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File: 1784157205172475.mp4 (3.9 MB, 1252x704)
3.9 MB
3.9 MB MP4
The fact the console was capable of doing this, just sony didn't let it is only further proof consoles are scams. This is not even an original PS2 game.
>>
Ok, so don't buy one.

End of story. Retard.
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>>12873150
what the fuck am I looking at nigger
>>
>>12873161
A pirate PS2 disc being emulated on ps5
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>>12873161
man put playstation double vidya gaem into playstation quintuple and machine play man happy anon still retard
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>>12873150
so now people will claim that they needed their $900 consoles to play $5 bargain bin games that no one wanted
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>>12873150
>The fact the console was capable of doing this, just sony didn't let it is only further proof consoles are scams.
You're retarded if you just found out about this in 2026 and not when the console launched, 2013 even when the PS4 wasn't "able" to emulate PS1 games.
>This is not even an original PS2 game.
Yes it's running the PC version through a windows translation layer with ease because it uses x86 architecture instead of bespoke hardware.
Once again, you're retarded if you think consoles being x86 boxes is a bad thing right now rather than 15 years back.
>>
License and patent laws are the biggest problem in games/tech.
There's no technical reason games can't do cross play by default for example.
There's no technical reason gamepads can't have analog pressure sensitive buttons or dual stage triggers.
There's no technical reason games couldn't have minigames during loading screens.
It's all law and greed that stifles the true potential of the machine and the software producers.
>>
>>12873583
>There's no technical reason games couldn't have minigames during loading screens.
this just sounds like more bloat and bad progging . AFAIK many games hid their loading times with cut scenes, long corridors and elevators. Red Faction 1 for example is practically seamless.
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>>12873665
The point is that Namco held a patent during the generations that would have benefited the most.
There was no reason you couldn't do something while loading besides the law.
The law prevented people from innovating in that area at all.
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>>12873583
>There's no technical reason games couldn't have minigames during loading screens.
If your loading screens are long enough to need a whole fucking minigame, then you failed as a developer.
>>
>>12873150
Not retro.
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>>12873710
Copyright is a huge issue but it didn't stop capcom from doing it, the truth is most game devs never would have done it regardless of copyright. Don't get it twisted though I would abolish the shit if I could.
>>
>>12873917
?
>>
>>12873583
>There's no technical reason gamepads can't have analog pressure sensitive buttons
Gamepads don't have analog buttons because it's a shit idea that nobody likes. Both Microsoft and Sony tried it on their consoles, and players pretty much universally hated it in games that made it mandatory and didn't even realize it existed in games where it was optional.
It's not a patent issue either. Microsoft released a PC gamepad with analog buttons like six months before Sony released the PS2, and then re-used the same tech in the OG Xbox controllers.
>>
>>12874058
>It's not a patent issue either.
It was in fact patented lol
>>
>>12874062
The company who filed the patent (not Sony) also successfully sued both Microsoft and Nintendo. Nintendo got out on appeal and I believe Microsoft settled out of court.
I'm assuming they licensed the tech to Sony but genuinely can't find any info.
>>
>>12874143
I forget, I think Sony was unlicensed which was why this became a problem and nobody ever did it again. Or maybe they were unlicensed originally and then had to pay later.
In any case the next generation ended up not having them despite every vendor thinking it was a good enough idea to implement before then.
>>
>>12873176
>no one wanted nfs: most wanted
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>>12874156
DS3 had pressure sensitive buttons. precisely two games used it: Gran Turismo, and GTA.
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>>12874193
That's to the point. 1 vendor was allowed to have the feature. That likely would have been different if the rest of the generation could have it since that means ports wouldn't vary dramatically. Like how when MGS gets ported and they have to come up with new control schemes to accommodate.
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>>12873917
There are games that have one big loading screen at the start, and then no loading after that, you know.
>>
>>12874197
not even first party Sony games made use of the feature. it's much more likely that it was just a useless gimmick like sixaxis that raised the cost of production for no benefit.
>>
>>12873917
It takes nanoseconds to spawn an instance of Galaga between zones. Anything interactive at all would have been better than nothing.

>>12874206
The problem with this premise is that the technology was not only patented, it saw success in court. You can try to denigrate it on a personal level, but game vendors and even non game vendors saw the value in it. If it's not obvious, more options, especially controller options, is a boon for game developers.
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>>12874212
>You can try to denigrate it on a personal level, but game vendors and even non game vendors saw the value in it
The original Xbox has like 3 games where it's even an optional feature. PS3 has maybe a dozen games that support pressure sensitive buttons at all, let alone require them.
PS2 has quite a few games that make use of them, but only a handful actually make them mandatory and of those very few implement them well. There's a good reason ain't nobody playing Without Warning on their PS2.
So clearly not a feature that was in any actual demand by anyone at any point in time even when it was readily available across multiple consoles and console generations.
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>>12874264
>lists several examples
>several of those have lots of high ratings and sales
>claims of no demand
arguing with yourself there bud

I'm not sure what point you're driving at.
None of this has any influence on the fact people were prevented from implementing it by virtue of law. Whether its economical or not adds to what I said, vendors chose not to implement it due to patent. It's not like the material costs would have been drastically different for the flexibility they provide developers. The licensing cost is separate from that.
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>>12873583
I am pretty sure Sony owns more patents than Nintendo because they were involved in creating disk formats
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>>12873559
been true since ps3, the slim is fully capable of playing most ps2 games via its emulator but sony restricted it to only a few titles on the store
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>>12875437
PlayStation never used disks unless you're talking about the Vita and it's cartridge format
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>>12874271
>Canadian
opinion discarded
>>
>>12875667
Wut.
>>
>>12877107
I'm American. Assuming you clicked the wrong posts?
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>>12873161
ps5 was jailbroke and backwards compatability was added for all playstation consoles
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>>12873917
ridge racer loaded the entire disc up front. thats why you could open the console and add your own cds for a custom soundtrack. was pretty tight back then.
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>>12874193
what about all the ps2 games? ps3 played ps2 discs ya know
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>a jailbroken ps5 has a ps2 emulator and is reading the game data from a disc
wow, wow...
kys
>>
>>12878097
>emulation
>backwards compatability
the absolute state /vr/
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>>12878112
Blame the trash Microsoft for poisoning the well
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>>12873150
>Retard surprised his supercomputer powered GoyStation 5000K with a literal disc reader can emulate a console launched in the year of our lord 2000
Genocide tech illiterate nwords but yesterday.
Imagine when he discovers retarded jeetcode is holding back the capabilities of every console and PC game since at least 2015



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