[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1766230896072472.jpg (316 KB, 1600x1168)
316 KB JPG
>Let's make the characters be able to deal 9999 x 8 damage each
>Oh and the bosses? their max HP is capped to 65k
I think I prefer the Dragon Quest approach. Big numbers were a mistake.
>>
>>12888861
It was kind of necessary later on in the game, especially with Kefka's tower to have a few strong characters like that to carry the party. It really needed a few optional tough bosses and dungeons like they did in that one edition to make maxing everyone out have a purpose.
>>
ff6 has a lot of things going for it but combat really isn't one
>>
>>12888861
You know you don’t have to use the game breaking relic combos
>>
oh, this is /vr/, not /vrpg/

whatever

japs thought ff5 was too hard so ff6 is completely faceroll, it's pretty clear they didn't do much to beta test the combat given things like the mblock bug and poor balance between physical and magic attacks

the entire math formula needed to cap out at like level 30 not 99 which is basically easy mode
>>
>>12888861
This is the only ff I've finished.
>>
>>12888873
It's not even relic combos. You literally start the game with a character that has a machine gun panic-button that clears the screen with no cost whatsoever, and you can immediately buy him a drill that ignores defense and evasion, and also a free infinite-use confusion to all enemies.
>>
>>12888861
play romhacks
>>
>>12888861
I haven't played ff6 beyond a few hours. But it is way harder to balance large numbers. You need a spread sheet t9 keep track of enemy and player hp+damage. Thats not an issue, even in the 90s spread sheets were easy, low space and relied on cheap or free software. The difficulty is once you start getting things that csn multiply damage, #of attacks, or reduce damage by large amounts the spread sheet cannot really record this. There are too many permutations.

Once you have that stuff you need to mentally keep track of guesstimates.

Number balance is a fascinating thing I am passionate about
>>
>>12888861
It's not even so much the lack of HP or the ridiculous amount of damage you can potentially do (after a shitton of grinding, mind you) that's the problem, but the fact that the bosses themselves are largely weaklings with attacks and attack scripts that are barely a threat to you unless you go in severely underleveled AND without any element/status protections (which is another problem the game has - it showers you with protective options, especially later on). Many bosses that ought to present a challenge just kinda sit there while you wail at them with your strongest attacks with nary a counter, and when they do attack, they hit you with some basic bitch physical or level 2/3 elemental spell that will barely hurt at all. The bosses who can actually fuck you up if you're not careful are very few, and some of them can be cheesed through other means anyway.

All this to say is the issue lies more in how the enemies and bosses were designed, and well, it's pretty apparent not a whole lot of thought went into them being particularly challenging to anyone with half a braincell. Meanwhile, some ROM hacks have shown it is absolutely possible to make bosses that can give you a run for your money without being damage sponges just through better balancing of equipment so you're not immune to everything willy nilly, as well as through smarter attack scripts that require you to actually plan ahead of time as well as be able to react to potentially catastrophic attacks.
>>
>>12888876
Even level 30 is pretty high when you know what you're doing. Once you get the end game equipment and figure out how to properly equip your characters, and which attacks are the most effective, most characters become nearly unkillable death-dealers. Defense-ignoring attacks, spells, and weapons are just insanely broken in this game, and Ribbons and elemental-resitant shields and armor are almost handed out like candy in the WoR. About the only thing balancing them out is that they are in relatively short supply, which means you most likely won't have enough to fully equip everyone once you're in Kefka's Tower, but all it means is you may have to swap some things around.
>>
>>12889143
i have an honor rule that i refuse to swap equipment around in multi party dungeons. it's really autistic to do that but it's OP
>>
>>12889167
There's basically no reason to do it outside of literal one-offs like Offering and Gem Box.
>>
>>12889205
you can troll the game with the fire and paladin shields and merton

there's not enough genji equipment for everyone either. someone is going to be your bitch on equipment and it's usually one of the more useless characters like mog or cyan
>>
>>12889206
Paladin Shield is a one-off.
>>
>>12889206
You can get infinite Genji stuff through the coliseum with the exception of the Genji Helmet, though you can easily get three of those, five if you bet the game's two Red Caps (not advisable). Also, Mog is far from useless.
>>
>>12888974
I remember the first time I played FF6, getting Edgar, and steamrolling with the auto-crossbow and I was just sitting there with my mouth hanging open.

>... this is the game?
>What are all these other characters for then?
>Why does Terra have MP and a magic attack that costs a resource, meanwhile the Auto-crossbow is just better and is for free? Why?

It pissed me off so much I actually put the game down, didn't touch it again for a few years. Tried it again. Got over the auto-crossbow and kept going, go the the World of Ruin and thought it was neat but lacked direction, which I guess was the point. Just go do whatever I wanted, when I wanted, if I wanted.

I guess I just like more linear progression...?
>>
>>12889268
>>I guess I just like more linear progression...?
FFX is the game for you then
>>
>>12889274
Not him but im coincidentally playing both of these games at the same time. FF6 GBA version on my phone (I beat the SNES version before) and FFX on PS2 (got filtered by Braska’s Final Aeon, gonna give it another go tonight)
>>
>>12889268
Yeah, the character balance is kinda all over the place. Some characters suck early on but get better later, while others are strong through the whole game.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.