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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12842305

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://wadsup.xyz/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT RELEASES ===
666 Minutes of /vr/
Game : Doom 2 | Format : Vanilla (Limit-removing)
Repo: https://gitgud.io/GreenAnon/btsx-project/

An Eternity of /vr/
Game : Doom 2 | Format : Eternity
https://www.doomworld.com/idgames/?id=22025

=== NEWS ===
[10-01] Aleph One v1.11.1 released, critical security patch for netgames
https://github.com/Aleph-One-Marathon/alephone/releases/

[09-30] Unofficial Kingpin installer for Linux, released
https://github.com/molycode/kingpin-linux

[09-29] DSDA-Doom v0.30.0 is out
https://github.com/kraflab/dsda-doom/releases/tag/v0.30.0

[09-29] UMAPINFO v3.0 is out
https://www.doomworld.com/forum/post/3065472

[09-29] Fastfood 3 released
https://www.doomworld.com/idgames/?id=22136

[09-26] UT99 v469f patch, Release Candidate 5 released
https://github.com/OldUnreal/UnrealTournamentPatches/releases

[09-26] Pvt. Stone updated to v16, a new map and item changes
https://skelegant.itch.io/pvt-stone

[09-20] The Ending Quest for Heretic has been released
https://timeofdoom.proboards.com/thread/230

[09-15] Dawn of the Machine is now available on GOG & Epic

[09-14] Nuked-SC55 relicensed as GPL2
https://github.com/nukeykt/Nuked-SC55/blob/master/LICENSE

[09-12] DOOM-CE updated, fully supports UZDoom v5.0
https://www.moddb.com/mods/doom-ce/news/doom-ce-400-released

[09-11] Quake II PSX Jam 2 released
https://www.moddb.com/mods/quake-2-re-release-psx-jam-2

[09-10] 666 Minutes of /vr/ RC2.1
https://www.doomworld.com/forum/topic/160124

[09-09] New Dawn released, MBF21 weapon mod focused on powerful & fun weapons
https://r3voke.itch.io/new-dawn

[09-09] Nugget Doom v6.0.1 released
https://github.com/MrAlaux/Nugget-Doom/releases/

[09-08] Woof! v16.0.0 released
https://github.com/fabiangreffrath/woof/releases/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
I love Doom.
>>
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>>
Hey /vr/os, it's the curious outsider again. I wanted to get a gauge on what's popular here in terms of mapping conventions when it comes to your community projects. Doomworld love vanilla-compatible/adjacent stuff, ZDoom forums love advanced shit, Doomer Boards are kind of in the middle but what about you guys? Are you hardened vanilla purists, ZDoom enthusiasts or a mixed-balance of the two? What's the overall consensus on that front when it comes to you guys?
>>
>goes into the dimension where all the demons live
>just starts fucking genociding them in their own houses
what is doomguy's problem anyway
>>
>>12855551
bro... Daisy ?
>>
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>og Doom: demons killed your pet bunny therefore you wipe them out of existence
>nuDoom: doomguy accidentally caused the death of a small girl holding a bunny plushie, giving him PTSD and survivor's guilt so he was sent to some behavioral therapy with bunnies to recover
everything past 2016 was a mistake
>>
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>>12855559
The way video game stories feel the need to canonize and retroactively justify stupid in-jokes in their search for fresh new veins of "content" has only ever made things worse for everybody.
A straightforward premise about an ordinary man fighting his way out of Hell against overwhelming odds has been permanently warped into a Serious Narrative formed around... a shitty licensed comic and a text screen that was directly riffing on the previous episode's ending and probably written by Petersen from draft to publication in under five minutes.
>>
Why does quake a less enemies per map than doom?
>>
>>12855609
Well, you have to remember that this was the really early days of 3D graphics and computers weren't nearly as powerful as they are now. If I had to hazard a guess, I'd say that perhaps having one too many enemies onscreen at the time might've caused the frame-rate to choke.
>>
>>12855614
which is why I feel like Serious Sam is a better follow up to Doom
>>
>>12855617
i kinda agree actually, even if they didn't really know what to do with the series past the first two games
>>
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>>12855154
I appreciate it, but it's overtuned to be difficult to the modmakers instead of being a reasonable difficulty curve. Too many times I've reached the Wily Castle or found a secret boss and it's just unreasonably hard and expects flawless execution. If I ever go back, I'll probably turn on god mode just to see the end of the story because fuck their bullshit.
I'm an old man (just like 99% of megaman's fans) and nothing in Megaman's platformer history trained me for pixel perfect 3-dimensional dodging.
>>
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Just finished this. Any other good "cute" wads?
>>
File: Wormwood 01.webm (3.84 MB, 960x540)
3.84 MB
3.84 MB WEBM
>>> CLASSIC DOOM CHALLENGE <<<

Record a UV-Max demo of Wormwood Map 01 "Copse" by Grain of Salt
Reply to this post with a demo & your time.

Wad download & records:
https://dsdarchive.com/wads/wormwood?level=Map+01

Example demo in 4:04:
https://files.catbox.moe/a1oqf7.lmp

Previous challenge winner: Doom Episode 1 UV-Max in 36:04! >>12842947

Well, it's October again so here's something spooky. We already did a couple of wormwood series maps last year but we skipped the first. I lost a lot of time in this run to the cheeky hell knight you can see in the video so this should be easy to beat.
>>12855526
>>
>>12855548
I’d say that 80% of our projects are either boom compatible or mbf21
>>
>>12855548
I'm kind of in the middle, like a lot of both.
>>
>>12855661
They're just really convenient and capable, and without going into full GzD territory.
>>
>>12855548
When it comes to projects we're closest to Doomworld, just for practical reasons rather than purism, though many of us are also ZDoom family enjoyers in our tastes. Boom/MBF21 are easy to work with and available to a large audience, no fucking around with advanced scripting or finding a different coat of paint for each new project.
Unless we're talking about some arthouse autist, ease of use is likely gonna be what somebody pulls over for.
I was thinking about what a ZDoom /vr/ project would even be does DUMP 1 count as a /vr/ project? and it just hit me: what about a GMOTA episode once it gets finished?
>>
The light level on this map is a bit dark for how bright the sky is.
>>
>>12855648
Are these wormwood wads actually good? Which is the best one?
>>
>>12855754
it's night on the surface but day in the sky
>>
>>12855765
Each wad only has like 2-5 maps and the length and gameplay of each one tends to vary wildly. I think it's just an experiment from Ribbiks and Grain of Salt to play around with unconventional ideas and aesthetics without committing to a whole megawad or episode. That's to say, I like some of the maps and feel lukewarm on others. The 1st map here is pretty enjoyable since it's just a couple fights in succession but other maps are gimmicky and divisive.
>>
>>12855739
GMOTA episode would be damn nice. I'm up for it, when it's eventually finished.
>>
>>12855739
I think there was some overlap between here and dump contributors - I remember first joining this general when dump3 was being made and that was my first impulse to start mapping even if I did not contribute to it
Dump 3 is really an amazing wad, I guess if we did a udmf project it would have a similar format
Gmota episode or rekkr wad would also be nice
>>
>>12855765
I like the second one (Wormwood expanded universe), because of the walls that bounce rockets. Setting up a rocket tripwire for horde of archviles was a fun experience.
>>
I'm relatively new to yhe doom modding scene, I've been playing through gzdoom based on the infographic that the OP takes me to. Is there any reason to use anything else? What's a nugget? My interest is mainly the doom 2 mods and gzdoom seems to run good no matter what OS or computer I use it on. Also the search bar in the options menu is a great feature!
>>
>>12855813
GzDoom isn't terribly well optimized for a lot of maps, many wads become borderline unplayable on it, it's also been supplanted by UzDoom.

Nugget, Woof, Hellion and DSDA are most of the more popular ports these days for stuff that isn't heavy gameplay modding. Also Chocolate/Crispy for the near-vanilla stuff.
>>
File: Homemade Chicken Nuggies.png (3.57 MB, 1200x1655)
3.57 MB PNG
>>12855813
It largely depends on what you like.

Nugget is a sort of 'medium' level sourceport in a way, in that it's much more advanced and allows for much more than just Vanilla, by supporting Boom and MBF21 format for map making, and more advanced, less restrictive DeHacked. It's also a lot milder on hardware requirements, what some people are able to run with Nugget or similar ports, they might get performance problems with if they tried playing with GzDoom/UzDoom.

Playing with GzD/UzD is basically fine, it's like still 95% Doom, though I think that it's worth having experienced the core game (either Vanilla, or a polished up port like Nugget or something), as just a frame of reference, if anything it'll make you appreciate GzD/UzD's power a lot more (it did for me, though I play Nugget a lot more because I just really enjoy it that way too).
As an aside, Nugget also has basically as good gamepad support as GzDoom/UzDoom has, which not all other ports do, and that matters for some.
>>
>>12855817
Sorry uzdoom is actually what I'm running and thank you
>>12855819
Also thank you for the info
>>
>>12855813
The infographic is mostly still solid but dated in regards to (non-multiplayer focused) source ports. Nugget and DSDA-Doom have different design intents and lineage, but more or less provide the same job of being in-between something like say, Chocolate Doom and ZDoom-derived ports. Basically more faithful to how Doom plays while still benefiting from an expanded feature set.
>>
>>12855819
>As an aside, Nugget also has basically as good gamepad support as GzDoom/UzDoom has, which not all other ports do, and that matters for some.
I'd say the one thing UzDoom has going for it over others for controller stuff is you can use the Gearbox mod to have a weapon/inventory wheel that plays nice with most mods (though if weapons have no carousel or Inventory.AltHUDIcon sprites then it gets a bit visually fucky).
>>
>>12855813
Well yeah you can't play gz mods with anything other than gzdoom/uzdoom and mb zandro

Main advantage of non-advanced ports is demo-compatibility. It means that wads when playing on correct complevel will play exactly the same on all ports supporting this complevel. Obviously speedrunners as well as mappers benefit from this. There are some challenge maps that depend on very intricate properties of doom and will break on gzdoom.

