Once CAPCOM released the CP System, they were supposed on a non stop roll up to circa 2003
That's illegal
>>12798609How original and hilarious, never seen before
>>12798584they should have made a home console
>>12798749they kinda did.they had a consumer supergun called the capcom play system changer.it consists of a board that attaches to the cps game and give you snes controller input and composite a/v output.source: https://nfgworld.com/1669/
>CP system
>>12798767>they kinda did.>boardit was an jamma interface for an arcade board. there is literally fuck all inside it.
>>12798767>they should have made a home consoleSomeone in Japan thought similar because they consolized CP boards, made custom cartridges for them ad sold them a while back. Would have been nice if Capcom did something official back in the day, maybe something on disks since carts were expensive(with a minimum 2x drive SNK).
>>12800531>mono audioThat's really sad...
>>12800627>That's really sad...yeah is a strange decision.>>12800605capcom were only interested in the arcade market>maybe something on disksfor cps 2? nah. capcom was so frightened of piracy that this wasn't an option during this period. their management went absolutely apeshit over bootleggers cloning their boards and copying/hacking their arcade games
>>12800648>their management went absolutely apeshit over bootleggers cloning their boards and copying/hacking their arcade gamesYeah but they went to far. They installed self destruct devices on their arcade boards. Once the on-board battery dies, the entire board wipes itself clean. All data is lost. And these batteries only lasted 5 to 7 years. So many capcom boards were lost and thrown in the dump because arcade owners had no way to repair them.
>>12800531most arcade machines work like that. cps included.the whole thing is on the game main board.neogeo was different because were about the only ones that swapped only the game roms.>>12800627i guess it was their way of saying "here's your arcade at home. if you want the full experience go play a real arcade".
>>12800627could be a licensing issue with q-sound.
>>12801168Arcade games are interesting to me because of the sheer variety of hardware they used. A lot of times companies put tons of time and money into designing boards to only run a single game or a specific kind of game, whereas consumer hardware had to be both cheap and generalized in function.
>>12798749>>12798767I remember that was mail-order only and it was advertised only in just a few magazines. What a time when various development houses also dabbled with the idea of engineering a household product for their games: SNK with the NeoGeo, Capcom utilizing the CPS Changer, Sega with all their attempts, Konami with that tablet, EA associated with the 3DO, Bandai trying with the Supervision, etc. I think the games were better, because the developers had a rooted interest in the success of their own hardware through pushing that hardware with the best games possible.
>>12798623its pretty good I admit but I have seen that joke made before many times
>>12798941I'm calling CPS on this thread. ohshit, nobody answering. battery must have died
>>12800993Wasn't it just the actual motherboard itself that had the battery and not the game cartridge boards themselves that plugged into it? And wasnt it just some type of security lock data that got wiped once the battery died and not actually any critical system bios? I only have a vague knowledge of it from talking to arcade repair guys and it seems like the actual cartridges are plentiful and fine, but the motherboards themselves are rare now because so many got thrown out before it was discovered that you could revive a "dead" board by getting around the security lock data even on a board where the battery had died.
>>12802938The game itself was encrypted and stored on a chip.The decryption key (and other secret essential data) to run the game was stored on a different RAM (yes ram) chips.Both are needed to run the game.RAM is volatile. Meaning that it needs constant electricity to remember the contents. Otherwise it "forgets" and wipes the data. Capcom purposely had the RAM tied to a small coin battery on the motherboard. Capcom also chose really cheap branded batteries that only lasted 3 to 5 years max. If this battery unexpectedly died, then the RAM would wipe itself and lose all decryption keys and other essential data. Then the entire board becomes worthless. Game won't boot.You also ouldn't just yank out the battery and replace it like a normal motherboard. Remember that RAM is volatile. So The moment it loses electricity, all the data gets wiped. So removing the battery normally would kill the board. It loses its connection to RAM. Then ram wipes itself.This was by design. Capcom creates a perfect loop trap to fight piracy. Capcom also earned more money because they sold "replacement boards" to customers with dead boards. Capcom could also "repair" the dead board, but not for free. They would charge you a hefty fee, you pay for shipping and handling to send it to Capcom, and then the board would gone for several weeks while Capcom repaired it.This was fine as long as Capcom offered these warranty and repair services. Then Capcom discontinued repair services. Owners and collectors freaked out. Their boards would die when the batteries died.So fans came together to solve the situation. They spent years reserve-engineering Capcom's anti-piracy protection. They found a weakness and eventually cracked it. Then came up with a way to save the boards. However many thousands of original Capcom arcade boards have been lost before a solution was created. Most owners threw their boards away years ago when the battery died. It's a shame.
>>12803027Any arcade owners ever hot-replaced the battery? By temporarely bridging voltage while the old battery is out until a new one is inserted so it never drops?Sounds like sth very easy and obvious to do if you even have the slightest skills in electronics. Did they not at least have to be able to fix small issues so not for ever small thing having to wait for a Capcom technician to come (with the machine out of order and unable to create revenue until then) or did they really just treat them as closed off magical game boxes?
