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File: sote-us-1722095661246.jpg (159 KB, 1024x1024)
159 KB JPG
what does it have that the gba igavanias dont? there's definitely something, but I cant put my finger on it.
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>>12870075
Higher resolution, much better music. Less gimmicky in general l.
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sovl
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>>12870075
A console game vs low budget handheld games on outdated hardware

This is like asking what's the difference between the movie Aladdin and its direct to video sequels
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>>12870075
the gba ones were better games in general. sotn as good as it is, is just style over substance.
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>>12870075
It's something that local retards would never understand or appreciate cause they're stuck in measuring screen resolutions and comparing difficulty levels. It is something you can't describe with numbers. It's called SOVL.
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>>12870075
It really only has art and music. The gameplay and balance are atrocious.
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Superb atmosphere
>>12870084
>is just style over substance.
So are many of the games acclaimed as the best ever and many of your favorites as well. Stop considering aesthetics as a separate part of the experience. You wouldn't enjoy your favs if they displayed graphics in wireframe mode.
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>>12870075
The GBA and DS games are all based around a single system, while SotN has a lot crammed into different aspects (spells, familiars, secret weapon skills, usable items). It's much more loose.
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>>12870075
Scale, style, and music. I think that the GBA games do a lot to (gradually) refine the Igavania formula and trim fat, and they have stronger gameplay for it, but there still things they didn't do that Symphony Of The Night did and they should have, but either opted to not do, or simply couldn't do.
Dawn Of Sorrow starts to get more on that path.

>>12870081
The GBA can't realistically be considered outdated by early 2000s standards.

>>12870084
Kind of, but Symphony does a lot with its scale and its style. It has a level of presentation that the others can't really match.

>>12870254
>Stop considering aesthetics as a separate part of the experience.
It's true and you should say it. The original Diablo is a simple (though actually very competent) isometric dungeon crawler, but its aesthetic, style, and presentation does a LOT of work for it. It just looks and feels really goddamn good.

Symphony Of The Night is an example of where this same kind of thing matters a lot. The game looks and feels really goddamn good, even if some of the sequels have tighter gameplay (and they don't all have quite that same quality).
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>>12870075
The fact that the series had never done a Zelda/Metroid-styled game like this before and were pretty much throwing everything they could think of into it.
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>>12870341
>It's true and you should say it.
>Symphony Of The Night is an example of where this same kind of thing matters a lot.
Even something like nailing down the character's weight and inertia can make a game enjoyable to play and experience. Now you add top notch visuals, music, pacing, progression, and it's understandable why SOTN was a hit, regardless of difficulty. Only with video games you see people try to divorce the aesthetics from the rest as a way to appear knowledgeable, something that would get you laughed off in other fields like literature, cinema, or plastic arts.
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>>12870368
Obviously, gameplay does still matter a lot, there's gorgeous games which are actually dogshit, but videogames are very much a VISUAL medium, therefore visuals do actually matter beyond just the strictly practical.
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>>12870075
>overrated af
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>>12870076
Aria of Sorrow is less gimmicky than SOTN's multiple forms + fighting game input spells
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>>12870075
Jank and a lack of polish from being the first metroidvania style Castlevania.
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>>12870075
SotN was an experimental mess, that's what made it special. The latter games are more professionally made, technically improved but lacking that raw spirit. It happens to many series! I'm considering all the latter igavanias here, not just the gba ones, of course.
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>>12870075
Nothing. It's an overhyped mid game and the sequels improve upon it. It's the most gimmicky, slapdash entry out of all of them. You just feel like you need to like it more because gaming urinalists say so. Because you're goycattle.
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>>12870698
Ok now reformulate this post in actual english.
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>>12870696
True.
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>>12870075
>Its a secret poor bait AI traning thread!
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>>12870790
Retard.
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The fact that even though Michiru Yamane kept doing the soundtracks for the games all the way to Bloodstained, she never again made them ORCHESTRAL
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>>12870075
>what does it have that the gba igavanias dont?

In aria of sorrow, after you beat the game you can start a new game with most souls, most items, most weapons, etc.

In symphony of the night not.
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>>12870254
Street Fighter Super Turbo and X-Men COTA have graphics way better than Kof98

Kof98 is objectively a better gameplay experience. I suppose when it comes to Igavania, we're not talking to people particularly interested in games as much as they are larp adventures
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>you seem human, and yet...
>what do you here?
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>>12870686
You can plat the entirety of sotn and not even realize those fighting game moves exist.
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>>12870075
Bigger hardware
Was the first in it's genre
Alucard is a cool iconic character before Netflix made him zesty
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>>12871785
kino
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>>12872223
>Alucard is a cool iconic character
Before SotN, Alucard was just that ugly-ass chump nobody used in CV3.
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>>12872223
/thread
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>>12870368
>>12870640
Graphics matter a ton. The main thing is that good graphics doesn't mean high resolution or hyper realistic AI slop and never has.
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>>12870075
Graphics, music, voice acting
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>>12873054
And the game made him cool.

>>12873063
Who here said otherwise?
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File: Toru_Hagihara.jpg (15 KB, 170x250)
15 KB JPG
This guy as a director and making decisions
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>>12872223
>Was the first in it's genre
adding level ups and some special moves does not make it a new genre. its metroid with a vampire skin.
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>>12873054

Actually in castlevania 3 he was the most useful character.
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>>12870368
Plenty of movies get called style over substance. It’s not a vidya thing.

>>12872202
You’re bound to do one on accident at some point.
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>>12871729
KoF98 looks better than Super Turbo
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>>12873474
Making the combat melee-first instead of shooting-first is a big difference.
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CD quality sound
Voice acting
Much larger color palette

It's the little things, but I like Aria a lot more. This Aria and Lament are my go-to's
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>>12873313
No one did. I'm agreeing with the general sentiment expressed here.
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>>12870084
Aria of Sorrow is the only one in consideration. Circle of the Moon and Harmony of Dissonance are not better than Symphony in any universe.
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>>12870084
/thread
It doesn't even looks good for a psx game
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>>12870686
fg inputs arent gimmicks. in fact those should be in more games, as they were at the time (megaman x, cotton).
and it only makes sense for a dracula to shapeshift.
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>>12870075
playable maria for one.
https://retrogametalk.com/repo/psx-iso/castlevania-symphony-of-the-night-saturn-maria-hack/
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CDeez nuts
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>>12877547
wrong, it looks great
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>>12870075
Was the DS soundchip really weaker than the PS1? They both use midi shit but the DS always sounded weaker despite having better hardware
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>>12878141
SOTN didn't use "midi shit" lmao



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