Another reason is that dsda and woof are high quality software. They're just polished as fuck. It's very rare to find a bug and extremely rare to find a gameplay bug (because they literally use speedrunning demos as their test suite). And I just have a gut preference for programs written in C than those written in C++/Java/C# because the former almost always turn out higher quality.

Third reason is multiplayer. There's a big multiplayer scene on zandronum but odamex is also gaining popularity recently.
>>
>>
>>12855854
Sneaky use of a voodoo doll.
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
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>>12855949
I've been putting together the new gun stuff. Soon I'll be exporting and editing a bunch of animations and shit and get it in game. This has been good practice, I got to set up custom variable sliders for visuals.
>>
>>12855958
Looks pretty sweet, Anon.
>>
Heh. Chests can be frightened from the Thunderbuss.

>>12855890
Yeah, I don't think I've ever seen one used like that before.
>>
>>12855609
ogres and shamblers too fat
>>
File: 1739737384128590.gif (1.18 MB, 440x404)
1.18 MB GIF
>>12856007
big beautiful WROAAAARRRGHHH
>>
>>12855958
Looks great! I can't wait to see it EXPAND
>>
>>12855609
because quake enemies too smart
>>
>>12856028
Eeeh.
>>
>>12855609
Hardware limitations, id were pretty much bleeding edge of pushing hardware as it was, they didn't have the wiggle room to have the same kind of numbers as Doom did since the 3D monsters were more demanding on the hardware.
>>
I think this place was inaccessible but visible in the first map and maybe one or two of the others, and then it's the final map. Kinda cool.
>>
>>
>>12856058
It's neat when stuff does that, either having revisits or some kind of continuity to the maps.

Kind of like with Perdition's Gate and the teleporter level where you on a later level end up on the other side of the map that you could see but not access the first time you saw it.
>>
File: cliffs n shit.jpg (3.09 MB, 3840x2160)
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>>12855949
Experimenting with some custom terrain textures and modular cliff pieces in Quake.
>>
File: moar cliffs n shit.jpg (2.54 MB, 3840x2160)
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>>12855949
>>12856081
>>
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>>12855949
>trees are all turning yellow and red
>kinda beautiful
>gives me an idea
>do some quick recoloring
Any of you guys wanna use this for some Halloween thing or something?
>>
>>12856145
ALLL THE LEAVES ARE BROWN(ALL THE LEAVES ARE BROWN) AND THE SKY IS GRAY(AND THE SKY IS GRAY)
>>
Messing around with Quake sourceports, I couldn't believe my eyes when i saw that 1024x800 res option in the original DosQuake, i think it's related to Carmack having that big ass 90s CRT monitor.
>>
>>12856156
Yeah, that thing was huge.
>>
File: 1626821158163.gif (613 KB, 360x360)
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Sub Mortem link on WadsUp is DEAD.
>>
>>12856081
Cool
>>
File: TheBirds.jpg (2.82 MB, 3840x2015)
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>>12855949
Map got into a state it could be playtested. As it turns out, one enemy's ability to spawn more enemies can get out of hand if the player is foolish.
>>
>>12856081
>>12856086
Kinda reminds me of Unreal.
>>
File: 1757250482844103.gif (2.83 MB, 384x384)
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>>12856321
Works for me
https://wadsup.xyz/wadsup/lib/exe/fetch.php?media=sub_mortem:submortem_rc2.zip
>>
File: 1753308219713492.jpg (41 KB, 414x429)
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>>12856351
Oh shit, it is working.
It's the rentry link that's fucked up. It goes:
>https://wadsup.xyz/doku.php?id=sub_mortem
Instead of:
>https://wadsup.xyz/wadsup/doku.php?id=sub_mortem
>>
File: RevenantDance.gif (332 KB, 512x512)
332 KB GIF
>>12856358
Yeah, that second part seems to be a leftover since wadsup's admin switched the domain from clovr.xyz

Maybe him or whoever's in charge of rentry will fix this
>>
>>12856178
That must have been a bitch to steal.
>>
>>12856405
The story of how they got caught in that fateful night is that one of the boys was a lardass and got stuck in the window they broke. In reality it was Carmack all along, with a giant monitor shaped bulge in his pants.
>>
>>12856415
That wasn't a monitor tho...
>>
>>12856145
I could use it.
>>
>>12856576
Freud called, he wants to know what you think about cigars.
>>
>>12856657
I FUCKING HATE CIGGERS
>>
I've decided to use this spooktober to finally get over my dislike of the Thieves Guild and my retarded fear of spiders in video games and finally finish Thief The Dark Project and Metal Age.
Have there been any improvements over TFix for a 'first'/vanilla playthrough for a taffer? I remember reading somewhere someone added in dynamic shadows and even had the AI be able to notice your shadows too and that sounds pretty rad.
>>
>>12855526
Dwell is a terrible Quake mod. That is all.
In fact, anything by fairweather and friends is a terrible Quake mod
>>
>>12856742
>spoiler
How?
>>
>>12856757
For Thief, it's just how big they are, plus the hissing. I know I shouldn't find them scary but I do and the same applies for most spiders in vidya THAT part in Dark Messiah really bothered me.
>>
>>12856767
But how did you get over it?
>>
>>12856773
I didn't. I'm going to force myself to play the game and stop being a little bitch because I eventually want to play Dark Parade and I'm really autistic about not playing games and their mods out of order.
>>
>>12856785
Good luck. Try not to get spooked to death.
>>
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>>12855949
Making a map in another engine but using doom builder as a blockout/sketch - this will be a nice little courtroom attached to a police station
>>
>>12856747
>new Quake mod on shitseer
>look inside
>it's just pretentious artfag maps with slaughterslop combat
>anything 'new' is just a reskin of something from Quoth/Zerstorer/Malice/AD
>every single time
Quake is never going to get good gameplay mods like Doom and it's fucking sad.
>>
>>12856767
You should watch a spider kill way more annoying bugs in its web. It may instill some respect for the little niggas.
>>
>>12856817
Mjolnir was the last great Quake mod I played. Straightforward level design, any arena was fair, looked good but didn't become artfag pretentiousness, and a nice collection of existing mods by tronyn
>>
>>12856747
Never heard of it until now, pretty fun so far. Thanks anon!
>>
I'm a fiddlin'. Mildly dismayed the mugshot disappears when I scale the hud up.

>>12856074
I don't think I've played that.
>>
>>12856747
Not necessarily, although they do make overrated mapsets and then they get their discord to scamper off and mass upvote them on other sites which leaves a bad taste in my mouth.
>>
>Pvt Stone
>The OUCH face looks like a hentai orgasm
Can we have a powerful and fun weapons mod that doesn't feel like it was made by a pervert?
>>
>>12856990
Sure, you can make one if you want to.
>>
>>12856990
You want something not made by a pervert and you're playing THE mod that has Doomguy with a wig and two basketballs under his armor?
>>
>>12855559
I think it's fine. In the original he got sent to mars for beating his commanding officer half to death after he was ordered to fire on civilians.
>>
>>12856817
>Quake is never going to get good gameplay mods like Doom and it's fucking sad.
Quake mods aren’t friendly with each other which is opposite to how a lot of Doom mods work: An AD based gameplay mod will only work with AD or vanilla maps. I don’t know how you’d fix this.
>>
>>12856990
There are plenty, and can’t you hide the hud in Pvt Stone anyways you nerd?
>>
>>12856990
No
>>
>>12857000
It's Doom, you can easily replace anything with anything else if you really want, but Anons can't stop themselves being weird about shit.
>>
>>12856805
Keep up the great work anon!
>>
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>>12856742
>I'M IN YOUR WALLS
>>
>>12856990
Fag.
>>
>>12856742
>>12856785
I managed to play Thief 1, 2 and Dark Messiah despite disliking spiders, so I'm sure you can do it.
>>
>>12856990
Picked up.
>>
>>12856990
Don't be such a baby.
>>
>>12856997
>I don’t know how you’d fix this.
Step 1 is for someone to make a gameplay mod that is actually fun enough for people to put demand on sourceport devs for modularity.
FTE QuakeWorld can do runtime QuakeC compiling that can be used to combine mods, but there's nothing to take advantage of that.
>>
Speaking of weapon mods, what is your favourite? Anon last thread made me want to run through corruption cards with a weapon pack to balance it out. I'm thinking Dakka but I don't know.
>>
>>12857059
>what is your favourite?
Mostly Dakka, it's not the most balanced mod ever but there's so much subtle stuff that's gone into it to make it be as fun as it can be.

