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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: sequel wars.png (1.42 MB, 1236x1080)
1.42 MB PNG
What homebrew/hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn (embed) (embed) (embed)

IPS/BPS Patcher:
romhacking.net/utilities/1040
https://www.hack64.net/tools/patcher.php

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6 (embed) (embed) (embed)

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev: smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev: dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous thread:
>>12839734
>>
https://nitter.meowing.monster/Vocetubeia/status/2108737960208408636
>>
File: tition-c.png (2.25 MB, 2407x1653)
2.25 MB PNG
Some jap made an app similar to NAW to make NES graphics but seems you can do a bit more with it, but its all in moonrunes

https://x.com/4STUDIO4/status/2108516276822069585
>>
File: 1646956561423.png (3.05 MB, 2214x2905)
3.05 MB PNG
Introducing... the latest update of SMV3, aka /v/orld 3, version 1.091 Kino edition!

https://files.catbox.moe/sqtip7.zip

backup links:
https://616169.xyz/dca803b494fc.zip
https://share.cyx.su/1Ntv.zip
https://fileditchfiles.st/beta44/aaea3db6ec59e2bcd86a/vhack3-v1091-kino.zip
>>
Did that guy ever post his extensive collection of homebrew and aftermarket NES games? I am still interested.
>>
File: what.jpg (169 KB, 801x557)
169 KB JPG
https://www.youtube.com/watch?v=PeVCdDc-GT8&pp=ygUJc25lcyBzb3Ru
>>
File: 1791488221302108.mp4 (3.87 MB, 480x318)
3.87 MB
3.87 MB MP4
What I want to see:

•Contra 3 - delete the mode 7 levels. Even cooler, add all the hard corps characters and mechanics.
•zombies ate my neighbors - twin stick controls via the Face buttons. Change item and weapon switching to the pause menu. Add stuff from ghoul patrol.
•tales of Eternia or any other tales game - the ability to assign arts to more buttons, like right stick up/down/left/right
•Illbleed - make the lumberjacks run slower in the woodpuppets level.
•sonic adventure 1 & 2 - make the big, Knuckles, and rogue levels optional
•Goldensun 2 - Add all of the content from golden sun 1 into it, merging them into a super game
•Symphony of the Night - All familiars can be used at once. Or, 2nd player controls the imp. Also, speed up the enemies to increase the difficulty.
•Zero moveset from mega Man x3 zero project imported into x1 and x2
•Battle Network 4 - All styles from both versions all available in a single play through
•Parasite eve - aya walks faster so her walk cycle doesn't look stupid anymore
•Zero with moves from x5 and x6 ported into syphony of the night
•fix the combat in vampire hunter D ps1 so enemies don't respawn and they can't stun lock you in groups
•final Fantasy 7: 4 party members in battle instead of 3
•Dino crisis - you can actually see where you are and your direction on the map
•berserk Dreamcast - sword doesn't hit the wall
• castlevania legacy of darkness - control the camera with dpad, so you can map that to to right stick in emulators
•add the rest of the alpha 3 maxxx characters to Capcom vs snk 2
•Lunar 1&2 partial retranslation that removes the dated 90s references
•Play as bass in mega Man 7 and mega Man 8, use the sprites that are already present in those games but his moves are based on MM&B
•Sword slashing added to Ys 1&2 psp
>>
>>12870485
Nobody cares. Do it yourself. Send your Christmas list to Santa.
>>
>>12869801
DivideByZero, one of the other 3 guys doing a Sonic Mania SEGA Saturn port, released an update, now showcasing the special stages fully working (real hardware test pending, tho)
https://youtu.be/lFyP-Q4G5WM
>>
>>12870485
Shut up Smith!
>>
>>12870474
not clicking your shit Brapoterica.

>>12869901
Japanese only, fuck!, looks neat tough.
>>
>>12870115
interesting
>>
>>12870326
maybe in another thread
>>
>>12871259
???
>>
>>12871079
glad you approve, Elon Musk
>>
https://www.youtube.com/watch?v=j3aXcwx_I78
Doom port to PowerSlave engine on Saturn



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