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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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File: Ivy wins!!.webm (3.55 MB, 720x480)
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File: Soul Calibur 2.webm (2.65 MB, 712x528)
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Obligatory
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File: 1759861147966035.webm (3 MB, 800x600)
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File: gt2 crt.mp4 (3.15 MB, 854x480)
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>>12793974
What game
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>>12794013
Ridge Racer It's actually Gran Turismo 2
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>>12794009
wholesome I can't believe the original creator hated this
>>
File: 1693578854577176.webm (1.18 MB, 288x512)
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>>12794054
I still buy and wear JNCO's.
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>>12794059
And I still laugh.
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File: Tobal2.mp4 (3.93 MB, 444x320)
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File: 1741403080727953.webm (3.9 MB, 1280x720)
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File: FormerDawn.webm (3.8 MB, 640x601)
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File: MOHAWK.webm (1.65 MB, 584x448)
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>>12794258
gemu?
>>
>>
File: Odin_Sphere_Food.webm (3.13 MB, 640x480)
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>>
For some reason the PS1 Escaflowne game, even though it's supposed to follow the anime series, has a scene where they end up in modern day Tokyo and get targeted by jetfighters that never happened in the anime.
>>
>>12794272
Deadly Arts N64
>>
File: Xbox Startup.webm (1.91 MB, 1280x936)
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File: BigSword.webm (2.78 MB, 910x602)
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>>12794271
An impressive game, but
>You have to hunt special CDs to change the in-game soundtrack if you don't want to get stuck with the same song through the whole game.
The fuck were they thinking?
>>
File: MetalN64.webm (3.82 MB, 960x540)
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>>12794272
>>12794305
Also known as G.A.S.P in Europe! Not a great game but the soundtrack is a 10/10 and she's a cutie
>>
>>
File: 1775418261995345.webm (1.98 MB, 356x266)
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File: LinkleLiverStory.webm (3.62 MB, 640x473)
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>>12794298
It looks like a reference to Aura Battler Dunbine the devs snuck in the game just because.
>>
File: Shrek Extra Large GC.webm (3.92 MB, 480x270)
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The Gamecube version of Shrek Extra Large had an easter egg where you spawned inside of a model of the GameCube if you managed to clip out of bounds.
>>
>>12794328
The animation looks like it was made by the original studio, I am thinking it might have been a cut scene that they re-added to the game. I doubt the game devs animated that.
>>
File: Burg.webm (2.66 MB, 480x480)
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File: MarioNESGBA.webm (3.43 MB, 1620x1080)
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Remember those NES games on GBA that had to vibrate the screen to get the full resolution?
>>
File: FunkyFantasyIntro.webm (3.72 MB, 304x160)
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File: Miss Impact.webm (3.9 MB, 640x350)
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File: Super Impact.webm (3.88 MB, 640x285)
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File: UndertakerFatality.webm (3.54 MB, 1280x720)
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File: NEO Contra - Stage 4.webm (3.83 MB, 480x360)
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>>12794250
>>12794249