Aside from that since I don't like to default to one mod, I like The Agitator, La Tailor Girl, most of Term's stuff, most of Kegan's stuff, most of Yholl's stuff, most of Skelegant's stuff, Wrath of Cronos, Heretical Doom, Walpurgis, most of Pillowblaster's stuff, list kind of goes on.
>Corruption Cards
I like running that with either Legendoom or a combination of Final Doomer with Gunbonsai.
>>
>>12857048
That guy is a loser, but that face really doesn't communicate OUCH!
>>
>>12857048
Good thing that Anon never thought to look in the hud and graphic files.
>>
>>12856990
I'm enjoying it, I appreciate how Skelegant looked at Stone and thought we all could do with alternate skins to suit our own tastes. Dark hair and red eyes has always been a thing for me, so I'm sticking with this version for now.
>>
>>12857163
The glasses stuff in the extra files is a fucking cool idea too.
>>
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>>12857123
Cute!
>>
>downloads rooftop jam
>652 mb
>19 maps
hmm

Thief: wasn't there a spider removal patch?

>>12857059
Enhanced Vanilla Project + DoomKrakken monsters
for a change, if only mlook wasn't so gay in DooM
>>
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636 KB WEBM
>>12856019
I mean okay.
>>
>>12857328
BIGGER
>>
>>12857328
Err that's not *quite* what I meant. I thought you were gonna make the barrel open vertically?
>>
>>12857328
Wait, how are you expanding in multiple directions while pulling on a single axis ?
>>
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>>12857331
I am, I just saw an opportunity to be a wiseass and took it.

>>12857337
I assume it's some fuckery due to how the project is set up, I'm not particularly good at 3D modeling and it shows if you take a good look at my models.
>>
>>12857275
>652 mb
That's the power of Makkon's hideous bloated procedurally generated texture sets.
>>
>>12857340
Looks fuckin great, nice work regardless of your ineptitude.
>>
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>>12857351
You VILL buy ze makkon textures.
>>
>>12857408
>demons bullshit
>went retard
>faggot design
>stupid bitch
>forever horny
>based monsters
>>
>>12857408
>played thing probably wads
Probably was, yes.
>>
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>>12857448
Almost pulls off the cheap and nasty itch vibe as well as this fuckwit.
>>
>>12857448
>Isildur: "No"
https://www.slipseer.com/index.php?resources/makkon-textures.28/
>>
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>>12855551
>A demon is posting in this thread right now.
Face the wall, shit-brain.
>>
Question regarding the Half Life Anthology download in the OP: since it doesn't use Steam, where does it put screenshots taken in-game? I've looked under My Documents and AppData and don't see them anywhere.
>>
>>12857576
Game folder, like most games did at the time.
>>
>>12857601
Nope. All the jpgs in the folder are related to Day of Defeat and there's only one png
>>
>>12857657
There's a Valve folder in the game folder, also.
>excepting jpgs or pngs from screnshot features from the 90s
Bitch they're bitmaps
>>
>>12857448
>>12857494
Good Lord.
I know selling assets is nothing new for artists to generate an income, but I'm surprised he didn't nuke the free download links as soon as he started.
>>
>>12856747
Dwell is alright but good lord that one Mazu map should have been a standalone release.
>>
>>12857741
>but I'm surprised he didn't nuke the free download links as soon as he started.
The existence of the free download links suggest he's fine with you using the assets if its just for free mods. The itch.io page seems to be for commercial use:
>>Looking for a commercial license for these textures? Head over to my itchio page!
>>
>>12857476
I still feel like a dumbass for complimenting him when he first showed up with his first texture set a few years ago. GenAI wasn't quite as prevalent as it is now, so I assumed he drew it all himself.
>>
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>>12856742
>Have there been any improvements over TFix for a 'first'/vanilla playthrough for a taffer?
None that matter, unless you play fan missions. RoguePatcher is the newest fancy thing that doesn't modify original levels, on par with T2Fix and unlike the original TFix by voodoo47. GOG had an update recently where they bumped the NewDark to 1.27 and which now lets you switch between the Dark Project and Gold versions of the game somehow. I haven’t looked into it, but I’d imagine that applying the streamlined Rogue/TFix patchers would be trickier now due to changed file structure.
>I remember reading somewhere someone added in dynamic shadows
That's "Hardware Transform and Lighting" from NewDark 1.29, Le Corbeau still working on the engine. RoguePatcher and T2Fix should already include it. I'd not bother with it, especially when it's your first time playing the game. More importantly, the current FM makers largely target 1.28 and 1.29 for advanced/overhauled scripting, so if you intend to play anything made post-April 2025, there's a good chance you'll need the newest NewDark.
>>
>>12856990
Congrats on coming out, I guess. Did ya tell your parents yet?
>>
>>12856990
>it was made by a pervert
I believe anon turned the loudest part into mere implication, being that Skelegant is quite possibly a ******
>>
>>12857862
Genius, yes, for making Pvt. Stone such a paizuri-coded character.
>>
Pvt Stone looks pretty cool to me. If you're a miserable faggot who hates femme characters, then don't play it lol
>>
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>>12857919
I'm a miserable faggot who loves femme characters. I think that guy just has shit taste.
>>
>>12857919
>femme
Faggot detected.
>>
There are some bugs with how the reload for this works. I'm assuming it's a 7+1 in the chamber sort of weapon, but the character loads all eight shells during the normal reload, and doesn't get the ShotgunChambered token, letting the player hold the pump and load the chamber when full, essentially wasting a shell. Firing removing ammo from the tube rather than pumping the shotgun feels wrong too.
>>
>>12857954
Thanks for proving my point, retard.
>>
>>12857954
Nah, anon may possibly just is unable to deny that Stone looks too brute and mannish, hence "femme".
>>12857885
>paizuri-coded
Had to look up what this crap even means. You ain't making the allegations any weaker with fetishistic slang for women, trannies are particularly open about their fetishism.
>>
>>12855526
is there a general write up on fundies? there's one in the sticky for narrow bits of doom, but wondering about more broadly
>>
>>12857968
You seem to have failed to understand. I'm not shitting on the concept of a female or feminine player character, I'm shitting on you for using the term "femme" like some sort of queer.
Stone is not a feminine woman, thus putting her squarely in the butch side of the butch/femme division.
>>
>>12857986
It's perfectly useful short-hand for "female or feminine-presenting" though, so I don't see the problem.
>>
>>12857986
>You seem to have failed to understand.
Nothing less than expected from self-absorbed fetishists and perverts.
Thread theme: https://www.youtube.com/watch?v=s5sUfV1Mi7w
>>
>>12857990
>Thread theme
I prefer this: https://www.youtube.com/watch?v=0-z-ENnmCkQ
>>
>>12857982
Faaaaggot.
>>
>>12857954
>>12857986
Nta, but femme fatale is normal term that has nothing to do with queers, you absolute retarded faggot.
>>
>>12857982
>doesn't even know what paizuri means
Wrong website for you, zoom zoom.
>>
>>12857992
Personally, it's this: https://youtu.be/HnsFDJFJRPQ
>>
>>12857960
I think I fixed it. That single shell on the left is the one that's chambered, and is tracked in SBarInfo as ShotgunChambered, or ShotgunDBChambered for Dragon's Breath(both replacing the 8th shell), and the shotgun now only checks for those to fire their respective ammo types. Accordingly, reloading the tube only goes to 7 now, so if you want 8, you have to chamber load first or pump and then load another.
>>
>>12858005
Wrong. I can watch anime just fine without being a penis-trigger monkey like you.
>>
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I only watch authentic Western anime, like Johnny Destiny: Space Ninja
>>
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>>12857919
It's weird that they're complaining about Stone now when it's been about for fucking years. Maybe they've eventually find the Typhon mods and be upset by them too.

Also Skelegant just released a new mod called Hellbabe.
https://skelegant.itch.io/hellbabe
>>12858004
What has happened is some of the /pol/ types have become hypersensitive to some pretty fucking normal words because they're decided they belong to the tumblr club.
>>
>>12855559
Always thought the reason why NuDoom took a hard sci-fi fantasy direction with the Sentinels was because they thought simply using UAC marines would be boring.
As if D3 and the cancelled D4 would be "natural evolutions of the premise, so we had to change it".
When everyone knows classic Doom was inspired by 80's action movies and even Eternal bragged about He-man references, so you could just make the UAC guys look like the soldiers from Predator.
Those DLC flashbacks sort of prove that the AAA industry doesn't really get the premise of Doom if they had to make it feel like the type of modern milsim shooter from the 2000's that Doom fans hated at the time.
From the modern assets and reused D4 props clashing with the "classic armor/shotgun" to the Spec Ops The Line tier twist that already retcons one of the very few pieces of "OG Doom lore" that everyone already had a basic idea of.
If your idea of expanding a series' universe means changing even the little shit it had, you fucked up (And the idea of remaking these games only makes that clear if it ever happens which btw is fucking useless).
A huge contrast to some mods and Realm667 assets where people tried to fit the retro sci-fi art style.
The main reason to even connect these games to make Doomguy into this powerfull warrior, inspired by memes (Doom comic, copypastas, Death Battle, fans seething over Halo, maybe Brutal Doom).
So you have that clash of fanservice and shit no actual fan would think of.
>>
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>>12857408
>weapons weapon
>a dozen guns combined into one huge device
>all of them firing at the same time
I should get back to Doom and start work on a Mekboy mod.
>>
>>12858063
Yeah for real. Also, that Hell Babe mod looks awesome too.
>>
>>12858074
Make on of those weapons that teleports a grot inside of someone.
>>
>>12858069
>Those DLC flashbacks sort of prove that the AAA industry doesn't really get the premise of Doom
They had no faith that it'd even be accepted with Doom 4, which is why it was so divorced from it.
>So you have that clash of fanservice and shit no actual fan would think of.
It's really just the stupid shit of the rip and tear line taking off with a new, bigger audience who took it dead serious, so the suits kept demanding more shit because surely it'll work again.

