sadistic map design
>>12854881What? This has nothing on the sadistic scale compared to Quake
>>12854883I actually cleared Quake 1 recently for the first and didn't have as much troubleit's easier in my opinion if only because the game is divided in much smaller mapsin Turok 2, miss an objective and you have to backtrack through a huge labyrinth with little indication of where to go I swear I've been trying to clear this game for almost 30 years at this pointplayed the n64 version, a buggy PC port, and now the newer remasterevery time I pick it up, I end up getting lost and annoyed and end up putting it aside for a few yearsI keep coming back to it though because I fucking love the OST, and now I'm finally well on track to finish it
>>12854881I have a dogshit memory, but even I managed to beat it. Get good.
>>12854965Bragging about being a better shit eater doesn't make you less of a shit eater.
>>12854970Complaining about losing in a video game doesn't make that video game bad.
>>12854881That's just how it was to make a game more difficult back then. Oh you liked Doom and Doom 2 with it's cryptic levels? We got you! Oh you liked Turok with it's HUGE levels? We got you too!It was a natural pgroession. You either hated it or enjoyed the challenge. I was somewhere in between. The cave level made me sweat, but the hive level made me never want to play it again after beating it on hard. I still have no idea how I did that all these years later.
>>12855295If you think Doom had cryptic levels, you're in big trouble IQ-wise.
>>12855331Doom 2 mostly.
>>12854881The maps are brutal but it's probably the main reason people remember it, and not in a bad way. You could finish like 5 other games in between trying to finish Turok 2, so when you finally beat it or even just get to the next level the feeling of accomplishment is real.
>>12854881I am currently at the lair of the blind ones. I am pissing blood, lol.
>>12854915That's not level design sadism, that's just you lacking spatial awarenessLevel design sadism is what Quake does, like throwing the player into a room with little room to maneveur, surround him with several grenade launching guys who have the height advantage, and then have the gull to say "see it's okay because we gave you a health pack before or after tee hee"
>>12855772You can't have spatial awareness in Turok 2. Most maps are massive and woven together with teleports. There's no cohesion to the levels to get a feeling of where you are or were.
>>12855768That's where I quit playing, I couldn't find the final vent no matter how many times I reran the map.Shit's a fuckin minotaur simulator.