What homebrew/hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.Active Communities:romhackplaza.orgretrohackers.netsmwcentral.netmetroidconstruction.comromhacking.netromhack.inggbatemp.netsonicretro.orgmariopartylegacy.compokecommunity.combaddesthacks.netpouet.netHuge Community List:pastebin.com/edWKBJqnIPS/BPS Patcher:romhacking.net/utilities/1040https://www.hack64.net/tools/patcher.phpHuge Archive:archive.org/download/En-ROMs/En-ROMs/Other Archives:archive.org/details/rom-hack-patch-archivemediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendationsarchive.org/details/hbmame_0244_romsQuality of Life Improvements:https://pastebin.com/4gmM7wc6Desplash Patches:mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMwAtariDev:forums.atariage.comatari-forum.comatarimania.comatariarea.krap.plNESDev:wiki.nesdev.orgforums.nesdev.orgSNESDev:snes.nesdev.org/wiki/Main_Pagegithub.com/alekmaul/pvsneslibwiki.superfamicom.orgN64Dev:n64dev.orgn64vault.comGC/WiiDev:devkitpro.orggithub.com/devkitPro/gamecube-examplesSegaDev: smspower.orgMegaDev:gendev.spritesmind.net/page-doc.htmlgithub.com/Stephane-D/SGDKSaturnDev:antime.kapsi.fi/sega/docs.htmlsegaxtreme.netjo-engine.orgDCDev: dreamsdk.orgPSXDev:psxdev.netproblemkaputt.de/psx-spx.htmPS2Dev: github.com/ps2devXboxDev: xboxdevwiki.net/Main_PageGBDev: gbdev.gg8.se/wikiGBADev:forum.gbadev.orggithub.com/pretforums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilitiesVBDev: virtual-boy.com/development/Amigadev: eab.abime.netPC98Dev:hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98target-earth.net/wiki/doku.php?id=blog:pc98_devtoolsPrevious thread:>>12869801
>>12893375This one got a chuckle out of me.I'm a fucked up sonic guy, myself.
>>12893375Couldn't pick one, so he used both. Incredible.
>>12893375For me it's Fucked Up Sonic, but Dick Train gets some points because its dev posted here. Anyway, Croc is getting an N64 port.https://www.youtube.com/watch?v=xc07o8p8g9M
>>12893375neither. both should be hash banned
What your dream on homebrew?
https://youtu.be/DSFanDy7BIESo this guy apparently make a bunch of sprites for X zero to replace the nu-zero in x3.Then said he's never releasing it cuz muh depression or whatever. Someone should use AI to poach this shit from under him. I think in this case it's fully justified.
>>12893639personalized mario 64 (feat. wario apparition)
this year's sonic hacking contest looks dog shit to me, but are there any entries worth playing? or is it a repeat of last year?
>>12893674I meant to say, It replaces the redesigned zero, from MMZ3, with sprites based on his appearance in X. All custom sprites.
not sure if this is the right place to ask this but ill give it a try. ive been using RMG lately and so far it's pretty good, but whenever i try to play certain rom hacks (specifically SM64 ones) it just freezes or stops working properly, is there anyone here that knows how to fix this issue? do i just switch emulator instead?
>>12893375get on the train homo
>>12893910ares is more accurate, so try thathttps://ares-emu.net/
N64 can produce mind-boggling effects!https://www.youtube.com/watch?v=WEoRgQH08MA
>>12893375Irony is that the guy who made the right doesn't even visit Anime64's /hbg/ anymore
>>12893674>>12893889>This guy is making a Rockman Zero 3 hack >and said he's never releasing it because (stupid shit)Welcome to the pre-slop Mega Man Zero romhack scene, especially in the japanese/weeaboo side, where they'll just showcase you their shit and never share because of the million excuses they make to keep blueballing people who want something that isn't a fucking playable Omega hack.If you're planning on trying to do a similar hack with their showcases in Claude Opus 5.5, or just your hands, i suggest doing it very quietly before they take notice and start taking down their videos because of moralfag jap feefees.I'm already trying to pin down all the videos i can find to archive before i can attempts to do any attempt of method to reverse engineer via pure reference.
>>12894092
>>12893171AIfags, this is your time to shineMake a scrapper and have every accessible link ready for download
>>12894101Crazy stuff
>>12894070He didn't even make his game open source too, what a shame.
>>12893719Frankly I'm surprised they even bothered to have one this year.
>>12893719Here's a few:>Sonic Neon: The TrialA fan-sequel of Sonic 3 with Mecha Sonic as the main villain. Currently only has 2 full zones.Sonic 3 UnlockedA Sonic 3 & Knuckles hack that adds Encore Mode (partially), Mighty and Ray from Sonic Mania, and Amy from Sonic Origins.>The Green Hill 8A Sonic 1 Green Hill Zone hack inspired by an indie game called "The Exit 8".>Chaotix Complete (v0.1)An AI hack of Knuckles' Chaotix that adds Sonic, Tails and Elemental Shields (and some other small things, like the Sonic 1-3 jump SFX).>Tag Team Quest 32XA Sonic 2 32X port that adds Knuckles, a few new bosses and the Tag Team mechanic from Advance 3>Sonic 1 Level Creator - Tech DemoA Sonic 1 hack that lets you create your own GHZ level layout on an actual Genesis / MegaDrive.>Sonic 3 Goodliest EditionA Sonic 3 shitpost hack. Only for Sonic 3 A.I.R., tho.>Project: Mushroom-MDSMAS Super Mario Bros. 1 recreated in the S3&K engine. Only 3 levels are playable.
