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File: 1781963038984428.png (955 KB, 1051x803)
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how are you normally supposed to know how to open the entrance to this dungeon without guessing?
>>
There's a hint in a house in the village in the light world.
>>
>>12844479
I knew something was here because there was an NPC that told me so, which was enough for me to fuck around with the area.
>>
How are you supposed to know about the tree to get to dungeon 8 in the original zelda
>>
>>12844493
hmm i don't recall that one, maybe i missed it.
>>12844494
finding it wasn't an issue, but pulling it was genuinely the last thing i thought of (and it worked) but it felt bizarre since up until this point pulling on things that aren't obvious wall levers did absolutely nothing or were just bonus stuff that you could go the whole game without knowing.
>>
I beat aLttP when I was 6. I didn’t even know that the internet or guides existed.
There must’ve been context clues.
>>
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>>12844501
It's not the clearest hint in the game, but once you realize you can burn trees, that one's the most conspicuous one of them all. Most kids tended to find it fairly early just by exploring.
>>
>>12844479
Holy shit are you trolling? The fact that the game marks the *exact* location of the entrance on your map means you know you must be able do something to open it, and like >>12844493 says the game spells it out for you. This is honestly the moment in the game that caused me to feel the most disappointed in it, as you has something that could have been interesting to discover, but everything about it is made devastatingly obvious because LttP is a casual as fuck ultra handholdy game that doesn't want you to have the satisfaction of inferring things for yourself like the actually great Zeldas do.
>>
You just had the power
Nintendo Power or call the hotline
>>
>>12845263
There's not a single hint on HOW to open the entrance. OP already said that the entrance location is obvious, what's not obvious is what you need to do to actually open it. The NPC just says something like "you can hear screams from the statue", that's not a clue to how you need to pull the trident to break it which is entirely arbitrary considering pulling never did anything useful except for the like 3 big ass wall levers before this point

The real answer is "you're not supposed to know, just try shit".
>>
>>12844479
This part was easy the hard part was playing the ocarina for the weathervane. I know theres a hint that the cucks like the ocarina but knowing you gotta play it for the cuck statue is tough.
>>
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>>12844479
You can clearly see it's a dungeon entrance behind the fork tines, so you just have to figure out how to break the tines.
>>
>>12846602
No, actually when you talk to the kid's dad in Kakariko he says something like "would you mind keeping the ocarina and playing it at the center of the village? it's what he would've wanted" or something like that. I found it fairly straightforward.
>>
There's a hint in the village, and yes you had to experiment with push/pull game mechanics. These are telegraphed far in advance, though. It's just not told to you explicitly.

