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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: burnout.jpg (91 KB, 1024x468)
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...
>>
>>12888192
Blame IBM, they supplied the CPU.
>>
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say it with me:
GAY
PURPLE
LUNCHBOX
>>
>Burnout 3 and Revenge
>Hitman Contracts and Blood Money
>Dragon Ball Z Budokai 3
>Crash Twinsanity
>Soul Calibur 3
Any other sequels that the cubekiddies didn't get?
>>
Confirmed fake.
>>
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'nuff said.
>>
>>12888192
based criterion
>>
>>12888192
>>12888223
Breaking News: Game optimized for System A doesn't run as well on System B. We are very smart. See also MGS2 on Xbox
>>
File: MGS2.jpg (102 KB, 1280x720)
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>>12888192
Xbox > PS2 > GCN > DC in terms of 6th gen hardware capabilities.
>>12888223
Oh look, game optimized for hardware Y doesn't run as well on hardware Z's different architecture, despite Z being more capable overall. Who would have thought?
>>
>>12888279
>>12888375
Based sensible anon. Sadly the trolls will just ignore you.
>>
>>12888198
Blame Nintendo for using PowerPC 3 generations when everyone was dropping it. Thankfully the industry told them to piss off with Wii U after they warned not to use it again.
>>
I CAAN'T BE THAT WAAAY
WHEN MYY LIFE LOOKS THIS GREY
SO I LET GO
I LET GO
>>
>>12888473
Nintendo likes RISC
>>
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Seems like Nintendos superiority has led to some controversy
>>
Claude, put Burnout 3 on the gamecube
>>
>>12888473
The following generation was entirely PPC machines anon
>>
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>>12888539
claude doesnt have access to the Nintendo Magic©™ database that would allow for that, you sweet summer child. who hurt you
>>
>>12888539
First use of slop recomp tech that would make me happy honestly.
>>
>>12888601
and that was ibm hail mary.
they really needed the marketing to sell their cell based blade servers.
it worked since they are still in the server bussiness with power isa (power pc successor) based cpu's.
>>
>>12888601
7th gen yes, 8th gen Wii u was the end of the line. You can thank IBM making ps3 and 360 fragile as shit too.
>>
>>12888750
The 360 is an absolute tank Jasper onward, PS3 is reliable in its later iterations as well. Certainly were hot boxes of death prior to that, even early Wii models were prone to cooking themselves.
>>
>>12888750
No that was TSMC and bumpgate. IBM did not fabricate those chips
>>
>>12888750
>thank IBM making ps3 and 360 fragile as shit too
the cell and xenon cpu's were fine. those are tanks.
the issue were the gpu's. and for ps3 also the nec/tokin caps.

>>12888990
it was probably not TSMC fault. they just manufactured whatever they were told to make. since both, ati and nvidia, ordered a faulty configuration, it was probably a third party consultor who told them to use that underfill. unless that consultor was TSMC.
>>
>>12888192
Sony had the best engineers.

Microsoft just brute forced its way. Bought NVIDIA's technology and put a Pentium III on top of it.

Nintendo prob designed the Gamecube hardware around first-party games. No need for a very sophisticated console hardware for games like Zelda, Mario or Pokémon.
>>
>>12889713
>Sony had the best engineers.
they did, and they also had the capability to manufacture anything they wanted
>Nintendo prob designed the Gamecube hardware around first-party games
Quite the opposite. Nintendo's engineers will come up with an idea for new hardware years before it is released and then force games to get as much out the hardware as possible. It's completely backwards at Nintendo
>>
>>12888601
Cell isn't PowerPC, anon.
>>
>>12891518
but it is tho
>>
>>12891989
CELL is a derivative of PowerPC but it's not a proper PowerPC CPU per se. If it was, the devs who worked on the PS3 wouldn't have had such a hard time in deciphering how the fuck that CPU worked in first place, considering how PPC machines were still common at that time.
>>
>>12892102
retard
>>
>>12892110
no u
>>
>>12892102
>considering how PPC machines were still common at that time.
t. mainframe dev
>>
>>12892102
the CELL is a PowerPC cpu because it runs powerpc instructions, simple as that.
the way it operates is very convoluted but that doesn't make it to be a different architecture.
devs were struggling to use it because it was extremely clunky to program for.
the ps2 EE and ps3 CELL have some similarities in the sense that both have multiple processors to manage, the ps2 had the vector units while on ps3 you have the SPE's. but the way they are managed is what broke devs.
ps2:
>hey EE, tell the VU0 to do this
>hey EE, calculate this on the VU1 and tell it to report to the GS
ps3:
>hey CELL, start this process
>hey CELL, tell SPE1 to handle the process
>did SPE1 finish? no, check later. yes, retrieve the result
>hey CELL, pass the result of SPE1 to the RSX
and so on and so forth.
on ps2 the EE doesn't need to micromanage the VU's. VU1 can report its results directly to the GS.
on ps3 you can't talk to the SPE's, only the CELL can do it. and even then, you have to tell the CELL explicitly and manually babysit each SPE and check on them to see if they finished.
you would think this would cause a bottleneck on the main CELL processor, but no. because it's a 3.2ghz core with 2 threads, it can babysit the SPE's no problem, but is not strong enough to do the kind of processing the SPE's can.
just see the multiplats that lacked performance on ps3. those are most likely using the CELL to do everything instead of the SPE's.
>>
>>12889713
>Bought NVIDIA's technology and put a Pentium III on top of it.

Based
>>
>>12889713
>>12892624
The funny thing is that the original Xbox was going to be 100% AMD, but then Gates vetoed the idea and then went with the Intel/Nvidia combo.
>>
>>12892631
amd had no gpu back then
>>
>>12892637
Apparently Microsoft made a deal with Gigapixel for the GPU until they made the switch to Nvidia at the last minute.
>>
>>12892624
>>12892631
Gates managed to sell a regular PC disguised as a gaming console. literally
That's what is based.
>>
>>12892746
The Xbox only needed to have Halo to be a success.
>>
>>12888223
>Sovlless
>Sovl
>>
>>12888192
Now that they decompiled the thing, it's possible to test this theory of theirs.
>>
>>12893442
Not valid because AI vibes can do the impossible
Back then, it would probably have meant rewriting the game engine to make it playable on the Gamecube... at 30 fps I presume. No studio or publisher have time for time.
>>
>>12893463
>ecause AI vibes can do the impossible
No.
>>
>>12893463
>have time for time.
>have the time or money for this.
>>
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>>12893465
https://www.youtube.com/watch?v=GYbKWYu0Ygs
Yes.
>>
>>12893442
I could believe it just because we know a lot more about Nintendo consoles than when they debuted. Nintendo usually kept to themselves their "secret sauce" thus no developer could use it at 100%. There is a reason why Nintendo's first-party games always look better than the rest.
>>
>>12893468
Wow and it looks cut down to shit, so much for the impossible.
>>
>>12893474
That's not necessarily the case with the Gamecube, as the powerPC processor they used was fairly well documented and used on G3 macs.
>>
>>12893501
"alpha 0.2", bro



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