no thanks bro
>>
File: Render96WingCap.webm (3.57 MB, 408x230)
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File: Mario64Romhacks.webm (3.93 MB, 1920x1080)
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File: Mario64ActualHardware.webm (3.9 MB, 1920x1080)
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File: Spoiler Image (3.86 MB, 480x270)
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File: Virtual Boy Tetris.mp4 (3.8 MB, 720x420)
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File: DreamSNES.mp4 (3.82 MB, 512x434)
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File: No Chaos Emeralds.mp4 (954 KB, 480x270)
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Biggest troll moment in Sonic history
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File: Luther Gets Ate.webm (2.91 MB, 640x480)
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Hidden developer easter eggs
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>>12794395
This can't be real, lol
>>
>>12794349
Reading about the game, the whole trip to Earth is part of the game's plot and not some hidden cutscene like I thought, so I don't think it's a cut plot but one made for the game exclusively.
When I said the 'devs', I meant to include the writers, voice work and more, and it's not weird to find the videogame company working hand in hand with the show's studio. If I'm not wrong, some of the Gundam games have cutscenes with scenes of the show redrawn or reinterpreted as a treat to players.
Both Dunbine and Escaflowne were produced by Sunrise, so that's why I pointed out the connection.
>>
File: AllStars.webm (3.82 MB, 1440x1080)
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File: Jim Power SNES.webm (3.8 MB, 512x392)
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File: Jim Power Genesis.webm (3.93 MB, 512x392)
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>>12794480
>>
>>12794416
>>12794421
what romhack is this again?
>>
>>12794437
Just kidding.
>>
File: Elite NES (1991).webm (1.41 MB, 512x474)
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Games that were supposed to be impossible on that hardware
>>
Just as the developers intended
>>
File: Spoiler Image (3.13 MB, 320x224)
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>>12794510
In 2401 Mario games will look real like this
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File: Super Tempo.webm (3.94 MB, 512x400)
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>>12794307
>>
>>12794351
They just don't make games like this anymore, and the reason is so blackpilling.
>>
>>12794249
>>12794250
thanks bro
>>
>>
>>12794265
a real retro game would just say
>EYE
>EYE
>EYE
>EYE
>>
>>12794478
So brave of Wart to show up with a trans date.
>>
File: Jim Power.webm (2.82 MB, 512x480)
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>>12794481
>>12794480
>>
>>
>>
>>12794470
Crazy fights in the air atop a ship, helicopter or even missiles are common in Contra games.
>>
>>12794265
Let me guess, glorified tech demo that's been in development for years and is never coming out?
>>
File: 1992Idort.webm (2.78 MB, 640x360)
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File: 1992chad.webm (2.77 MB, 640x360)
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>>12794314
>haven't thought of bithead1000 in years
>check his channel
>video thumbnails look like AIslop
What happened
>>
>>12794309
EKUSU-
>>
>>12794645
It's probably coming out, has had funding rounds. The only issue I personally have with it is the developer's insistence on how this would've been completely economical back in 1994 as a mapper when he's getting closer to a decade of development with modern tech and information.

Just say you want to push the system to its most ridiculous without offloading CPU and PPU tasks. Dude seems really insecure about people not considering it an NES title which you'd assume would be a compliment in this context anyway.
>>
>>12794681
-KALIBAAAAAAAAAAAAAHHH
>>
>>12794470
If you took up running as a sport, you'd soon be able to run fast enough to walk on helicopter blades, even encumbered by heavy weapons. Have you learned nothing from Nipponese martial arts?
>>
>>12794616
Meanwhile, Mario came out as a homosexual, with his brother, no less.
It's only in Mario Galaxy (if I remember well) he finds God and a diadem that turns the one wearing it into Princess Peach look-alike. Thanks to this, both Bowser and Mario, after getting rejected by Peach, can wear it interchangeably, so they can fuck each other without being gay anymore. Or at least, not SO gay.
>>
>>12794437
>it's going to look like this, with really epig faito between Link and Ganondorf! Trust us gai-, we mean, guys!
>...
>>
>>12794478
Everyone appears to be homo in this. Why? Is that the "Nintendo Power" that I keep hearing of?
>>
>>12794504
Impossible on what? A dishwasher?
>>
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File: 1691009454386206.gif (2.96 MB, 352x224)
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File: 1617727337944.webm (2.9 MB, 1280x720)
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File: quarantine.webm (2.79 MB, 800x600)
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>
>>
>Heil! Heil! Heil! Heil! Heil! Heil Hitler! Volks Uppercut!
>>
File: quarantine2.webm (2.76 MB, 800x600)
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File: necrodome.webm (2.78 MB, 800x600)
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>>12794793
The NES's PPU was literally incapable of drawing lines, shapes, or even single pixels. It was basically a glorified copy-and-paste chip. Essentially all it could to was take graphics data already in CHR ROM and paste it on the screen, it could flip it and change it's palette, but it could not really "draw". Rather crippling for a game that relies on wireframes for it's visuals. It could not display something that was basically not already pre-drawn in the game's ROM, and even then it was limited to 8 kilobytes. (NES games in general were limited to a 8KB CHR ROM for the graphics and a 32KB PRG ROM for the code, music, and everything else, making the games max out at 40KB, SMB is only 40KB for example. Mapper chips later allowed bypassing these limits, but they could still only have the system access a total of 8KB of graphics data and 32KB of program data at a time, they could just switch out chunks of that 8/32KB as needed).

