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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12863797

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://wadsup.xyz/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
File: 137943898_p0.png (814 KB, 1088x1457)
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=== CURRENT RELEASES ===
666 Minutes of /vr/
Game : Doom 2 | Format : Vanilla (Limit-removing)
Repo: https://gitgud.io/GreenAnon/btsx-project/

An Eternity of /vr/
Game : Doom 2 | Format : Eternity
https://www.doomworld.com/idgames/?id=22025

=== NEWS ===
[10-12] New interactive /idgames frontend
https://planetzdoom.com/idgames/

[10-10] Zandronum v3.3 alpha is out
https://zandronum.com/forum/viewtopic.php?f=55&t=11584

[10-08] H&H DCP, a new six-map hub for Hexen
https://www.doomworld.com/forum/topic/160385

[10-05] DN3DooM v1.09 update, tons of new features
https://www.moddb.com/mods/dn3doom

[10-05] 666 Minutes of /vr/ is on idgames
https://www.doomworld.com/idgames/?id=22139

[10-05] HELLBABE, a new gameplay mod
https://skelegant.itch.io/hellbabe

[10-05] Spineless by AD_79 is out
https://www.doomworld.com/forum/topic/160408

[10-04] Zilla's Dorms, a new Shadow Warrior map
https://www.moddb.com/games/shadow-warrior/addons/zilla-dorms

[10-01] Aleph One v1.11.1 released, critical security patch for netgames
https://github.com/Aleph-One-Marathon/alephone/releases/

[09-30] Unofficial Kingpin installer for Linux, released
https://github.com/molycode/kingpin-linux

[09-29] DSDA-Doom v0.30.0 is out
https://github.com/kraflab/dsda-doom/releases/

[09-29] UMAPINFO v3.0 is out
https://www.doomworld.com/forum/post/3065472

[09-29] Fastfood 3 released
https://www.doomworld.com/idgames/?id=22136

[09-26] UT99 v469f patch, Release Candidate 5 released
https://github.com/OldUnreal/UnrealTournamentPatches/releases/

[09-26] Pvt. Stone updated to v16, a new map and item changes
https://skelegant.itch.io/pvt-stone

[09-20] The Ending Quest for Heretic has been released
https://timeofdoom.proboards.com/thread/230

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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>>12871413
>>12872140
>propose this classic webcomic for image of next bake
Sorry pal. I won't be making the next thread, so you're free take this one off.
>>
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>>
>>12872165
>do u like caco?
>>
I appreciate the creepy System Shock 2 OP, but we're not quite at Halloween yet.
>>12872226
I laugh and quote that every time a map springs a cloud of them at me.
>>
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>>12872226
love me caco
>>
>>12872273
>pet the caco2.gif
Post 1?
>>
Does life leech staff in Blood do ANY FUCKING DAMAGE in alt fire? It seems to just fire fucking forever
>>
>>12872138
>shitty doom-unrelated picture
>old link to the outdates "wanna play doom v8"
Like pottery
>>
Been doing Umbral Platinum with Brutal Doom monsters. Tricky, but fun.
>>
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>>
I like Hexen.
>>
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>>
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>>12872275
Sure thing, bud.
>>
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>>12872346
Thank you.
>>
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>>
Do you think pain elementals engage in ritualistic anal fisting of cacodemons?
>>
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>>12872345
>quake fun
>code motherfuckers
>oc quite fire
>zero cacos handy
>start doom mod
>community halloween designed quality
>whatever speedrunning impossible sometimes
>>
>>12872393
The cacodemons are well liked by all of demonhood while shit elementals are universally hated, as evidenced by them being put on a cage in that one doom 2 map.
>>
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>>
>>12872401
ass sauce?
>>
>>12872336
It's a genuinely cool game, it just had the mindlessly run through Doom E1 audience decide it was for them, and get angry when it took some thought to work out where to go next.
>>
>>12872446
Assasilissa
>>
>>12872472
i know it's basilissa but i can't find the image itself
>>
>>12872472
>>12872487
unless it's the actual sprite from the mod in which case my memory is shit
>>
>>12872487
>>12872494
BASID4D6.png
>>
>>12872293
>shitting on a retro fps in the retro fps thread
not a good look new infograph xisters
>>
>>12872521
Oh, it really is right there in the mod. Huh.
>>
>>12872494
It is the sprites, I took them out of the mod and positioned them in GIMP.
>>
Quake but in India
Ranger is Ranjeet
you shit when jump
Chthon is train
Shub is 8 arm devil in middle Ganges (lava)

Do you redeem?
>>
>>12872273
>>12872346
>>
>>12872551
Hell is scary enough for me
>>
>>12872415
Excellent killing.
>>
>>12872138
I wish Doom in City Only was a series of maps like Doom City where they'd have custom textures and shit to make them more lively
Some of the maps don't even have an actual urban theme
>>
>>12872162
it's ok, as long as people see it and get a kek i don't care
>>
>>12872523
midwit take. there are plenty of shit retro fpses just like there are now
>>
>>12872585
What gets me is the fucking billboards, why even go to the effort when they all have the same "your ad here" texture?
>>
>>12872563
Don't be such a silly goose, caco, your job is getting pet.
>>
>>12872592
>still shitting on a retro fps in the retro fps thread
we look like bitches new infograph xisters
>>
Using a Pain Elemental is an example of bad mapping.
>>
>>12872627
Okay but what if I put them in a cage and give the player a button that make something crush them all to death very slowly?
>>
>>12872627
Using a Vore is an example of bad mapping.
>>
>>12872642
Will they suffer enough for being extremely evil?
>>
>>12872336
Do you make maps for Hexen?
>>
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>Map 32 of Eviternity 2
You would not believe how long it took me to work this out and I felt stupid after doing so.
Going back and finding the Portal 2 reference for the Perforator was a lot of fun though.
>>
>>12872664
I wish.
I'm too self-conscious to make Hexen maps as glorified Doom WADs without ACS scripting, and I just can't wrap my head around how to "speak" ACS it seems, so it's a wash.
I do play them, though.
>>
>>12872713
>and I just can't wrap my head around how to "speak" ACS
The thing to remember is Hexen's ACS isn't anywhere near as complicated as the ZDoom level of ACS fuckery.
>>
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>>12871253
So after more enjoyable map 20, Eviternity is back on track again with map 21, Imperishable. That one was actually good and fun and not overly elaborate, overly long and overly annoying.
>>
>>12872140
You forgot the other hexen project in the post

