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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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Assets:
> massive character roster
> playable bosses and secret legacy characters
> new mechanics like Aggressor Meter and Brutality

Flaws:
> painful loading times
> severe balancing issues
> bugs and glitches
> cheap AI difficulty
> can't do anything with Shang Tsung whether it's playing as him, fighting against him or morphing into all characters

otherwise it was pretty much arcade perfect
>>
of all the MKs, aside from the first one, Trilogy has the most BDE
but only on N64
>>
>>12782843
There's a series of MKT64 tournament videos that looks like some of the most fun you can have with classic MK.
https://www.youtube.com/watch?v=8zbHlIJ-FGk
So fast paced, but that mostly has to do with the high level play I'm sure.
>>
>>12782843
You can give Shang a character limit in the options menu to fix the load times.
>>
>>12782865
you can't even fight him at all on the Choose Your Destiny towers though.
>>
>>12782843
The same hacking team that made the hacks of MK1, 2, 3, and Ultimate will probably port MKT to the arcade next.
>>
no one picks shang tsung outside of combo videos
>>
>>12782843
>otherwise it was pretty much arcade perfect
bro it was 0% arcade perfect
it doesn't even play the music at the right speed
>>
Sheeva was Boon's way of giving us a playable Goro-esque Shokan character, with all the jump stomps
>>
>>12782843
>MKT
>arcade perfect
There's no such thing as an arcade MKT, it's a console exclusive
>>
>>12782843
>arcade perfect

Yeah but Trilogy never released in arcades
>>
>>12782843
Isn't MS-DOS version the best? No loading times, Shang Tsung morphs aren't an issue and you get the correct track order if you mount the Playstation version of MKT.
>>
>>12782843
>The Sega Saturn version, converted by Point of View and released almost a year after the PlayStation and Nintendo 64 versions, is a straight conversion of the PlayStation version without any substantial changes in content. Due to hardware differences, the porting process from the PlayStation had some technical changes, which included the replacement of almost all transparency effects with mesh patterns and the loss of certain voice samples, like most fighters' running yells and some alternative phrases used by characters like Raiden and Scorpion in their attacks.

>The MS-DOS and Microsoft Windows versions are direct ports from the PlayStation by Point of View and released almost at the same time as the Saturn port. These versions have faster load times than the PlayStation. There are at least two public revisions of the game, the latest of them characterized by the word "final" next to the version number in the about dialog box, and featuring gameplay identical to the Greatest Hits release on PlayStation.
>>
Sheeva is basically a default playable Goro with an aesthetic dose of Xena, She-Ra, Ms. Pac Man, Frankenstein Bride and even KI2's Maya
>>
guess what Sheeva's doing to Johnny Cage at Jade's Desert
>>
>>12785184
Preparing to sit on his face?
>>
>>12782843
> death by snusnu
> i lika dis
>>
>>12782843
>arcade perfect
But there's no arcade version, so what is it arcade perfect of?
>>
>>12785184
Preparing to shit on his face?
>>
>>12787635
i'm not OP but i feel like you're being obtuse here. mk trilogy is just mk3 with some additions.
>>
>>12787845
to autists trilogy is a completely different game with a different meta. theres substantial differences even between the ps1/n64 versions which change the game. from a casual's perspective (>99% of players) yes its basically just arcade umk3 at home with additional characters and aggressor meter + brutalities
>>
>>12782843
I had the one where you could play as the MK1 characters like Rayden. Absolute MKino.



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