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File: mario if he sega.png (145 KB, 256x192)
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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn (embed) (embed)

IPS/BPS Patcher:
romhacking.net/utilities/1040
https://www.hack64.net/tools/patcher.php

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6 (embed) (embed)

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev: smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev: dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous thread:
>>12787575
>>
Harmony of Dissonance Color Correction + Better Sprites patched got updated

https://romhackplaza.org/romhacks/castlevania-harmony-of-dissonance-visual-improvement-game-boy-advance-romhack
>>
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>Yu-Gi-Oh! Duel Monsters 4 Translation & Delocalization (GBC)

https://www.romhacking.net/translations/7700/

>Dragon Ball Z: Goku Gekitouden Translation (GB)

https://www.romhacking.net/translations/7723/

>Captain Tsubasa III (SFC) Spanish Translation

https://www.romhacking.net/translations/7678/

>Street Fighter 2010 - Faithful English Retranslation

https://www.romhacking.net/translations/7724/

>Fray CD - Xak Gaiden English Translation

https://www.romhacking.net/translations/7689/

>Momotaro Katsugeki Spanish translation

https://www.romhacking.net/translations/7713/
>>
>>12811423
*saves the sega system*
>>
https://www.youtube.com/watch?v=tu_jPGT1ofw
>>
Final Fight MD got updated to 0.95b and its free.

https://mxretrodev.itch.io/final-fight-md
>>
>>12811462
>>12811532
NO CANCER POSTING MR. SMITH
>>
>>12811539
Take your own advice.
>>
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resharing the NES homebrew port of Taiko

https://github.com/Deniiguess/taiko-nes/releases#release-Ver-1.1

At least i bother to share real content!
>>
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>>12811248
Use the latest version (Super Mario Star Road (Classic N64 Port) (v1.02)) on a good modern emulator like Gopher64 or Ares
>>
Is there a way to start playing MSU-1 audio tracks from a specific sample, or do they always start from the beginning? I need a track to be able to start at different points and don't want to make a hundred duplicates of it for each possible starting point.
>>
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>>12811539
>MR. SMITH
>>
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>>12811423
Sonic R Dreamcast port got updated.
Most graphical effects from the Saturn should be working now + brand new OpenGL PC port.
https://github.com/jnmartin84/sonic-r

Monkey Ball port also got an hotfix.
Some of the physics got fucked up
https://monkeyball.online/
>>
>>12811442
>Fray CD - Xak Gaiden English Translation
Nice, I like this one a lot
>>
>>12811442
>>Dragon Ball Z: Goku Gekitouden Translation (GB)
>https://www.romhacking.net/translations/7723/

Is that a full translation or not? it still says v0.2 on the page
>>
>>12811462
BIRDBRAIN
>>
Is there a Aroma forwarder fo USB GX Loader where you can use the Wii U Gamepad? USB loader gets the best out of the GC compared to Nintendont but unlike Nintendont I can't get find a forwarder that allows you to use the gamepad
>>
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Any premium tier Mega Man hacks along the lines of Minus Infinity or the Burst Chaser games from the last year or two? Seems like it's been awhile since I've seen one, and no, I don't mean absolute slop like A New Age. At least No Constancy tier or better. MM in particular, but other high tier transformative stuff like Mario Adventure 3, 3mix, or CV The Holy Relics.
>>
>>12812225
Anybody has managed to get this chink one to work? The patch here seems broken.

https://romhackplaza.org/romhacks/rockman-4-eternal-nintendo-entertainment-system-romhack

Plus nobody has uploaded video of this latest release, I dunno if it was a hoax or the dude uploaded a broken patch and never fixed it.
>>
I am trying to get my softmodded xbawks 360 to have one of those better backwards xefus but for some reason I cant get the Auora spoofer to see/use them, any help?
>>
>>12812241
I've found the old and busted GoodNES set handier for NES romhacks these days. Its always seems like whatever No-Intro ROM they *claim* they want, it's not from the set that's commonly out there.
https://www.arcade-museum.com/tech-center/rom-identifier this site's useful for making sure you're patching the right one first. Anyways here ya go friendo.
https://files.catbox.moe/cdp57o.nes
>>
>>12812285
well, this doesnt load on FCEUX, lemme try on others.
>>
>>12812285
DUDE, its a 0 byte file!

did catbox fuck things up or are you pulling our legs?
>>
>>12812285
>broken rom
ok great thanks
>>
>>12809224
Couldn't find it there, but thank you. Gues I'll have to do it myself.

>>12809921
The requested sprites were for making a top-down shooter. But maybe I'll go for a Zelda clone.
I don't know which are the limits of this thing but I think I'm beign fairly modest. Those are just ideas to learn how to use it.
>>
>>12812285
Put the ROM in a zip folder.
>>
>>12812408
>>12812285
oh yeah, sharing regular roms unzipped break files on catbox, there's been lots of bullshit lately with that site, i dunno maybe it got taken over by jeets.
>>
>>12812434
>>12812408
>>12812334
>>12812330
>>12812327
Oh, fuck my face. Sorry, guys:
https://files.catbox.moe/5kc8i7.7z
Downloaded it after uploading, should work this time.