Elite on NES got around this by using a mapper chip to map a RAM chip as if it was the CHR ROM and use the CPU to process the 3D graphics, and render them as tiles in said RAM, so the PPU could read them as if they were graphics ROM and copy-paste them onto the screen. This is also why the NES version of the game was only released in PAL regions, because they were barely able to make this work at 50Hz, they could not make it work at 60Hz.

(Elite itself is an example of amazing programming in general, even the original version for the BBC Micro was insane how it only took up 22KB of memory but procedurally generated a universe of 8 galaxies with 256 stars in each of them complete with unique names)
>>
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File: Wachenroder.webm (2.71 MB, 640x480)
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File: FF8DragonShip.webm (2.25 MB, 320x224)
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File: Choro Q 3.webm (2.75 MB, 640x480)
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File: Winback_headshots.webm (1.26 MB, 640x480)
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>>
>>
>>
>>
Yes, that's the game's name.
>>
>>12794817
Well then, obviously, it's possible? You're overblowing this thing, as NES was capable of nice looking games. Displaying simple, one color vector lines and basic, geometric shapes using simple math formulae as you come closer or recede to simulate being inside 3D is not something it couldn't do and it's just an example. Good work for sure, but I wouldn't say it's that amazing.
>>
>>12794804
Wow, just 15000 virtual money for a little, sickly girl? Good work, MegaMan (now you've truly become... A Man).
>>
I have a zoomer killing webm
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>>12794810
nice water
>>
File: Tomb Raider Dive.webm (2.77 MB, 640x480)
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File: Toy Story 2 fall.webm (2.85 MB, 640x480)
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>>12794461
>Quality of life
>It's just cheats
I hate when they do this
>>
>>12794814
>Sieg Heil so hard, it turns into a Swastika radiation pressure wave

This is what Hitler was talking about when he mentioned "Wunderwaffe".
>>
File: MoH_UG_Duck_Mouse2.webm (2.78 MB, 960x540)
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Just as the devs intended
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>>12794945
>Well then, obviously, it's possible?
Not without adding extra RAM, a mapper chip that can map that to ROM space, and creating a 3D engine in software that can't run past 50Hz so it's restricted to PAL regions.

>You're overblowing this thing, as NES was capable of nice looking games.
No, the fact that I know what the NES's limits were is exactly why this is so impressive. The fact that you assumed anything other than a dishwasher should be able to run that really shows you don't even understand what the devs managed to pull off here.

>Displaying simple, one color vector lines and basic, geometric shapes using simple math formulae as you come closer or recede to simulate being inside 3D is not something it couldn't do
Yes it is, I just explained this, it LITEARLLY cannot draw lines. The PPU had zero functions for this. You can't tell the PPU to draw a circle, or a line, or even a single pixel, because it literally could not, it could only copy pre-made graphics from the 8KB of CHR ROM to the screen. They had to not only do this on the CPU, but also make the CPU render the images into tiles in the simulated CHR RAM so the PPU could read them, because again, it can only copy-and-paste pre-existing tiles.

You literally can't even make it say "Hello World" without first drawing the necessary letters into CHR ROM and then writing code to basically copy-and-paste those letters into the screen.
>>
>>12794956
Love this one.
>>
>>12794492
Probably Return to Yoshi's island by Kaze, it's still in development
>>
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>>12795079
Those silly japs.
>>
>>12794351
UNSATISFYING ENDING
>>
File: hl2 1.webm (3.82 MB, 852x480)
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Some webbums from my epic HL2 journey last time I played.
>>
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>>12795106
>>
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>>12795108
>>
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>>12795113
>>
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>>12795117
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>>12795121
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>>12795123
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>>12795125
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>>12795127
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>>12795128
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>>12795129
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>>12795132
>>
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>>12795138
>>
>>12795128
HL2 was truly an experience.
>>
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>>12795142
IF YOU WANT MORE FROM LATER WHEN I PLAY AGAIN LET ME KNOW
>>
>>12795147
That one combine at 15 seconds was made of granite lol

