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File: Imagen.jpg (192 KB, 1280x720)
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I feel like I just stumbled into a goldmine. I'm absolutely floored by what people are able to do these days on actual N64 hardware. Some of it looks like low-res Dreamcast or GameCube graphics. Black magic-type shit.

Return to Yoshi's Island looks fucking incredible, like a real Nintendo-made sequel to SM64. Kaze is a god among men.

What other hacks and original ROMs do you recommend? (Pls no randomizers or goofy troll hacks)
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>>12838667
What you posted isn't homebrew. Its a ROM Hack.
>>
File: 1731383034138830.gif (3.97 MB, 480x371)
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The Legend of Banjo-Kazooie - The Jiggies of Time

Super Mario Star Road N64

Banjo Kazooie Nostalgia 64
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>>12838680
It's such an extensively heavy rewrite with so many original assets, that at some point it stops being a ROM hack and starts being a homebrew.
Albeit one derived from reverse engineered source.

>>12838683
The Banjo mods are playable via the static recompilation too. Great way to play those mods.
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>>12838680
Kaze wrote the engine from scratch and recreated the assets for optimization and quality. For all intents and purposes, it’s homebrew directly inspired by SM64.
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>>12838690
For the amount of work he's put into it, he could make a legally distinct game with original assets and make it a commercial game if he wanted.
Not sure if that holds true with how derivative it is from actual program code, as most of the new code is rewrite and tweaking of existing logic, parameters, and design intentions through better programming
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>>12838667
Pretty much every Banjo-Kazooie mods strives to be playable on original hardware
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File: Bob-Omb Gully.webm (1.95 MB, 556x426)
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1.95 MB WEBM
>>12838667
Not this one
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Unless I’m mistaken, the SM64 decomp was done via “clean room,” which means Nintendo can’t claim copyright infringement on works that are based on or derived from it.

So legally, someone could use the RTYI engine (once the source is released) to develop and sell an original game that doesn’t feature Mario or Link or whatever.
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>>12838726
wtf is this nightmare
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>>12838667
Smash Remix and MK64 Amped Up
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>>12838928
It's crazy is what it is.
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>>12838726
Hey, the Saturn is trying its best OK?
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Can picrel even run on real hardware? Or is that a stupid question
>>
>>12839046
Definitely runs on real hardware and at a great frame rate, thanks to relentless optimization.

This also runs on real hardware: https://www.youtube.com/watch?v=zz_wByA_k6E

(check out the rest of the channel for other mind-blowing examples)
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>>12838718
This is what i dont get about people who pour all this effort into making adaptions of other works instead of just creating something original with their skills. It's like all those fan games Nintendo obliterates, yea they are dicks for doing it, but for all the time you spend making something, did you never once come up with an original idea to apply it to?
>>
>>12838690
>>12838687
You need a Mario 64 ROM and a ROM patcher to apply this patch to that ROM. It's a ROM hack.
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>>12839198
Lets be fair now. Products that are sold and bought aren't exactly 100% original either.
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>>12839198
>I don't understand why people who can go down to the river and count every single rock in a 30-foot radius don't just do it if they have the capability.
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>>12838683
>Super Mario Star Road N64
I load this up, the first star I attempt to get is in World 3- Climb the Ruins.
I'm a pretty casual Mario 64 player, so this one was fucking hard for me right off the bat. Is the rest of the game at this same level of "you should be a master of Mario 64 controls and moveset tricks"?
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>>12838928
a 2D powerhouse trying to run SM64
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>>12838743
Clean room means something very specific. For something to be clean room, you need two teams: one that looks at the disassembled binary and writes a spec sheet, and another that takes the spec sheet and creates a program. If anyone who worked on the program part (in SM64's case, the decompilation) looked at the original disassembled binary at any point, it's not clean room.

Decompilations created the way the SM64 one was violate Nintendo's intellectual property (see Apple Computer, Inc. v. Franklin Computer Corp.), but Nintendo doesn't care since they are exclusively for turbo-autists and don't result in lost revenue.
>>
Homebrew game pitch idea based on an old anime.

Shamanic Princess 64

Jungle de Ikou 64

Birdy the Mighty 64

Devil Lady 64DD
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>>12838667
>Return to Yoshi's Island
It looks like it was made by Rare, not Nintendo. Nintendo's environments rarely have this density of detail, and are typically more open and pragmatic.
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>>12840005
That doesn't look like a neogeo game.
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>>12839198
It is because they are severely autistic anon. Normal people don't do this shit. Like you said, they get inspired instead, and go out and make something new. Autists with these weird obsessions only find motivation when they do not have to do any of the creative groundwork. They want to build upon something already established.
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>>12839998
Having recently finished it, there's some bullshit platforming in it for sure, especially in the later levels. I usually used the ass pound move to better control where Mario falls after a difficult jump. But it's a well made game for most part.

https://www.youtube.com/watch?v=sa2PWaNDYq8
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>>12840219
Urusei Yatsura 64 would be better.
>>
Anyone have a Dinosaur Planet rom patched with the latest version of Dinomod? I am a tech illiterate boomer when it comes to GitHub.
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>>12841657
or her games adaptations released within the same timeframe as the N64 debut



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