>>12894260https://www.youtube.com/watch?v=anAW8S9f_OkSo what is even left of S3K's code in this? It basically looks like a total rewrite.
>>12894260>Sonic 3 UnlockedLol this really sounds like a typical AI hackAIfags love say "unlocked" a lot
>>12893674>>12894101Ciel games soon by PROJECT RCL?
>>12893639GameCube port of Oni
>>12894371They stopped making spritew for that project ages ago and they would have done it now since the first MMZ3 mod dropped.So no...but you can actually use some of what they made in a AI hack...
>>12894428I want see Ciel hack like Maria from Dracula XX
>>12894506That's actually a fun idea
Mother 4https://nitter.meowing.monster/EliasDaler/status/2114196422203703709
>>12894506that hack sucked.>>12894298>actually NOT made with AIOh nice, probably one of the last ones.
>>12893375Worked on an asar patch for /v/orld 3 1.09 to add character switching. It works in a hacky way so it only changes graphics in levels, doesn't change name bar or overworld graphics. It doesn't save your choice after reset either.The .asm hijacks GM14 uberasm to add new level code without needing source files. The levels are for Low-Budget Storehouse, 1A0 is a new room and 26 is an edit that connects the rooms. The ExGraphics folder has the player graphics that should be inserted as ExGFX. I used the ones from the poll (/v/, ayamari, /vr/, bury pink, sneed, starfist, captain vidya, galo, anon, waha) but any GFX that follows the GFX32 format will work. Just make sure you save the rom in lunar magic after the patch or your save states and maybe other stuff will start acting wrong/crash.Level 1A0 has 11 blocks, hitting one changes the player to moot or the 10 new characters. The blocks aren't special, the new level 1A0 code checks for an alive block and uses its X position to know the GFX number to load. The X positions start at a hardcoded point then every 2 blocks. It will lag whenever a block is active but that's just because it's decompressing graphics every frame and I couldn't figure out a good way to make it run only once per hit. I didn't test the entire game but it only overwrites player graphics RAM. The room doesn't look that pretty either but I wanted to get something usable out there.Despite what it doesn't have, I hope it makes some people out there happy.test rom: https://litter.catbox.moe/kikz9cr2b6ngqyw8.smcfiles: https://files.catbox.moe/bjjvgd.zip
>>12895060Interesting. I assume you're a different anon from the one who's been posting clips on-and-off over the years? I remember the vid with the SMB2-style character select screen.
>>12894738Xdive not bad.
Can someone give me a bit of a rundown on what quirks you run into programming for the GB vs the NES or the GBC? I had started learning NES ASM a while back, finished a few tutorials and made a very, very basic shmup, but I wanted to start learning and practicing again for something bigger. I thought about trying an NES RPG but I recently replayed Final Fantasy Legend for the GB and thought it was really impressive how big its world was for a 1980s handheld.
>>12895341Can you share your game?
>>12895350It's literally the tutorial project from famicom dot party. I went through the motions of adding more sprites, modifying player character and enemy behavior, that sort of thing, but it's largely just the tutorial with my version of a romhack thrown on top.By extremely basic, I mean you power up the game and you're dropped in to gameplay immediately with enemies that disappear when you shoot them and a ship that respawns when hit, basically a prettier Atari 2600 game. But it does work, and it runs on real hardware, which was enough of a triumph for a first attempt a few years ago.
which of the models is the best typically for romhack? is it claude opus? I would guess so but just checking
Haterbros...cyberbullybros...he got the last laugh.https://www.youtube.com/watch?v=cOCWDMnOMww
*Saves the 32X*https://old-pirate.itch.io/the-neverhood-32x
>>12895407Speaking off https://youtu.be/wPEgtNxHXxw?si=kOMgo056y1JrNhTDLinkuei is getting things done quickly.
Looks like Castlevania: Rondo of the Night got finished. It's a SOTN hack with Richter as the MC. The version on RHDN is two years out of date. Here's the current patch file from the author's D*scord. Catbox gave me problems so I'm using this.https://gachi.gay/QQ1Q6G
>>12895060What music is playing in the room?
>>12895113If you're talking about Ciel in XDiVE, that's just Taicom being blueballed from getting any further Inti/MMZ secrets, so we just got Ciel using her doohickey as a weapon.Could be better, but you may as well just use sprites from RMC.
>>12895413Wonder Project J series is better.SEGA loses again
>>12895445I'm not gay though.
>>12895091Yeah, that was another anon.>>12895452It uses the unused Rocket Jump Waltz.
