ITT: Soulless retro games
It was either use the assets to make an “original” game or put out an objectively worse port of Turtles In Time.
Actraiser 2
>>12787897The Tony Hawk games
every Bubsy game is full of fake soul, designed to give the impression that Bubsy has a personality instead of saying random bullshit with a snarky attitude
>>12787943Nahhttps://youtu.be/FFHKEATnmB4https://youtu.be/w0jjnl6Rp_M
Final fantasy 7
morrowind
>>12787897All the games zoomers decided to cling to to larp as millennials have lost any soul they once had if at all
>>12787897The repeating bosses and enemies are worse in this game than TiT
>>12788232>zoomies like it so its cringe nowi'm sorry but this is pathetic. imagine letting trends dictate what you can or can not enjoy
>>12787897the "realistic" textures juxtaposed on low-poly environments are extremely ugly imo, even if you think sa2 is a great game you can't deny how visually appaling and dated it iseven sa1 seemed more cartoony by comparison. and its consequently a better game too though not just for having better visuals obviously
>>12788356>imagine letting trends dictate what you can or can not enjoyI've done that since I was like 13, I feel physical disgust when people I view as inferior to me like something
>>12788356If this was the case, nobody would gatekeep anything.Humans are a social species and association is always a factor. If people you hate suddenly start liking something you like, at some point you won't have anyone normal to discuss it with.
>>12787897Nothing soulless about that game. It has Tatsu, unlike Turtles In Time.
>>12787909>It was either use the assets to make an “original” game or put out an objectively worse port of Turtles In Time.I actually don't think that is true. Outside of throwing enemies at the screen, the Sega Genesis can do every level of Turtles in Time except the SNES version of Neon Night Rider, the arcade version did not use Mode 7. They didn't need the black bar at the top of the screen, Streets of Rage 2 did not have it and quite frankly there is no reason the Genesis could not put 6 enemy foot soldiers on screen to the SNES's 4. So they could have included everything the SNES had except the screen throw, (need to rework the Technodrome fight), had an arcade accurate Neon Nightriders and had more enemies on screen. Seems like a win. Though they would need to use a bigger cartridge, Hyperstone Heist use 1MB while Turtles in Time uses 1.5MB.
>>12789041This is why a sega cd port would really do great here like final fight did.
>>12788232millennials are worse than zoomers