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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1764737367297365.jpg (209 KB, 800x1192)
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I want to play the Eye of the Beholder trilogy. What's the definitive version?
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>>12796571
For I & II I'd go with the fanhacked AGA version:
https://gamesnostalgia.com/game/eye-of-the-beholder-aga
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>>12796571
DOS, because you can carry the same party through the full three games. I think that's the only format that does that, really.
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>>12796614
to be fair you could easily use your emulator's cheat tools to just "copy" your party over if you really cared
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>>12796629
My party members always die so I've never completed any of the games start to finish.
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>>12796613
is there any good reason to emulate an amiga game over just playing it in DOSBox? I know people recommend it because it has an automapper but IIRC the last time I played 1/2 I used some automapper tool with the DOS version anyway.
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Sega cd version was rebuilt from the ground up and had monster animation and music. Not as nice looking as vga or amiga version though.
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>>12796641
Automappers are for cowards
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>>12796571
DOS
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>>12796641
In the early DOS days it was inferior tech to the amiga and some DOS game versions were much worse. But it pulled ahead by the end
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>>12796641
The difference isn't huge, so it's up to you. You're emulating either way (and the version I linked comes prepackaged with the emu, so it's effortless even if you have never used WinUAE) and I prefer the integrated automap and the Amiga audio.
There's also ScummVM to consider, I haven't tried it for EotB (Lands of Lore worked fine, though) but I know it comes with some bugfixes.

Unrelated to that I don't recommend importing earlier parties in this kind of game (eg: Gold Box, Bard's Tale, Dark Sun...). It usually makes you OP early on and robs you of the joy of quick levelups among other stuff (BT2 optional beginner dungeon, Dark Sun 2 doubling enemy HP...).
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If you don’t play this with pen/paper or a mapping spreadsheet, you’re cheating and didn’t really beat the game
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>>12796695
EoB has a really cool feature that I love combining with import, which is that there are a bunch of characters you pick up in the game that you can add to your original party, up to 6 characters. But the cool thing is that you can kick out your original characters and replace them permanently with these found ones, meaning you could finish EoB 1 with none of your original party. You can even then import 4 of these characters into EoB 2 and have an all EoB 1 NPC party. This is great if you make a party of first diceroll super shitters to start with instead of cheating them into being good with modify or rerolling a billion times.
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>>12796693
Yeah but when I look at the AGA fan game on youtube it looks just like the VGA DOS version. There's still no music and the sound effects seem slightly different but pretty close to Adlib too.

>>12796701
You can just map EoB with your brain. It's not that hardcore with its dungeon design.
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>>12796701
picrel

>>12796708
heh, that's an amusing way to play
I guess you're the guy from the /vrpg/ thread?
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>>12796714
Maybe, slow boards on 4chan keep threads up for months or years now so who knows
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File: 1761525285772390.png (351 KB, 839x768)
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I beat these as a kid and I never once in my entire life ever mapped anything
just use your fucking memory
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>>12796720
*no I found the thread you must mean and that isn't me. Glad to see the total NPC conversion method has appeal to someone else
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>>12796571
EOTB 1 and 2 Custom dungeon in Legend of Grimrock
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>>12796571
Sega CD for the soundtrack:
https://www.youtube.com/watch?v=ozUvsWHSKGU
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>>12796713
By 1991 when Eye of the Beholder came out, PCs were already objectively better than Amigas. The AGA chipset released in 1992 helped bridge the gap but Amigas were still just budget computers at that point.
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First EOB is now ported to the C64, it's a faithful, and extremely high quality version which plays great. Flash cart so there's no loading. It's actually incredible how good of a job they did. All the graphics were redrawn from scratch for the C64, not converted from another format.

Of course if you play this you can't bring your party forward, but it's the entire game with all features intact.

https://www.youtube.com/watch?v=uUhZEFcc2ik
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>>12796571
>What's the definitive version?

Just play the DOS versions. They're the originals and look the best too.