>>12893719 >>128779941) The github disassembles are long in the tooth now (Sonic 1, 2, 3&K)2) Esrael Neto's combined SFII Memory Mapped S123&K rom is the gold standard now: it has all the art assets and everything works well.3) Whining about code stealing: All the code was stolen from SEGA (and art assets too, and the characters): and the Sonic Hackers use the free-software style disassembles as their base: but when they do a few lines of m60000 ASM work: that must be protected at all costs.This makes everyone not want to bother.Esrael won't re-release the ASM source code:And no one else knows how to use the super streetfighter 2 memory mapper to recreate his work.And no one knows how to disassemble memory mapped 512kb-chunked roms with ghidra.Esrael noted that the Rom was originally made from those public dissembles.His Liutenant Casio told people they'd better dare not try to disassemble it and use it themselves.Then there is the issue of the SHC website: the admins ban you if you piss them off. So why bother? TLDR: There's a golden cup: it's been achieved. No one want's to redo that work that's already been done and then closed up again.There was a time when the Sonic Hacking community was going in a Free Software direction. That time is gone. You can't even register at the Sonic Retro nor Sonic Research forums: their email registration will not send mail.It's all a closed shop now.That's why you have few entriesThings that could be done that would be exciting:Re-Free the SFII Mapped all-in-one S1/2/3&K asm: so thatThe Sonic Random Green Hill Zone (s1rl-v011.bin) rom could also be disassembled:and that code _STOLEN!!!!_ (OMG!): and expanded to graduallybe usable (perhaps different algorithms) for each Sonic 1,2,3&K chunk setI'm sure I've violated some code of the Sonic Hacking Scene here:I mean people in it place their name above the name of SonicTeam in the opening credits, they put their own copyright marks (C) Bla bla bla in
>>12895445You do know that patch files are equally as copyright infringing as the entire rom, right?1) The patch file is a non-seperable work so you can't claim seperability as a defense (ie it only works with the copyrighted work)2) It is an annotation3) It is a derivative work.Derivative works, including annotations are controllable by the original copyright holder: as one of their exclusive rights.So I do not understand why you people don't just distribute the entire rom: you are already committing copyright infringement with the patch. >NO IM NOTYes you are. >NO WE HAVE OUR OWN PROXY VERSION OF COPYRIGHT LAWNo you do not.Rom hackers also whine about code stealing even though they stole everything from the original asset:which makes them hypocrates. Free Software is honest: it want's (originally) (from RMS's words) proprietary software to be illegal: thus the disassemblies of old games and public posting of that source code is consistent with those ideals. Free Software doesn't pre-suppose Copyright : it only uses it as a "hack" when it is in place (GPL) (which doesn't work anymore due to the Oracle/Google supreme court case which allows any commercial entity to use your work if you are not commercially exploiting it in some space)Opensource is similar but does pre-suppose Copyright.Rom hackers believe Copyright does not apply to the people they're ripping of:but DOES apply to their work.Complete hypocrites.If they'd work in a Free-Software like atmosphere: which for a brief shining moment the Sonic Hackers did with the disassemblies: they'd get alot more done.Now it's back to the fifedoms and black caves.
>>12893719 >>12877994The Sonic Hacking Contest has gotten too far up it's own ass.The people running it think they own the sonic m68k hacking hobby.They also believe they can dictate the behavior, speech, and beliefs of the hackers.Much like Opensource projects have decided they can police the online and offline speech of "their" devs (which lead to the banning and later suicide of Mircea Kitsune (quake/Darkplaces nexuiz/Xonotic programmer, map maker, and 3d modler): and punish them if they express a view the Admins dislike anywhere in the world or on some other platform.This really feels like an act of conversion:At first: both in the Sonic Hacking Contest world and the Open Source world: the claims were:"only the code matters" and "freedom of speech".Then once the project becomes "successful":"we don't want to be associated with your ideas: you are banned from furthur development""we are keeping your code, and 3d assets however".Feels like fraud in the inducement, and a violation of federal civil rights since the goal is that the Admins of the Project etc leverage their power to ban to censor the speech of the developer (who actually did the work).Something similar in the SHC scene: the Admins use their leverage to silence and control the people actually doing the hacking work.Seems that's everywhere now.Codes of Conduct for free stuff people are working on for nothing.
https://smal.itch.io/pew-pew-shooting-game
>>12895687gachi.gay only supports up to 100 MB, so it'd be too big.
>>12895687seems to me that patches don't violate copyright because no copyrighted work is being copied
>>12895707in the usa, banning people isn't a violation of the first amendment. the first amendment's protection against speech restrictions only applies to those imposed by government. private restrictions on speech like forum rules don't apply.
>>12895654Just use AI to do it.Fuck em.
>>12895687>actually, ROMhack patches are the same as sharing an entire ROM online!!!1!Not really, because patches (usually) don't come with the full game. They only come with the bytes that changed between the original and your hack.For example, if I made a hack of SMB that changed Mario's sprites and turned it into a patch, said patch would only come with Mario's sprites and nothing else.If patches like that actually infringed the law, don't you think places like RHDN would be already long gone?Althrough to be a bit fair, there are cases where people use patches to replace a whole game with another. When SEGA launched their Genesis emulator for Steam, they allowed mod support for the games, and people made patches to fully replace games with ones not in SEGA's collection (like Sonic 3).
