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This is in no way a serious Mario game. Is it even considered part of the canon? It gets more and more egregious that the Japs just lazily re-skinned an existing game because they know dumb goys wouldn't notice the difference anyway.
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>>12892483
It's a super fun game you are boring and stupid. who gives a shit about "cannon" you nerd.
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>>12892483
>Is it even considered part of the canon?
half of the staple mario enemies are from this game
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>>12892483
It is the first game where Mario and Luigi aren’t just a palette swap.
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It had way more influence on the series than Lost Levels did. Just look at how many enemies started with that game and how many games used the Grasslands, Desert , and Ice themes.
.
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File: 1784339499105.jpg (6 KB, 250x250)
6 KB JPG
I was like
What happened
And then it all made sense
>>
Warning: This game is canon. Shiggy himself approves
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File: 1769007294878826.png (2.13 MB, 875x1200)
2.13 MB PNG
>>12892483
>This is in no way a serious Mario game
Duh
Why do you think it's called Mario Madness?
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>>12892483
>doki
Well no shit it isn't a serious Mario game.
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is there any such thing as a serious mario game
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>>12892519
Yoshi's Safari cause mario uses a gun.
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Is there even if mario lore for anything to be considered canon with mario? The games are not interconnected at all.
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File: 1663382906888702.png (1.55 MB, 1930x2000)
1.55 MB PNG
>>12892575
based
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>>12892502
OP BTFO
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>>12892585
you missed a golden opportunity to post luigi
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>>12892502
fun fact: it was almost called mario seriousness but kojima overruled the team
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>>12892483
The characters are canon, but the gameplay barely is. The last 2D Mario game that acknowledged its gameplay was SMB3 GBA's e-Reader levels.
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>>12892604
smash bros peach can float
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>>12892604
Also, Wart is technically both a Mario AND Zelda villain.
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>>12892607
Oh yeah that's right, Peach has been able to float in a major platforming entry since... her own DS game?
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>>12892608
He's not a villain in LA

Also kino that he appears in dreams in both games
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>>12892483
>re-skinned
It's heavily modified around some parts allegedly (there's videos on it, I never checked against the other game)
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>>12892483
>goys
their word for that is gaijin dumbass
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>>12892634
Yeah, you throw black people in DDP vs shells in SMB2U.
>>
the jewpanese just won't stop scamming the goyjin
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>>12892650
Actually it was Nintendo of America who correctly called out SMB2J for being a lazy rehash and demanded something different for the western market.
>>
I never liked SMB2, when I got all stars and played Lost Levels for the first time I felt robbed. I like Lost Levels more than SMB1 even.
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>>12892657
Also, SMB2US came out the same year as SMB3 did in Japan.
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File: 1761959921075904.png (2 KB, 393x278)
2 KB PNG
>>12892483
it's always disappointed me that they never did another iteration of its gameplay
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>>12892483
>This is in no way a serious Mario game.
You're right. It's better.
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>>12892604
3D World is basically its sequel.
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>>12892670
Same here, SMB2J has more consistent challenge. SMB2U doesn't get good until the 6th world.
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>>12892684
And a great sequel at that. I'm surprised Nintendo didn't come out with a linear 3D Mario that was in the vein of his 2D entries years ago.
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>>12892687
3D Land existed.
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>>12892690
I'm also well aware of 3D Land, but it still came out YEARS after 64. I love 64, but I'll have to admit it's a completely different genre of game than what Mario established in his 2D years.
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>>12892691
Well yeah. A time limit doesn’t lend itself well to open 3D exploration. 3D Land and World both have relatively short levels designed to keep the player constantly moving toward the end goal.
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>>12892708
An entirely fair point. DKC had no time limits either (from my knowledge) and was a lot closer to the collectathon lineage that SM64 would later popularize.
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>>12892483
>It gets more and more egregious that the Japs just lazily re-skinned an existing game because they know dumb goys wouldn't notice the difference anyway.
Kinda hard to tell the difference when the original game was never released in America to begin with
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>>12892716
Yeah and Nintendo themselves removed that element from Wonder.
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>>12892691
I mean the Galaxy games are kinda all linear levels.
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>>12892483
Who cares?
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>>12892723
About time. Indie platformers have removed time limits since around Cave Story, so Nintendo needed to catch up sooner or later.
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>>12892737
what's up with the clock in smb games anyway

they aren't remotely close to a second. my college buddy called them "plumber seconds" cause he figures mario charges by the hour and wants to run the bill up
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>>12892741
I have no idea, SMB1's clock in particular is all kinds of coked up. Thankfully that game's been disassembled years ago, so the exact reason why is definitely known.
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>>12892670
The one we got was far far superior for most kids I think, but it would have been nice to receive both so that the minority who would have preferred "SMB 1 but harder" could have that. I know that's the one I'd rather play today
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>>12892741
The theory goes they just wanted a timer that ticked quickly for excitement or whatever but nobody actually knows but the devs. The SMB1 timer is 24 frames to a tick, so in NTSC exactly 0.4 seconds.



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