However, I can't figure out this one to save my goddamn life:
https://romhackplaza.org/romhacks/rockman3-rock-battle-cool-nintendo-entertainment-system-romhack
Where in the FUCK are either of these? I don't have that CRC32 in No-Intro or GoodNES.
>>
>>12811536
https://x.com/valdirsalgueiro/status/2078980409803571708
>>
>>12812484
https://xcancel.com/valdirsalgueiro/status/2078980409803571708
>>
>>12812480
The wording on that page implies you apply it on top of another ROM hack,
>Rockman 3 (Improved version).nes
>>
>>12812489
I waited nitter
>>
>>12812484
>No account for over scanning nor sprite stretching

Yep, this is shit, even MD is better
>>
Master Linkuei is porting arcade Genesis games on the console and it's working on both Arcade Shadow Dancer and a port of Karnovz also this

https://youtu.be/BEgMDfrU4WY?si=8dOSMmQHQquSbQNN
>>
>>12812480
>https://files.catbox.moe/5kc8i7.7z

now it works! thank u.
>>
>>12812484
Wow, dude doesnt know what he is doing, there's a reason sprites needed to be remade for 16-bit consoles, this feels more like a goof-up type of deal, but ill give it credit, at least this guy published a ROM that plays on an SNES and its not some GameMaker schizo mock-up like the SOTN one cough cough cough
>>
>>12812589
How is it better? SfC development is just starting.
>>
>>12812671
>some GameMaker schizo mock-up like the SOTN
>t. reverse retards
>>
>>12812514
Tried that. I applied the improvement hack to the right CRC32 Rockman 3 ROM to make it Improved, but the improved wrong comes up with a different hash than the chink romhack expects and it launches into this Wily stage immediately. I imagine they want a very particular version of the Improvement hack. This is the shitty state of NES romhacks for the end user atm
>>
File: 1733706376422364.jpg (1.08 MB, 2500x2000)
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Sometimes I think about how its been 4,5 years since /v/orld 3 came out, how v1.1 never got released despite being close to completion and that some anon might be organizing /v/orld 4 in his own SMB3 level editor later this year if things work out for us. Crazy how the first and second hacks were released 7 and 6 years ago respectively.
Please let another collab happen...
>>
File: pantsu vote.png (11 KB, 678x168)
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>>12812963
6 long years since I asked the masses their pantsu preference...
>>
>>12812963
>>12812997
>mfw there will never be version 1.1 with playable characters.
at least there's still over 30 playable characters finished. its better than none. I found these from archives at /trash/ and 8moe

>complete sprites
https://files.catbox.moe/b4qqx9.zip
>unfinished shit
https://files.catbox.moe/79c431.zip
>the boofag one
https://files.catbox.moe/mh2j2i.zip
>>
>>12812963
I'd like to see /v/orld 4 as much as you do, anon. As someone who messed around with LM a lot as a teen, it would be nice to have a reason to actually sit down and make some levels for once.
>>
>>12813223
There's nothing really stopping you from doing it anyway.
>>
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>>12813225
True, but I've never had the motivation to make a full hack. I'd just make whatever on a whim, most of it being incomplete. I remember trying to port music, which ended up being a hassle. The only good port I made was one of the X-Hunter cutscene theme from MMX2, which wasn't too hard considering the song's only a couple seconds long.
I had a little more luck with ASM. I managed to take one of Iceguy's tutorial sprites on SMWC and make it into a cloud that would follow Mario's X position and drop Piranha Plant fireballs on him. I also edited some conveyor belt blocks to move sprites, which I struggled with until I realized I was only updating the low bytes of the sprite X table, which caused them to loop across screen boundaries.
>>
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>>12812963
I really enjoyed making levels for them. I have some funny ideas if there's ever another one, and I'd like to compose an original piece of music for it, which I think the old organizer wanted at some point. Fatanon and DOSE made pretty good spinoff hacks and I'm curious if they'd participate as well. Also, does anyone here have all the unused music ports for /v/orld 3? I still have creffanon's ports (somewhere). I kinda wish the hack used his version of Seeking Truth. It sounds nice and it would've been more soulful to use the version that was made for the hack.
>>
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>>12813276
I don't, but here's something I thought would be worth sharing:
https://www.dropbox.com/sh/25ejtov3iu2tbp9/AADicMK5EFMIVBY4CLeVAgIAa?dl=0
There's a ton of ultra-rare stuff in here, like SNN's earliest ports and the Rock Mario X soundtrack.
>>
>>12813246
>The only good port I made was one of the X-Hunter cutscene theme from MMX2
Can you post it?
>>
>>12813384
Unfortunately, everything I mentioned is on my old PC which I haven't touched in years. You're not missing out on much anyway.
>>
https://www.youtube.com/watch?v=wirrXEImlsQ
>>
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>>12812963
/v/4 may be sooner than you think. Stay tuned.
>>
>>12813494
Holy shit you're alive
>>
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>>12813494
HOLY SHIT
>>
>>12813494
>SMAS hack
based
>>
>>12813494
Groovy. Hopefully it works on Linux.



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