Holy shit I feel like such a badass now. My one fighter can "sweep" which isn't even mentioned in the manual.
I went to Powell's Books to see if I could find an AD&D Players and DM's guides. Nope. And apparently they cost a MINT now. Hundreds of dollars.
Can anybody explain sweep to me?
>>12884194Against creatures with less than 1 full hit dice(pretty much goblins and kobolds), a fighter can attack as many adjacent ones as their level.
>>12884178https://archive.org/details/pdfy-my6p8niGqahpilXi
>>12884174>isn't even mentioned in the manual.These games assume, OFTEN, that you have a copy of the actual 1st Edition D&D Player's Handbook.
>>12884194I dont recall it actually being called "sweep" in the manual, they just say a fighter can purge 1 hit die fodder. Goldbox games were the first to actually name it "Sweep" from what I recall, as a mechanic to deal with frequent large groups of mobs.
>>12884463>I dont recall it actually being called "sweep" in the manual, they just say a fighter can purge 1 hit die fodder.The footnote is on page 25 of the 1e AD&D PHB, for the curious."This excludes melee combat with monsters (q.v.) of less than one hit die (d8) and non-exceptional (0 level) humans and semi-humans, ie. all creatures with less than one eight-sided hit die. All of these creatures entitle a fighter to attack once for each of his or her experience levels...">Goldbox games were the first to actually name it "Sweep" from what I recall, as a mechanic to deal with frequent large groups of mobs.This may be correct. The ability never had an actual name in any source material IIRC, but it's been around since Chainmail. SSI labeling it as "sweep" might have been the first "official" name it ever had.
>>12884334DM guide too if you want to have a prayer at figuring out how to use the Manual of Bodily Health without a strategy guide (was Prima or BradyGames even doing strategy guides back then?)
OK thanks anons. I guess this will only work on low level baddies.
Broke into this hallway looking room and a bunch of trolls and ogres attacked me, they're double-sized which is p. cool. I died right away. At this point I'm roaming around farming the random encounters, I ran out in the first quadrant (with the trolls and ogres) and moved into another one, now there are lizardmen and things too. I'm gonna farm them for a minute and try the trolls and ogres again once I'm leveled up a bit more.
>>12885379that troll and ogre encounter is an infamous noob trap. good news is it doesn't count as one of the encounters that has to be cleared for clearing the slums block (the old rope guild i think technically doesn't count as part of the slums)
>>12885379Ahh, yeah. The noobkiller encounter at the end of The Slums in the Rope Guild. Let this encounter be the one that sets the tone for the rest of the game and the Gold Box games in general. You're going to be saving/reloading a LOT until you stumble into the right combination of luck and/or cheese to beat whatever stupid shit is being thrown at you.
>>12885827Yeah I got the bandit in the well. Found his treasure too, and could finally afford to level up a third party member. I'm at risk of getting too many XP now.
Oh and I let some sick kobolds go. One waved at me as they left. I suspect this will help me in the future.
>>12885920>letting kobolds goI suspect you'll be getting your asshole ravished by short dog people in short order.
>>12888228Kobolds are reptiles in D&D.
>>12888305Kobolds in early 1st edition were small doglike soldiers with horns (pictured here in chainmail). Later versions of D&D made them more reptilian.
>>12888942>pictured here in chainmailThat isn't chainmail. Those are scales. They also spoke Draconic. They were also considered a subtype of goblin.
>>12888228I killed them, then had a change of heart and reloaded and parlayed with them and they gave me useful information so I let them go. It appears not killing them is the correct way to go.>>12888942This is the exact illustration used in the C64 version, at least it's based entire off it.
>>12888957>Those are scales. They also spoke Draconic.That was 2nd edition and later. The furry(scaley) community seems to have embraced that a lot.In 1st edition (especially the 1970s) the modules falvor text refered to them as small dog soldiers, and they barked.In the "keep on the borderlands" module from 1978 the villagers tell you about tall dog soldiers (Gnolls) and small dog-men (Kobolds). Wizardry also used dog-based kobolds, and most JRPgs draw heavily from only 1st edition D&D, so games like Suikoden series and even manga always had dog kobolds. Pic related is the remaster of Suikoden 1. the kobold village. Lots of "wan wan".
>>12889603>In the "keep on the borderlands" module from 1978 the villagers tell you about tall dog soldiers (Gnolls) and small dog-men (Kobolds).True, although the Tall dog-men are bugbears, not Gnolls, and those descriptions come from the "rumor" table, hinting at the general look/appearance of them, not what they actually are.Still, the depiction in the monster manual shows them with scales, not fur, complete with spines travelling the length of their head.
>>12889603Small correct, in 2e they were turned into rat-men instead of dog-men (pic related from monster manual 2e)3rd edition is when they became reptilian.
>>12889662>>12890072Apparently gygax didnt like either dog version or the reptile version of kobolds, but he let it go. In the original sketch it was just a scalemail shirt, but the inked version in MM1 had full body scales or scale armor.
>>12884178I got all my 2nd edition books. all my Paladium and Gurps books from that era too. I wonder if they valuable.
>>12890081Some 2nd edition do, if they are the first print run. If not they are still of interest to many D&D collectors but dont sell for a lot. Some of those sealed binder inserts for monster manual are worth a lot as they are way more rare than the hardcover books, and used ones are rarely in great shape.