https://www.doomworld.com/forum/topic/160409
>>
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>>12872806
>hexen
>speedmaps
>...for hexen
>is called puss (the thing these mappers never had)
Nah
>>
>>12872816
>he doesn't know about puss
>>
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>12872816
>manages to complain about speedmapping in monthy speedmapping project that's run for 5+ years already
>>
New yellow background video just dropped.
>>
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>>
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Has anything ever used the beta shotgun sprites from Blood?
>>
>>12872610
>n-nooo actually every single retro game is 10/10
Obvious zoomer pseud trying to fit in is obvious
>>
>>12872820
It's the same troll that always samefags against any single development whether that's new doom infographic or any mapping project.
>>
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Did a guy.
>>
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>>12872847
Looks evil, I say we kill it.
>>
>>12872847
I'm a mothafuckin' lobstah!
>>
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>>12872847
>>12872854
>>
>>12872838
>actually every single retro game is 10/10
not all,nah, but SS2 is and is more of an “fps” than thief.
and thief fucking slaps, and has its own page in both infographs so you’re more useless and retarded than even the v9iggers who think adding three entries in an obscure part of the image is an improvement.
>>
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>>12872820
>speedmapping project that's run for 5+ years already
>same old group, still haven't risen above the speedmaps
Guess calling them mappers was too charitable
>complain about
I'm not the one having feelings hurt over pushing this lazy trash here

>>12872847
Same artist? What happened to picrel?
>>
>>12872854
>>12872858
Looks a little Lobstery lol. It's the recreation of the Doom 3 commando with the tentacle arm from R667, but just with some recoloring. Also did some cleaning up on his frames because some of the shading looked a bit rough.
He actually has a frame, with rotations, for a melee attack with the tentacle, but it looks kind of awkward with just one frame.

>>12872872
Not mine, but I save a lot of things from here and saw those the other day when scrolling past.
>>
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>>12872345
>Perforator intended
I'm certainly having a lovely time with it, even if the demons aren't.
>>
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>>12872880
>Not mine, but I save a lot of things from here and saw those the other day when scrolling past.
Judging by the file creation date, it's been more than four years already. Figured that something would've been done with them by now.
>>
>>12872860
>who think adding three entries in an obscure part of the image is an improvement.
it is though.
>>
System Shock 2 and Thief are not retro FPS.
>>
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>>12872902
>first person
>you shoot
>>
guess what
https://www.youtube.com/watch?v=UG0uOCwYiuE
>>
>>12872898
>only three additions
>one that has had several agreeing a few threads ago that one would be better placed in the “multiplayer” section
>another that was an abandoned and unfinished total conversion
The bitching on both sides never felt warranted: It’s only three additions so why would anyone care about it being used or not? I haven’t even seen the link posted since like last year so it’s probably abandoned anyways.
>>
>start making doom mods
>make the scripts and weapons
>use my normal development method of backing things up, source control etc. so if I mess something up I can go back
>make the maps
>touch one vertex or one point in the wrong way
>the entire thing is fucked, my lighting and fog is broken, can't fucking fix it, have to redo hours of work because I didn't notice how much I fucked it up until later in playtesting

Does it get better? I fucking hate mapping in both Doombuilder and slade with a passion. It's my least favorite part of modding
>>
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>>12870243
Better Call Paul
>>
>>12872953
oh, i forgot about screenshot saturday

you could say i've been working on my cpma skills

i'm up to skill 70 now - hear 85 is the target to be most human like experienced player

i'm playing like a real +forward retard though

i couldn't get mega or RA at all, but i won because i had control over the quad instead and the map layout makes it really easy to control quad, rail, and a YA

i think i might start playing vq3 instead. i know this guy running an openarena server and i'm trying to convince him to install cpm instead
>>
>>12872912
Be very very quiet. I'm hunting mancubi.
>>
>>12872902
>>12872904
Thief is more like a first-person-try-not-to-shoot-er
>>
>>12872921
>The bitching on both sides never felt warranted: It’s only three additions so why would anyone care about it being used or not?
Exactly. The points about megaman being better suited for multiplayer while brutal doom better suited for noteworthy always made sense but let's be honest: 99% of anti-infograph update discourse is just one fat old troll samefagging horseshit. And we know this for a fact with all the spam he always does whenever the newer link is used.
>I haven’t even seen the link posted since like last year so it’s probably abandoned anyways.
Maybe the guy who was maintaining the new link will show up if we talk about this for 1-2 more threads.
Normal people don't tend to read every single thread from the beginning to the end.
>>
>>12873027
>Normal people don't tend to read every single thread from the beginning to the end.
:(



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