I used to not like the vehicle sections but now I do. HL2 became one of my fave shooters the last time I fully played through it, atmosphere is too good.
>>
>>12793974
>Playing retro games in a VR room
Absolute cringe.
>>
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>>12794013
it says right there in the bottom left
>GT-R AUTIST
>>
>>12794645
i looked it up and it's a "nes" game.
dev made a special fpga mapper that does at least half of the work to pull all the tricks.
there are demos but only work on everdrive n8 pro (which has an fpga) and a special fork of mesen.
so, you could say that is the same as those "nes" projects that consist on a raspberry pi made into a cartridge.
>>
>>12795245
far right is the cutest.
>>
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>>12794957
all this on a ps1 with no fog fixed at 30 fps, just some lod and pop in
>>
>>12795356
It's actually the best version of the game, the N64 version has awful draw distance and the Dreamcast version is a port of that
>>
>>12795362
no I think PC was the best version
>>
no webm of final fight, street fighter, mario, metroid, dynasty warriors, oni, nor wet.
>>
>>
>>12795501
>>
>>12795245
hubba hubba
>>
>>12794815
Love this game. It's a pain in the ass to get the PC version to run at the correct speed though.
>>
>>12794258
GIWTWM
>>
>>12794963
I should replay Return to Castle Wolfenstein.
>>
>>12795306
>so, you could say that is the same as those "nes" projects that consist on a raspberry pi made into a cartridge.
Not really no, you couldn't say that, because unlike that bullshit where the game is running entirely on the Pi and just using the NES as a glorified video/audio output dock this is actually running on the NES. You might as well argue that Star Fox was ignoring the SNES and just running a Pi on the cartridge. The add-on chip was designed to be something that would have been possible to make back then, he didn't just shove a modern 5GHZ CPU onto the cart and claim it's running on the NES.

https://somethingnerdy.com/unlocking-the-nes-for-former-dawn/
>>
>>12795149
what a classic. revisionist zoomers try to say this isn't a 10/10 game.

>IF YOU WANT MORE
sure, what a about the bridge level? or the civil battle, that's great too.

btw, I just remember this game got changed lately, there are no more chapters, the whole game fits under one title now. How do you feel about that, /vr/?
>>
>>12795778
>he didn't just shove a modern 5GHZ CPU onto the cart
but he is shoving a fpga, which is way more capable than anything from the 90's.
accessing several megabytes of data is not something that could be done back then at a consumer affordable price. a mapper that could do that would be extremely expensive, not no mention the flash storage price.
a cd add-on sounds plausible, but very expensive. the turbografx cd add-on released at $399 back in 1989. they already had the disk system that they were phasing out, though, so it was hard to justify a cd add-on.
so, in the end, no. it is not something that would be possible back then by production cost alone.
>>
>>12795924
>but he is shoving a fpga, which is way more capable than anything from the 90's.
First of all, FPGAs first appeared in the 80s
Second, the FPGA is there to replicate their early 90s-design chip, because creating ASICs of the chip would be far far beyond what an indie game dev would be able to afford
You seem to think that FPGAs are some kind of super-powered processor, they are nothing like that.

>accessing several megabytes of data is not something that could be done back then at a consumer affordable price
That's exactly what SNES games did, again, this is shooting for an early 90s era tech, which would have been the tail-end of the NES and around the time the SNES releases. Like you said, the TurboGrafx-16 released in the mid-80s, around the time of the NES, but it had a CD add-on that allowed it access to an absurd at the time 650 megabytes of space.