Personally, I love the lack of handholding and encouragement of exploration and experimentation. Making the player think seems like a lost art these days. Modern Link would have to follow a sprite's fart trail to an obvious yellow button these days.
>>
>>12845263
>>12846614
seems like people are misreading "how to open the entrance" as "how to find the entrance". i was referring to having to pull on it specifically. if anything i wish they did more with pulling than just a few wall traps, there's plenty of pushing.
>>12846621
don't get me wrong though it wasn't frustrating or anything. i was just wondering if it was actually hinted at somewhere and i just missed it since in my experience everything else that could be considered obtuse was actually pretty well hinted at, while in this one i just tried random shit blindly.
>>
>>12846614
I know pulling is the solution, but would a bomb have worked? I never tried.
>>
>>12846639
>if anything i wish they did more with pulling than just a few wall traps, there's plenty of pushing
Every painting in the game has rupees hidden behind it.
>>
>>12846651
>I know pulling is the solution, but would a bomb have worked? I never tried.
No, but by this point
>>12846679
you should already know to try pulling on objects
>>
>>12846679
That's a secret mechanic.
>>
>>12846639
>blindly
I mean, that sounds pretty on point for Blind's dungeon.
>>
>>12844479
Call the Nintendo hotline or buy the guidebook.
>>
>>12846618
>and playing it at the center of the village?
he doesnt say this, unless it was changed for the english version.
>>
>>12846818
kino...
>>
>>12846818
>called Blind
>is actually just light-sensitive
Miyamoto-dono...
>>
>>12846843
Oh is it different in the japanese version? The old man explicitly says "could you play its sweet melody for the bird in the village square?".
>>
>>12846871
I looked up a youtube letsplay because my memory was fuzzy and I was right in japanese he says 村のトリにオカリナの音色をきかせてやって下され。どうか、お願いですじゃ。which says to play the ocarina for the birds in the town not specifically the weathervane. smart children could maybe guess they should play for the weathervane who is also a bird but its not explicit.
>>
>>12846915
Very interesting. I suppose it's meant to make the player react like WOOAH HOLY SHIT after they just try playing it randomly until you play it for the weathervane and suddenly the ambience music stops and the weathervane breaks. Cool moments.
>>
>>12846871
>>12846915
>>12846923
In the English version he says
>Would you keep the flute? And will you play its sweet melody for the bird in the village square?
>>
>>12846946
Wouldnt be the last time a Zelda game gets localized to be less cryptic. funnily enough it might be the first though because the first two games are notoriously badly translated so that they make less sense in english.
>>
This was THE game of my childhood.
This thread made me realize it's been 30 years since I beat it or even played past the Master Sword.
Tonight is the night.
>>
>>12846959
nice! have fun anon, i had a blast playing it for the first time just recently.
>>
>>12846735
>pulling is a secret
It's really not though. Pushing and pulling is taught in the first castle when you rescue the wench.
>>
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>>12844501
Every player capable of getting that far into the game (and many who aren't) will find it. If you actively tried to find Level-8 and failed, you are either literally blind or the dumbest and most incompetent video game player of all time.
>>
>>12846584
>pulling never did anything useful except for a bunch of times when it was useful
You have to pull statues in Level 3, also (and could have pulled them voluntarily before that). Pulling is well-established by this point. Maybe not the most obvious thing to try but something that you ought to consider. It's not the game's fault if you get stumped here.
>>
>>12846995
I'm talking about pulling paintings/trees/statues. And pulling levers is never really tied to an actual puzzle, they're just less memorable small keys, and there's like 4 of them spread throughout the game, so it wouldn't surprise me if a lot of players think either pulling is just good for levers, or they forget about it entirely.

I'm surprised nobody brought up that for dungeon 3 you actually have to pull on a statue to press a button that opens a door whose path would get blocked if you pushed it instead of pulled it. That's a proper reminder that pulling is a useful thing you can do, unless you end up doing Thieves Town before Skull Woods.
>>
>>12847042 (me)
>>12847040
Oh well there you go.
>>
>>12847042
>it wouldn't surprise me if a lot of players think either pulling is just good for levers, or they forget about it entirely.
Yeah, but just because some players forget doesn't mean it's the game's fault for not introducing the mechanic. For a contrast, walking the figure 8 in Final Fantasy Adventure is a mechanic that is never once introduced before it's required to guess at after a cryptic hint.
>I'm surprised nobody brought up that for dungeon 3 you actually have to pull on a statue
You missed it while posting, but it was mentioned: >>12847040
>>
>>12846987
Just got the 2nd pendant. I'm having a good time.
>>
>>12847051
>Yeah, but just because some players forget doesn't mean it's the game's fault for not introducing the mechanic.
Nah not saying it's the game's fault, and from the looks of it not even OP is upset about it as he was just asking if he missed or forgot something. But I do agree that pulling is underutilized compared to everything else so I wouldn't blame others for getting stumped there.
>You missed it while posting, but it was mentioned
Yeah I noticed at >12847045 lmao, it was posted like 10 seconds before me.
>>
>>12846957
I doubt it's that cryptic in Japanese. 村のトリ pulls up Zelda first and foremost.
>>
>>12847059
they had google in 1991?
>>
>>12847059
what are you talking about my man
>>
>>12846915
>which says to play the ocarina for the birds in the town not specifically the weathervane
You're missing an important factor, English must take into account whether something is plural or not (which I hate about the language), while Japanese simply doesn't. So no 村のトリ doesn't say 'village birds' or imply a plural subject, it's left perfectly ambiguous whether it's talking about one or many birds, while the English is forces to specify this.
>>
>>12847119
yes youre right it doesnt necessarily imply plurality but as a player I assumed it was plural because you see multiple birds in the town as you play. I am well aware japanese is very contextual and the tense is not explicit. My point is still valid, its ambiguous in japanese and when translated into english it became non-ambiguous.
>>
>>12847053
Took a little break to eat but 3rd dungeon down and Master Sword acquired!
>>
>>12844479
ALTTP is such a good game man
>>
>>12844479
Old adventure games didn't blatantly spell things out
Except for when they did, like this one did.
>>
>>12845106
But you clearly need to burn a bush, not a tree.
>>
>>12847664
That hint isn't about level 8 at all. It's either the moneymaking game guy, or the secret behind the tree where you walk through the rock wall to get 100pack of free rupees. There isn't a level 8 hint
It's so obvious, it doesn't need one.
>>
>>12847675
The hint for what you're thinking of is "East-most peninsula has a secret"
>>
>>12847664
The "bushes" are trees.