Microsoft/Bethesda/id give no shits about the old fans and the old games, it's all fodder to try and sell more crap to the junk food gamer audience.
>>
>>12858025
We all watch hentai here, puritan zoomer.
>>
>>12858125
AAA game business is shit and you'd have to be retarded to think Bethesda would be an exception.

NuDooms don't make me mad, because I simply don't play them. They don't exist for me. If it's not having an engine made in 90s, it's not Doom.
>>
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>>12858069
If it really ended up being that they thought using the trappings of the franchise they've inherited through corporate inertia was boring, they ought've fucked off and made their own.
"Expanding" on "lore," dramatizing background story, and this kind of inserting mythical pasts into shit that was never set up for it, all of it is dumb as hell.
(Unless it's at least dumb in a funny way.)
Unfortunately, there's millions more people who slaver for more trivia, more bullet points, more greebles, more more.
Writing by TV Tropes and Fandom users for the selfsame.
>>
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>>12858063
>Skelegant just released a new mod
Hell yeah.
I'm not really into gameplay mods, but I'll IDKFA through Entryway and Underhalls for a bit.
>La Femme Nikita
HELL YEAH.
>>
>>12858025
4chan is the house horny weebs built.
>>
>>12858242
Give me the silly horny weebs over the bigoted dipshits any day of the week.
>>
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>>12858265
I'm silly and horny, yet also mildly bigoted (though I don't bring it here).
>>
>>12858265
>bigoted dipshits
Projecting your family situation? I mean, I should feel sorry, but maybe that's what you all deserve.
>>
>>12858367
Swing and a miss, pal.
>>
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I've been checked out of GzD modding for ages, but damn, Pvt. Stone is onto something. Maybe I could create a sort of counterpart? Who's a tomboy type or something, and since Pvt. Stone is paizuri-coded, I could make her naizuri-coded, YES...
>>
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Which deathmatch wads have cool weapon mod?
>>
>>12858375
Culling Strike for zandybam
>>
Hellbabe seems quite cool, lot more vanilla than Stone but still with stuff like the kick and some neat optional weapons.
>>
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>>12858374
You're bullshitting, but free to go ahead. I expect the mugshot to be unbearably ugly, as always.
>naizuri-coded
You may mentally shake hands with the imaginative few who would think of such word.
>>
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>>12853260
https://wadsup.xyz/wadsup/doku.php?id=wailing_fields
I uploaded a level by this guy to wadsup once. In terms of how good it is, consider it a deep lost cut from Sub Mortem.
>>
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>>12858390
I've gotta plan this stuff out a bit, see where I'd want to go with it.

>I expect the mugshot to be unbearably ugly, as always.
I think I'd probably want to work with an actual artist to develop the portraits for that, someone who can draw cute tomboys.

>You may mentally shake hands with the imaginative few who would think of such word.
There's legions of us on /a/. There's also the beauty in a flat girl being envious and insecure about her chest versus a seriously busty bitch like Pvt. Stone, it's extremely adorable.
>>
>>12858374
Not a bad idea, the only ones even close that I can think of are Nari from LTG and the angry punk chick from Outback Anarchy..
>>
>>12858394
Speaking on behalf of the human race, all boobs attached to biological women are great and everyone should love all of them. Big, small, perky, saggy, they're all pretty great. Even straight women like boobs, they're lying if they say the don't.
>>
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>>12858374
>>12858394
>the sheer chestlet seethe if she encountered Basilissa from High Noon Drifter
>>
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I fucked up my mod order, but this is actually real nice.
There's lots of visual style, and I love all the packaged extras. I'm kind of behind the concept of "if you the modder have multiple ideas, just include them all as an add-on".
Although it'd take some minor edits to make it go on my shitport of choice, lmao.
https://files.catbox.moe/vm5qmc.mp4
Still, cool stuff.
>>
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>>12858408
>>
>>12858394
Sergeant Pebble, the overachiever, under-endowed, counterpart to Momma Stone. She's not very good with violence but got a high rank due to being so flat she can pass as a boy, which is only made more believable by her horniness for big booba, even if she doesn't have any herself.
>>
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is Sewie paizuri coded
>>
>>12858441
>designated underboob character

Yes, absolutely.
>>
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I love this map
>>
>>12856592
Here you go. The red fall leaves one doesn't look so good, but I didn't make that one.
>>
>>12858441
IDK but going by the mod she's pretty fucking /u/ for Daina.
>>
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>>12855527
[10-04] Zilla's Dorms, new Shadow Warrior map.
https://www.moddb.com/games/shadow-warrior/addons/zilla-dorms

must play, but tough as balls
>>
Honestly, i don't care about the bitching about how sexual Stone is, I like that, I'm more annoyed how there's no middle ground. Corruption Cards is too easy if I use the higher end guns but if I limit myself to the lower tier shit I get fucked with some of these cards. I wish there was a middle ground because this mod is close to perfect for me. Either way it's fun as fuck.
>>
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>>12858410
It's a cool touch, and in both mods it's pretty modular so you can fuck with it in a load of ways.
>>12858491
See >>12858063 for your middle ground mod.
>>
>>12858498
That sprite actually has nipples now?
>>
>>12858508
It's subtle.
>>
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>>12855526
Has anyone played any Thief fan missions lately?
>>
God bless you all and praise the Lord Jesus Christ, shoot all the demons in the face
>>
>>12858508
>>12858512
It does a combination shadow + cuts off at the bottom of the screen thing, still enough to make it amusing to have all the armours use it as their hud sprite.
>>
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>>12858527
Tech bases? Demons? Not my part of town.
>>
>>12858508
Not sure if it's meant to be, but I decided to give them some distinguishing colors. This mod would probably be really fun to make custom girlies and clothing for.

https://litter.catbox.moe/7l358wja3zp591xe.png
https://litter.catbox.moe/sj9e6qiqu6tpqdbe.png
https://litter.catbox.moe/fh3nsl40a13f9iw8.png
>>
>>12858498
Neat, thanks!
>>
>>12855526
DAMNED IN BLACK
https://m.youtube.com/watch?v=mMr5F6Iss2o
>>
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>>12858117
Oh definitely. I wanna make it teleport either a random amount and variety of ammunition or a random amount of crazy grots.
Or you, if you get (un)lucky.
>>
>>12859160
>accidentally teleport grot into own stomach
>hear muffled grot cackling from inside
>have to repeatedly punch self in the gut to kill it
>hear muffled screams of grot pain with each punch
>>
>>12859173
>press X to punch self in stomach repeatedly
>>
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>>12855648
3:22 https://files.catbox.moe/qmgddk.lmp
>>
Done playing Sub Mortem. How did the sounds for King Boner came up to be? And most importantly why? Where did you get that screech?
>>
The rooftop jam maps are pretty. The hub being reused from the 1024 jam with the hookah pipe cracked me up.
>>
>>12859260
https://www.youtube.com/watch?v=WS8LXe7wl4A
>>
>>12859273
I meant this one.
>https://voca.ro/1ll45mdFRoa7
>>
>>12859285
I copied the wrong link by accident.
https://www.youtube.com/watch?v=D1KSUdbsqHs
>>
>>12859263
>literal tranny map
>>
>>12859309
Do you ever think about anything else?
>>
>>12859312
Do you? You're the one jerking him off.
>>
>>12859312
Probably not, odds are it's the same Anon who was furious that nobody joined in when he tried to start some angry bandwagon over LibreQuake.
>>
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I think ghost monsters suck.
>>
>>12859348
WOO!
WOO!
>>
>>12859348
you can just shoot the floor and kill them
>>
>>12859365
graf plz
>>
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well fine! I didn't want health anyway
>>
Welp, Sub Morten was quite a bit shorter than I expected. What are some more kino spooky wads to play on spooky season?
>>
>>12858490
I'll check this out after work, I've been on a real Shadow Warrior kick lately. Did you make this, anon, or you just keep up with current releases?
>>
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>>12859437
just sharing news. Found it today and had fun time playing it. There's not many SW maps and the scene is completely dead these days so I had to share it for any Wang connoisseur that might be in this general
>>
https://en.wikipedia.org/wiki/TeamTNT

was reading about the history of doom

would any of you recommend icarus, daedalus, or the eternal doom series, or is tnt their best work

i played the first level of icarus and these guys sure like zombies
>>
>>12859443
Thanks for doing so. I just finished the Doki Doki Island demo and loved it. The creator says he's running into burnout and not very motivated though. So definitely share the love with him and comment or whatever if you've played it and hopefully we can motivate the guy.
>>
>>12859458
eternal > icarus > tnt
idk what's daedalus
>>
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>>12859458
>TNT
Very mixed and uneven. Some love it, some hate it, there's good maps in there and bad maps. Try it out some time and see what you think, if a map feels totally unbearable you could skip it.
Not great for pistol starting.

>Icarus
A bit more even, but has its own weak and strong parts.

>daedalus
Personally, I couldn't finish this one, I grew bored of it.

>eternal doom series
Bit of a cult classic, another polarizing one. Some consider its progression design to be fucking annoying and tedious (like me), but others really enjoy it. Has a fairly distinct visual style and feel which I think is pretty cool.
Should ideally be pistol started on each level, according to authors.

