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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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last thread:
>>12824982
last weekend map download:
https://files.catbox.moe/bibdyo.park

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>Anon's devkit v0.2
https://pastebin.com/y857FdJH
>4chan Kit v0.3
https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file

>/vr/ct RCT1 Collab
https://files.catbox.moe/gldfii.zip
- - - - - - -

>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>RCT Sites Archive
https://archive.rctspace.com/

>Headless Server Guide (PLEASE fix it)
https://pastebin.com/smsQWZtB
>NEW AND UPDATED WEEKLY Weekend park archive (and a few other goodies)
https://drive.google.com/drive/folders/1ba2FpH00ogNxAL5gYCftXCOnxURv1-JW

Join the weekend server!
>>
for me it's pickle park
>>
>>12859209
>no trains visible on either coaster
>not even any go-karts visible
3/10 screenshot, apply yourself
>>
what happened with the park rating? we're at 0 and have a bunch of lost guests but I can't find them.
>>
fixed
>>
>>12859209
>Headless Server Guide (PLEASE fix it)
is this shit ever actually going to get fixed?
>>
>>12859570
I don't actually know if anyone will ever fix it, I just post the OP
>>
I'm eating a pickle right now btw
>>
>>12859570
The anon who made the original guide is missing
>>
park turned out nice this week! great to see a map get completely filled again
>>
Weekend Map Download
https://files.catbox.moe/r6m338.park
>>
>>12859968
genuinely love how the map turned out, I think it was the right call to do a second weekend of it even if I did more the first weekend.
>>
for me, pickle park
>>
>>12860105
The rollercoasters turned out great, and I like the themed areas.
>>
how do I get good at designing scenarios?
>>
>>12863408
Depends what part of the scenario, for the landscape:
>Download world machine (the free version has an image size limit but its still larger than the biggest rct map)
>Import a height map or just use a bunch of noise generators
>Use erosion and whatever other functions you want till it looks cool (terrace is good)
>Output it from world machine and import it into rct
>Flatten a bunch of the terrain to make it more playable (you should really do this in the generation stage)
>Paint different terrains with a big brush and spam props everywhere
>Done