>>12847675
>It's either the moneymaking game guy
He's not secret, and is found a bunch of other places too.
>the secret behind the tree where you walk through the rock wall
That's behind the tree, not in it.
>>
>>12846959
>it's been 30 years since I beat it or even played past the Master Sword.
To be fair, the game gets significantly less fun at a rapid pace once you reach the Dark World. It's way too long and just kind of boring and navigating between portals sucks.
>>
I'm actually surprised most of the rom hacks for this game that change the game are basically kaizo hacks where you have to do shit like bomb jumping, Zelda 1 has a lot of reasonable extra quest type hacks.
>>
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This game is good and appealing because it plays at 60 fps.
>>
>>12846584
You didn't just reflexively hold A and hump everything? I can't remember how we knew back in the day, I just remember humping every object to see if anything happened.
>>
>>12847801
I guess I’ll find out tonight. I am that anon, got to the master sword last night and realized I had downed an entire 750 mL of whiskey. Passed out, just woke up, pretty sure I’m going to puke very soon.
Anyway I look forward to the dark world tonight. I had a great time last night even though I basically knew the beginning of the game by memory.
>>
>>12844479
by trying different things. it stumps you for like a day, not a big deal unless you're a big baby about those kinds of things.
>>
>>12848363
Because that button combination (A + away) is used for...
>picking up pots
>picking up rocks
>pulling switches
>pulling statues
Once you realize you can grab anything with A, and you know that there are SOME objects which react to that, you'll just naturally start trying to do it to everything you see. On top of that, by that point in the game you'll have gotten a glove that you know lets you pick up bigger objects (interact with more things), so you'll try it out even more after that, especially when you're a kid with unlimited time and nothing better to do.
>>
>>12848492
>Especially when you're a kid with unlimited time and nothing better to do.
I think that’s the disconnect here. As a kid in the early 90s there wasn’t the internet or phones. A game like aLttP took ages to finish. We’d screw around and adventure looking for secrets because we were bored. Now when you have access to all the games all the time things feel more like items on a checklist to finish rather than a fun personal adventure.
>>
>>12847801
>navigating between portals sucks.
BoooooOOOOWAAAAAAaaaaaaooooooo
>>
>>12848272
>two savestates in one 30 second boss battle where you get hit once
>thinking the most important thing about a game is an arbitrary frame rate number.
I am penning a stern letter to the zoomer delegate.
>>
>>12848272
YOU CAN DAMAGE THEM WITH YOUR FUCKING SWORD????????
>>
>>12848857
You always could, since when you first fight them you're locked in and they don't have any pick ups to restock your arrows. It's just tedious and slow since they take so much more damage from arrows.
>>
>>12848865
When I played it as a kid I would just kill myself and restart if I ran out of arrows. I had no idea I could just hit them with my sword.
>>
>>12846614
Literally me the first time I spotted this statue.
>>
>>12848881
It’s more difficult to do that the first time you encounter them since your early game sword swing is so short. The game basically begs you to use arrows but like anon said there aren’t drops in the fight so there had to be another way to kill them.
>>
>>12844479
call the nintendo help line or buy nintendo power, unironically I don't know how else you would solve it.
>>
>>12848912
>unironically I don't know how else you would solve it.
cant think of one way? nothing at all? cant imagine someone trying something without the game telling them?
>>
>>12848912
That shit used to cost like like $5 per minute like 'phone sex'. Probably the real reason why they used to make games cryptic.
>>
>>12848917
>six years old
>use bombs
>attack it 10 times
>run into it
>unbreakable
>call nintendo hotline
>the guy tells me how to do it in 10 seconds

