emulafags will see raw unblended dithering and think yup this looks good
I don't play gay console games like some sort of poor faggot
i had a high end sony crt and yeah my games looked like that because it didn't have that lame mesh screen effect like our crappy rca did
>>12846719you can just squint your eyes and it has the same effect
>>12846719Nothing wrong with unblended dithering. But yeah I get it, in your example it was meant to be seen on a tv over rf or composite.
shaders win again
>>12846719works on my eyeballs
>>12846719do emulafags have insemulafags
>>12846748You don’t play anything because you are a faggot.
>>12846719Wait a minute...
>>12846719In my region the Saturn shipped with RGB scart allowing dithering to be seen in all it's pixelated glory even on a CRT.
>>12846719>his eyes and brain can't resolve unblended dithering on the fly
>>12847243Saturn wasn't common here, but SCART was popular.
>>12847247The Saturn wasn't popular here either but it was the first console I saw that shopped with a high quality connection out of the box. Everything before that like the Mega Drive and SNES had used RF.
In the case of PSX games, it's better to keep the unblended dithering at native res than to get rid of it and/or uprender the game
>>12846906or just play the ps1 version with true transparency.
>>12847243Yes, sadly, Euro Saturns were shipped with SCART, meaning its games had completely borked visuals regardless of what screen tech you were using.
>>12846719How about instead of sperging over pixels you'd play the game?
Console fags will see unblended dithering in arcade games shipped with internal RGB and go silent and pretend it never happened
>>12847559It's amazing how much of the composhit supremacy narrative falls the fuck apart when you start looking at arcade games.
>>12846719 >raw unblended ditheringplay more PC98 dithering graphix.>>12846828blessed software
>>12847559
>>12846719There is really no other option. Filters just make everything look like shit.
>>12846719I'm a GOD compared to you dirt peasant.
>>12846828it's sad how many pc98 games have god tier pixel art but then you realize it's all in dogshit VNs with 0 gameplay
>>12847195Leave. Now.
>>12847651There's shaders now that blend dithering without completely shitting up the image with composite artifacts. Admittedly some of them result in the odd false positive artifact, while others don't but do result in a bit of blur, but nowhere near the extent of looking like >>12847760
>>12846719I grew up with VGA DOS games, so yes, I like sharp pixels.
>>12847760ahhh just like when mom used to smear vaseline on the screen!
>>12847605It's all posturing, CRTards don't actually play games.
>>12847993stay in your lane famalam
>>12848334I'll give them some credit in that SOME games very much have graphics and effects which deliberately aims for the blending of a CRT, it's not all imaginary.But just FUCKING->arcade cabinets using RGB CRTs and thus having way less blending>the way the human eye and mind is actually capable of blending dithering effects, even with sharp pixels, as long as you aren't sitting with your face a foot from the screen>the "pixels were never meant to be seen as squares!" faggots ignoring the LCD screens on the Game Boy and Wonder Swan>or the hardly unseen pixelated graphics for console games and arcade games sometimes being shown off in media and marketing (like the goddamn early black label NES games)>the way many early 3D games or scaling effects would plain give you big and blocky pixels even with composite>the flagrant picking and choosing between if a graphic based on a larger resolution illustration was totally-totally supposed to be blended, like the fucking skeleton, or Dracula's "teeth" and eyes>the fact that TVs and computer monitors were not a complete monolith, and that sizes, resolutions, and connections, did in fact fucking vary even during the 1990s, and that things like SCART wasn't rare or "richfag shit">the fact that devs knew things like these>the indecision on if filters are good or not
2003 arcade game
>>12846719I'm sorry, you were saying?
>>12848374Best post on VR probably ever. Don't forget:>all major companies who released consoles at least at one point released a console with RGB out, or S Video, but nope, you're not supposed to use that for some reason.
>>12848381Top tier walking animation
Here OP, I had Grok fix your image. No need to thank me! You're welcome! I just told it to create the opposite of raw unblended dithering and it did this all on it's own! Amazing!
>>12848334Da fuck you say bish?