If you mean having cool gameplay and a specific challenge for a scenario, i dunno i'm bad at that bit. Think of a gimmick and try to force it
>>
>>12863686
Yeah the terrain was my thought. I mostly use random pngs as heightmaps for fun, but wanted to do something actually decent. Thanks for the advice.
>>
>>12863689
An important note is to find balance with the flat areas. You want enough room to build paths, rides, stations, and a bit of track. But you don't want the flat areas to be too large, or else there are no obstacles. When adding mountains and valleys, it's important that you can see the nearby land. If an area is covered by mountain from some views, make sure you have at least 2 camera angles that you can see the shadowed land in. Does that make sense? Sometimes I will play scenarios with valleys you can only see inside by using cutaway view, and it's annoying, so you should avoid doing that.
>>
>>12864021
I made a map like this and it was annoying because the axonometric perspective is confusing and the cliffs block your view so i never finished it
>>
>>12864202
In theory, that would be an awesome fucking map to play on. In practice?
>rotate map
>rotate map
>rotate map
>rotate map
>cutaway view
>rotate map
>cutaway view
>rotate map
>rotate map
>>
>>12864202
I would say either gradually lower the outer rings of cliff tops or half the height in total.
>>
We haven't had desert scenarios in a while. Are they not popular?
>>
>>12865576
Guess there are simply way less desert maps than regular ones out there.
>>
>>12865576
A few threads ago we were talking about how it's harder to make desert maps look good.
>>
thunder rock 3
>>
>>12865954
Thunder Rock 4: A Thief's End
>>
>>12865954
Thunder Rock Andromeda
>>
I wish there was more flat rides, if you actually look at it, there's really not that many. Most of the modded and expansion flat rides are ugly. I saw someone working on custom stuff but the actual process of getting them working seems pretty complicated
>>
>>12866206
I have never counted how many custom Twist reskins I have, but I am sure the number is over 20.
>>
>>12866212
im currently sitting at 117 custom twist rides
>>
>>12866954
the real twists are the friends we made along the way
>>
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103 KB JPG
>>12866206
always felt like this medieval torture device was conspicuously missing from the game
>>
>>12867201
there is a custom version of it, but it looks pretty bad. wish earl or buggy had done it, they made the most faithful custom rides imo
>>
>>12867201
Coincidentally this is the exact ride i was thinking of when i made the post
>>
A scenario idea that's based off the Shibuya River. The only problem is it's almost entirely flat and making the buildings higher for a claustrophobic effect makes the viability worse
>>
>>12867523
The only custom zipper I have is a janky piece of shit. Some of the sprites are messed up and it needs more frames of animation.
>>
>>12867201
now that I think about it, RCT generally lacks a lot of carnival type stuff. Zippers, gravitrons, clowns, tilt-a-whirls....
>>
>>12867679
Sorta feels like a Fallout 1 map in a way, but in a way that I love.
>>
Are we doing >>12851923 this weekend?
>>
>>12869105
Would be cool, that map looks fun.
>>
>>12869105
Yes, absolutely.
>>
whoa this color palette is interesting.
>>
Cotton Candy Caldera hosted.
72.31.18.168:11753
>>
File: flag.png (9 KB, 174x119)
9 KB PNG
Am I tripping or is the "open" flag darker than usual?
>>
>>12869665
map maker chose a shitty custom color scheme
>>
>>12869668
Huh, I didn't even know that was a thing for UI elements.
>>
>>12869674
The palette applies to everything, peeps, ui, menus etc
>>
File: lightsout.png (251 KB, 1001x342)
251 KB PNG
>>12869665
If you use the stoplights instead of the flags, it looks like all of the lights are off when a ride is open.
>>
Putting windows on all this bullshit is taking forever
>>
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167 KB JPG
>>12869943
Is this so you can build above buildings or are you limited to the narrow line? I'm thinking of Tokyo Dome City Attractions, and I think there were some other rooftop amusement parks like it.
>>
>>12869960
In this one you're limited to the narrow line (basically all the grey bits). My original plan was to rip off Technopolis which is a Parkitect map where you build on rooftops like your picture but i didn't do that (ironically because i thought placing all windows on the outside would be annoying and now i'm doing that anyway)
>>
I'm out of town for a few more hours, how's the server looking so far?
>>
damn wish i waited to update. now i cant join the server
>>
What does the colourable terrain look like in the new update? Does it just tint the terrain or does it need to be reconstructed to use the colourable palette
>>
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7 KB PNG
Sick guests are now orange. When will the green erasure end?
>>
>>12871093
>>
I love what this palette does for the hobbit village. It's a very good autumn vibe.
>>
>>12871565
BOARDWALK
>>
I like this map a lot, are we doing something Halloween focused next week?
>>
>>12869674
The water color option can actually alter the whole game's palette, not just what it uses for water.
>>
>>12872930
What would a halloween map look like? autumn palette? use that meatland stuff?
>>
>>12873246
Did we do Fightmare Hills last year? Something along those lines. It'd be cool to see an expanded version of that map or something similar.
>>
>>12873248
we have years ago, I can't find the save
>>
File: what.png (13 KB, 766x410)
13 KB PNG
Nani!?
>>
Weekend Map Download
https://files.catbox.moe/p8r6tv.park
>>
>>12873668
really enjoyed this map, solid design and fun to build around
>>
File: Halloween Special.png (12 KB, 64x128)
12 KB PNG
Halloween pumpkin store WIP, the rct palette will probably mess it up
>>
>>12873738
Nice, I really like those crazy eyes.
>>
>>12873738
we can run a natural water palette next time and just color things manually.
>>
>>12873668
I knew this map was going to be a good one and I was right. It's got that mix of mountains and plains that I have been looking for.
>>
File: 1359602477336.jpg (51 KB, 640x480)
51 KB JPG
another coaster incident in the news, I feel like I never hear about stuff like this and then we got two notable incidents in the past couple months.
https://www.msn.com/en-us/news/other/incident-at-six-flags-over-georgia-under-investigation-riders-evacuated/ar-AA2e69E9
>>
Took a shot at designing a non-joke scenario for the first time in over a decade. I think I could improve the invention list, but here it is if anyone wants to see. The scenario is called Snowasis because I'm not creative.
https://files.catbox.moe/b2odr3.park
>>
>>12874737
Is it me or is shit like this getting more frequent?
From what I've seen the restraints popped open on him. That's unacceptable and tragic.
>>
>>12874772
I was wondering the same thing. I'm wondering if parks are getting more lax with safety inspections or something?
>>
>>12874779
Who knows. I'm waiting for more info to come out on this case so I can direct my anger appropriately.
Imagine if B&M is found to be at fault. Like holy fuck.
>>
>>12874783
Yeah, this type of thing is unacceptable no matter who's at fault, but I'm wondering what exactly happened.
>>
UH OH
>>
>>12875062
how the fuck do you even manage that
>>
>>12875062
>t-bar restraints
Coaster College is going to have a field day with this. No matter who winds up being at fault, watch this cause coasters that are only fun with lap bars get stuck with shitty harnesses moving forward. The golden age of B&M is probably over.
>>
>>12875062
>the last picture taken of you before your death shows your huge ass crack
Grim.
>>
File: Goliath-POV.jpg (311 KB, 1906x855)
311 KB JPG
>>12875062
Looks intense
>>
File: 1695781556660.jpg (87 KB, 960x720)
87 KB JPG
>>12875167
Phoenix without the massive air jumps on the small hills
>>
What if some kind of creature lived inside the cotton candy stall
>>
>>12867679
impose a height restriction on rides and scenery as part of the park rules.
>>
>>12875167
Apparently it's been an issue with specifically B&M clamshell restraints that sometimes the ratcheting system likes to slip and pop up a tooth. Normally that's okay, but it's happening worringly commonly. I know when I worked at King's Island, Diamondback required 3 clicks to dispatch a train. Goliath probably needed less, since B&Ms will NOT dispatch unless all restraint sensors read safe. That one detail is why I think the ride crew isn't to blame for this. I think this was an EXTREMELY rare mechanical failure of the restraints.
But again, more details need to come out, we barely know anything.
>>
>>12875167
now it's more like S&M
>>
>>12875167
Hypers should have used buzz bars instead
>>
File: 1786917590557988.png (1.14 MB, 3600x1952)
1.14 MB PNG
>>12873668
Here is the map with the normal colormap by the way.
>>
>>12876785
some of the rides look very wrong with the normal colors
>>
>>12876785
Really makes you realize how much we adopted to that colormap. Everything I built looks like shit with those normal colors lol.
>>
>>12875352
>What if some kind of creature lived inside the cotton candy stall

That's called a "carny," dude.
>>
>>12876885
A couple of my coasters look fine, but the rest (and the majority of everything else on the map) falls into the category of "Why would you paint it that color?"
>>
>>12877070
What do you mean? You don't like the big purple terrain woodie?



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