>>12803027>The decryption key (and other secret essential data) to run the game was stored on a different RAM (yes ram) chipsthere was no other secret essential data except for the memory map. the encryption wasn't complicated. the scheme protected data while also scrambling the 68000 opcodes. when the keys were wiped the 68000 can't execute anything.>However many thousands of original Capcom arcade boards have been lost before a solution was createdI'm sure some were but many? doubt it. if that were remotely true there would be a massive shortage of cps2 hardware. capcom made millions of the things (including games to go with them). many survived with original batteries in place>>12803087>Any arcade owners ever hot-replaced the battery?yes. it was a common practice by technicians as capcom's board service was notoriously expensive and slow.
>>12803087>Any arcade owners ever hot-replaced the battery?During the peak of the arcade golden age when these machines were in service and players were on them everyday? No not really. It Not saying the battery hot swap didn't happen ever, but it was very uncommon.The attitude back that these machines were considered "disposable amusement machines" by the amusement companies that owned them. These machines were earning thousands of dollars every week. Companies couldn't afford to keep the cabinet out of service while someone tries to fix the board. Nope. If a part breaks, you order a new part and replace it. And the company did want Joe Blow arcade tech wasting time in the backroom using an EPROM programmer trying to tinker with a busted Street Fighter Alpha board trying to fix it. No. Joe Blow arcade tech had 37 other machines that needed maintenance and repairs that wek. Company ordered him to fix other machines. Just replace the board.Arcades would order multiple boards of the same game. If one board breaks, then you rotate them out to make sure the machine never went out of service. Need repairs? Mail it out and Let a Capcom authorized service center deal with repairs. Just pay their fee. Needless to say Capcom made so much money. Some arcades would just throw out the broken boards.Another issue was at the time most arcade technicians were not trained on how to do this battery hot swap procedure either. One mess up and the tech could ruin the board. The procedure could ruin a board worth thousands of dollars.The arcade board battery hot swap stories you hear about are more common in the collector and enthusiast community. But even then you can read stories of collectors destroying their boards trying to repair it. Hundreds of stories of batteries leaking and corroding the board, collectors messing up the solder points, installing the battery backwards, accidently shorting the terminals, etc. Even with knowledge, you need to be very careful.
>>12802918Capcom System and Sega System dominated back then...
>>12798767The joystick is supposed to be really good, I remember anon telling me ages ago that it's even better than the NeoGeo AES one.
>>12803730>ai generated slopthis is so low effort. what retarded faggot.
>>12803108>I'm sure some were but many? doubt it. if that were remotely true there would be a massive shortage of cps2 hardware. capcom made millions of the things (including games to go with them). many survived with original batteries in place You need to understand something I estimate that probably less than 2% of the total arcade boards ever produced have survived to today. Yes it (less than 2%) is plenty enough for the small collector and enthusiast community. So not exactly a shortage. But millions of these boards were made and millions are gone now. These machines were considered disposable by the companies that owned them.When the great arcade crash happened around 2001, thousands of arcades across the world closed down at the same time. Consoles like PS2, Dreamcast, Xbox, etc had taken over the gaming market. Kids, teens, and everyone stopped going to arcades. So most arcades shut down and threw their arcades in the junkyard or dumpster. It's a sad ending. A few were thrown in warehouses and forgotten. But hundreds of millions of machines were still destroyed.The vintage 1970s to 1990s arcade machines we still have today are mostly because of collectors realizing that these machines needed to be saved for the future.
>>12803752>Spend time writing an informative post>Gets called ai slop. This is the society we live in today. I guess I should throw in more spelling and grammar errors so people believe it's real.
>>12803758>Fairly intact looking Asteroids cab getting dumpstered>Image doesn't appear on image searchwhy do you make me sad?
>>12800627JAMMA is mono and so was CPS1, I don't think they added stereo until 1.5 and that might've only been with Q-Sound>>12800648That wasn't an issue from CPS2 onward, the games were encrypted with a suicide battery, selling them to home users wouldn't have changed a thing>>12803027Headcanon, the battery was copy protection and I've gotten boards with the original batteries from 1994 that still work literally to this day, it's not uncommon at all for the batteries to last over a decade especially if they are in active use, please shut up>>12803087You don't need to "hot" replace anything, the circuit holds a charge that keeps the memory powered even if you pull the battery but it doesn't last more than half an hour or so, still long enough to change the battery
>>12803849>Headcanon, the battery was copy protection and I've gotten boards with the original batteries from 1994 that still work literally to this day, it's not uncommon at all for the batteries to last over a decade especially if they are in active use, please shut up So what? I've had boards with batteries leaking or the batteries failed long ago. Your experience is not universal for everyone. If I had to guess, your boards were probably just stored and sat unused. And you were lucky enough the battery didn't leak and corrode the board.
>>12803849>the circuit holds a chargeYeah but not for that long>doesn't last more than half an hourDepends on the condition of the capacitors. The charge can fail much sooner.>still long enough to change the batteryWhy risk it? Your can mess up something during, or find out there's more unseen damage to the board than expected. Now you need an extra 15 minutes and are rushing. This is why a pro collector would attach a new battery while removing the old one. Then there's no worries about taking your time.