Automap is unironically cheating BTW. There's several locations in each game where the challenge is specifically that they're hard to navigate.
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>>12796826
cant we have a perfect edition with sega cd ost and all the best stuff?
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>>12796571
I like SNES version for 1
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>>12796571
DOS version in ScummVM, but when I played it a few years ago there was no way to transfer your save from 2 to 3 (which runs on a different engine and isn't supported by ScummVM) so I never played 3. But people say 3 sucks anyway.
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>>12797292
it’s very different. The super high combat/puzzle difficulty from 2 disappears and the attack all button makes it even easier. But those do make the game more fun as you play. 1 and 2 are more like, painful, but fun as an accomplishment when you win
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>>12796571
msdos version i imagine

amiga version is a pain to get running
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>>12797292
it's horrible. I'm someone with enough nostalgia to replay the games every few years and I long ago learned that when EoB 2 ends it's over
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>>12796571
>>12797051
so is this the new spam template?
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>>12796571
for the first game probably the sega cd version on scummvm.
That way you get the sega cd music with pc controls.
>>
>does the game have ports/remakes?
>if yes, play the original, it was good enough to merit a port/remake
>if no, play the original, you have no other choice
>>
>>12797729
>the nintendie fears games being spammed that aren't mario or zelda
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>>12797729
Official AD&D games were ALL amazing up until the year 2000.
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>>12798884
That's because that's when AD&D died, doofus. 3rd Edition came out right after, so there were no more AD&D games.
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>>12798195
Not always with RPGs. In the original Apple ii version of Ultima 2 you could not raise your strength stat, making it unbeatable if you didn't assign your stats properly at the beginning of the game.
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>>12798884
No they aren't, they're all "just imagine how good this game would be if it wasn't a super shallow piece of shit" like all rpgs. Beholder isn't even good by crawler standards lol
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>>12798889
Their problem was not sticking with the basic divisions, D&D and AD&D. They wanted to keep revising the rules to sell more rulebooks and the hobby shops pushed this too because that was their bread and butter. So people upgraded to 3rd Ed. and pretty soon they were like "we can keep this going forever."

Back in the day Games Workshop put all the rules for all their models and units in the book for 40K and Warhammer, and when they decided to make new models and units they would publish the rules in White Dwarf with explicit permission to copy them for personal use.

Now with WOTC owning both TSR and GW? You are expected to buy the core rule thing, the official character sheets (which are needed for hobby store official play), dice, and possibly three more books, one for your race, one for your class, and one for the setting for the official campaign! JUST AS A PLAYER! DM will have to pony out more for the MM, DM Guide, official trifold blinder, etc.

You're looking at a cool hundred bucks to play now.
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>>12798898
>No they aren't,
Yes they are, heck Grimrock sold like 50 million copies and it's just a love letter to these kinds of old games.
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>>12798905
RPG book selling is on two dimensions, the x axis was expansions and enhancements, the y axis was new versions, each with its own x axis of expansions and enhancements. Would be interesting to chart what made more money. Sell more expansions even though everybody has a rule book? Or make new rule books and expansions for only some time, before iterating with a new rule set making new rule books and expansions needed?
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>>12798926
I saw a video with one of the designers of 5e. He said supplemental book sales dropped hard during 3/3.5e, that's why they made such a hard pivot with 4e.
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>>12798932
STOP all the DOWNLOADIN
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>>12798978
HELP COMPUTER
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>>12796680
That music though...
>>
>>12798905
>WOTC owning both TSR and GW?
>wotc owning gw
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>>12798905
Hobby shops didn't have a say. And Games Workshop's rules publishing method was fucking retarded, and not at all as neat as you are pretending it was. Even early editions relied on supplements, army lists, boxed-set materials, campaign books, and later Codexes. Them publishing revisions and updates in White Dwarf made keeping track of official rules a fucking nightmare, because then you had to go to the hobby shop and buy however many editions to get specific rules for a couple units. The only edition that's even remotely close to being true for would be first edition 40k, which still isn't accurate, since they also had extremely important supplements you basically had to buy.