you're right bro you win good job
>>
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>>12847770
>The "bushes" are trees.
No, anon, these are trees.
>>
I beat this without home internet. I don't recall having to resort to nintendo power. So it's all solvable. When you're a kid you have fun playing the game, it doesn't feel like you wasted your time if you just fucked around all day without beating a bunch of dungeons.
>>
>>12848940
wtf do you mean I win. You said you couldnt figure out how to solve it. Why would you use bombs? The game didnt say to use bombs. Why would you hit it with the sword? the game didnt say to hit it with the sword. Why would you run into it? Do I really need to spell it out for you?
>>
>>12849020
Big trees and small trees are both still trees.
>>
>>12848496
It's like that with everything now. Kids are just broken.
>>
>>12849047
First time experiencing churlish immaturity online?
>>
>>12848471
yeah not a big deal, like i said just wondering if i missed anything since for pretty much everything else there was a hint or context clues and i think i missed it for this one. the tried and true "try every fucking thing" method still worked no problem.

also glad to see this thread is still up and people are sharing their enjoyment of alttp and even learning new things.
>>
>>12848492
>Because that button combination (A + away) is used for...
>>picking up pots
>>picking up rocks
You don't need to pull away from pots and rocks to pick them up, you just press A.
>>
>>12848492
>>12850614
I didn't know you could pull on the Mario paintings for free rupees until I was an adult.
>>
>>12850614
Oh, I guess I'm getting LttP controls confused with LA. Regardless, A is the interact button and once you notice that Link grabs walls and other objects while holding A it's a pretty easy conclusion to try pulling on them, especially when you're a kid full of childhood wonder and fewer expectations about what is and isn't potentially possible in a game.
>>
>>12847161
How sick was that little sequence that played when you picked up the sword?
>>
>>12850701
For sure, but pulling in particular is very underutilized throughout the game, most of the time you just get the link sweating animation and nothing happens, so it doesn't surprise me that it takes more time to figure out when it's the solution to a (simple) puzzle that's necessary for progression. I imagine it being especially harder to figure out to people who did level 4 before 3.
>>
>>12850734
Really doubt it. Pulling on the gate is such an obvious thing to try. Very few won't think to.
>>
>>12849047
>>12849685
are you guys ok?
>>
>>12850709
Pretty awesome. The sun coming out and the woodland critters running across the path. The sunbeams through the trees. What a nostalgia hit.
Just started playing again, got the first crystal maiden.
>>
>>12850915
I'm following your journey closely.
>>
Dark Dungeon 2 down.
Item drops are getting harder to come by.
There was one section on the left side of that dungeon I thought was a little clever (and sadistic). I'm now at the part of the game I haven't been to in 30 years so it's getting unfamiliar and feels new. Pretty cool.
>>
>>12851192
>Snes9x
based, have a good time lad. play OoT next.
>>
>>12851197
>OoT
I doubt I will. I've beaten that 3 or 4 times. Only beat this once a genuine 30 years ago. I'll consider it though, it's been a few years.
>>
>>12851197
On this run I've been trying the different graphics outputs in snes9x.
Direct3D is fine, stuttered occasionally when lots of different spites entered the screen. OpenGL stutters a noticeable amount when diagonal scrolling. Vulkan is buttery-smooth, I'm going with that now.
>>
>>12851192
How are you feeling about the pacing so far?
>>
OH SHIT IT'S MOTHRA!
I love this boss so much. One of the reasons I wanted to play the game.
>>12851251
Pretty great so far. The dungeons keep you thinking, then you can adventure around the overworld for a while. The last 2 dungeons made me circle back a few times when I took the wrong route, but I can keep track of where I am in dungeons fairly well so far. This one, "Skull Woods" was split up in a neat way.
>>
>>12851270
Wow that sumbitch was difficult. Died 4-5 times.
Very enjoyable.
No savestating here.
>>
>>12851217
do a challenge run, play for 3 hearts and no continues or minimum items.
>>
>>12851293
I'll be real with you, I'd rather play FFVII for the 20th time than OoT for a 5th. I was obsessed with it in '98-99 but for me, just me, it doesn't excite me anymore. Sounds more like a chore. Sumimasen.
I got most of the way through the next dungeon (thx OP for telling me how to open it) and got tired and am now drinking and watching SDF Macross ('82-83) while shitposting in a second window.
I will finish the run. 2.5 dungeons in a night after dinner ain't a slow pace. This game took me 2 years to beat as a kid lol.
>>
>>12851281
You're supposed to use the fire rod, it kills him in no time.
>>
>>12851430
Yeah, I did for the first few hits.
The floor that's a belt in 4 alternating directions and the spikes going across in 4 directions really made it crazy.
I play games with a handicap that I don't use savestates / walkthroughs. And if I get to the boss door with 1/4 health and 1/3 mana so be it. I'll die and walk back. Just like it used to be. It feels good to do again.
I absolutely loved that fight. Mothra used to be the 2nd biggest kaiju behind Godzilla at some time before I existed. Mothula is a poor translation of how some english speaker would translate Mothra. Just some fun backstory.
>>
File: Soupah Fameecom.png (1.11 MB, 1464x1084)
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If you've never seen the Japanese commercial, do yourself a favor and watch it.
What a masterpiece. I struggle to begin describing it. Just try holding back a smile.
https://youtu.be/yDzbUtyhX2g
>>
>>12851445
The Japanese name is actually ガモース, "Gamosu"/Gamoth. Almost every LttP boss got a name change in the localization.
>>
>>12851445
>I play games with a handicap that I don't use savestates / walkthroughs
That's not a handicap, that's just playing normally.
>>
>>12851397
Where you at now, anon?
>>
>/supposed to know/i
>>
>>12853796
Didn’t play last night though I originally planned to. Sometimes you just want to do nothing. Still in dungeon 4.
>>
>>12853796
>>12854350
Getting back to it. Just got home with a liter of whiskey and took some "rare candies," let's-a-go!
>>
>>12855117
See? It gives you context clues when you need them. You could easily have gotten to this point without knowing you could throw them so there's a chest there and the description happens to mention it. I didn't look around for the clues to the OP thing and it's too late.
>>
>>12845106
>Most kids tended to find it fairly early just by exploring.
Yep. I still remember when I played this when I was like 7 years old. Kids were smarter back then, as there was no internet, dumbphones or AI that made them retarded stupid. Instead we actually played the game, experimented and tried all kinds of things, utilizing our brains to the max and getting smarter.