They're all worth trying out to see what you think though.
>>
>>12859318
I liked that one thread where someone posted a Librequake challenging when some other anons were severely shitposting it. Wasn’t a bad level, either, might have to play the rest of it sometime.
>>
>>12859483
It's surprisingly good, for some reason it's got people with proper industry experience working on it.
>>
>>12859483
>>12859495
Wasn't LibreQuake mostly better than QBJ3?
>>
>>12857053
>Step 1 is for someone to make a gameplay mod that is actually fun enough for people to put demand on sourceport devs for modularity.
My initial sarcastic thought would be to suggest “Brutal Quake lolo”, but BD is still only a GZDoom mod and thus a bad example. We already have things like Slayer’s Testament and Quake 1.5, but they haven’t encouraged that modularity so how “fun” or “good” would the mod have to be? What would it look like?
>>
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>>12855739
>DUMP 1

THANKS!! I was searching like a madman for that wad, time for Dooming.

Thanks man
>>
>>12859519
>but BD is still only a GZDoom mod
It's not.
>>
>>12859510
I’ve only played two levels of Librequake so my opinion’s kinda dogshitty but it wouldn’t surprise me. All the “jams” I’ve played the last few years have roughly been 50-50: Half the maps are great while the other half are rougher ones from newcomers.
Which I find fine, by the way: Gotta start somewhere and such jams are often a good way to go about it.
>>
>>12859458
>Eternal
11/10, unironically peak Doom. Including IV. Love it.
>TNT
Good. Sometimes great, sometimes bad.
>Icarus
Playing right now, almost done wit it, honestly, not that good. Unlike TNT there's almost no really outstanding maps.
>>
>>12859521
GZD and UZD? What are the others, is there a Zandro branch?
>>
Does DSDA support ACS scripting?
>>
>>12859531
Doesn't need a separate Zandronum branch, it just works on it.
>>
>>12859534
In hexen yes
>>
>>12859402
Did you play the rest of Ad Mortem?
>>
>>12859560
Yeah, that was last year.
>>
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>>12859402
There's DBP62, my favourite of all DBPs
>>
>>12859576
>DBP62
Based taste.
Already played it. I ended up starting Eviternity, which I've never played yet.
>>
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>>12859402
There's What lies Beneath by myolden gang
>>
>>12859579
>What lies Beneath
FFFFFFFFFFFFFFFFUCKKKK
I forgot about that one, it was on the list but now I've played 2 maps of Eviternity. Fuck, that would be perfect, seems long enough for a proper spooky season too.
Dammit. Should I stop playing Eviternity now? What are the chances I finish both this month? I can't play much on weekdays due to working.
>>
>>12859591
Eviternity is generic as fuck, feels like it was designed by committee of by an AI
>>
>>12859595
Rude!
>>
>>12859595
Not “crazy perfect omg” but bretty good, 8.5/10 for me.
>>
>>12859402
Army of Darkness
>>
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Ground Zero has much more tough combat than baseq2 and xatrix
>>
>>12859402
Have you played Blood?
>>
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The Tesla thingies are a cool area denial mechanism not because of the damage they do but more because monsters are deadly afraid of them
>>
>>12859694
Yeah it’s evil/fun. Turrets can be mean, enemy behavior is its most advanced, and medic commanders cause an onslaught.
>>
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>>12859591
I almost never play wads one after the other, probably over 30 "want to finish sometime" wads by now.

Evi is good and very long. There will be a map that'll take you around 3 hours. And latter levels are light slaughter.

whatlies is relatively short

Also just remembered Nova IV has several Halloween-themed maps: 10, 13, 14 and several just autumn-themed levels.
>>
Is there a compendium of particularly Halloween themed/fitting .wads?
>>
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>>12859773
and also speaking of nova 4, i'll put its rc1 there which was nuked out of existence because either jackdbs or novaseer (or both?) threw a fit. Has map20 and map22 that didn't make it into final release
https://cloud.disroot.org/s/2w3b8izJDBmJPeN
>>
The rooftop jam has onions jumpscares
>>
>>12859819
oh I remember this guy from antigravity jam
>>
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>>
>>12855527
New ad79 wad
https://www.doomworld.com/forum/topic/160408
>>
>>12859849
Awesome. AD makes terrific maps.
>>
>>12859819
>shilling his Godotslop game in a map jam hosted by a troon
And people laughed off the idea of modern Quake maps being made purely for Art Station portfolios.
>>
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>>12859841
YOU ARE HUGE! THAT MEANS YOU HAVE HUGE BOOBS!
MILK AND SHARE!
>>
>>12859947
>CoffeeAchiever hasn’t been active in forever
Big irony if he used his maps as a portfolio to get hired. Ultimate monkeypaw is it being a mapper for pvpve extract slop.
>>
>>12859961
>being a mapper for pvpve extract slop
I guess we'll know if any such games feature floating islands with knockoff Warhammer architecture.
>>
thanks for giving me additional feedback on the TNT team maps above what i got from AI slop

i guess if i like the first 5 levels of TNT and TNT is just mid then i guess i just have shitty taste in maps cause i didn't think the first few levels of icarus were that bad for how old they are

on the other side of the coin i was looking at what else the plutonia authors did and found this -

https://doom.fandom.com/wiki/Memento_Mori

think i've seen some screenshots of this one before so i assume it must be good, should i play it before or after plutonia?

if this wad is meant for coop should i play on a lower difficulty than UV?

thanks. my backlog is getting as big as my steam backlog but all the wads are free so it's not bankrupting me
>>
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I just can't seem to enjoy Half Life 1 the same way I enjoyed 2 so I assume I'm just playing it wrong.
Am I supposed to be playing fast and loose like Quake, or slow and kinda tactical like Stalker, where you're mostly picking people off at a distance?
Because playing on Hard makes me feel like I need to be corner peaking every single fight.
>>
>>12860040
>peaking
Peeking*
>>
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>>12860041
>>
>>12860040
>playing on Hard
Do not do this thing.
>>
>>12860050
But...everyone will make fun of me if I don't...
And I wanted to prove I could do it again
>>
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>>12860040
>hard difficulty turns enemies into bullet sponges
It's just a worse experience
>>
>>12860059
Well that would explain how Zombies and Bullsquids were able to survive grenades literally dropped at their feet.
>>
>>12860059
>1.5x health
>double health
>triple health
>nyet, Barnacle is fine
>>
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>>12855559
I just want Daisy to come back in anthro form
I couldnt care less about the plot or lore otherwise
>>
>cant play anymore for a day or two because my wasd fingers hurt from playing too much

This sucks
>>
>>12860097
uzdoom supports higher autoaim values than normal now

maybe switch to a controller and or increase autoaim

if you think finger strain from wasd is bad though try playing starcraft 1a2a3a8p9p0p4z5z6z i can't do this shit now that i'm not a twitch addled zoomer
>>
>>12860097
Play mouse only
>>
>>12860101
Left to Shoot
Right to W
Middle to Use
>>
>>12860104
my 486 wang computer only had one mouse button on a 6" barstool (the computer desk had no room for a mouse whatsoever)
>>
>>12860094
>that "man" playing eviternity
man that was a painful video to watch
>>
>>12860106
Map them all to mouse 1 then.
>>
>>12860107
I hate furries, I just really like anthro Daisy
>>
>>12860094
Give this a go, champ
https://www.doomworld.com/forum/topic/150329-kemonomimi-daisy-companion-mod-by-luvquita
>>
>>12860097
Yeah play with a controller for a bit, it's weird as fuck but it's still a good time. Arthritis? I was going to cheekily suggest you learn to play guitar to build up stamina but that may be a terrible suggestion. Also wouldn't work if you're a lefty.
>>
>>12860108
(0_0)
>>
>>12860109
I think the characters can be neat, I could just do without the fucking people.
Present company excluded, as far as I know.
>>
>>12860094
>>12860109
Daisy being a Dullahan with her head stapled back on is kino
>>
>>12860097
I hate getting old
anyone tried playing these games with a joystick?
>>
>>12860112
Damn thats awesome thanks

I expected replies to call me out and tell me to fuck off, glad Im not the only one that appreciates her
Dont worry though I wont be obnoxious about it, Im done now.
>>
>>12860112
Also kemono is not QUITE the same but its good enough
I should learn to do it myself anyhow
>>
>>12860097
Use a controller, for Doom it's really not that bad, as >>12860098 suggested, UzDoom is really quite good for it now since it basically launched with the improved support that GzDoom had in it's last prerelease builds.

