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Bikes are cool in real life. Not so much as a video game.
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>>12804425
thats simple 2000 shovelware doebeit
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>>12804425
wasnt this game literally just gran tourismo, but bikes?
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>Tourist Trophy
What a shitty title for a video game
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Knights of the Temple II deserved more love.
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>>12805684
this.
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>>12804425
It's a great game, but you still can't emulate the license tests without resorting to an old beta build implementation of soft floats for PCSX2 that runs at like 15 fps.
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>>12805726
there's a new hack out actually that finally fixes that emulation bug.
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>>12805729
Oh, neat, thanks anon.
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>>12805684
It's what the "TT" stands for in bike races, similar to GT being derived from Gran Turismo/Grand Tour.
They were clearly going for the same naming scheme but bikes just aren't as popular as cars so it never took off.
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none shall remember this game lol (twas it great?)
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>>12804583
It was also known as one of the few left that couldn't run on an Emulator for the longest time thanks to a few hardware-specific accuracy issues while calculating paths and replays.

Until recently, what with the new FPU fixes planned for the news PCSX2 release. Or the Reliquary edition if you can't wait.
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>>12806347
These weirdly coded games are very interesting. The specific functions they call from hardware, that are not present in the rest of games that run correctly.
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>>12806375
It's the same story for Dreamcast and N64 too.

If you take a look at a lot of the racing games with pre-recorded replays, you'll find cars bashing into walls, characters falling over each other, and weird janky shit thanks to the Emulator not following the Floating Point units specified while running the original System CPU's down to the number and slow-down.

Until recently, this has been an ongoing issue for decades at trying to get games to run the way they are supposed to.

No better example than Stuntman:

https://youtu.be/xw98lEtrdYM?si=NLGm4w9Z-npSuRkX&t=1076

This barrier was in place, making the game unplayable (aside from using cheats to unlock everything) until very recently.
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There's a reason it's not remembered or that no one talks about it. Unlike OP I actually play video games, and while Tourist Trophy nailed the handling of bikes, something past bike racing games struggled with, it also sucked as a video game due to a series of unfortunate decisions Polyphony made to make the game run on the PS2. Races limited to two contestants (you and the CPU) if you pick a street bike, and four total with racing bikes is gonna suck. Not only that, but the way they programmed the AI makes racing dull, as you're not really racing against them but they serve as a form of checkpoints - they're spread out but ride slowly and they put no resistance over being overtaken, so in the end all you're doing are glorified time trials. So yeah, it's a nice time trial game but doesn't offer much than that. It should've been delayed to the PS3 instead of releasing in such a compromised state.
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>>12806459
that's not that different from Gran Turismo of that era. the purpose of GT was more to be an encyclopaedia of the motor car, allowing players to go and read about and learn about and drive hundreds of different cars including ones they had never heard of before. TT does the same thing for bikes. the simple facts are that there are far fewer people interested in motorbikes as there are motorcars.
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>>12806534
In classic GT, even with its limit of 6 cars per race, will have competitive rivals as long as you don't opt for the overpowered car route. Yes, a lot of it is rubberbanding, but CPU cars will rub against you, fight for position, act like they're racing. It's not the case for TT, each rider separated by 10 seconds and then letting you pass like they don't exist before disappearing in the rear view.
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>>12806547
the 'competitive rivals' were simply COMs the RNG decided to give a massively overpowered car. the infamous GT40 from GT2 and Chaparral from GT4, for example. otherwise, GT's AI has always been known for being a robotic procession. I implore you to play those games again if you think there's anything grander going on than them mindlessly following the racing line and milk jugging you if you're in their way.
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>>12806731
>Everything is black and white there are no greys in between Gran Turismo's AI isn't perfect therefore you should be ok with TT's complete lack of AI
You know what, fuck you. Keep playing TT. Have you gotten those golds yet?
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>>12806739
my point was they have the same AI, stop being obtuse.
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>>12806846
They don't. They fucking don't. Again, I'm the only dude who plays video games on this godforsaken site.
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>>12806859
they do. it's the same game engine, just with physics changes to accommodate bikes. Polyphony AI has always been a joke, you're mistaking the varied car performance for the AI actually being racey.
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>>12806875
There are several levels to the "joke", which is what I'm arguing. You're thinking in binary terms, thing is not 1, therefore it's 0. We're never going to agree I suppose. All I know is that the Gran Turismo games are much more fun despite me liking bikes more. I love how TT controls in comparison to GT. It's just a shame they forgot to make a good game around it.
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>>12806879
there is no joke. I'm not saying GT or TT are better than one or the other. I'm disputing the claim they made a new uniquely bad AI model for TT; they did not. the behaviour is the same as in GT. GT just has a bigger variety of vehicles participating in races which leads to the illusion of some drivers being better than others. put all the AI in the same car and they'll all drive the exact same line as each other turning in the same lap times, with the exact same gap between them. they even do this in GT7 when you aren't using that Sophie thing they've got available.
you just notice it more in TT because the bikes they scripted to appear together in races tend to be much closer to each other in performance.
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>>12806890
I feel like you're thinking "classic Gran Turismo is Gran Turismo 4" while I'm thinking about all four games. Yeah, GT4's isn't much better, but in 1 through 3 you can have good battles in equal machinery. So yes, you add fewer rivals, and more spread out, and it will make the game more boring, this is undisputable. And it specially sucks when you want to pick street bikes, because you know, these games are built around the desire of racing shitboxes you can drive, and then it goes from 3 rivals to just 1. And it fucking sucks. All I'm saying is that TT is much, much inferior than GT games. And thus it's normal people don't talk about it.
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>>12806879
Your semicolon use leaves much to be desired! Practice.