Younger generations like millennials and zoomers who grew up with the internet never got any brain training. They play games with a guide right next to them, many of them even use one during their very first playthrough, completely ruining the experience while getting dumber at the same time.
>>
>>12855135
Dark 4 down.
Took longer than expected, the map made it look so simple. The worst dungeon and worst boss fight so far. Glad it's over.
>>
>>12855189
What a pleasant fairy.
>>
Ice dungeon with slippery floors and conveyor belt floors. Pretty tame so far.
>>
>>12848363
They problem is it breaks the routine of zelda where you acquire an item or trigger an event to progress. It's just a fucking weird barrier, man.
>>
>>12855246
This game subverts your expectations now and then, but not too much so that you'd expect it half the time.
>>
>>12855237
nice! let me know if The Puzzle stumps you or if you get it right away/use something else
>>
>>12855290
Oh man I really don't remember this dungeon. So I'm pretty hyped for that. I'm not gonna look a damn thing up. I'm pausing for a bit to eat / shitpost on other boards but I'll be back probably soonish unless I pass out from all these sedatives (which I doubt).
>>
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>>12855301
You know what, fuck it, I'm going back in.
>>
>>12855313
Wait a second here, 8 floors? Fuckin-A.
>>
>>12855316
Wow. I ended up back at the entrance on accident and now have to leave and get some mana so I can kill the guy in this room.
Man, retro games are just built different.
>>
>>12855328
While I'm back in the overworld...
>>
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LEt bee take care of it.
>>
>>12856909
Holy shit I had no idea bees could be used like this.
>>
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The bounciness on the combat always felt weird to me. Part of the design, but it's kind of the reason I never wanted to replay it
>>
>>12855342
Finally made my way all the way back and went all the way through the dungeon again. Finally cleared Dungeon 6.
>>
>>12856927
Only the "good bee" that's hidden in the Ice Rod cave.
I'll admit I've never tried using it on a boss fight, but Mothula is a known faulty boss because of how it doesn't take damage if your attack knocks it back into those spikes.
Since it spends much of the fight at the top edge of the room, sword attacks frequently fail, but so can fire rod attacks as intended.
Without that bug(?), Mothula is kind of a pushover with the room itself being more of a hazard than the boss.
>>
>>12857171
That's Dungeon 5, 6 is the swamp one in the SW of the map
>>
>>12857198
You’re right, my mistake.
>>
This fag is crazy for first DW boss, huge difficulty spike. Then the others like >>12857171 are braindead easy
>>
Kid me found it like it was nothing and I'm a dumb donkey. Surely you can't be dumber than me. Why aren't you just pulling things and see what happens?
>>
>>12857379
Yeah I was freaking out because things throughout the dungeon could take like 3-4 hearts from me per hit and I got to B6 only to realize I had no potion and I freaked out a little. It was easier than the sand worms in the 2nd light dungeon.
About to do dinner than run Misery Mire.
>>
>>12857379
yeah, when i finished ice palace i don't think i even took a single hit from the boss.
>>
>>12857384
Because some stuff simply clicks more easily for some people and other stuff for other people. I never understood why people had so much trouble progressing in the dark world by finding that hookshot point that lets you move on to the village of the outcasts or why they bitched so much about the ice palace when I cleared it in like 20 minutes, but that's not to say everyone except me is a retard. This game is moderately cryptic all around and in different ways. I've seen people not understanding how to remove the barrier to fight Agahnim, and just in this thread someone had trouble getting the ocarina. As long as you don't call it "bad game design" and blame everyone and ragequit, it's fine in my book.
>>
>>12857598
Also keep in mind, I'm chilean and I played this game as a kid with no english knowledge back then and still I managed to finish it.