>>12895654>>12895687>You can't even register at the Sonic Retro nor Sonic Research forums: their email registration will not send mailThat sounds like a bug. If you're on their Discord you might as well try and ask an admin about it.As for open sourcing, that's been a huge debate within those websites you mentioned although in recent years some have been more relaxed on the subject.Do agree with your other points but realistically the Sonic ROM hacking community has been a shit show for a very long time. And don't get me started on the 3D side, 2D modding etc.But that's not specifically to be blamed on SHC entirely. Some of the changes made this year are quite good but too many people have been chased away for people to care. They don't even have a regular stream schedule any more because the usual people who would do it have all had enough so anyone can literally stream from Twitch or YouTube using #SHC2026Live in title.SSRG is a dead site that should have been shut down years ago. Many of these sites effectively fragmented over time and split off into various Discord servers which are circlejerks. Retro is barely updated although the owner Scarred Sun recently returned after years of being inactive (unlike other places, Retro doesn't care about inactive staff, there's still loads of them who don't log in).The problem is that nobody really wants to address the real problems in the community. There's a lot of gate keeping that goes on, quite a lot of back stabbing and there's a lot of dirty tactics played against those who don't play ball.If you don't like what is going on with Retro, SHC, all the rest, then people need to get off their asses and make an alternative that will actually get off the ground. They might even win back some people too.Personally someone should make a little AI hacking contest for Sonic stuff and watch all the seething that goes on because of it. It won't be long until these AI bots figure out how to make usable 68k code.
>>12895905>They don't even have a regular stream schedule any more because the usual people who would do it have all had enough so anyone can literally stream from Twitch or YouTube using #SHC2026Live in title.Disaster waiting to happen. Going to laugh my head off when the inevitable happens.
Reposting, there is this webapp FGST that works like NEXXT and NAW but with more options and yes it has an english option.https://x.com/4STUDIO4/status/2108516276822069585https://fgst.app/
>>12895060>It will lag whenever a block is active but that's just because it's decompressing graphics every frame and I couldn't figure out a good way to make it run only once per hit.The lag adds hype, so it's fine.
>>12895687Patches may be copyright infringement, but distributing patches instead of ROMs is a display of good faith toward copyright holders. Even if it's all lip service and everyone knows 99% of players pirate ROMs anyway, keeping the hacking scene and the warez scene separate spares the hacking scene a lot of legal grief. For as much shit as people give companies like Nintendo for being litigious, they scarcely go after ROM hacks.
>>12895986Try using your brain.
>>12895986ask the cleverbot
*Saves the N64*https://github.com/Sunshinin11/GTA-2-N64-Recomp
>>12895905If you want to know what is wrong with the Sonic romhack side you just need to watch these two videos.https://www.youtube.com/watch?v=Xo9cTG_rfI0https://www.youtube.com/watch?v=IXxoslBG7osHe wanted the Tech Member badge on Sonic Retro so badly. And then Retro took pity and gave him it and that's why quite a lot of promotions happened soon after.
>>12895995
>>12895995>>12896079I thought cleverbot and other MSN chat bots were so cool back in the day. These new bots are much more sophisticated but have no allure at all
Paprium (Nintendo 64 vs Nintendo 64 w/ Expansion Pak) Real Hardware Comparisonhttps://www.youtube.com/watch?v=LARhyU0JJxghttps://www.youtube.com/watch?v=ffvOu3pSqngThis is a Genesis emu running on the N64 ???Are all these'native ports' really just emus wrappers? Or are things getting crazy?
>>12896240Looks like it's based on a decompilation, which would make it a real port.https://neoprium.itch.io/paprium-ng
>>12895879>If patches like that actually infringed the law, don't you think places like RHDN would be already long gone?They do infringe the law. Copyright is a Federal Issue however: which means you need a Federal Bar attorney to pursue it. The cost is 250k -1 million dollars just to run the case through the system with a good firm. And what would the recovery be? I know for a fact that annotations are controlled under copyright law because I studied it during law school. That includes: taking a transparency: drawing additions to micky mouse: selling that transparency. That is a non-seperable derivative work: it relies on the underlying original work for any meaning. It is controlable by the copyright owner.You will now tell me:1) I'm lying2) I'm a crap lawyer3) I'm wrong.SEGA doesn't take things down because SEGA announced that they like fan games and are glad people are keeping the characters alive. They activly hire from the Rom Hacking scene.Your argument is similar to this argument:>Hey, a palm Tree has attested that Jesus is God.>So that must mean Jesus is God rightAnswer: >A palm tree can say whatever it wants; doesn't mean it's true---A 5000 page volume"They would have been sued in a federal court which would cost the company suing them 250k-1million dollars: and recover nothing""Therefore annotations are Not infringing!!!"
>>12895931Bullshit argument. (also ROMs are all over the net so another strike against said argument: obviously none of the copyright owners really care: the most they do is send a DMCA request if they're nintendo; which costs nothing. SEGA, the real prize (because of Sonic): doesn't do anything.)It's copyright infringement either way.And as Richard Matthew Stallman said: Free the Software. (and he used to say that proprietary software should be illegal: and that the GPL was just a hack of copyright law: he was against copyright law on programs to begin with).