>a mapper that could do that would be extremely expensive, not no mention the flash storage price
Just because the mapper can access that much data, does not mean the game will be that huge. The N64 can access up to 256MB of ROM space (or even up to 4GB with some tricks), which would have been laughably insane for anywhere in the N64's lifetime, only a handful of games at the end of it's life were barely 64MB.

>so, in the end, no. it is not something that would be possible back then by production cost alone.
In the end, yes, yes it is. because unlike your massive misconception it's not going to be a gigabyte game using a "FPGA" that you seem to think is like sticking a RTX 5090 in an NES cart to act like some kind of super processor that could have never existed at that time.
>>
>>12794265
This is viscerally ugly. I've never been more visuually offended by a game. Everything is "off".
>>
>>12794838
What game?
>>
>>12795961
filename
>>
>>12794957
>UOAH!
>>
>>12794431
This was so fucking kino, kinda floored me because I wasn't expecting something so moving
>>
>>12794321
This is one of the sexiest women I've ever seen in my life.
>>
File: 1785233274825642.webm (3.9 MB, 1280x720)
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>>12796625
This is hilarious. I hate discord
>>
>>12796739
Just grab the GBA rom and upload it to some mexican forums. Nobody will care.
>>
>>12796625
That's more than can be said for most of the users here who constantly beg for pre-patched ROMs and ISOs, or who can't figure out how to download something from github.
>>
>>
>>
>>12794059
Wait, they still sell them?
>>
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>>12794009
He probably got a Lara fetish for life and is a major sfm contributor nowadays, which is based and wholesome
>>
>>12794258
We had it good bros, skimpy clothes and no woke censored bullshit with manjaw women
>>
>>12796987
From their website, yes. Most people scoff at the price, because they are not cheap and you might be embarrassed to even mention how much if someone asks.
>>
>>12794645
yup
>>
>>12794815
i remember seeing a very similar looking game as a kid and it looked rad (so does your webm). you could hit pedestrians and they would actually stick to the windscreen all bloody and stuff lol. is this the same game? never knew what that was. no it wasnt carmageddon, I had 1&2
>>
>>12793971
someone fapped to this in his childhood
>>
File: Frogger PS1.webm (3.93 MB, 364x278)
3.93 MB
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>>12794804
wholesome volnutnigga
>>
>>12794810
Game name?
>>
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>>12795149
>>12795787
for now, we're going to ravenholm
>>
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>>12797503
>>
File: hl2 17.webm (3.73 MB, 640x360)
3.73 MB
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>>12797504
>>
File: hl2 18.webm (3.74 MB, 640x360)
3.74 MB
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>>12797505
>>
File: hl2 19.webm (3.73 MB, 640x360)
3.73 MB
3.73 MB WEBM
>>12797509
>>
File: hl2 20.webm (3.73 MB, 640x360)
3.73 MB
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>>12797513
>>
>>12797514
>26
>>
File: hl2 22 splat.webm (3.79 MB, 1280x720)
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>>12797515
>>
File: hl2 23.webm (3.74 MB, 852x480)
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>>12797517
>>
File: hl2 24.webm (3.73 MB, 638x360)
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>>12797519
>>
File: hl2 25.webm (3.69 MB, 638x360)
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>>12797520
>>
>>12797520
aw I fucked up, this was supposed to just have the gravity gun part, instead it extended from >>12797519. oh well, hope u guys liked 'em. will continue from next time i play
>>
yeah don't
>>
still being updated...
>>
>>12797551
It's Valve's baby. They maintain all their IPs.
>>
>>12794810
FF8 if it had graphics
>>
>>12797284
I don't know, maybe, it also had a sequel which isn't very good. I think you can hit pedestrian in Die Hard Trilogy too
>>
>>
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>>12798201
>>
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>>12798203
>>
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3.64 MB
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>>12793965
Ivy's big butt
>>
>>12798019
Cool one.
>>
>>12798205
Gang wars were so buggy and straightforward but I loved them so much that in one playthrough I took over all areas before The Green Sabre and I did it away after you go back to LS from LV.
Good times.
>>
amidoinitrite?
>>