This and SMRPG were the games that led me to learn english on my own before school started teaching it.
>>
Just aimlessly wandering around. I swear I've circled around everywhere I can go so far in here 3-4x. I know I'm missing something.
>>
>>12857632
Yep, got it, there was a block that moved in multiple directions but didn't look like it could be.
>>
>>12857638
Well that took a while. Decent dungeon, make me think, made me rage.
>>
>>12857668
i think me doing level 6 before level 5 made level 5 way easier (skipped an infamous puzzle) and level 6 way harder (everything hits hard as fuck) lol
>>
>>12857671
Without the blue armor that would've been a bitch. Some of those rooms had so many projectiles going at a time. Infuriating, but rewarding.
>>
>>12857179
>Only the "good bee" that's hidden in the Ice Rod cave.
That's a regular bee though
>>
>>12857923
no it's not
>>
A Link to the Past has one of the best dungeons in the series the Ice Palace was awful it was a much better game than Ocarina of Time
>>
>>12857379
This is how far I got as a kid on my one weekend rental. He's a dick and a half.
>>
>>12857923
It's a Golden Bee, if I remember correctly.
>>
File: mothula.jpg (252 KB, 1500x1071)
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>>12851445
i always thought "mothula" was like "moth dracula".
also, i've never seen anyone else misunderstand the sprite the way i did.
>>
>>12858026
holy kek anon
>>
>>12857941
>>12858000
It says "bee" on the menu and doesn't sparkle, so it's not the Golden Bee.
>>
>>12858026
I definitely saw the human-ish face when I was a child, you're not alone.

>>12858587
Your post made it sound like you were talking about the bee in the Ice Rod cave. You are correct that the bee in the webm is a normal bee and I'm pretty sure the anon who claimed that only the Golden Bee works on Mothula is wrong.
>>
>>12857947
You can give this game to an AI and randomly generate dungeons for you to keep gameplay fresh; Retain the same story and pacing.
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>>12859343
I'm the guy doing the playthrough in this thread.
The dungeons are clearly hand-crafted and if you don't use a guide you'll see it.
For example, you can drop down 2 different holes and one will leave you backtracking 10 rooms to flip a switch then you walk back and can proceed to get the chest there. Then you've gotta backtrack again and drop through the other hole.
It's mildly sadistic sometimes. Picrel, a shot from the exact segment I'm thinking of, but every dark dungeon has these clever fakeouts.
AI would just be random stuff and wouldn't have those devs' clever little tricks.
>>
>>12859394
Decades later I'm still mad at THAT puzzle in the ice dungeon. And disappointed that they nerfed it in the GBA version.
>>
>>12859397
I wasn't sure what you were talking about despite doing that dungeon 1-2 days ago.
Google tells me it's the falling block?
I was wasted and walked into the room and the pillars were down so I just pushed one of the blocks and went through the hole with no idea it would also drop down lol. The advantage of random drunk ideas.
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>>12859409
Yeah that was it. I should have played it drunk.
>>
>>12859409
yeah the falling block, because normally you will get to that room with the pillars up, and then have to do a very long roundabout trip to get to the left block. i just used the cane of somaria.
>>
In the pre internet age part of the fun was searching throughout the game for answers to solve a puzzle asking your friends about it or buying a magazine or guide for help that was part of the fun but today enerations want everything instant they no longer want to experience real challenges they have been deceived by Sony movie games
>>
>>12844479
This was arguably the "hardest" dungeon in the game for me and I remember getting stuck for a while on this area as a 10 year old kid back in the mid 90s. Not just the entrance but the boss as well. I still managed to figure it out and beat the game on my own.