>>12895905We could all start by re-freeing the software, in the spirit of Richard Matthew Stallman's original ideas from the 1970s/1980s (when he really did want proprietary software to be nonexistant: illegal) (Back then Free Software didn't pre-suppose Copyright: whereas Opensource does):This is an AI produced outline of how to disassemble Neto's Sonic1,2,3&K all-in-one which uses the SuperStreetFighterII memory mapper. (512k chunks after the first 32mbit)https://github.com/sonfan76/PossiblyDisassembleSonDeltaOrigins40Mb/tree/mainhttps://github.com/sonfan76/PossiblyDisassembleSonDeltaOrigins40Mb/blob/main/memmaapper2.txtNeto, however said it is impossible because he uses tricks to make it so:>Esrael Neto >โ >9:13 PM If SEGA is not against the hack, who is you? Good luck with disassembling Sonic Delta Origins. The resulting code will easily have incorrect pointers due to how I handle the mapper.He benifited from the open disassemblies along with all the Disassembly and Reverse engineering Team that together produced them. Now he's added another good thing: the Memory mapper: but won't help the community. Why?How is it that they feel that they can all take from SEGA, SonicTeam, etc; but if anyone takes from them: it's code stealing?If Sonic Rom Hacking simply continued to follow the OpenSource or really Free Software route it was going down years ago: you'd have more whole new 16-bit sonic games. As level designers and artists could more easily work: having access to all the art in the 16-bit canon due to the memory mapper work.But no: they stopped that and just consider their changes /theirs/: while your changes are /"ours"/.
>>12895823You a lawyer?No.I specifically mentioned that:1) These projects told the programmer that "only the code matters" and "freedom of speech"That was the promise they gave to the programmer.2) The programmer then did what the projects wanted: produced codeFor decades.That is performance by the programmer.And a promise for performance. A contract.Then the projects reneged on their initial utterances and banned the programmer from development for protected speech the programmer made on some other platform (and some years before the banning time).That is breach of contract or fraud in the inducement.The programmer then killed himself after entering a downwards spiral right after. (the bannings were ment to punish him for his speech: and deny him effective access to what was till then his life's work: ever since he was a kid in highschool and then college and on and on)Wrongful death civil lawsuit.You can say all you want about "THEY CAN DO WHATEVER THEY WANT, RIGHTS ONLY COUNTER THE GOVERNMENT".Does not mean a case can't be brought.Does not mean you are right.Does not mean that the actions and breach by the Project wasn't a but-for cause of the programmers death.(though they'll argue supervening intervening acts block the legal chain of causation)Does not mean Mircea Kitsune wasn't libeled, put in a false light, (both Torts)and cast away by the Project that induced him to work for them for multiple decades:giving him nothing other than the promise of honour, respect, "only the code matters", and freedom of speech.Note: there have been _criminal_ cases in the states more recently where someone talked someone into suicide: they did it: and the talker was found criminally liable. Civil cases need only a preponderance of the evidence.Again: Are you a lawyer?
>>12896456Sega also usually put Steam sales on close to SHC taking place. Not always a guarantee (don't remember when they last did a sale this year) but it has happened more often than it has not.
>>12896469Esrael usually made his own disassembles. It's entirely possible he did the same for the mapper. Why he chooses not to release it who knows. I'm surprised Delta hasn't been submitted to the contest this year as it has become notorious for being submitted all the time. It is one of the reasons why people have to state what has been changed since the last release.
>>12894298>Did you thought the only way to play Super Mario on the Sega Genesis is via bootlegs? (mario 3, sonic jam 6, etc). Welp that's not the case today, because this is a recreation or port of Super Mario Bros, but actually good>he doesn't knowhttps://www.youtube.com/watch?v=Hj_c7k7pNks
>>12896459It's not an argument. I'm telling you why things are done the way they are. If you want to host your own hacks as prepatched ROMs on your own website, then suit yourself.
>>12894092I respect your hustle anon, I hope you can make something out of it and share with us.
>>12895905Discord servers are the fucking bane of the internet.
>>12896693Oh yeah, I forgot about that one.