>>12848334>It's all posturing, CRTards don't actually play games.Most of this place doesn't play video games. Anons only use games to try and make friends. It is why gaming threads are so awful.
>>12848408This is the worst way to play a game.
>>12848425Lol ok fag
>>12846719>>12847245It's called squinting your eyes.It's a lost technology because apparently it's racist towards asians or some shit.
>>12848352trust me weeb, you can have your borderline pedo platform that's nothing but sex VNs all to yourself.
>>12848437Nta, I was just lookkng at the thread about pc engine games and while it's intriguing and the graphics look awesome it's all pedo VNs and I'm just not a degenerate nor a coombrain.
>>12848374>the fact that devs knew things like theseReading interviews of devs from back then, seeing them reminiscent about their old art on Twitter, or just plain old looking at the games they made it quickly becomes blatantly obvious that video game art in the CRT-era was a god damn clusterfuckNon-standard aspect ratios, pixel blending, artifacting caused by cheap composite encoders, optimizing color for japanese vs non-japanese TVs, various flavors of flicker fixers etc. All used, abused or entirely neglected in various ways. Sometimes even by different artists on the same game, most easily seen in some SNES games where there's a mixture of art that is optimized and not-optimized for its weird aspect ratio.
>>12848443It really was an absolute wild west, and that's pretty beautiful in its own way. Generally speaking, I think that all of the best pixel art ever made in those eras still looks excellent even without any blending applied, it's all very well made and still strongly conveys what's intended.I think that to make that stuff truly look bad, you would have to apply actually bad and ugly blending, like linear filters (always looks catastrophic at a low resolution), or something like Super Eagle.
>>12848437Weird projection anon.
>>12848408This is what the developer intended.
>>12848437>thing: :)))))>thing: japan >:(
>>12848437I hope you get raped by a wild pack of onis.
>>12847993they are adventure games, shatman.
>>12848608bilinear is fine. so was N64.>supereagleit's just faster HQ2X . still crap but whatever.
>>12848274yeah
>>12848408Ah yes, taking a few steps away from a save point on an almost new save file surely will prove him wrong that you play games.
I just turn off dithering because even with solid filters it still looks like a dumb checkerboard
>>12848785How do I get this "save file" onto the cartridge? You people are fucking retarded.
>>12848785Also those characters are level 13 you dumb nigger. YOU DON'T PLAY GAMES
>>12848785AND I'M IM ACT 2 OF THE GAME GOD I HATE YOU FAGGOTS SO MUCH
>>12848724Bilinear was fine for the N64 because native N64 games were all REALLY designed around it, and it's a prerequisite for how N64 games do a lot of its texturing.Turning off this filtering for an N64 game usually makes it look very shitty. Some people still don't like bilinear filtering at all, but I really think it can't be argued that stretching and blowing out a low resolution texture like this was never meant to be seen without heavy blending. Forcing his kind of filtering onto an NES game also makes it look very shitty, as this doesn't give you the much more natural blending of a Composite or SCART image.
>>12847507Scat fags are why many old games got a shitty rep.Seriously, fuck france and uk SHITASS tv signals.
>>12848851This is the most retarded thing I've read in my life. Your battery back up is keeping a save file on SRAM in your cart dumb ass.
>>12847605RGB was common in arcades because the games ran in hires, and second that composite or svideo adapters were expensive and it would make cabinets expensive, rgb was cheap and fitting for arcades.Still doesnt remove the fact that arcade still looks nice on composite or svideo.
>>12848108Those games werent even sharp, you always had soft pixels due to shadowmask monitors.Fucking starcraft and fallout had superb visuals on it.
>>12848876I know that silly. These queers think you download a save file from online somewhere and then post it as if it's your own.
>>12848851>believes cartridges are literal magic and not code.>expects you to take his other tech related opinions seriously.
>>12846906Looks gross. Play on Ymir which has an option for true transparencies.
>>12848889So, you were only pretending to be retarded to argue a point no one made or even suggested. Good strategy.
>>12848886In fact, god bless goldstar/lg for making good ass vga monitors.
>>12848867Scart literally looks fine.
>>12848918Looks better than fine.