For D&D, you have to buy the Player Manual and the Monster Manual, and you're set. The Dungeon Master's Guide was only really required for the person running the game. The official character sheets, last I checked, were included in the back of the core rulebooks. A bag of dice literally costs like, 4 dollars, maybe less, depending on where you go.

>one for your race
>one for your class
>and one for the setting for the official campaign
Have you ever played D&D? Races are included in the Player's Handbook, and the Monster Manual includes alternate race templates. The "core rule thing" are the three books; Player Manual, Monster Manual, and Dungeon Master's Guide, two of which are completely optional if you're just a player.

>official trifold binder
Completely optional, and if you want some you can just buy some from Staples for like, 3 dollars.

You trying to pretend like Warhammer was somehow cheaper back in the day is a fucking LARP. The models alone for a playable army cost twice as much as the books did.
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>>12800486
I thought they bought 'em and that's why they went woke?

>>12800530
>Hobby shops didn't have a say.
Oh they do, they're like Walmart and games companies are like the companies who make watering cans, Spam, and lawn mowers.

>And Games Workshop's rules publishing method was fucking retarded, and not at all as neat as you are pretending it was. Even early editions relied on supplements, army lists, boxed-set materials, campaign books, and later Codexes.
Codexes and supplements were always published in White Dwarf first, not necessarily with the same typesetting, art, and background fiction snippets.

>Them publishing revisions and updates in White Dwarf made keeping track of official rules a fucking nightmare, because then you had to go to the hobby shop and buy however many editions to get specific rules for a couple units.
We didn't bother doing that unless we got units and the hobby shop I went to (burned down during the Floyd riots) would give you the photocopied rules.

> The only edition that's even remotely close to being true for would be first edition 40k, which still isn't accurate, since they also had extremely important supplements you basically had to buy.
Chaos? Only if you played with Chaos units.

>For D&D, you have to buy the Player Manual and the Monster Manual, and you're set.
I know it was like this in the old days but now it seems there are lot more things to buy.

>Have you ever played D&D?
D&D, AD&D, and 2nd Ed.

> Races are included in the Player's Handbook, and the Monster Manual includes alternate race templates. The "core rule thing" are the three books; Player Manual, Monster Manual, and Dungeon Master's Guide, two of which are completely optional if you're just a player.
Could have sworn there is a lot more to it than that. I'll go browse the site for a bit.
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>>12800779
>Oh they do, they're like Walmart and games companies are like the companies who make watering cans, Spam, and lawn mowers.
No, they aren't, because Walmart is an international corporation worth billions, hobby shops are generally not. At most they have a couple locations, usually within the same county. Games Workshop runs their own hobby shops, but those are more-so just Games Workshop stores, not "general" hobby shops.

>I know it was like this in the old days but now it seems there are lot more things to buy.
Nope. They just release a new edition every 8 to 10 years and then you can choose to buy the new books if you want. It's not like Warhammer where you're forced to buy new rulebooks and codexes because the game is based strictly around a standardized rules format. Although, I will say, they're planning on turning D&D into an online subscription service where you have to pay for microtransactions and all that bullshit, so its days of being an inexpensive hobby game are literally numbered.

>Could have sworn there is a lot more to it than that.
Page 17 in the Player's Handbook, for 5th edition even, lists out the races, and even the subraces you can play as. At the back of the book, after the Appendix, there's multiple sheets you can easily photocopy to create character sheets.

In 1st and 2nd edition, it was assumed that you'd just write it all down on a piece of paper. That's why they included it the player tables in the back. They do "sell" official character sheets, but they were not required.
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>>12796826

The Sega CD version is a bit janky, but it was fun to play basically the same game with a fresh coat of paint. The portraits in particular are so much better than the OG DOS games.

I got used to playing with a controller instead of mouse and keyboard quickly. I think I used control layout 5. The one that snaps the cursor to preordained areas instead of free movement.

But you are wrong about the music. It was annoying, and I turned it off pretty quickly. I would turn it on every couple of levels and listen to the music loop, but it never gets good or noteworthy.

Best way to play any version of EotB is without music anyway to hear ambient effects and approaching enemies. My 2 cents.



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