>>12896573The disassemblies originate from SonicTeam object code; as do the art assets; as does everything. Thus it is hypocritical to complain about "code stealing" when you stole 99.99 percent of everything from SEGA of America and SEGA of Japan.Esrael puts his name above that of Sonic Team on the opening credits screen, and adds his own copyright (C) mark (C) Neto on the title screen. Why do hackers think that just because they disassembled machine code back into ASM that they _OWN_ it all? He also laughed and threw down the gauntlet saying no one could accomplish disassembling HIS work. Is this true?His Liutenant threatened other users who wanted to saying they "better not dare" "won't allow it".Esrael also said that the base material for the project is from publically accessable things. So sounds like he did choose to use the open disassemblies as a base.Can it be disassembled so the Software can (again) be free as Richard Matthew Stallman desired in the 1970s and 1980s?Imagine being able to apply the Sonic-Random-Green-Hill-Zone code to all the level sets.Imagine.Could be done if the whole she-bang was disassembled.https://github.com/sonfan76/PossiblyDisassembleSonDeltaOrigins40Mb/tree/mainhttps://github.com/sonfan76/PossiblyDisassembleSonDeltaOrigins40Mb/blob/main/memmaapper2.txtAlso it's very annoying to have to, right after Emerald Hill Zone in Sonic2 have to fight through two crap levels and two hard bosses to get to the chemical plant.The robotnik-winter level (which is from Triple Trouble) should be after Son2 hidden palace zone, and before the Son2 desert level he has.Also one could edit the Level-Up ASM and remove the 99 lives cap to give something to do after winning: it's probably a byte long atleast so couldhold 255 lives before overflow. Atleast 127.It's like "hey I'm on a beach""now im on the top of a fking mountain all suddenly"A DAGarden edition could be made too with all his new levels as a complete run through
>>12896573First he said he won't give the code out to prevent code stealing.Then his liutenant said anyone better "dare not" "even try" to disassemble itThen he said that it's impossible to disassemble his version (even though Sonic Team and SSFII team made all the actual code and art assets) due to the 512kb chunk mem-mapper: as all the pointers will be incorrectly resolved.Now he says he doesn't give out the ASM source, but MAY have if someone had asked nicely:but will not now because he want's to see it cracked.So he went from: No I will never give out the sourceTo: No one better not even DARE disassemble this (again)To: It is impossible, go ahead and tryTo: well I WOULD have maybe released the source if someone asked nicely maybeTo: I won't because I want to see what the others do, the base it was made from is public(which I guess means he did use the community disassemblies).We could all do so much if this state-of-the art work was Free'd.No one wants to use the old single-game disassemblies anymore: everything that could be done with them has: except for extending the random level generator; but that would benifit much from having all the art assets in one Rom so you could do all the levels eventually.Wouldn't it be better to get this done instead of everyone claiming that SEGA's code which they edited (creating a derivative work still controlled (ie owned essentially) by the original copyright holder) is theirs and no one better code steal: to instead again emerge from all these seperate dark caves and work together: in the Free Software tradition: just as some did years ago for the 3 public disassemblies?None of this code/art is theirs:So the only non-hypocritical logical ethical system that allows all this would be the Free Software ethos (which rejects proprietary software explicitly and demands (originally) ALL software be FREED (1970s 1980s RMS))Instead the Sonic Hacking Scene follows "your property is OURS" "my property is MINE"
>>12895779>seems to me that patches don't violate copyright because no copyrighted work is being copiedYou are fucking wrong. Annotations are derivative works.YOU ARE _FUCKING_ WRONG.But you will insist, FOREVER that you are right. But YOU ARE _FUCKING NOT RIGHT_And yes: IAAL(and you'll misconstrue that if I do not specify: I Am A Lawyer)
>>12897376you seem like just a schizo to me, but it's not implausible that you're a lawyer. not because you understand the law, but because you seem adept at making up contrivances and insisting that you're right. that and a prominent lack of understanding about computer technology.
>>12896456Wow, cool down there, Mr. Ace Attorney.If patches, from simple (graphic and palette changes) to complex ones (music and level edits, new code), do infringe the law, how come companies like Nintendo and Capcom never bothered in all these years to take down countless SMB and Mega Man hacks shared as IPS patches?Simple. Because without ROMs, you can't do shit with the patches. Patches simply contain a list of which addresses need to be patched and what bytes need to be written in said addresses.As an example: If you apply a patch to an empty file, and then try to run it in an emulator, you'll see that the file doesn't run, because a LOT of important data from the original ROM is not included in the patch.Also, people release these hacks for free online (again, as patches). And if you see people selling catridges of hacks, 95% of the time this is done without the consent of the original hack creators.If you're going to reply to this, please keep it simple. Nobody likes to read big ass walls of text.
>>12895654>You can't even register at the Sonic RetroNo wonder, been trying to sign up there since 2014
>>12897418>>12897393>>12897376>>12897360>>12897338>>12896478>>12896469>>12896459>>12896456Can we please stop!? Is this the new shitpost on this threads? It's bad enough we have the anime 64 / saved x console spam flood and the fake game maker mockups, but do you have to rape this threads even further!?
>>12895915Why is it the codemonkey famicomaniacs providing tools via AI and not the fools jerking it with ClaudeGPT?
>>12896046if it werent for Disney, we get this way sooner with a lot of exclusive features
>>12897518More than five? How?
>>12895445Will you show me the gameplay?
>>12896456>SEGA doesn't take things down because SEGA announced that they like fan gamesThis is only true for Sonic fan projects, they're literally Nintendo-tier on everything else. They even cause some really smelly bullshit with video game preservationalists at the UK when Shartmer enacted 1984, which gave SEGA of Yurop the power to get the cops on the guy who rightfully had all those Nintendo DS romdumps available.>They activly hire from the Rom Hacking scene.Simon Wisely/Headcannon outspokenly hate SEGA management, they rushed Sonic Origins and didn't let him bugtest the game further on top of slapping DRM on it.He even defended Sonic Team because they're usually in his defense to put out stuff people want so higher ups don't go around saying they want to axe the Sonic franchise again due to the shit they cause themselves.They also killed Mania 2 for undisclosed reasons which may have been just SEGA higher ups being cheapskates and telling Sonic Team to just work Oshima again and with their optimized Retro Engine. Everything is okay now, thanks to Webber restoring relationships, but there's a rumor that Sony snagged Evening Star for a new Ape Escape hence why they keep saying they're busy but open to work on Sonic game
>>12897098We need something to combat this.Let's make a more efficient scraper that isn't some pirate furry site and scrape all the juicy shit they hide at Discord.