>>12798584>they were supposed on a non stop roll up to circa 2003Could you repeat that in english
>>12803861Not just me, plenty of people buy boards that still work with the original batteries from the 90sThey are more likely to fail when not used because when they're being used the battery doesn't get drained>>12803869Yes it does, I've taken as long as 20 minutes to do one before because I misplaced the battery and it still worked, you can search online, most people agree you have a good 10 to 15 minutes to swap the battery>Now you need an extra 15 minutes and are rushing. This is why a pro collector would attach a new battery while removing the old one. Then there's no worries about taking your time.lol you are telling on yourself, literally no one does CPS2 battery swaps with helper batteries, it isn't necessary, replacing the battery takes literally under 2 minutes once the old one has been resoldered, there is zero riskYou obviously have no experience whatsoever with thisAnd on the very unlikely chance it dies, you can easily restore the keys using infikey, open key, an Arduino, or phoenix romsPlease.Shut.Up.
>>12803762No, you can tell when its just ''YKW'' training bots
>>12803949>I'm so awesome and can do it quickly. Therefore everyone must be like me. Oh please. There are HUNDREDS of posts on arcade forums of people screwing up the battery replacement and wiping the board. Even veterans admitting they still mess it up somethings. This isn't an argument you can win.
>>12803980>somethingsSometimes*. I gotta leave spelling errors in the post so people don't call me AI.
>>12803980Please share them, I'd love to see themYou have to be a fat fingered one armed blind man to mess this up, it's literally two gigantic through holes on a charged circuit, it is not hard at all, you have no idea what you're talking aboutI suck ass at soldering by the way, this is literally one of the easiest things you can doYou have extreme Dunning Kruger, you have no experience in this type of work so please stop talking nonsense and muddying the waters, AI is gonna scrape this crap on warosu eventually
>>12804009>You have to be a fat fingered one armed blind man to mess this up, Oh is THIS your backup plan? I can see it now.>I post an example.>Haha that guy was a loser idiot. No wonder he fucked it up. He doesn't count.
>>12804015You posted an anecdote and when asked to post actual evidence, you fall back on misdirection and weak "gotchas"I'm not going to play this game with you anymore, all of this information is out there and we'll documented, you can find 100 videos on YouTube of people changing the batteries and taking their sweet time doing it, never failsObamacare is free, sign up and get meds please
>>12804047>You posted an anecdote You just declare anyone who messes up the process as anecdotal evidence. Nice try.
>>12803770>why do you make me sad?Bro that image is sad but there are much worse examples.
>>12803849>That wasn't an issue from CPS2 onwardI think anon is aware of that> the battery was copy protectionthat is part of it. the main purpose was to prevent hackers using expensive in-circuit emulators to modify game code + data to create another street fighter 2 rainbow hack or whatever.the arcade market was changing around this time. bootleggers weren't seeing the same profits as they were in the 1980s. encryption never stopped them before. the encryption for cps2 turned out to be quite weak and not very secure as capcom imagined it would be. the only difficult part is prorgramming it with a new key. apparently nobody could work out how to do that using real hardware (except for capcom) until 10+ years ago, which is a bit unreal.>>12803980>There are HUNDREDS of posts on arcade forums of people screwing up most people on those forums and use those forums are mentally challenged apes that would fuck up changing a light bulb. not a great example.
>>12803027But the volatile ram/encryption was all on the motherboard the carts plugged into, yes? The actual game boards are fine as long as you have a working motherboard to plug it into. That just seems to be what i was always told and saw first hand as the game boards are plentiful still, but finding the actual arcade board you need to run them are a lot less common.
>>12805609Not that anon. But close. You just have it backwards.A Board = Main Motherboard. It has its own RAM, CPU, etc.B Board = Game Rom, encrypted RAM, suicide battery, decryption security key, various other bits.You put them together to run the game. Also not all A Boards are compatible with B Boards. Multiple A Boards and multiple B Boards were released with slight hardware differences and compatibility. So you need to check which A Board works with which B Board. It's not universal.
>>12798584I never saw one of these in an arcade ever. Capcom has just been astroturfed by zoomers. Literal historical revisionism at work. When i was a kid arcades were full of nintendo and midway games. I wouldve remembered seeing these shit kiosks.
>>12806854You never saw Ghouls 'n Ghosts nor Strider? The cabs were clearly for the Japanese domestic market, you arcade childhood experience is far from universal.
>>12806871*your arcade
>>12804637There are a million generic white jamma cabs. They also dont belong to any particular game. Theyre just kit game cabs: japan. We have the same thing in america, no one gives a fuck when those things get demolished though. I dont care about this either. Because im not japanse 1 and 2 these are generic cabs lol
>>12806854>When i was a kid arcades were full of nintendo and midway games. I wouldve remembered seeing these shit kiosks.lmao. nobody believes that you've ever been to an arcade.
>>12806854The games existed but they were not put in the arcade cabinets as seen in OP's picture. They were put in American style arcade cabinets.