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new sms port of smb just came out and it obliterates the nes original and gives the snes version a run for its money

https://youtu.be/HRrioabZZwM
>>
>>12793496
Yeah this looks and sounds way nicer than the last sms version I saw
>>
Why are segafags so obsessed with porting Nintendo games to their consoles
>>
I will never understand why these types of people just don't make their own original games/ideas for the amount of time they dump into them.
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>>12793518
>I will never understand why these types of people just don't make their own original games/ideas for the amount of time they dump into them.
being original is hard

harder than game development itself even
>>
>just came out
>last update: April 2026
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>>12793518
maybe because the source code and assets all already exist, dumbass?
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>>12793496
Sonic was ported to NES almost 30 years ago who gives a fuck
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>>12793523
The repo is outdated. The forum post with the full game is from yesterday.
>>
>>12793496
>Robot farts start blaring
SNES continues to have better music
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>>12793518
Their passion towards the existing game is what motivates them to spend all that time on it in the first place. Something original wouldn't have the same appeal.
>>
>>12793521
>>12793524
>>12793589
At least add small differecnes like the msx port of Super Mario Bros that ran faster and had new power ups, little reason to play a direct port
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>>12793521
Bingo. I'm 32, I've got a million ideas for small games, but learning to draw in between my wagie job and my family responsibilities is simply an impossibility at this stage.
>>
Impressive. But I’m surprised there are no GB ports despite sharing the same architecture. Metroid 2 would be killer on sms.
It’s still just a console war, isn’t it?
>>
>>12793496
Looks pretty good. Can't believe they're able to do that with the FM chip. Sega's own tunes on it sounds farty as fuck
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>>12793496
>thing made today more advanced than thing made 40 years ago

theres a NES game being made today that looks like a sega CD game by using mapper magic so whats your point?
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>>12793629
They added an fm soundtrack.
>>
Neat, now Brazilians can finally experience Super Mario Bros 41 years later!
>>
This port is so good, bros. I love it.
>>12793956
I unironically hope that some Brazilian kid finally gets to play SMB for the first time in his life, on a Tectoy, thanks to this. The port deserves to be in someone's spotlight.
>>
>>12793789
Pretty sure most of Sega's games just take PSG sound data and slap the YM2413's preset instruments onto it.
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>>12794017
Go back to r*ddit holy shit
>>
>>12793496
The original is still better than vanilla NES/PSG, but the SNES/FM options are so cool.
>>
>>12793516
Segroids are obsessed with their alternative history fan fictions.
>>
>>12793516
>Why are segafags so obsessed with porting Nintendo games to their consoles
Nintendo systems are too weak to run Sega games
For example porting Sonic to the SNES will result in slowdowns plus screen crunch due to the SNES's lower resolution
>>
Several hints of slowdown if you actually play it
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>>12794378
Ironically enough, this port shows that essentially, the master system is to the NES what the SNES was to the genesis.
>more slowdown
>more screen crunch (but it's a bit better because it's vertical instead of horizontal)
>larger color palette

You should see the Super Nintendo tech demo of Sonic 1. Play the newer version, it has surprisingly little slowdown and minor color enhancements, but the way the screen adjusts to the direction the player is facing is a bit awkward. Only so much you can do with 256x224 I guess.
>>
Is it 40KBs like the NES original?
>>
>>12794394
The zip file is 221 kb, dunno what the full filesize is, probably bigger.
It could have definitely been squeezed down to 128k or maybe even 64k
>>
>>12793629
There was an msx version of super mario brothers?
>>
>>12794381
Yep, it actually fucked me up several times, too. Overclocking on an emulator will probably fix that, but I tried it briefly, and it made the FM music sound weird, so I turned it off again.
>>
>>12793496
this is the first time ive heard of the sega master system
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File: 89645648586546485.jpg (9 KB, 199x187)
9 KB JPG
>>12794410
It's 256 kilobytes, so the same as a two-mega cartridge
>>
>>12793496

Learn to Catalog, thank you very much

>>12787575
>>
>>12793557
>>12793523
Question, how long has been this in the making? or rather how long it took to be finished to v1.0?