>>12897418>If patches, from simple (graphic and palette changes) to complex ones (music and level edits, new code), do infringe the law, how come companies like Nintendo and Capcom never bothered in all these years to take down countless SMB and Mega Man hacks shared as IPS patches?Because the defendants involved are Judgement Proof:They hold no assets. The cost to sue them in Federal Court under a Federal Question (Copyright) would be 250k or more and the recovery would be nothing.Annotations are Derivative works. They are controllable by the copyright holder. You claim otherwise but you are simply wrong.If you want an example of an COMPLETELY SEPERATE program: that was never even produced by _EDITING_ the original work: even being considered a derivative work: read the Real Player case.You assert that when a person edits a Work: and then writes down what he edited; and distributes the edits: that he is not creating a derivative work. You are wrong.>>17 U.S. Code ยง 101>>A work consisting of editorial revisions, annotations, elaborations, or other modifications which, as a whole, represent an original work of authorship, is a "derivative work".>Simple. Because without ROMs, you can't do shit with the patches. Patches simply contain a list of which addresses need to be patched and what bytes need to be written in said addresses.Wrong. It is because the recovery would be less than the cost to sue in civil court.>Also, people release these hacks for free online (again, as patches). And if you see people selling catridges of hacks, 95% of the time this is done without the consent of the original hack creators.Doing it for free only removes the threat of criminal copyright infringement prosecution.(Note: a prosecutor has to agree to prosecute: it's his decision to do so or not do so)Not civil litigation.>If you're going to reply to this, please keep it simple. Nobody likes to read big ass walls of text.You don't run me. I'll reply however I want.
>>12897548>on sonic thread>complains about furries.>NO, it's ROMHACKING GENERALYea: the only roms worth hacking are sonic ones in m60000 assembly.>>12897393>U R A SKIZO BECAUSE YOU WILL NOT AGREE WITH MY PROXY VERSION OF COPYRIGHT LAW!!!!I am informing you of actual US copyright law. Which you claim is a lie.Rom patches are unauthorized derivative works. They do not have to contain the actual ROM. The copyright holder holds various exclusive rights: one of them is to make or allow the making of annotations regarding their work. You disagree.Where do you want to settle this?
>>12897520Wish AI could disassemble the SFII memory mapped all-in-one version of Sonic1&2&3K that Esrael Neto uploads ever 2 seconds. Cross referencing the pointer labels the public github disassemblies show.So as to re-Free the Software as Richard Matthew Stallman wants. (look into the actual origins of EMACS: that wasn't originally Free Software; RMS simply made it so)
>>12897520Who says FGST is using AI?
>>12895915>Somebody posts something good and useful>>12897518>Smith and his indians derail flame on porpusse
>>12897542>>12897601>>12897609>>12897613NO. SHUT THE FUCK UP ALREADY!
>>12897393>that and a prominent lack of understanding about computer technology.I've been programming since 2001, and doing 3d work since 1997.YOU claim that because "ITS A SEPERATE FILE" that it is not an annotation and thus not a derivative work. You are wrong. The classic example in Copyright 101 in law school is:There is a picture of mickey mouse.Someone puts a transparency over it: and draws eyebrows and other things on the transparency.He then takes the transparency off:Rolls it up:Then makes 70000 copies of that transparency: and sells or distributes it.Is he committing copyright infringement?You say NO. ("it's just a patch file").Copyright 101 in law school says YES it is infringing: it is an unauthorized , non-seperable, derivative work : an annotation.It is non-seperable because it was built based on and relies on the original work to have meaning.Now where do you want to settle this?
>>12897619I refuse.I want Esrael Neto's memory mapped Son1,2,3&K Freed. Just like the github disassemblies are open and free.If you want me to shut up: you will have to make me. I will not obey you ever: I do not respect you: and I am willing to be your enemy for life until the end.
>>12897627TRANNY SMIIIIIIITH!
>>12897542 >Sonic Team to just>work Oshima again How? According to Google AI: Oshima simply peruses, likes, and subscribes to images of Sonic raping the fox character all day. Subsisting intellectually only on mountains of that. Pressing the like button and exclaiming "excellent" being his only intellectual endeavor for the last 14 years.How could he design a game anymore?His mind is covered in fox fur.
The argument against open sourcing with hacks is the possibility of spoon feeding and making every hack the same. Opinions?
>>12895836 > >>12895654> Just use AI to do it.> Fuck em. Can AI get around the memory mapper issue?Up to 32mbits everything is flat memory; however beyond that this occurs.32mbits-512kbit : this section needs to be seperate and sorta self contained:as the last 512kbit of the memory will be swapped out when needed:that is code in the first 31 (and 1/2) mbit cannot rely on the data in the last 512 always being there, nor can other memory mapped section.After that, each 512kbit area has to sorta be seperate: it's what's swapped intothat last 512kbit (or really mapped to it) area so you can have more stuff. (art and levels)What you do is you write to a certain register and it swaps out those chunks.Then you use it.Like first memory address 2200...02 is pointing at some art assets from let's say hydrocity zone.Then you eventually want to load carnival night, but the last art assets and level and chunk datain that 512kb memory chunk is marble garden stuff.So you write to the certain register , and it swaps in the next 512kb chunknow memory address 2200...02 points to carnival night data, and you can use it.When you want to jump back to the hydrocity or marble garden stuff:you have to write to the special register;and then now 2200...02 is pointing again at hydrocity etc.Disassemblers can't handle this according to Neto.I wonder why they can't just not-resolve memory pointers?Then atleast the disassembly would work(until you moved something even one single byte or word)Or why can't they do the first 32mbitand then the other 512kb chunks seperately;and know the special register swap commands?
