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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: dungeon.png (27 KB, 320x224)
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https://www.youtube.com/watch?v=08rOHvWDWrc

https://github.com/Linn1024/aladdin-coop
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I think we are going to see a new era of co op games. Spyro now this, life is getting comfy..
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>>12817112
I can't see how this would improve the experience
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That doesn't even make sense! 2nd player shpuld be Abu! What the fuck are they thinking???
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>>12817121
Abu would require new animations to do apple throws etc
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>>12817117
Ask some friend who has friends to explain it to y-
Oh right
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>>12817112
Basing the color scheme off of the generated evil twin from the TV show is a nice touch.
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>>12817123
No, just the existing moveset would have been enough
The camera follows P1 anyways and you barely get to play with Apu
It's hard to get excited for a 2P Sonic mod where it's Sonic and Sonic.exe
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>>12817114
I hope not

I don't have any friends
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>>12817162
>No, just the existing moveset would have been enough

What moveset?
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>>12817168
Move around, jump, swing sword.
You never played an Abu bonus round?
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>>12817169
Yeah I watched the video and you can play the Abu coop bonus together. I'd prefer playing as Aladdin 2 in the rest of the game.
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Is there a sizeable portion of the population who goes "oh man, finally I can play this retro game in coop with all my retro loving friends!"?
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>>12817172
Depends on the game. One of the annoying parts with old games is that they're often a hair too difficult for coop to really be a help.
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>>12817172
I almost shit a brick when I found out Quake has a co-op mode. But that's been around since 1996 and I'm just a retard.
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So is this vibecoded or handmade?, I'll be very impressed if we're at the point were you can just feed an LLM a bunch of machine code and it can grok and modify the game logic with no prior manmade disassembly to feed on.
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Hi there.
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>>12817331
I found out Daikatana had coop, but it's a shame it's that lame "if you die you respawn" FPS style coop that wouldn't be fixed until Serious Sam.
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>>12817346
>So is this vibecoded
Why do you think there are so many coop hacks, translations and "recomps" nowadays? we live in the vibecoding era.
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>>12817112
they should have made player two use the sprite from the shinji mikami version, then make them fight to the death one player with a sword the other with the ability to do a handstand vault off his opponent's heads.
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>>12817485
Why don't you little ninja? That only seems feasible in a Unity remake
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>>12817112
a jasmine p.2 would have been cooler but this is neat-o indeed
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>>12817973
Oh yeah that's a good one. Only she'd be saving herself wouldn't she?
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>>12817137
You know there are games that were designed to be multiplayer from the start right? If you have a friend over, big if, you can play one of those. I really doubt anyone is screaming to get this multiplayer.
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>>12818010
I don't know if Aladdin would be my first pick, but I think Genesis Aladdin is a decent candidate as it's trying to be more combat oriented with the sword and apples.
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>>12817346
It's still buggy, but yeah. More advanced LLM can absolutely just romhack a game from nothing. It had one romhack Super Mario All-Stars into a "sequel" to Mario Bros arcade. It took the minigame from Mario 3 and expanded it into a full thing with levels and enemies taken from other games (like the Hammer Bros are in it now).
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>>12818015
Okay but Contra is right there
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>>12818028
I think you mean Castlevanias right there for coop
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>>12817112
Vibecode slop of the hour.
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>>12818010
shit the fuck up you whiny fat crossdresser
>>
>WIDESCREEN
>CO-OP
>RANDOMIZERS
*yaaaaawn*
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>>12818338
>>RANDOMIZERS

REmake randomizers were amazing in the beginning, because you'd have 12 foot tall gigachad Tyrants blocking the pathways and I remember watching streamers running into their smooth crotches trying to get past them
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>>12817172
Yes, especially for games that only ever had a "competitive" "vs" mode. (Cough cough Sonic cough cough.)
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>>12818557
https://www.youtube.com/watch?v=e74EZfRyiT8

This is literally one tweak away from being an amazing coop Sonic
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>>12818558
There was also a WIP Sonic 2 hack with proper co-op, but it has yet to be finished...
https://www.youtube.com/watch?v=gqs-8OrLi8M
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>>12818338
>>12818528
>STOP HAVING FUN!!!!
These are literally the best fucking romhacks that exist you contrarian turbo faggot
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>>12819081
Your AI slop bores me.
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>>12819081
>>STOP HAVING FUN!!!!