You can also use this to get really fucking configurable weapon/inventory wheels or lists or whatever, which sure is handy for some games and mods.
https://github.com/mmaulwurff/doom-toolbox/releases?q=gearbox&expanded=true
>>
>>12860193
it's worth it to pay for delta touch but i learned current generation phones throttle USB-C to 60fps no matter what you do (not sure if that would be a problem for you but it is for me so i just play on the phone screen with m+k) but i do like to play controller+doom sometimes when i'm like at an airport or something
>>
its fast monsters actually fun when you get better? Im not finding hit scanners fucking my shit up with little to no recourse to be fun
Sonic Pinkies are great though
>>
>>12860218
>so i just play on the phone screen with m+k
ABSOLUTELY DISGUSTING BUT I'M GLAD YOU'RE HAVING FUN
>>
>>12860236
yes

modern maps are really bad for it though

i got to the 5th level of sunlust on hntr -fast with pistol starts before i just felt like i was fucking boned and couldn't progress and because this wad is pissing me off i'm playing on UV but with iddqd and i still can't figure out how to beat the 5th map :\

i've killed everything but can't reach the exit
>>
Looking at my playtimes I'm starting to realize that my first full playthrough of Half Life 1 was in Half Life Source
>>
>>12860241
it's a galaxy s25 ultra with a 120hz screen. they don't release specs but the frame lag is actually really good

i tried playing on a 4k60 smart tv with game mode and i like the 120hz small screen better

honestly still bigger than the 486 i grew up on!
>>
https://www.doomworld.com/vb/wads-mods/89263-dars-doom-marathon-music-mod/
https://www.doomworld.com/idgames/music/dars_dm

anyway guys, found this

looks like a good replacement for the hulshult slop (he also never did TNT or Plutonia)

the first cover wad i found was pretty good but this TNT cover is even better been too busy listening to the music instead of playing the damn game
>>
>>12860290
Damn, I dunno how I didn't find this myself sooner. Thanks very much for sharing, Anon. This guy's cover of Into Sandy's City fucking rocks!
>>
is it possible to add consumable key cards?
>>
>>12860258
Well when you put it that way, I can definitely see the improvement. I ordered a small screen the other day because I wanted dual monitors on my laptop for a work project and I chose a 5" which is smaller than my phone(galaxy 25 FE) and I never felt more stupid in my life. I wanted it so I could watch tutorials and it was just way too damn small. I ended up returning it but now I'm kicking myself because it would have made a good screen for a rasberry pi project. Oh well I have too many things going on currently.
>>
>>12860314
this guy is much more faithful to bobby prince's work than most of the metal covers i've seen

also reminded me doom 64 exists but it's kinda easy not sure if i should replay it or not (prob not worth money to get the wad with how much of a doom backlog i got now)
>>
>>12859972
That wasn’t his only map in Violent Rumble.
>>12860245
>yes
>modern maps are really bad for it though
Final Doom is also fairly miserable with it.
>>
>>12860329
I know what you mean, man. Even the renditions of the more ambient tracks sound so good. I'm listening to one of my favourites, "The Demons from Adrian's Pen" and Davester fucking nails it. I'm in love.
>>
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>>12860327
i got a mechanical keyboard, a phone stand that's out for delivery, and a new book to make my failed life gaming doom shrine a little better

need to get kitchen table and a stand for my smart tv before i can think about monitor and linux arch steamos shitbox

thanks to whoever recommended that book. even if i never get around to reading it, it's a nice decoration
>>
>>12860332
i want to replay TNT on -fast after i learn where all the secrets are, i think i can do it (nightmare definitely will never happen with my old man hands and all those zombies)

the pain elemental on map02 was giving me a hard time with -fast because i don't have ssg, rockets, or plasma, and i'm low on chaingun, but i could savescum it. anyway i restarted on regular uv then went total adhd playing the first few levels of like 7 different wads this weekend
>>
>>12860321
Definitely on a ZDoom-based port, not so sure about anything else.
>>
>>12860352
what about making a demon drop a card key when killed, is that doable?
>>
>>12860356
if it's a single monster on your map then yeah it's pretty easy (you don't want to replace ALL the monsters or they'll all start dropping keycards)
>>12860314
this guy's name is davester? i think i used to play skatequake with him on mplayer in the 90s. good to know he's still alive lol
>>
>>12860356
On phelegem they drop a health bonus sometimes, so I imagine it would work.(I don't know anything about mapping)
>>
>>12860356
Doable in a load of ways, yeah.
>>
>>12860097
Try using a gamepad with an analog stick in your left hand, and keeping a mouse on your right.
It's weird at first, but it's a lot milder on your fingers, and it has a certain fine smoothness to it.
>>
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>>12860290
https://web.archive.org/web/20260612213038/http://www.kinkiness.de/music.html
Someone's personal website had some pretty good remixes, but it went down. How do I share it with you guys? Bittorrent?
>>
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>>12860397
You can get mice with analog sticks on the side.
>>
If the wad default is no jumping, am I a bastard if I turn it on? I just gotta jump man, it feels right. I only ask because I feel like it might break something but I honestly don't care, it's not like it's hard to restart. I also usually use God mode until I know where everything is then I go back and play through "as the devs intended".
>>
>>12860413
Hmmm, I know a man with one hand and this may help him a LOT
>>
>>12860410
Here it is anyway. I'm not in the mood for registering somewhere.

magnet:?xt=urn:btih:de51920207003e5a1c3f2792821df80f51276853&dn=Doom%20and%20Heretic%20remixes&xl=1603456603&tr=udp%3A%2F%2Ftracker.qu.ax%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.nyaa.vc%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.farted.net%3A6969%2Fannounce&tr=http%3A%2F%2Ftracker.dler.com%3A6969%2Fannounce&tr=http%3A%2F%2Ftracker.renfei.net%3A8080%2Fannounce&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.ducks.party%3A1984%2Fannounce&tr=udp%3A%2F%2Ftracker.bittor.pw%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker2.dler.org%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.tryhackx.org%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.corpscorp.online%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.skynetcloud.site%3A6969%2Fannounce&tr=udp%3A%2F%2Fopen.demonii.com%3A1337%2Fannounce&tr=http%3A%2F%2Ftracker.dler.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fexplodie.org%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker-udp.gbitt.info%3A80%2Fannounce&tr=udp%3A%2F%2Fretracker01-msk-virt.corbina.net%3A80%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.gmi.gd%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.torrent.eu.org%3A451%2Fannounce
>>
>>12860415
use noclip for that not god mode you'll actually find things way faster

i'm not gonna fault you for it cause that's how i found everything in doom 1+2 (gamefaqs didn't exist and they weren't going to let an 8 year old on a doom bbs)
>>
>>12860413
Interesting thought, though I personally want to maintain my thumb ready to click the two side buttons at any time, so I'd want my analog input with my left hand/thumb still.

>>12860418
It could be really good for him!
>>
>>12860410
Google Drive, Gofile, Mega, pick your poison
>>
>>12860397
I've always found analog movement in Doom really shitty. Trying to play Sigil in the old Unity port was painful because some of the secrets required an SR40 and it was difficult to get the right direction to build up enough momentum for the jump.
>>
>>12860290
Unless my memory is failing me, there was one (1) Doom 1/2 cover song I actually though was awesome. But I can't remember what it was. Everything else, every single one, sounds "okay" at best, no way in hell I would ever prefer any of them to the original soundtrack, no matter how archaic it sounds.
>>
>>12858063
>>12855527
New Skelegant mod: Hellbabe
https://skelegant.itch.io/hellbabe
>>
>>12860481
Nvm, I remembered. This one. Cover artists could never.
https://www.youtube.com/watch?v=yHgUU9LyGRk
Also there's one more for Doom 3. That makes it total 2 great Doom covers. But both are made by actual musicians.

There's something about Doom soundtrack that makes it really hard to cover, people make great covers of all the songs you could imagine, but imo when it comes to Doom it just falls apart into some amateurish my-first-youtube-cover territory every single time.
>>
>>12860415
Not really, end of the day it's your experience even if it's not doing it the intended way. Similar with using a flashlight mod, if it makes it better for you then you might as well.
>>
>>12860410
>>12860463
I've settled on this. Links will only be temporary (3 days), but that's good enough for such needs. If I'm still around, I may reupload these when needed.

>doom evilution remixes.zip https://storage.to/FLrgxjwlZ
>doom1 remixes.zip https://storage.to/XkLmMXubN
>doom2 remixes.zip https://storage.to/Bo23PI7Kw
>heretic remixes.zip https://storage.to/w2HKEkME9
>other music.zip https://storage.to/0BzfUIlgp

Bittorrent connectivity is pretty crappy nowadays, so we might not get anywhere with a small pool of peers. I'll leave the torrent active though.

You're welcome to seed if you get the files, separate torrent file: https://storage.to/9oMy6qL6n
>>
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>>12860472
A lot of ports don't really do analog SR40 properly, it's one of the things that UZDoom has an option for now.
>>
>>12860148
Can't remember which one, but I think one of the beheaded Sirians from Serious Sam is exactly that: just a decapitated body with its head crookedly reattached via pike.
>>
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>>12858016
I don't know how I never noticed this. If you could please post the code, I'll add it in a small update I'm currently sitting on that gives the BFG a better firing animation.

>>12858374
You should 100% do it. You don't need to make her overcompensate for the lack of tits, but it would be funny.
>>
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>>12858374
If she has some kind of military- or naval-based design, that would be perfect.
>>
>>12860636
>>12860692
Don't expect something like this to happen anytime soon, this would require a bunch of groundwork on my part, and even some investment of money.

She wouldn't be gay or preoccupied with big tits or anything, just maybe mutter a seethe about Pvt. Stone or Basilissa on odd occasion. A military uniform is an interesting thought though.
>>
>>12860735
>just maybe mutter a seethe about Pvt. Stone or Basilissa on odd occasion.
What about Daina's ass?
>>
>>12860735
I'm sure people would be up for lending a hand if you ask, but yeah, getting a mod going can be pretty daunting.
I don't know much about modding outside of MBF21 but I tend to be around and sort of know the gist of things in GZ. There are much better GZ modders than me here.
>>
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>>12860748
That'd also be good.
>>
I put together some PD-1 "skins".

>>12860636
Sure. I'm just about done doing everything I wanted to. Also, I was wrong about DONTGIB on mines, it does nothing. Whoops.