>>12806901
>>that TT is much, much inferior than
Your English is an abomination! Why don't you crawl back into the hole from whence you came out!

As for TT. It was a good gayme; nothing more too add. Pronto.
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>>12806310
what is this
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>>12806901
>GT4 had special intentionally bad AI
they all do it. every GT. it's been a complaint about the series since the PS1 days. you're trolling at this point.
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Ok so this thread is clown central. Have your (You) and enjoy it. Thread hidden.
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>>12806459
The conteols are good but the physics actually suck. It's a motorcycle game where they steer normally instead of having comical amounts of steering delay to play a leaning animation so that's great, but the retardo wheelspin physics from GT4 where you lose all forward propulsion instead of oversteering are not only even more utterly retarded on 2 wheels, but affect basically any bike with more than 45hp in nearly every corner.
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>>12806948
ghost recon demo castle map
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>>12807190
the bike and track selection was also pretty weak. basically nothing from before the 80s, and how can you have a bike sim without having Assen or any kind of approximation of the Isle of Man?
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>>12809121
TT is twice as long with much more complicated scenery than the Nordschleife, that's a tall ask for any game not specifically dedicated to it. Bike selection to me is mostly disappointing in that it came out a year or two early to have the "evergreen" 06-07 gen 600s that have barely changed the 20 years since and are still being raced in modern classes.
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>>12806459
>but they serve as a form of checkpoints - they're spread out but ride slowly and they put no resistance over being overtaken
This is how every gran turismo plays too, I think it's moreso that bikes don't appeal to as many people as cars so it was never going to be as successful as GT.
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>>12810234
that's why I said 'approximation'; I meant a fictional track inspired by it. there's the Billown circuit which is only 4 miles long and uses part of the TT circuit.

I wish they had had some classic GP bikes. there's one singular Honda from the 60s, but that's it. no NSRs or Norton Manxes. No Harleys at all.
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>>12810412
no aircooled Dukes either.
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>>12810361
T. Hasn't played GT7 against sophy
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>>12806310
>>12807404
Oh I had a lot of fun with this demo, never bought the full game.
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gran turismo 2 has normal racing game ai not shitty time trial checkpoint ai. I 100%d the game
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