowind with SiN
>>
>>12775552
never heard
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>>12775047
>>12775196
the defining characteristic of earlier 3D games is that their textures had painted on shading, while newer games (mid-00's and later) started relying heavily on shaders and material effects on every surface
also late 90's/very early 00's 3D graphics hit that sweet spot between model polygon count and texture resolution
>>
>>12774891
Deus Ex is the only good game here
System Slop is boring and bland
Half-Life is a movie game
Morrowind is atrocious to play
>>
>>12775649
>Half-Life is a movie game
when will this dumb meme end?
there is nothing movie-like about that game, it has no directed camera shots
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>>12775660
Half-Life was the first movie game to have forced ingame dialogue as "cutscenes""
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>>12775671
nigger have you ever watched a movie?
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>>12775671
That was mostly just for the intro. Other games would simply use an actual cutscene. I suppose an argument could be made that not having a way to skip those sections in HL ends up feeling worse on a replay. But 99% of HL is action gameplay. HL2 did go a bit overboard and especially the episodes having too much of it though.
>>
>>12775649
>>12775671
>Half-Life is a movie game
>Half-Life was the first movie game to have forced ingame dialogue as "cutscenes""
That'd be OoT
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>>12774891
True pc gaming era. Before the dark times.
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>>12775649
>>12775660
>>12775671
>>12775691
BASED.
Half-Life is trash that for some reason has a fanbase.

Maybe they got their brains blown after first seeing a cinematic game in 1998? Who know that is a trash game and a trash franchise.
>>
>>12775649
>Half-Life is a movie game
Deus Ex has more cutscenes.
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>>12775889
it'll never stop being funny how much half life makes some people seethe and i don't even think the game is that great
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>>12775942
>much half life makes some people seethe
Because people are sick with all the HL shilling over the years. It is a generic at best and crap game that would be forgotten if not for the modern shills who push it like it is a gift from god or something!
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>>12775952
>shilling a game that is almost 30 years old
the game itself is okay but i think the huge amount of mods is really what people loved
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>>12775952
>modern shills
from 1998?
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>>12775958
>he huge amount of mods is
Nope I can link you over 12 HL 1 videos who suck the game off, base game not mentioning mods.

>the game itself is okay
It actually is deeply flawed and idiotic.
From the no fun gameplay to the fact that the game gets more and more shit as it progresses. It is actually a challenge to finish that shit game simply because people get sick of the bullshit insta death crap that the game throws on later levels.
>Did you quit HL when the ninjas show up? OR when the military shows up?

The game is deeply flawed like its le silent protagonist is retardation that is not fun. The game locking you into forced cut scenes you can not skip is another one.

It is OK if the protagonist has no in game voice if the player selects the dialogue from a menu (no need to say that line). HL is very very strange and not that fun. Like it is surprising people like that game and did not forget it alongside other trash like nitro family.

>>12775978
>from 1998?
I did see them on YT if you want to exclude that you get them on places like /vr/ so they exist and you engage with them.
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>>12775952
nigger who the fuck is "shilling" HL? all it ever gets is repeated shit that's factually wrong from retarded drones who might as well be bots
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>>12775986
>bullshit insta death crap that the game throws on later levels
>when the ninjas show up
you fucking what
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>>12775987
>nigger who the fuck is "shilling" HL?
This is the question.
>There are no HL shills if you ignore all the HL shills on /vr/

>might as well be bots
I have seen them IRL zoomer, can not say why HL is good, can not respond to criticism.

>might as well be bots
This entire rage meltdown was triggered by some HL shill literally going:
>>12775942
>it'll never stop being funny how much half life makes some people seethe and i don't even think the game is that great

Like what a natural and normal thing to say! NOT!
In all other discussion you go
>Yea that game is overrated
>Not good
Etc and people move on however HL fanboys are something different and they will have meltdowns and say the most retarded shit ever. It does also not help that HL shills and fanboys are not engaging with facts
>Muh cymatics in HL are so good
Countered with:
No that is a bad thing I did not like gating locked into a unskipable cut scenes

And it is like their heads go BSOD.
Because this is all they know to say.
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>>12776001
>you fucking what
I quit once the game started to put mines everywhere and you explode in every step.