Gimme a few minutes.
>>
>>12860769
Meant to post this one.
>>
>>12860773
>>12860769
Cool shit. I should probably tweak the HUD so the mugshots are always lined up correctly, there's something there that doesn't quite work unless you use old HUD scaling.
>>
>>12860792
Can you make it so the mugshot is still visible if I scale it to fullscreen?

Wow litter is being a bitch.
https://files.catbox.moe/wgr78q.zip

I included the skins too if anyone wanted those.
>>
>>12860840
I think that's probably a single line change, so yes. I'll look into it later today or tomorrow.
Thanks anon.
>>
>>12855527
666 minutes is up on idgames!
https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/666minvr
>>
I for one am looking forward to the completion of FurDoom
https://youtu.be/4FUC0dE8Rmk?si=S0V4QF97-jQxlKH7
>>
>>12860840
Check your link, catbox niggas could've swapped it with 0kb file. I know they did that for me not too long ago.
>>
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>>12860889
Congratulations!

What's next on the agenda?
>>
>>12860892
What's the best doom porn mod /vr/?
>>
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>>12861010
>>
>>12861010
GMOTA
>>
>>12855526
>SO YOU WANT TO PLAY SOME FUCKING DOOM
>(or Quake, Duke, Marathon, Deus Ex)
>https://imgur.com/a/wWS8zXz
It's >2026 and you're still running v8 even though there were plenty of versions of v9 that featured essential TCs like batman, ghostbusters and megaman deathmatch.
Is this a running gag at this point?
Or was that guy right about this general being run by a small group of autismos who don't let any doom wads after a certain arbitrary line be included?
Genuinely curious.
>>
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Does this pass as a Quake 1 equivalent to Quake 3's jump pads? The blue parts will swirl, of course.
>>
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>12861069
>>
>>12861076
>doesn't know how to quote
>calls another post a bait
subtle
>>
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>>12860343
any good Doom books btw? I want the pic related kind of feeling that would inspire me to roon before dusk and after sunset no matter the weather; to train like I'm going to Hell to kill demons next week
>>
>>12861069
>DOOM
More like DUMB lmao
>>
>>12861089
Got ‘em also eff v9
>>
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>12861079
>doesn't know how to quote
Or he doesn't want to give a (you).
>>
>>12861098
In which case his level of intellectual development was stunted at kindergarten level
>>
>>12861076
>>12861098
Sure looks like anon's desperately fishing for (you)s by regurgitating old drama.
>>
>>12861120
How is bringing up the pathologically outdated doom games pic "regurgitating old drama"?

If people are driving in a car that's breaking down - somebody's gonna notice.
>>
>>12861121
>If people are driving in a car that's breaking down - somebody's gonna notice.
The only person who does uses the exact same format every single time >>12861069
Anyone else instead engages with the thread and it's 99/100 times cordial
>>
>>12861125
>The only person who does uses the exact same format every single time
Huh? what format? This is the first time I'm bringing this up.
>>
>>12855526
Haven't been dooming lately. What are some major news/releases (Especially from 4chan) this past year?
>>
>>12861083
Masters of Doom

The third and fourth Doom books. They are more sci fi than Doom but pretty interesting
>>
>>12861172
Pretty much what you see in the news post. We didn't do much this year.
>>
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I'm making a map project where I want to have on-screen messages, ala something like Star Fox. Is there a tutorial on how to do something like that?
>>
>>12861221
It would help if you mentioned what game is being used.
>>
>>12861226
Oh, sorry, Doom. Specifically ZDoom.
>>
>>12861228
No worries. That's going to require ACS, which isn't something I'm too familiar with but I can point you towards some answers.
>https://zdoom.org/wiki/ACS
>https://youtu.be/G1wks0o7Pow
Former's a link to the ZDoom Wiki's ACS page. Lots of (hopefully) useful information.
Latter's a link to the first video of ChubzDoomer's ACS tutorial series.
It should be enough to get started.
>>
>kill myself by accidentally firing a rocket right next to a wall
Feels like ass
>>
>>12861258
Not as bad as firing a rocket into a lost soul that has suddenly materialized 3 inches infront of your face
>>
>>12861258
>>12861268
You have both brought shame upon your families.
>>
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>>12859173
>>12859180
Sounds doable.
https://files.catbox.moe/4xex7a.mp4
I'd like the little git to do small amounts of damage over time if left unpunched, but that's for the final version. Can't really be arsed to do more than this proof-of-concept thing right now.
>>
>>12861297
Incredible.
>>
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>>12860518
I like the look of this one.
>>
>>12860040
Adding on the rest that Hard on Half Life 1 or 2 isn't really fun and I usually play shooters on second-to-hardest/hardest always. Doesn't really add anything to the game other than "enemy more health, you more damage". No aggression, added enemies, nothing that really mixes it up.
You mentioning Stalker brings to mind a lot of the misinformation about how that games handles difficulty, but you outgear enemies pretty easily and headshots still almost always one hit kill on Master.
Nothing was more annoying than counter strafing a Combine Soldier with an SMG and him taking almost an entire magazine to the head. I suppose they expect you to cheese a lot of encounters like the Gravity Gun since that's the (admittedly cool) gimmick.
>>
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>You stand accused of abusing save states on continuous play, using trilinear filtering and mouselook with non-infinitely tall monsters
>how do you plead?
>>
>>12861331
Guilty to all but filtering.
>>
>>12861331
I choose... RUSSIAN OVERKILL'S PLANET CRACKER
>>
>>12861297
Get a load of Orkimedes over here!
>>
>>12861331
All rise!
>>
>>12861314
Is the eyeball on the blade by default or is there a certain action that causes that?
>>
>>12861364
>sed of
There's a bunch of random things for the melee, one has her pull a burger out for the idle.
>>
Why is Freedoom not finished yet
>>
>>12861384
It's a free software project.
>>
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made a low poly gun and figured I'd try this out quickly so it didn't go to waste
how do people go about pre-rendering for first-person games? I tried it from the perspective of the character in 4:3, not sure if that's a smart way of going about it
also curious how people pre-render things like props too. I'd imagine similar to this maybe so there's no weird perspective issues, like looking down on a box but not being able to not see the top of it
the low res render looks blurry, high res is better if I lower the res in steps in photoshop, but that's time consuming and I'd have to do it for every single frame, and then probably edit each frame with a paintover. has to be a better way
>>
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Sunlust map 06
Pretty rough while practicing, but I did my actual run first try. Probably helps to get the megasphere early
>>
>>12861401
hires scaled down is definitely better
>>
>>12861069
>Is this a running gag at this point?
Sounds to me like you're a running FAG at this point. Maybe contribute something that isn't retarded negativity some time. I used the sticky a month or two ago to get up and running and the anon's in this thread have been extremely helpful.
>>
>>12861297
Haha that vid is definitely a start
>>
>>12861172
Well we did do Eternity project and it's cool.
>>
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>>12858490
https://youtu.be/9dPT4f_V_5c

Capture the flag match on this map, if anyone is curious about multiplayer.
>>
This is proving to be a fun mod combination, to balance it out I'm refusing mid level saves because fuck me the minigun and plasma rifle are basically get out of jail free cards.
I was right to choose the cards that add mini flying monsters and extra imps though, those fuckers can be nasty. The schizo card where you hear monsters constantly is fun too, since you never know if that really is an arch-vile revving up or Stone is just imagining it.
>>
>>12861456
So you're a newfag and yet making judgements about people without knowing anything?
A lot of people have contributed by making solid versions of v9 of doom pic (or v8.1 if that's what you wanna call it) and they were shit on by the local troll, banned and wiped.
That anon was 100% reasonable asking that question.
>>
>>12861401
What I've done for my shit is I make an animation sequence in Blockbench and export that as a series of PNGs, then I open it in Aseprite and resize the whole thing at once. I still have to go back and touch up frames, but it's the best I can manage at the moment.
>>
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>>12861539
>if humans don't want me, why did they make me?
I cry everytime.
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>>12861539
I had fun running it with Genocide Device Echidna, even if that's probably even less balanced.
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>>12861485
I'm very into alternate MP modes and underexplored MP games in general, but CTF here doesn't seem to be particularly fun. Dunno if it is the map layout, it being 2v2 or players not being strategic enough with what they got. Possibly all of that.
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>>12861540
"A lot of people" to work on three new entries, one of which is stubborn as all hell to have included a multiplayer mod in the total conversions section. Some of those "lot of people" also thought Brutal Doom was a total conversion initially and for several threads, so I wouldn't harp too much on dumb newfaggotry when it was present in the attempt to update the infograph.
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>>12861542
I assume an animation sequence is like a sprite sheet right? that's an interesting method, though I'd imagine the image size would be pretty huge
would definitely like to see the results you got out of it
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>>12861562
Not a sheet, no. Pic related. Blockbench lets you export your animations as a numbered sequence of frames, like here it's "draw 1" all the way to "draw 17"

When I exported this animation you can see I used a big ass canvas size, so I resized this entire animation down to a smaller size that looks good.
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>>12861401
right looks way better
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>>12861561
Also the one anon who actually tried to do it properly gave up after a week or so because it's such a poisoned mess now, from something that spent fucking years being ignored.

