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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: dropped.webm (2.07 MB, 528x554)
2.07 MB
2.07 MB WEBM
>2.68 mhz
>>
Protip
>Use GPU Recording: OFF
>>
>protip: make the colors and graphics look wrong
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>>12775375
Video footage with shaders doesn't go well with 4chan size limits, every video is bitrate starved so you're destroying the fucking image because the video can't cope with the effects, fucktard.
>>
>>12775361
gookin' lood
>>
>>12775382
It's a transparent encode, ffmpeg didn't even bother maxing out the file size with 2 passes. It's okay though keep pretending to know what you're talking about, maybe try asking CuckJewPT to help you come up with a more confidently wrong answer.
>>
>>12775425
So you're telling me the uneven mask is a feature and not a glitch? man that's even worse. Pick a better shader.
>>
>>12775361
Shaders are the worst thing to happen to retro gaming. Seriously, the mods should ban anyone posting screenshots of shaders.
>>
I spend my weekends disliking the Super Nintendo.
>>
>2.68 mhz processor, 1/3 the speed of all its competition
>max 256x224 resolution, 25% less than the Mega Drive and lower than all its competition
>only 16 kbs VRAM can be used on sprites, 1/4 of what's given on the Mega Drive and lower than all its competition
>DMA is slow and can only be used during vblank, meaning both less speed and bandwidth, meaning smaller sprites with less animations
>only 2 sprite sizes available, meaning large objects had to be built from many smaller sprites, slower and inefficient for an already overburdened CPU
>32 khz audio output, nearly half of what's offered by the Mega Drive and, once again, lower than all its competition, and on top of that
>all sound has to fit in 64 kbs, resulting in common muffled and lifeless sound
>only 8 kbs RAM generally accessible at all times without slow and inefficient bank switching, leaving SNES with a mere 1/8 the usable RAM as the Mega Drive
>even expansion chips cannot bypass many of these serious problems
>the Mega Drive was categorically better despite being 2 years older and much cheaper
>even the PC Engine had many advantages despite being 3 years older and also cheaper
Nintendo left a real shitstain on the otherwise glorious 16-bit era, didn't they? It would be funny if so many talented game developers weren't roped into wasting their time making shitty unplayable SNES slop instead of even more incredible games for the many better systems that were available at the time. Thank God Sony came in and raped Nintendo out of the console market so they couldn't ruin the next 2 generations in the same way, the N64 and GameCube were equally shoddy designs and would have been catastrophes had developers been forced to deal with them like they were on SNES.
>>
Auster
Auster
Auster
>>
Your other low quality thread is still alive lame shitposter. And again with the misinformation. 41% yourself already bunkered faggot.
>>
OP is alone on Christmas.
>>
>snes still won the war
stay mad.
>>
File: dropped .webm (2.53 MB, 552x554)
2.53 MB
2.53 MB WEBM
gamma corrected version
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>>12775425
Damn, you sure are smart, did you go to community college?
>>
>>12775861
>>12775863
>>12775934
>>12776298
Do you see how SNES drones have no retort? They can't defend their shoddy hardware or their library of horse racing mahjong shovelware, so all they can do is seethe and try to call you names. Pitiful behavior, but sadly typical.
>stay mad
I'm mad as hell that the precious time and resources of at least half of the talented game developers of the 16-bit era were wasted trying to make a 2.68 mhz shitbox play decent games, a task that it just wasn't able to perform from. If those developers hadn't been wasting their lives on SNES scrimblo, they could have spent that time making games that were actually great, on the many other available systems that were much better and less horribly bottlenecked. If you take this hobby seriously in any way, you should be mad as hell too. But you don't care, the only thing that matters to you faggots is Mario and Zelda.
>>
>>12776981
Based serious-taker hobbyist that spends his days angry at the Kyoto comoany
>>
>>12775850
And even with all of that it STILL blew the competition out of the water. Amazing.
>>
>>12777112
It didn't, you just have shit taste and only care about bing bing.
>>
Can you believe this fag? It's pathetic how long he has been doing this shit while spreading misinformation 24/7. This mental illness is reaching curry-slurper levels of bad.
>>
>>12777157
>misinformation
If it was wrong in any way, it would be easily refuted. So let's hear your rebuttal.
You don't have one. Nothing I said is wrong. In fact there are even more issues with SNES that I didn't say.
>>
>retro hardware has limitations
Pack up boys, we're going back to /v/.
Better shell out for these RAMs
>>
>>12777183
>SNES is far more seriously bottlenecked than all of its competition, a fact which is reflected in the poor quality of its games library
>developers were constrained by SNES and hated working on it, with some developers switching over to Mega Drive because of how horribly underpowered SNES was
>modern homebrew developers won't touch SNES because of how shit the hardware is, every other 16-bit system has a far more lively homebrew scene
>"hurr durr retro obviously has limitations!!! specs don't matter!!!!!"
God you're a fucking retard.
>>
>STOP LIKING THE SNES!!!!!!!!!!!
You have failed. Be a man, accept your defeat and get the fuck out of here you fucking spammer.
>>
>>12777118
Yep, blown out of the fuckin water. Shit was so great.
>>
>>12777218
Explain why Bloodlines on Genesis has so much slowdown while Dracula X SNES didn't.
What's that? Maybe developer skill mattered more than on-paper specs?



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