What happened to the Castlevania port?
>>
>>12793526
And it was shit, but the fans last year actually fixed it.
>>
>>12794137
>showing enthusiasm is reddit
>>
>>12793521
being committed to an original character/setting/story is a lot harder than you think, unless you're autistic like chrischan. making a compelling world is very difficult.
>>
>>12794805
oops i meant to reply to >>12793518
>>
>>12793496
It may have been a long time coming, but Nintendo just lost the console wars.

I don't know how much the rest of you know about Japanese culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in America where you can become successful by being an asshole. If you screw someone over in Japan, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the japanese public, after seeing this, is not going to want to purchase the new Super Mario Bros. for the Switch 2, nor will they purchase any of Nintendo's games. This is HUGE. You can laugh all you want, but Nintendo has lost an entire market with this homebrew.

Nintendo, publicly apologize for releasing an inferior Super Mario Bros. re-release the Famicom/NES with a physical cartridge of an improved Super Mario Bros. up to par with what could be done at the time in original 8-bit hardware if you put actual effort into it or you can kiss your business goodbye.
>>
>>12793518
Their skills and interests are probably more in the technique and execution side and less on the ideas side.
>>
File: Marne_mockup_16.gif (43 KB, 800x576)
43 KB GIF
>>12794910
maybe. but even artists will put a lot of effort into fan-art
>>12793589
this
>>
>>12793516
I just want Monkey Ball on Dreamcast like it was originally intended to be
>>
>>12794134
Thinking about it, sounds about right, which is a complete shame because honestly, all these SMS FM OST sounds weak as hell. A complete waste of a clearly very competent chip, as the track was extremely close to the SNES one, making me wonder how good could you even compose for it
>>
>>12793518
When making a fangame or fanart, you're dealing with an existing community. You know you have some kind of audience and you can use that audience as an opportunity to socialize and have fun with people on the same wavelength as you.

Doing the same with an original game is much more difficult, even if infinitely more rewarding in other ways if you succeed. If you're not retarded, you'll quickly realize the competition is much fiercer than you could've ever imagined, the attention you took for granted does not exist and it takes a shitload of hard work to get any reaction other than indifference.
>>
>>12795087
>When making a fangame or fanart, you're dealing with an existing community. You know you have some kind of audience and you can use that audience as an opportunity to socialize and have fun with people on the same wavelength as you.
True, but on the flipside, this also means you can easily get disengenuous grifters who go "HOW DO YOU DO, FELLOW FANS" that take advantage of good will given to fanworks.
>>
>>12793521
>>12794805
Also, hacks have a built- in audience. You're piggybacking on the successful brand. Audience might still ignore or reject a given hack, but there's an obvious starting point, compared to getting anyone interested in your random indie pixelshit game.
>>
>>12794797
You're a repulsive faggot >>>/reddit/
>>
>>12795137
True, but the lack of any real monetary incentive keeps this to a minimum in my experience anyway.
>>
>>12794893
Shut up bot
>>
>>12795164
>can't make a proper cross board link
>orders anyone to go back
>>>/r/eddit
>>
Time for nintendies to seethe.
>>
>>12793516
To show Genesis, in fact, does
>>
>>12794725
>how long has been this in the making?
My guess is they vibe coded the port into existence and then replaced the sprites with the ones from All-Stars, and then spent the remaining development time debugging whatever mess their LLM shat out. So less than a year.
>>
>>12793565
You are rarted, this is Master System + fart jokes are so tendie-coded
>>
>>12793802
>that looks like a sega CD game
Kek
>>
>>12795624
>To show Genesis, in fact, does
what nintenalreadydid
>>
>>12795641
What nintendidn't do properly.
SMS SMB IS THE GAME MIYAMOTO ACTUALLY WANTED TO MAKE.
This was revealed to me by Yu Suzuki in a dream, he also asked me for more money to finish Shenmue eventually and told me he would break my sides if I didn't give him any
>>
>>12795006
It was such a waste that Sega cheaped out on the FM module addon so it doesn't pass through the PSG sound
There would've been a lot more potential if the Mark III could've mixed FM and PSG like the Genesis does
>>
Keep in mind, in 1985 when Super Mario came out, Master System games were being sold, but they were still on 32k cards. Especially with the SMS's higher color depth, Mario could not have fit onto one of those things.
See Hang-On, Transbot and Teddy Boy Blues.
The "mega cartridges" would coincide with the Famicom Disk System's 1986 release in Japan.
>>
File: IMG_8644.png (506 KB, 1200x890)
506 KB PNG
>>12794969
I suppose someone is bound to vibe one out soon
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>>12793518
Easier to port an existing game, and you get more upboats and patreonbux for it than by making some generic shitty plattformer.
>>
>>12794969
Good news: https://monkeyball.online/
>>
This looks great. Why didn't Sega make Super Mario Bros? Are they stupid?
>>
>>12795656
Did you give him cash? You know, you are only making it worse when you give bums cash. There are social supports in place for people like these.
>>
>>12793496
It's cool but the SNES remake looks significantly better and sounds better obviously.
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>>12796513
It is, but I dunno, man, I'm digging the more chiptuney vibe regardless. Seems like a better fit for this type of game than the overproduced version. I'd like to see more SMB games ported like this.
>>
File: Shenmue bum.jpg (344 KB, 1920x1090)
344 KB JPG
>>12796415
>Did you give him cash? You know, you are only making it worse when you give bums cash. There are social supports in place for people like these.
Only in exchange for moves
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>>12793496
someone should try porting super mario world to it
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>>12793496
That is some impressive sound for the SMS.
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>>12793496
Why do none of the remakes/ports get level 6-3 to look right
>>
>>12797626
This disappointed me as well. It's the ONE gray level, unique in the game. Why make it look like every other one?
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>>12795632
Oh c'mon man you have to be shitting us.
>>
>>12795632
Didn't they showed an early tech demo last year?
>>
>>12796526
>I'm digging the more chiptuney vibe regardless. Seems like a better fit for this type of game than the overproduced version
Did your emulator not give you the FM audio option? It sounds like the SNES All-Stars audio but better
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File: SMAS-AltPrincess.png (263 B, 14x24)
263 B PNG
>>12797663
That's exactly what I meant, sorry if 'chiptune' isn't quite the right word. 'Downsampled' is the word I guess, like FM sits somewhere between NES and SNES. SNES I felt sounds like it's trying too hard to evoke a bedtime story. PSG, would rather play the NES version still.
>>
What's the best way to compile this bros ??
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>>12798329
It's precompiled
>>
>>12793496