We have better stuff like wadsup now anyway, we don't need a stupid image that turned the thread into a nearly two year long shitstorm over a stupid "my favorite wad needs to be in" fight and drew in other fuckwits who were only here out of some stupid idea of fighting the jannys.
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>>12861554
Genocide didn't really knew the map, unlike other 3 players, which put his teammate at a disadvantage. We showed him around to make sure he at least gets familiar with the essential secrets/item spots, but he was still confused by the layout, which I can't blame him for as I wasn't any better once I tried this map in WangBang for the first time.
Thing is it's very difficult to find more than 2 players for this game, let alone 4, so we are forced to play team games with brand new players, as we 3 are literally the only ones who still stick around with multiplayer in big 26.

If you're interested into more fair multiplayer matches, I suggest watching these ones instead, although they're all 1v1:
https://youtu.be/iIibPfR3sFM
https://youtu.be/MndJtVjgqzo
https://youtu.be/bgHfj4UIo9E
https://youtu.be/jsvkA4Aqqqo
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>>12856817
>think anon is being hyperbolic because the first 2 maps are decent
>get to new york shitty
>it's some fucktard who is, in fact, doing slaughtershit of the cheapest, cheesiest degree.
>continues the very next map over

At this point I just God Mode/No Clip these fucker's maps. I really am starting to think that if it's on Shitseer, it's guaranteed slaughter-slop. I have zero expectation the upcoming Halloween Jam will be any different.
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>>12861540
How about you make a new infograph then? If the "other anon" is correct as you put it. Samefaggot.
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>>12856817
>>12859519
>how “fun” or “good” would the mod have to be? What would it look like?
If there was an answer or solution to this question, I think the mod would have already existed by now. It may be as simple as just not having the same "appeal" as Doom.
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>>12861561
>one of which is stubborn as all hell to have included a multiplayer mod in the total conversions section
It's both a multiplayer mod and a total conversion. Also this isn't even the first section megaman 8bdm was put in. Initially it was in historically notable IIRC and I think it was in some other section as well. But literally regardless of the section somebody would put it in the demoralizer troll kept shitting on it (which in itself would've been whatever) and some autist kept making new threads with the old picture. In fact, blatantly breaking rules on new thread creation to get their shitty thread with the old picture up first.
Moreover, correctly made threads with the new pic would get unlawfully deleted just so a thread with the old version could stay up.
So let's not pretend like anons improving the picture are the "stubborn" ones, somehow.
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>>12861582
>Also the one anon who actually tried to do it properly gave up after a week or so
Which is exactly why it needs to be done step by step. To jump to a completely different new version is simply untenable.
> drew in other fuckwits who were only here out of some stupid idea of fighting the jannys.
How exactly is it stupid to stand up against abuse? Especially in the current situation where there's literally no feedback channel to report janny/mod abuse.
I don't know how it is now in vr specifically but I've seen some crazy shit this year on other boards. People forget how easy it is to lose things by being passive.
>>
Are we really fucking doing this again? Do you really have nothing better to do with your life?
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>>12861640
So that the cycle
>anon creates a decent version of the doom pic
>people start using it
>some autist insists on using the old pic and keep making threads with v8 until everybody else get tired of this bullshit
? Yeah I'm good.
I mean... I'm not *that* busy nowadays. Maybe I could do some kind of v8.1 with a few important wads added.
On the off-chance that luddite retard is gone now.
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>>12861675
>huh?? people are bringing up this <unresolved issue> that is still unresolved for the most moronic of reasons??? I'M GOING INSAAAANEEEEE
this is how you sound lol
and before you call me a "samefag megaman schizo" or whatever - no I don't care about that old ass picture nobody even uses anymore.
would be nice if somebody updated it but all in all who gives a shit
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>>12861069
>
very subtle anon
>>
>>
File: SpookyHouse.webm (3.91 MB, 1600x900)
3.91 MB
3.91 MB WEBM
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>>12861582
I would be in favor of straight up removing the link from the OP altogether so that he cannot use it as an attack vector for retarded shitposting anymore.
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>12861683
>he's still using his shitty false-flag that nobody ever buys
this is some new level of pathetic. btw I saved some of the real chronicles of your spam and ugh... it's not pretty.
Yes, this asshole has been trolling and spamming this general for literally decades lol
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>>12861690
He'd just shift tactics.
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>>12861690
>Hey let's just... destroy this piece of content and /doom/ history because ugh... somoe people want to improve it
Genius. We totally believe you're a real person btw.
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>>12861695
I don't think he actually would, he's very uncreative. Probably rotted his brain with too many drugs.
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>>12861697
You vastly underestimate the power of autism.
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>>12861695
I really don't think it's one "he" and the first instance of a guy bringing this up was like 9 years ago. Even if we assume it's all one guy - if he is one thing that's laser focused.
Unlike the "anti" troll or whatever you people call him who as we can see here >>12861692
has been shape shifting this whole time. He also made the duke project anon quit earlier this year.
So yeah, I'd be more worried about any kinds of projects being stunted rather than "oh no, there are now 2 more games in the Doom image".
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>>12861701
Autism by definition means being obsessed with one thing. Also the most shit flinging these threads have ever had was when somebody was employing bullshit tactics to undermine the new image being used. Threads with the new image were pretty on-topic and peaceful aside from that one faggot who I guess either never gets banned or has a billion proxies.
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>>12861668
>It's both a multiplayer mod and a total conversion.
Emphasis on "multiplayer", and the multiplayer gameplay mod listings arrive first in the image, so you're kind of doing a disservice to people looking to play it and those who want other people to play with by placing it so low in the image.
>In fact, blatantly breaking rules on new thread creation to get their shitty thread with the old picture up first.
I remember that:
https://desuarchive.org/vr/thread/12015409/#q12021349 - new thread with v9 OP image started on page 6, still the v8 link though; I could double check if the other threads were made earlier with the new "v9" link but this was the big one:
https://desuarchive.org/vr/thread/12060373/#q12060604 - new thread started on page 5 with the new imgur link.
It was one of my favorite threads in a long, long time, incredibly ironic and cathartic.
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>>12861683
I'll post this last one because it's just too good not to and to spite this gaslighting pussy
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File: liftoff.webm (3.74 MB, 1024x576)
3.74 MB
3.74 MB WEBM
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Remember to report and ignore.
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>>12861712
After 9/29/25, couldn’t agree more.
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>>12861684
Now that's an area that translated horribly to the remaster. Really not sure if every brain should have been given the Reckoning treatment.
Earth is really good by the way, even if it feels a bit "empty" at a few short moments.
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>>12861706
>Emphasis on "multiplayer", and the multiplayer gameplay mod listings arrive first in the image, so you're kind of doing a disservice to people looking to play it and those who want other people to play with by placing it so low in the image.
I agree. And I'm sure that troll would still find reasons to say it shouldn't be in the multiplayer section but obviously he shouldn't be fed, only hidden and reported.
> I could double check if the other threads were made earlier with the new "v9" link
Here's one of the instances. There were plenty. Couple got actually deleted.
>It was one of my favorite threads in a long, long time, incredibly ironic and cathartic.
Yes some threads with the new pic version were great. Part of it was the megaman-phobic troll getting exposed and BTFOd but also just great banter all around
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>>12861736
>>
>>12861736
>>12861738
There are plenty more obviously - along with properly made threads with the new image getting deleted completely unlawfully but I don't wanna derail this thread too much.
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>>12861736
>megaman-phobic troll getting exposed and BTFOd
The opposite happened in https://desuarchive.org/vr/thread/12060373
I’ll also agree that yes, this is definitely derailing the thread, so I’m glad you’re recognizing that and I’ll also cease posting.
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File: final vote.png (118 KB, 1232x733)
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remember when he created a poll to vote for including vs excluding mm8bdm in the new pic and started shamelessly spamming fake votes but then still got outvoted and "include megaman" won? I still sometimes kek at that
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>>12861747
>The opposite happened in https://desuarchive.org/vr/thread/12060373
Oh. I've been talking to the troll. Welp, well played.
I'm too lazy to check that thread but I assume you're particularly proud of your spam work in that one? Good for you I guess. Anyway...
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>>12861583
Thanks, I'll watch it later.
And no shade to the player skills or anything, I was more musing about it being a good fit for team MP in general, especially with player number that low. SW seems like it is much more suited for normal FFA deathmatch.
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>>12861747
>HOT POTATO, aka Deep /vr/ied Potato
That was, and still is, the crappiest /vr/ project released thus far. I generally don't like how much of the post-2022 output has been in some way undermined by lazy/inadequate leads and poor mapper participation, but the main idea here of everyone trying the mantle of the lead and never truly committing has led to some incoherent and disappointing mess.

I've yet to play 666 minutes.
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>>12861842
>That was, and still is, the crappiest /vr/ project released thus far.
Probably because it was outright just a joint modding/mapping jam. To me, the most fun part of that whole thing was just building onto the level or adding in stuff, and then watch how other anons would build onto it.

That it could then be played afterwards almost didn't matter to me, it readily felt like it was gonna be just whatever.
>>
I never really even played through HotPotato.
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Any Doom 1 pwads worth playing aside from the Sigils? Any good E4 themed ones?
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>>12861867
Double Impact and Alpha Accident.
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426 KB PNG
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>>12861692
>no mention of "transparency" or "cat out of the bag"
You lost some touch old man
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>>12861842
666 Minutes is solid enough.
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>>12861897
Yeah, nothing revolutionary, but fun and worth playing, not a waste of time by any metric.
>>
>>12861868
>Alpha Accident.
Has custom monsters so it's not a true Doom 1 experience.



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