I didn't say that >>12818528
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>>12817172
Me 30 years ago.
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>>12821241
You're just as bad as the people you hate if your response to people mangling your favorite games by forcing in modern QoL and casualization features into them (AI or not) isn't to say
>you didn't beat the game

It's not even possible to have a conversation about a game that (You) played vanilla but someone else played the recomp; the games are entirely different in terms of intentional game design choices, difficulty, performance, aesthetics, etc.
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>>12821257
shut the fuck up with that gay shit.
Nobody cares if you beat a game you fucking homo.
Literally not one person on earth.
you've never impressed anyone and you never will.
these are toys and they're meant to be fun.
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>>12821241
You vibe coders always seethe when someone doesn’t like "your" slop.
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>>12823076
I don't get why they break down emotionally, instead of keeping a level head like actual programmers do when someone doesn't like what they made. That's what I and other coders do, someone not liking your shit is not the end of the world.
AI coding assistance does have it's uses, but manchildren who just spend a few hours prompting without looking or understanding the code and expect the world to worship them for "their" hard work is ruining it for everybody. They cry like a three year old when they don't get it or are questioned.
Grow the fuck up, seriously.
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>>12823339
nah.
you fucking trannies cry all day about people using AI, and we're over it.
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>>12823441
I rest my case.
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>>12823441
Why do you ban evade to keep posting your obsessed tranny shit? Nobody cares that you're transitioning.
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>>12823441
this
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>>12824431
Samefag.
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>one of the biggest moments in the history of gaming
>we can now enter past games and branch them into new modes and alternative histories
>"THATS NOT FAIR! I CAN DO THAT BETTER!"

Hillbilly culture of ignorance in action.
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>>12824474
These things, the devs at the time could not even dream of doing. AI allows us to achieve the impossible.
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>>12824476
>AI allows us to achieve the impossible.
Then why are most of the things that come out of it broken messes?
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>>12824474
>we can now enter past games and branch them into new modes and alternative histories
We were always able to do this for decades. It's called ROM hacking. AI doesn't introduce anything different that couldn't have been done before in a more efficient way from someone who knows how to code.
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>>12824478
>Then why are most of the things that come out of it broken messes?

This doesn't look like a broken mess.
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>>12824493
I haven't played the mod but in a general sense, AI makes more messes than quality. It often gets in the wrong hands.
Generalizing AI as bringing nothing but good is what needs to stop and more discussions of using it constructively are needed. Because it CAN bring good, but 90% of the time it doesn't.
>>
This is actually a very horrible idea, the later platforming levels in Aladdin are extremely difficult. Even on that video, they take 3-4 tries to get through the first timed platforming part, and it becomes far far far harder later on.
They'd need to rebalance the game so the platforms have more lenient timings and the rocks in the lava sink slower, and that's just the parts I remember.

The Abu level stopping when one of them gets hit kind of sucks too.

Would be more fun if they did something like port Toejam & Earl to be the playable characters instead.

>>12818561
Sonic 2 has a lot of levels incompatible with the split screen mode because they use too much raster tricks, so this would have been interesting, but it seems they just went for the easy option and edited the levels to be simpler. Kind of sucks.
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>>12824506
>Would be more fun if they did something like port Toejam & Earl to be the playable characters instead.

What kinda retarded shit idea is that
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>>12824469
nah. stop coping and projecting faggot.