Nothing beats the nes version. The fact that you think the all-stars version is better shows what youre all about
>>
>>12799365
yeah i ended up getting it but prior had downloaded it off github and it has to files to compile versions 1.1 and 1.2. i thought everyone had just compiled it prior to this. i might take a crack at the 1.2 version tommorow and download a z80 assembler never done that before so it might something interesting to try
>>
>>12799365
He's baiting
There's a retard who's been posting nonsense as bait for about a week now
>>
>>12799375
Mario is one of the worst games of all time.
>>
>>12799682
Until now
>>
>>12799683
when MS descended from the very stars themselves to show you all what you didn't know you wanted
>>
>>12793518
To make a port of an existing game you just need:
>Must grind 4 years to get good at programming (which they already have)

To make an original game you must:
>Must grind 4 years to get good at drawing
>Must grind 4 years to get good at animating
>Must grind 4 years to get good at music and sound effects
>Must grind 1 year at level and game design
>Must grind 1 year at marketing and advertising

All of the above can fail too. For example with drawing you could practice incorrectly and end up becoming a perma-beginner.
>>
>>12800442
Porting a game requires skills beyond simply programming. In fact programming is often easiest part of porting a game. There are significant artistic decisions that go into porting a game.
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>>12800453
>There are significant artistic decisions that go into porting a game.
TIL stealing graphics from a game and reducing the color palette is reaaaaaaaalllly hard work pls understand
>>
>>12793518
The algorithm wont be appeased.
>>
>>12800462
I don't think you are appreciating the work that goes into building a palette. Its probably one of the most difficult challenge in game dev.
>>
>>12799385
Yeah, and it's you know who
>>
>>12800851
This, it's why Aonic took so long just to reach a playable demo where you can only complete the first act of GHZ. Can't say it's anywhere near as impressive as Kid Chaos though, since that can run on a stock A500.



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