from retro games
How is konung? It looks awesome
>>12852668dayum. that's really rice water
>>12852668Nice water effects
I like the waves in Aces of the Deep, pretty nice for '94.
>>12852707That's really incredible for those times, yeah.
This thread is making me thirsty.
imagine this is water instead of lava, but Quake's liquid-surface movement effects are pretty iconic IMO
>>12853389Hexen 2 water, it's a Quake 1 engine game.
The water in waverace looks so fresh and comfy
AOE 3
>touches water>either it's not swimable by falling or get killedI just don't get it
>>12854059>It needs another hazard but lava won't fit the setting
>>12853503Civ 4's Blue Planet mod is rice.
I remember being very impressed at the time how good the water in Star Fox Adventures looked. Namely the little creeks everywhere from the hub-like area Fox starts out in.
Anybody have the webm of that fps where someone shoots a water tank and the water drains at different speeds from the bullet hole height?
>>12854059>solidI appreciate when people do deep water effects for Doom maps (either the classic mapping trick, or the Boom effects), it's that extra bit of nice detail that builds your immersion a bit more.
I remember thinking the water in Morrowind had insane reflection for its time.
>>12855923If you had GF3 (and even if you had, water shaders effect wasn't implemented from the start, there was an early patch, as I recall; at least it worked that way for me).
Tropical angel had impressive water wake/waves for 1983. Also the also first game to ever have ass jiggle.https://www.youtube.com/watch?v=ZMCqLQ09Gcg The emulated version makes the water purple though, but in the real arcade it was blue.
>ITT
>>12852665what game is that?
>>12852665