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Why aren't you guys making mods of your favorite retro games using AI?
You can literally do anything now.
Look what I did in 20 minutes.

You could probably make a total transformation mod of a game like this in 2 days. It can make a level/tile/sprite editor for you and make any weird changes to the code you want.
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>>12842523
what did you do, mess with some of the pixels?
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>>12842523
they are my favorites because i like them as is
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>>12842527
I made the sword shoot out a projectile sword that creates a cucco when it hits something. I also made the boomerang explode any NPC/enemy on contact. I also made the rocs feather jump higher

Give me more ideas because the fact I can do this is mind blowing to me
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>>12842528
Nooooooo stop liking the original games start liking QoL HD remaster fanhack mod scenery BBQ
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>>12842523
>sword on A
>>
because without the journey it's no longer fun. you don't need stupid bullshit in old games. it's just junkfood.
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>>12842530
Replace the owl with a seagull-Marin hybrid, and make her say flirty things instead of the normal Owl lore.
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>>12842523
>Look what I did in 20 minutes.
But how much are you spending monthly on your AI subscription anon
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>>12842523
Because I refuse to support the tech. More than that, though, I realize this shit is so expensive it's just not worth dabbling in. As soon as investor funds dry up, and these companies have to actually turn a profit, even casual use of prompts will come with price tags so high the texh may as well not exist.
Just use your time to git gud instead. Saves you time in the long run.
>>
cause I don't want to spend my free time babysitting an AI
>>
You're using Claude?
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>>12842523
Not brown. I don't need to rape every decent thing.
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>>12842623
20 bucks
>>12842627
>Because I refuse to support the tech.
lol why?
It's already taking over. Are you going to be like an amish person or something?
>the texh may as well not exist.
It doesn't work that way. The models are already trained and out there. Even if all of these companies go bankrupt, we can still use their models, the open source ones anyway.
Open source models are usually a few months behind closed sourced ones anyway.

>>12842641
No, I probably should be though since it's cheaper.
I just started am an using openai codex
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>>12842523
>>12842530
Why would I want to do that?
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>>12842523
Sounds gay. AI tourists have really raped this board's corpse.
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>>12842679
You have no imagination and have been brainwashed by anti-AI propaganda.
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>>12842530
Make bosses that can appear in random places. Make one boss using the NES Mario sprite and he tries to jump on your head.
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Could you make an extended game based on the 2d platformer sections? like with levels and shit?
>>
Try and make a game that combines elements from the first four zelda games. I mean, sure, Link's Awakening already does that, but, I mean, redo the whole map so that it has LoZ sections and ALttP sections and so on, and combine enemies from all the games. Have AoL style villages mixed in with LA animal villages. Use enemies and items from all four games. Just try and pull everything together into one cohesive whole. Completely redo the world map and all the levels. You can do it, anon.
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>>12842530
Add a minigame where you have sex with Marin. It should end with a photograph of the cumshot.
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>>12842687
Retard.
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>>12842523
Okay but are you going to share the work? Any prompts you did any tinkering you done, as an example?
You could actually help other vibesloppers instead of keeping it to yourself, but unfortunately even AIfags are no better than all the crabs in a bucket in the artsy fartsy community.
>Do the rest of the fucking owl
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>>12842687
It's pure irony, most of the time the people bitching are also complete amateurs
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>>12842854
Or the art they create is absolutely dogshit and they're crying because they have even less of a chance to make any sort of difference.

I'll say it again, if a robot is a threat to what you can create then your art fucking sucks and you should have given up long ago.
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>>12842702
Holy shit I can destroy literally anything now

>>12842850
>Any prompts you did any tinkering you done, as an example?
the prompts are easy, just ask it what you want
im using codex with vscode gpt-6 sol/astra
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>>12842530
Give Link a Kamehameha
make it like some laser gun you shoot in one of the Assault Suit Leynos 2/Valken, just a huge fat straight line and flashes around like the sword beam.
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Yes OP, I too, saw your thread on /v/.
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>>12842523
I prefer to play new games rather than endless variations of the same small handful of games.
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>>12842871
>Holy shit I can destroy literally anything now
I mean its not that impressive I only made a few edits. But the fact I did it just by asking is crazy.
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>>12842878
This kills the Nintendofag
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>>12842870
>the prompts are easy, just ask it what you want
c'mon man
>codex with vscode gpt-6 sol/astra
Even knowing the software isn't enough. Just share what you asked your slop machine so other people have a reference
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>>12842883
okay next I want you to change the code so the roc's feather jumps twice as high

okay, so now make it so that when link uses the sword, he also shoots out a sword as a projectile, like zelda 1 for nes used to do. the projectile sword damages enemies. There is code for the arrows as a projectile so maybe you can use that as reference? just a thought.
also make the sword blink repeatedly like the color changes back and forth.

okay so now make it so when the projectile sword hits something like an enemy/object/terrain etc. it spawns a cucco

make the boomerang actually cause damage like the sword does, make the boomerang able to damage every entity including NPCs you talk to. make it so they explode like the bombs on contact with their tiles breaking apart and exploding too

make it so the boomerang also can destroy terrain. Like If I hit the side of a building or a mountain or a sign, that tile I hit explodes and pieces from it go in different directions.
keep the separate explode functionality of the boomerang for npcs.
Also change the roc feather/jump functionality to let me jump on literally everything, normally if stuff is in the way it blocks my jump, make it so I can jump anywhere

alright so it partially works but there are issues. it hits the terrain or wall or whatever, but sometimes it glitches out and puts a glitched tile next to the area I hit. Or it makes the explosion animation but on the other side of the screen(not where I hit) or sometimes it just crashes the game. I want there to be the tiles I hit explode into 4 pieces and disapear leaving nothing.

now it only removes terrain tiles sometimes, it will do the explode animation but not remove the tile, and it will turn a tile closeby into a glitched tile. Also sometimes when the boomerang hits maps objects it just hits off and flies back to me. fix it. I want tiles to explode into 4 different pieces and fly off in different directions
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>>12842864
Especially when most aislop art is uncurated pigshit, the fact they're even offended by it means they're envious or impressed by it.
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>>12842878
>anon then turns around and discusses about SMW hacks and Smash mods
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>>12842894
This is what i mean, and i hope more people do this.
Thanks a lot.
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>>12842870
Red Faction if he Zelda
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>>12842523
WAARGLBAARGHL I HATE AI SO MUCH

>>12842523
Very cool, cuccosword is making me lol. You could make an entire game around cucco swords with the end sword being used to create flying cuccos.
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>>12843206
thanks anon
I ran out of tokens but I was making the ground randomly cave in and enemies pop out of the hole and attack you. I wish I had unlimited tokens.

>You could make an entire game around cucco swords with the end sword being used to create flying cuccos.
I probably could.
I could have the cuccos have swords that attack you too or something
or maybe I can make them be my friends and attack enemies



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