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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>People are having too much fun with Daytona USA? IMPOSSIBURU! I'll make Scud Race and Daytona 2 unfun
What's his fucking problem?
>>
I never understood how a guy who looked like THIS was allowed to scrap every series that wasn’t Yakuza and no one stopped him.
>>
So, what's the problem again? Something about some unintended gear-shifting trick in the original Daytona not getting included in later games? Would someone be willing to fill me in on the details? I was a playstation kid, so I'm not deeply familiar with Daytona.
>>
File: IMG_3802.png (363 KB, 480x640)
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>inb4 someone posts the usual “pre-yakuza wannabe” composites
This image is from 1994.
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>>12810204
That's part of it, but the handling overall is also not as responsive and carefree as in Daytona, the entire thing feels off
>>
>scud race
>not fun
Sounds like filtered faggot in here
>>
>>12810140
scud race is by far his masterpiece, the best arcade racer ever
>>
>>12810206
He looked a lot better before he became a poser
>>
>>12810147
Can you honestly say he was wrong to divert money away from Sonic Team in the 00s and 10s?
>>
>>12810140
Shut up Chigyu
>>
>>12810140
He almost killed Sonic and Puyo Puyo btw
He's worse than Naka
>>
>>12811089
>almost killed sonic
We were so close.
>>
we've had this thread already, just post your schizo ramblings about how he made it bad on purpose because of the drifting or whatever and let us laugh at you and move on
>>
File: 1760294802256708.webm (2.36 MB, 950x868)
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driftlets
>>
I wish Scud Race were more playable with a gamepad. Yeah I know they were not in obligation to optimize for an unofficial control method but arcade Daytona plays so incredibly nice with a gamepad in comparison it's unreal. I can't be really aggressive tackling corners like >>12811389 or else I'll spin out or go forever wide, shame they didn't complete that Dreamcast port in the works.
>>
File: 1763258673427090.webm (2.06 MB, 1000x896)
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>>12811812
controllerlet...
>>
File: 1762571718813995.webm (2.49 MB, 640x840)
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at least you can ez auto drift in outrun 2 console/pc port
>>
>>12810147
He was a Sony plant at Sega. It got so bad he was called out by the Sega CEO at a public employee event because Sony was "wining and dining him 350 days out of 364 at a five star restaurant"

Anything that wasn't a Sony project was sabotaged by him in some way.

- Shenmue: Either Yu Suzuki's pleas for help or the inhouse remasters for 1+2, he had a hand

- Yakuza: Just before Wii U 1+2, he tells Nintendo players "don't bother hoping, even if it sells well, no Yakuza for Nintendo consoles" and it predictably bombs. Same for Xbox until MS bankrolled ports later. Same for PC for a while, MS lawsuit revealed he signed with Sony exclusivity contracts for Japan stating the game will never release on PC with JP language

- Persona 5: All but confirmed something went on. The TV ad for royal was less for the game and more outright "buy a ps4!!"

- Puyo Puyo eSports: Multiplat series, Sega wants it to be an esports thing, he then insults the winner in the event

- Sakura Taisen: little to do with the original, even brought back the original staff just to tell them their ideas are rejected and their heroes exiled to some dimension, practically sega burnt bridges with most of the og team until recently over this, he got friends at sony to do a mobile version that annihilated a very profitable quarter and could have killed Sega on its own, marketed PS4 game as "rpg for grownups that will make rpg players graduate from nintendo kiddie consoles" (and this was after sony tried to kill jrpgs on the ps3 around 2010)
>>
>>12812062
- Hero Bank: Sega wants their pokemon or youkai watch on nintendo consoles for kids so nagoshi hijacks the project and makes the plot about a kid who becomes a debt slave and has to crawl back by gladiator fights with human body modifications and gambling. Predictably underperformed.

- Mario & Sony at the Olympics 2020: wanted it to be multiplatform on the ps4 too. Sega tried to damage control by doing a Sonic & Mario Switch exclusive third version but it was too late. Sega lost the Mario license, the Olymics license, and it was the final project by Alpha dream (already crippled by debt from an earlier sony mobile project they didn't recover from unlike Nippon Ichi)



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