You're never going to bitch and cry enough to make people stop playing romhacks made with AI. You're just going to seethe to death.
>>12824484
>in a more efficient way
false. it's ridiculously more efficient. learn what words mean you dumb fuck.
>>
>>12824484
>in a more efficient way from someone who knows how to code.
People who know how to code can use AI better than non-coders. And coders using AI are able to make new working romhacks faster than coders without AI.
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>>12824526
>false. it's ridiculously more efficient. learn what words mean you dumb fuck.
I know what it means and I know heavily relying on AI results in spaghetti code which is a bitch to untangle if you didn't know how it's built. What, do you just assume telling the AI will magically fix all the problems and won't introduce new ones?
Learn to code. $0 in tokens, you know how your project is built and can quickly fix problems when they come up.
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>>12824536
>I know what it means and I know heavily relying on AI results in spaghetti code which is a bitch to untangle if you didn't know how it's built.

Dead by Daylight didn't use AI for years and it was spaghetti coded to shit for the longest time.

So nothing has changed.
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>>12824532
>People who know how to code can use AI better than non-coders. And coders using AI are able to make new working romhacks faster than coders without AI.
I agree with you there. The problem is too many people using AI are vibe coders who have no understand of coding or how "their" projects are built. Plus those same people are annoying manchild brats, as evident in this very thread.
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>>12824541
Yeah, fair enough
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>>12824539
>Dead by Daylight didn't use AI for years and it was spaghetti coded to shit for the longest time.
And it would be even worse with AI. At least I'm assuming they learned from their mistakes and did better next time. AI is now training off of its very own vibe coded slop.
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NOOOOO WHY AREN'T OUR INTERNET COMMENTS STOPPING AI! I THOUGHT WE HAD AN AGREEMENT AI IS BAD! WHY IS IT CONTINUING! WHEN WILL THE BUBBLE POP AHHHH REEEEEEE!!!!
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>>12824572
>NOOOOO WHY AREN'T OUR INTERNET COMMENTS STOPPING AI! I THOUGHT WE HAD AN AGREEMENT AI IS BAD! WHY IS IT CONTINUING! WHEN WILL THE BUBBLE POP AHHHH REEEEEEE!!!!
That's not what I'm saying at all. Learn reading comprehension, manchild.
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>>12817364
>Crosley
Enjoy your ruined records
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>>12824506
The platforming part is really pretty difficult for coop version and it's just as planned. I thought about making it easier but its very hard to rebalance that stuff, so I was looking at Battletoads coop version, when both of players should know the game very well to beat it. The players have a button to teleport to each other (you can see it in video) so in some parts of the game it's enough to beat the section only by one player. It was created for not getting stack in some parts of the levels if both players are divided by the wall but it still can be used for making game easier.
The game is not designed for two players from the beginning so I hope everybody understands the limitations of it: it will not be the best videogame experience in your life, it's just a funny way to spend your time with a friend who likes Aladdin as well. It's an emulator change, so it's up to you to use save-loads -- if it's hard for you to beat game honestly (in a common way) you can use whatever you want to make your experience better.
The guy, who I played the game with, never played Aladdin before and we use network with ping: so I am sorry for some inconvinient parts in the video: it was really hard to jump onto the platform simultaneously but the main problem is not the game but just the ping between us. I am sure playing together offline is much better experience in it.
So I just hope for everybody getting fun; if you don't like the final result -- it's ok, find something more appropriate for you and good luck :)
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>>12823441
Based.
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>>12824968
I made the thread and I hope to play it coop over Parsec soon.

/vr/ is genuinely (genuinely) full of idiots and bad faith actors, and I forget that sometimes when I wanted to let people know about this hack. Being able to PLAY the game with a friend is far more important than worthless meme shit suggestions that these jokers will throw out.
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>>12817117
If this was an option 10-30 years ago I would have played it with my dad all the time. We both played Aladdin to death for the SNES
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>>12824509
>What kinda retarded shit idea is that
It just came to my mind because it was a 16-bit platformer with large defined sprites, where you could also throw shit to beat enemies, and it was very heavily co-op focused to the point you could play both characters in single player, even had a move to have them share health with each other.
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>>12825183
Why not Garfield who has been caught in the act?
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>>12825185
Garfield is single player. TJ&E2 is co-op focused.



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