Or that room that is full of C4 all over the place. In my first time playing i was thinking this is the game telling me
>This way is blocked
And I was thinking that i need to find another way or make them explode somehow.
Turns out the legit way is to jump on crates like you are about to glitch yourself out of bounds!!!

>you fucking what
The C4 was basically insta death and it was around the time the ninjas show up.
>>
>>12776010
>can not say why HL is good, can not respond to criticism
the criticism: >>12775986
>it's no fun because it's shit
>it's shit because it's bullshit
>it's shit because it's shit
>i'm fucking garbage at video games and struggle with the most basic puzzles but put full blame on the game (>>12776023)
>>
>>12776118
>>it's shit because it's shit
Who are you quoting?

>>it's shit because it's shit
Meanwhile in reality:
>Muh cinematic in HL are so good
Countered with:
No that is a bad thing I did not like gating locked into a unskipable cut scenes

And you can not talk about it.

>Good at video games
What is this 1988? There is no good at video games it all depends on the devs they can literally make walking simulators you never fail or impossible to win games.
>>
>>12774891
Unreal 2 Engine was a disappointment.
>>12774970
>Miner
they hardly did anything with that Geomod gimmick. they could have made the Minecraft and a good Legos game with that.
>>
>>12776184
>>Muh cinematic in HL are so good
no one says that you hallucinating dumbass
>No that is a bad thing I did not like gating locked into a unskipable cut scenes
HL didn't invent unskippable "sit and watch" parts in video games, all it did in that regard was let you continue moving around while it happens

>There is no good at video games
it's not even about being good, it's about having tge basic motoric and mental skills to be able to play a game
which you obviously lack
>>
>>12776218
>HL didn't invent unskippable "sit and watch" parts in video games
And this is why people bash HL fanboys.

>"sit and watch"
What is that opening of the game you can only watch and never skip.
> around while it happens
LOL you can not exit the car or skip it only watch or go crazy in the room you are locked into.

HL fanboys are so insane.
>>
>>12775986
>Nope I can link you over 12 HL 1 videos who suck the game off
do you just go and look for videos with people talking about things you hate this much? it's fine if you dislike HL but this seems obsessive. there are a lot of games i dislike but i don't have 12 videos of people praising them that i could link.
>>
>>12776231
They said HL didn't INVENT that, not that it didn't have it at all. HL had some sections like that, but it wasn't the first game to do it.
>>
>>12776349
>look for videos with people talking about things you hate this much?
Yet we did have the HL fagot have a meltdown in this thread so you encounter thee fagots here.

>you hate this much?
????
It is a mediocre game at best I do not hate it.

>do you just go and look for videos
Sometimes they show up in recommendations and it is delusional shit. Sometimes a retro video will start babbling how revolutionary (even to this day™) HL 1 is etc etc etc.
>>
>>12776359
And who are you? HL fanboy or not?

>They
What they?