It is obvious that entrance is there, so it is really a matter of trying your tools. Bomb, hitting with sword and hammer, running, pulling, using the rods, etc. Something was bound to work. Is it a puzzle you can easily deduct with clues? Not really unless you count a hint you get in light world. But it isn't something crazy to figure out with just trial and error because there aren't that many options either.

The previous dungeon requires you to burn the entrance with the fire rod, you have to use the boots to bump on walls and some rooms are only accessible if you pull rocks, so it isn't like bombs are the only thing that open secret paths.
>>
>>12859394
How far into your quest are you now, anon?
>>
>Shitty puzzles
>Shitty combat
>Shitty music
>Shitty graphics
>Bland as fuck story
>Shitty small map
>Dungeons that make no sense
>Having to open the menu every five seconds
>Stupid as fuck minigames
>So broken they have a literal room you teleport to when it breaks
>Worthless items
>Dark world is lazy and just copy paste
>Rupees are worthless
>Literal pink haired faggot
LttP is one of the worst games of all time. Only a nintendie would defend it.
>>
>try pulling on the trident
>it comes loose and impales you
>instant death
>>
>>12848272
>state 0 saved
Damn anon, looks like you will have to reply the whole game. You literally lost 1 second into that webm.
>>
>>12856927
Mothula is the only boss that's not immune to bees.
>>
>>12859892
I only played for a few minutes yesterday, got this sick ass gold sword from the fat fairy. Doing Turtle Rock after dinner.
>>
>>12861537
They sure had an attention to detail.
>>
Pulling on the entrance isn't working this time.
>>
>>12861704
Check out the top of the rock.
>>
They're throwing all sorts of new stuff in here this late in the game? Cool, as it should be. I just passed a room with 2 mario chain chomps lol.
>>12861707
It was super obvious, I was kidding about the OP thing with that pic. Thx tho.
>>
It's a series of tubes.
>>
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>>12861759
>I just passed a room with 2 mario chain chomps lol.

if you want mario cameos, just wait until Link's Awakening...
>>
>>12861759
>I was kidding about the OP thing with that pic
lol screw you!
(keeping up with your journey has been a lot of fun)
>>
Convoluted? This is convoluted.
>pass the big chest
>didn't have the big key
>get big key
>the game entices me to try the one room I hadn't seen on the floor
>get locked out of the pathway I wanted to take back to the big chest
reee
>>12861765
:D I'm having a great time with it.
>>
>>12861775
Oh shiit it's Princess Zelda!
That dungeon wasn't as bad as expected. Kinda fun.
>>
>>12861797
Took a nice drive out in the ol' '90s 5-speed miata while the roads are empty. Ahhh, nothin' like burnin' gasoline under the stars. Passed by the liquor store on my way, of course.
Back to it. Now, I am not using a guide and I remember Ganon's Tower being something else, so I might not finish the game tonight, we'll see.
>>
>>12861885
Man, I need to load up on potions and let my good bee go. ;_; I've been holding it since really early in the game.
>Mori e okaeri, Good Bee.
>>
>>12861901
Here we are, the room that rekt me as a 6-year old in 1995. I just couldn't figure it out for weeks.
What a... link... to the past. :P
>>
>>12861931
Seems super obvious now, but as a kid this somehow took me forever. You just light the torch at the upper end of the room from afar lol.



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