>>12798324
I have with the OG costume too
>>
File: RE1 Chris rotate.webm (2.71 MB, 960x720)
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>>12798324
and Chris
>>
>>12794698
Yeah, and the whole "direct access to a whole CD" is a bit ridiculous too. A mapper for the NES would not be able to squeeze an entire CD-ROM drive in there, and the loading times probably wouldn't have been great either especially without DMA. I think a more plausible "what if" would be an early-mid Chinese 2000s release with flash memory rather than CDs. Famiclones still had a market in China as well as bootleg & homebrew developers. In a different timeline, maybe a very ambitious Chinese team could have developed something like the MXM-01 to push the NES beyond their competition + deter bootleggers since they couldn't just slap MXM-01 games on a multicart.
>>
>>12794431
>scenes only men can understand
Kino
>>
File: 1775482750432266.mp4 (1.23 MB, 640x480)
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1.23 MB MP4
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>>12794265
I am honestly shocked that this is a real game that is in development. By the time the battle footage showed up I was convinced it was AI garbage.
>>
>>12798363
Do you have a webm of the two lab Tyrants in Chris's scenario?
>>
>>12794431
sounds like it was written by a woman
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>>12799407
and?
>>
File: RE1 two tyrants.webm (2.79 MB, 640x480)
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>>12799393
I have everything
>>
>>12794261
still the best Daisy
>>
>>12799559
Holy based
>>
>>12794810
>>12797494
apparently "Carnage Heart Portable"
>>
>>12799559
Chris is such a badass
>>
>>12799619
Chris is two badasses now
>>
>>12799416
and your whole gen was groomed to be gay
>>
>>12799392
I doubt AI would have been able to keep the sprites consistent across the scene switches, especially the battle sprites shown for a second at first, and then for a longer time later after several non-battle scenes.
>>
>>12799613
It's PSO
>>
>>12797004
Peak gameplay
>>
>>12799407
Japanese, be like that tho.
>>
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>>12795956
Euro and American games were often animated like this. Japanese were ok with very low framecount animations.
>>
>>12799895
It has nothing to do with frames of animation and no professional productions were not animated like >>12794265. Whoever made it is obviously a complete amateur at animation and general art design. The animation actually contain a fair number of frames (because fools, like you, think that more frames equals better) but the actual animation lacks any sort of knowledge of motion. Not only are the environments ugly but the animations are downright freakish in how bad they are.
>>
>>12799638
The video compression gave it that smeary look, and the walking and running animations have such an inappropriate amount of frames they look interpolated.
It's all so tasteless and lacking in thought that I didn't think real people could have made it.
>>
>>12795079
The average late night experience walking through San Francisco.
>>
>>12799906
NTA but I agree with you, the protag's running animation looks awful for instance, and the perspective in that image of that big blue building is also completely fucked. For what it's worth this is WIP, but it does come off like they care so much about the technical side of things yet lack some basics art design knowledge. On NES specifically key frames matter a lot and a SINGLE wrong pixel can completely change the overall object.
I think something like Moon Crystal is the limit of how animation with a lot of frames can look good on NES, and even that can feel over-done in some ways.
>>
>>12799924
>>12799906
It actually it looks great.
>>
>>12799945
It looks very similar to some of the ugliest games I've seen on consoles like the Genesis which were all made by American and British teams. One that comes to mind is Izzy and the Olympic Rings. It has a lot of the same visual pitfalls even though overall it's not quite as ugly as >>12794265.
>>
>>12799951
Boo hoo, I am sure you are jerking it to the animation of FF6, ChronoTrigger and PSIV, all bad. Beyond Oasis is better and very similar to the animation you hate.
>>
>>12799967
Don't cry, Former Dawn dev. Also you might think you're making some sort of homage to Beyond Oasis and maybe that's your intention but Beyond Oasis is not an ugly piece of shit with horrific attempts at animation like yours is.
>>
The whiny bitches complaining about animation here have clearly never played Treasure Master
>>