>not that it didn't have it at all.
Imagine backpedaling so hard.
>>
>>12776374
>And who are you?
i'm you from the future
>>
>>
>>12775987
Don't act like if Valve announced HL3 tomorrow millions of nerds wouldn't lose their minds. Half Life enjoys a reputation like it's the Citizens Kane of videogames and that's frankly unwarranted
>>
i feel like everyone who hates Half Life 1 never played it until after they started shitposting on 4chan.
If you go into the game without expectations its a good game, if you go in having heard its a cult classic and 9/10, you might be disappointed that its not the instant dopamine hit that you live on now
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>>12775512
>Sin was shit and so was red faction
This is why no one loves you.
>>
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>>12776574
doro
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>>12776529
don't mix people who just like HL1 with valve drones and people who like HL2
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>>12774891
Only if you're a bottom
>>
>>12776529
I'll be honest with you, anon. Half-Life 1 is great, Half-Life 2 is shit, and I don't want another sequel.
This is why mainstream is the devil. You get a swarm of retards who worship the game, which then fosters a swarm of retards who make it their life's mission to hate on it at every opportunity.
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>>12775695
>I suppose an argument could be made that not having a way to skip those sections in HL ends up feeling worse on a replay.
The most egregious is the intro, but thankfully console commands let you replay the game at a better point.
It's otherwise like you said with 99% of it being gameplay, if you want it to be. The cutscenes are rarely 'forced' on you like they often are in HL2: At that point it was decided that Gordon was a 'hero' and less like someone who just lucked out with a cool suit during the Black Mesa incident.
>>
>>12775196
>>12775634
When graphics were a bit worse your imagination would kick in and take over. MGS's facial animations and expressions were super basic, almost vestigial, but they worked well. Your brain filled in the gaps. When there are no real gaps, all you see is what will soon be outdated graphics.
>>
>>12776826
>At that point it was decided that Gordon was a 'hero'
The episodes were even worse because you constantly have a companion who sits by cheering and telling you how smart you are almost every time you do anything. I don't know if it was supposed to be sarcasm but it got annoying.
>>
>>12775513
Might be a bit arty for /vr/ but this is some good blablabla. Vagueness as an artistic choice was tied to the medium for a long time, a player's avatar stood for something that they would partly imagine because that's how the graphics were. Total realism reduces the artist to a mere 3D copying machine.
>>
>>12776397
which step is typing "host_framerate 0.1" in console?
>>
>>12775649
System Shock 2 brutally mogs Deus Ex
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>>12775671
>>12775783
you retards are aware that rpgs existed at the time, right?
>>
>>12774891
I just can't agree
>Half-Life
The shooting is just ass. Enemies are spongey, barely react to getting hit, their weapons aren't interesting to fight against, and their as dumb as a sack of bricks. I can only assume people's memories of the SP get mixed with those of the MP, where these issues are negligible and the movement is able to shine
>Deus Ex
Feigns consequences for your choices, immediately starts to drop off in such a regard, especially and disappointingly so for dialogue. Level design is smart but also incredibly basic when you get to it. None of it is particularly complex, but rather well laid out A/B choices that do well to connect later via hidden routes. Aug system is absolute buns. Not bad, probably the one most worth replaying, but also has been surpassed
>Morrowind
This game is just straight fucking ass. So many of the quests just boil down to either fetch quests or "go here and either spam persuade to ask the guy to leave or provoke him into attacking you." Combat is just objectively awful as well. It'd be fine in an ARPG or CRPG where attacks are automated or turn based, but instead it's some halfway abortion that wants you to do all the manual clicking and actively participate in combat but doing so barely matters other than running away to be behind something. Then holy fuck it takes so long for it not to be slow as balls to get around. I would've killed myself if I had to walk around Vivec on period-accurate hardware. Not to mention: for the game that everyone sucks off for encouraging the player to ask for directions, so few NPCs will actually offer them when telling you to go somewhere, which is especially egregious because "dialogue" with them is just glorified info kiosks
>System Shock 2
Haven't played, lol
>>
Nintendo 64 tier Graphics
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>>12774942
that spot belongs to Tron 2.0
>>
>>12775695
>I suppose an argument could be made that not having a way to skip those sections in HL ends up feeling worse on a replay.
it could be made. it's often made. it's absolutely correct
hl1 and 2 are un-replayable because of that
interesting experiences the first time around, but having to idle about while characters go through their scripts is an insane design choice for a fucking videogame
the worst offender, for me, isn't /vr/ though. it's dishonored. which is even sadder because it has such cool systemic gameplay that I want to replay, but fuck those boat rides and the safehouse segments
>>
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>>12777354
>and their as dumb as a sack of bricks



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