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File: 1000026911.jpg (175 KB, 708x1000)
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Why do people hate the ps2 games? Theyre fun as fuck. Especially curse of darkness
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Why are the comment and subject rephrased versions of each other?
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It's a fun 3D action game, but it's too easy.
Crazy mode is recommended for clsssic fans.
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>>12795971
Curse has too many balance and design issues to be a great game
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>>12795971
contrarians will tell you with a straigh face CV64 is better than Curse and Lament out of spite for IGA
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>>12795971
konami did not have the vision to translate castlevania to 3d. what we got was a character action rip off. it took from software to make a true 3d successor to castlevania.
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>>12795971
My only gripe is that it seriously needs a run button. It takes way too much time to backtrack even with the portals.
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>>12796194
Sprint buttons are regressive game design. Demand more compact levels instead of a sprint button.
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>>12795971
The level design of Curse blows ass. Which sucks cause everything else is cool except the faggot antagonist.
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Curse is so close to being a good game. The innocent devil system is a lot of fun. If this team stopped wasting time on slop like Nanobreaker they could have improved on this formula and made an actually good 3D game for once.

a sequel featuring:
>multiple IDs at a time
>AI customization options for your IDs
>actual level design and not just literal hallways for your entire fucking game, interconnected map like the igavanias
>better graphics (Curse looks like shit for a 2005 PS2 game)
would have been honestly great
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>>12795971
Lament is decent but clearly low-budget
Curse just kind of sucks ass honestly (outside of the music)
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>>12795971
For every God Hand, Viewtiful Joe, Kingdom Hearts, and NG04/NGB, you had these games where everything was poorly designed. The mechanics feel half-baked, and the gameplay loop is kind of random. Few games are consistent. What good are fancy combos and mechanics if the overall package is mediocre?
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>>12796228
Beating up faggots is based though
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>>12797134
Brain dead take
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>>12797864
mad faggot spotted
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>>12795971
Only tried Lament and the level design was Persona 3 Tartarus tier (i.e. just hallways and square rooms with very little unique geometry) and the combat was super janky, so I noped out pretty quickly.
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>>12798254
Curse of darkness is alot of hallways and SLOW running. It can feel tedious too. They could have made some good games if they fixed a few things
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>>12798254
>just hallways and square rooms with very little unique geometry
True, but that's also part of being a "SOTN in 3D"
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>>12795971
I love Curse but even I can't defend the amount of padding the game has because of bad level design and backtracking.
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>>12799113
this is why i hate symphony
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>>12795971
I love CoD.
Shame I stopped playing my perfect run because I couldn't for the life of me time the Reaper/Death steal for the Pumpkin devil.
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>>12795971
Curse of Darkness is awesome!
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>>12799320
>I love CoD.
Xoomerxisters..>.<
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>>12795971
I like them, but the first one has pretty bad level design. Too many long boring corridors. I'm still waiting for Konami to port these games to Steam, as I would love to replay them again.
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>>12797134
>t. faggot
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>>12795971
my only problem is the camera is ass backwards with no way to fix it
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This is when Castlevania lost its integrity but the GBA and DS games redeemed the franchise
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>>12800000
You can play them again right now for free
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They aren't retro.
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>>12795971
I don't like Curse of Darkness. It was like a lazy cash grab. An "easy way out" for Castlevania fans
>DUDE Lament of Innocence is boring and the music sucks
>Curse of Darkness has the most generic run of the mill sounding OST to placate casual fans
>the gameplay is generic DMC style shit more than lament of innocence
>over the top gay anime villians
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>>12800076
>Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted)
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>>12800068
It's better to support the developers.
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I liked Lament of Innocence. Played it maybe 2 Octobers ago.
Maybe it slightly drags, maybe it's slightly easy. But I liked the way the game looks and sounds out of my CRT. It's solid. Metroid Prime is obviously the more interesting 3D metroidvania for its time, lament of Innocence is mostly hallways and rooms. But there is enough there, it's very PS2core in kind of a good way. The character design, accompanying artwork, save rooms, and even the story are compelling. Leon Belmont is a minor hero of mine.

Curse of Darkness could not hold my interest though, I'm sorry.
That's probably how it goes for these + the n64 ones. "Mileage may vary"
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lament will always be one of my favorites simply because they actually got me with that you can't actually save your woman scene. From that point on the story skyrocketed upwards and leon's performance was, although campy, incredible.
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>>12800929
>It's better to support the developers
Bro, the people who made these games no longer work at Konami because these games are more than 20 years old. How do you suppose I support the 119 people credited in Lament of Innocence's staff roll?
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>>12795971
>>12795985
I started playing Lament of Innocence for the first time about 2 weeks ago. On Crazy Mode too, since I heard the game was too easy otherwise. I stopped playing for a bit, probably because I got my arse handed to me dozens of times by Medusa lol, but I just loaded the game up again and rocked her shit after about 6 attempts. That feeling of dealing the finishing blow was super satisfying, and honestly so far I think Crazy Mode is how you should be playing LOI.
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>>12796146
I would never replay any them, but 64 is at least inspired by the solid mechanics of classic Castlevania as opposed to a hallway walking simulator.
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Glad anons are trying Crazy mode. It really is the right balance of enemy difficulty that will make you actually care about sub weapons and using orbs and relics in order to maximize your power against the hordes of enemies.



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