>>12848427You don't even need to squint.>>12848851You're being obtuse in an extremely autistic and embarrassing way. He's suggesting you're at the start of the game and just turned it on to take a picture for the internet (whether that accusation is actually true or not).
Does this shit actually bother anyone? I don't think I have ever cared.
>>12848973composite le way its meant to be prayed for consoles. PC monitors for clear pixels and text... at least after the mid-late 1980s games. simple ass that for me
>>12847760honestly I like the look still not because it looks good or authentic in any way but because it looks like an old analog recording that you'd see on news segments talking about the game or 2006 era youtube videos
>>12847760I see both pros and cons here.
>>12848862People who say this always use those same two examples in OoT, which are shit only because the architecture is sloped. Most cases don't have extreme cherrypicked examples like this and most games have higher resolution textures too. Unfiltered is fine in most N64 games I've played because they don't have shitty textures like OoT. Usually the bilinear filtering is there to hide the low resolution behind blur rather than having visual effects that only appear with bilinear on.
I’ve been testing my original cartridges with Retrotink 6x CE and it gives me these wobbly dose colored lines but when I use the FXPak Pro they’re completely absent, is the SNES that is having the problem or is the cartridges age?
>>12849226anyways play moar Win95 n PC98 eroges
>>12848931>lvl 13>act 2>beginning of the gameIt's ok to not post anon
>>12851505>(whether that accusation is actually true or not).Emphasis on this part, but good clarification that proves the other anon was bullshitting.
>>12846719it would only blur if you were a poorfag with RF
>>12848973>Does this shit actually bother anyone?Anyone who actually remembered how the games looked on an actual tv.
>>12852175I do, and it doesn't.
>>12852179>lying homosexual zoomer
>>12848973Well it would bother them if they actually played games
>>12846719it does? am I missing something
>>12852185I'm 34, and I thought SCART was a good upgrade for console games. Didn't quite like LCDs at first, but they grew on me (and got better).
>>12846719If you're booting up streets of rage 2 for the dithering it's already too late for you.
>>12852284cope
>>12852337Cope with what? Actually playing games for the games and not turning into some kind of shivering nervous pile because it's not smudgy in just the right way to make me think I'm 10 again?
Literally the only reason I want a CRT TV for setting up my old NES is to play light gun games like Duck Hunt, Hogan's Alley, and Lone Ranger, otherwise I'm perfectly good emulating with razor sharp pixels.
>>12852337Looking with the glasses I just got from a new prescriptionVSLooking with my old glasses
>>12852337What the hell are those massive black gaps? I only saw scanlines in arcades.
>>12852369PAL... oof..
why is the party hat emitting light?
>>12852365You'll get bored with the lightgun in 20 min. The kids like to play every once in awhile but I don't like switching games because my NES is a finicky faggot and sometimes loses my save game.
>>12852337They both look like shit
>>12852384yeah even as a kid it just got old so fast. I can't imagine getting a CRT just for that.
>>12852384Duck Hunt is alright for some quick occasional fun, so is Hogan's Alley. It's more the ambitious titles like Lone Ranger and V.I.C.E. Project Doom, where you have intermittent segments for lightgun shooting which I think would be fucking tits to try out.But also I kinda want a second TV anyway, because it gets inconvenient to try to hook up my old NES and N64 to the TV that I already have my PS3 and PS4 set up by, so the CRT would be a convenient place for those two.>>12852389I'd break out the light gun every now and then as a kid. Not my most played with games, but it was worth a short bit of time then.
>>12852395I remember a couple friends had the one for snes but I have never seen it actually used irl or even videos online. It sure looked cool
>>12848381>>12848396Was this the inspiration for Saints Row IV?
>>12852426Not retro, but it's kind of stunning how that series could not just jump the shark like, four times in a row, but that the first two times was still pretty good.
>>12851783way meant to be prayed. and N64 is literally blurred by the console itself.
>>12852687The N64 already blurring means my TV doesn't need to do it. Checkmate, faggot.
>>12846719its not the end of the world
>>12848427lel
>>12852701so? don't shoot the messenger. i love bilinear.