>>12800091
The retard is trying too hard without saying something of substance, that's why he's been whining nonstop.
>>
File: best walk animation.gif (7 KB, 80x160)
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lmfao @ this seething retard trying to compare his down syndrome abortive attempt at animation to competently made stuff like beyond oasis and treasure master
>>
>>12794265
>We've got "SOTN Alucard's Walking Animation" at home, sweetie.
>>
>>12800096
Bold of you to think both sides aren't being autistic retards here
>>
>>12793970
Damn that is awesome.
>>
>>12794009
IT SHOULD'VE BEEN ME
>>
What is it about Former Dawn that causes so much seethe? There has to be some psychological component to it.
>>
>>12794510
>the camera still SUCKS ASS!
Bravo, Ranheesh!
>>
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>>12800889
how come everyone on 4chan is apparently indian now?
>>
>>12793969
>dabs and looney tunes stare at the turbotitties
Gets me every time
>>
>>12793970
80s to early 2000s japanese car enthusiasts ate so good
>>
>>12793969
I've always wondered why did this one happened, but I've never asked.
>>
>>12794264
what filter/shader is this
>>
>>12800895
It's so satisfying being able to squeeze one more finisher in even after the special runs out
>>
>>12800103
I like how his shoe turns orange in some frames. Great attention to detail those developers have.
>>
>>12800895
A mix of the previous owner selling the site, allowing three-letter agencies to make it their playground and people leaving towards other platforms that cater to their preferences better. The security breach earlier this year confirmed that there are many fellows with .gov mails using passes and having mod priviledges, lending weight to the idea that high traffic boards like /pol/ or /tv/ are used for social engineering and manipulating the narrative -- and the heavy lifting is done by DEI hires and remote bot farms/call centers from India. Add to this the fact that there are no new users because they stay on Discord or X and the old userbase is moving on with their lives and barely lurk the site, so no more macros, honest discussion, etc.
I am aware of the 3-day ban I will be getting and I won't contend it.
>>
>>12801025
Godspeed anon
>>
>>12799976
Gottem. You showed that baasedbooi. >>12794265
Yeah this sucks.
>>12800341
Buy an ad Former Dawn bitchboi.
>>12800103
You are right, and your insight and points are spot on.
>>
>>12801010
>what is a sole
>>
File: 2026-09-05 20-17-44.webm (2.72 MB, 640x480)
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what the FUCK was her problem?
>>
>>12801025
the place really does feel like it's crawling with feds now and the site undeniably has a dying feel. Kinda sad, oh well.
>>
>>12794650
Holy based. Sauce?
>>
>>12800913
It's from a Vinesauce corruption stream, the game was intentionally fucked with to glitch out and act weird
>>
Good thread I might made a backup to it.
>>
File: red dead revolver.mp4 (3.07 MB, 960x720)
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>>12793965
When you see that R* logo you know you're playing quality
>>
>>12801595
WHEN PS6 COMES OUT PS360 WILL BE RETRO AND WE CAN HAVE RED DEAD REDEMPTION THREADS HOW OLD DO YOU MOTHERFUCKERS FEEL LMFAO
>>
>>12794651
AIDS
>>
File: 1772038297930725.webm (1.11 MB, 720x1280)
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>>12794945
It's amazing that Anon took the time to explain to you why it was impossible on NES hardware, in terms that a reasonably bright 10 year old could understand, and you couldn't.
We just witnessed the /vr/ version of the breakfast question
>>
>>
>>
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>>12802210
>>12802214
I tried, I really tried. I love Quake and I love the Saturn but the controls absolutely suck on that version. Thanks for posting the webms though. I do appreciate seeing the game in action but the framerates don't look that great so I don't feel like I missed out on much.
>>
File: Blood_GreyGargoyle.webm (2.78 MB, 960x720)
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>>12802224
You absolutely need to use analog if you haven't
That level has worse framerate than average because of the rain but it can slow down if there are many enemies
>>
>>12802237
Yes analog but I also tried this and it activated but I still didn't see an improvement. What exactly am I doing wrong? When you say analog, am I using both sticks for movement like you would in Halo for example? Also I'm running it on loonix using ymir.
>>
>>12794814
But Wacker is Italian



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