>>12897728>The argument against open sourcing with hacks is the possibility of spoon feeding and making every hack the same. Opinions?When you steal 99.99 percent from SonicTeam: you have no moral right to complain about other's stealing your 5 ASM operations.Nor your 5000 ASM operations either.Software wants to be free.Sonic Hacking to you is about masturbating your ego.Sonic Hacking to actual Programmers is about getting more 16 bit Sonic games:and making things easier or possible for good level designers and artists is a reasonable desire.Richard Matthew Stallman was and is correct:And that can be seen in all the fun hacks that came out when Sonic Hacking was in it's Open Source phase:All new hacks with all new completely different level designs came out those years.Now: because you people have went back to proprietary development:you whine that there are not many hacks.It's because you pulled the ladder up.Because you want to feel elite.Your hacks should be forcibly openend and every operand stolen from you with malicious intent.As that is what you did with the things you have effectivly converted into your property: all of the 16 bit sonics.Then new games such as completely random sonic lvl generation across all levels could be worked on.(after, again, stealing the s1v1_r011.bin ASM code via disassembly)Then when these new versions are created: their ASM source should be published as zip files and on github etc.And you be informed to your face, in person: that your code was stolen: and let's see what you'll do about it.Etc.Free the Software.Even if the heavens may fall.
>>12897786>>12897760>>12897625>>12897609>>12897601>>12897542>>12896459>>12896456>>12895931>>12895905>When you realize these are AI spammabots who are also training even further.Please, can we get better mods!?
>>12897845No, AIs know how to use line breaks
>>12897619>>12897518>>12893639Animu video game like Touhouvania
>>12897935https://youtu.be/i4w4wGJjuYg?si=OrEZ76n1Ebz_e3nx
>>12897935Hi smith
Stay a while and listen!https://www.youtube.com/watch?v=EDaCPh53LqA
>>12897845What is your point?I'm talking of specific things regarding Sonic ROM hacking: you don't like it: thus you feel I should be banned and deleted.What are you getting at.>>12897876Not AI. Just because you don't like what I'm saying doesn't mean I'm AI.When did you people get like this?I remeber, years ago, when we all could have conversations.Now whoever you are you beg for censorship every time you see an opinion you do not like. Are you a younger generation?The facts are:1) You rom hackers did not make Sonic.2) You whine about code stealing3) You stole all of Sonic code and Assets.This is hypocritical.4) The proper response is to simply do what SonLVL and the disassemblers did: operate under the Free Software ethos of Richard Stallman:Then you won't be hypocrates.You will be Freeing the Software: just as has been done abit on github with the disassemblies and the level making tools.I really do not fucking get why you people just fucking DEMAND bannings and censorship for talking about Rom hacking on /rom/hacking/general. You do this for anything you don't like. Like you have some clique and "approved ideas": and then anyone who isn't in your (new generation) belief system you want gone:It's like you can't figure out what to say; or are mad that alot of english words have been thrown your way. So instead of responding to my points you just whine for bannings.>HE DIDNT ACCEPT MY DECISIO>BAN HIMHey: listen here: I was on this website before you were. You do not have the right.Can anyone help disassemble this stuff?
>>12897542>They even cause some really smelly bullshit with video game preservationalists at the UK when Shartmer enacted 1984, which gave SEGA of Yurop the power to get the cops on the guy who rightfully had all those Nintendo DS romdumps available.So the guy isn't going to take physical revenge against the people who sent the cops to his house and stole all his equipment? Even though they're only a chunnel ride away?Is that how europeans operate?They're just OK with people sicking the govt on them and won't take revenge?Just "obeyin the law" forever?(a law which they, if they are men, have no say in)France is on fire right now.
>>12897987Oh.We have alot of those in Open Source.Didn't used to.They don't do any code tho: just enforce codes of conducts and get the original programmers thrown out of their own projects.Which is why there is an uptick in interest in m68k assembly and sonic rom hacking: people want to get away from that and go back to the base.Shame there's no communications possible any more. Everything is fragmented and censored. And Admins want you to lick their ass and obey them in everything. Just recently one of our good programmers killed himself some time after Admins banned him from 2 opensource projects that he worked on for decades: because they didn't like what he said on twitter some years ago.If that memory mapper work was opensourced; then Triple Trouble 16 bit could possibly be ported over to the S&K engine no matter how inefficent their level data format is. It's really a shame the hacking community has back-slid away from opensource and really Free Software so violently and reactionarially. Why did they do that?New generation?
>>12897987Question:Sonic Hacking today:>MY m68000 ASM code is Sacrosent. (NO STEAL!)>THEIR mountain of m68k ASM code (which I use) and art assets (which I also use): is Dirt Beneath my feet.Why are they like this now?
wow, new schizo just dropped
Sega Saturn Final Fantasy port now supports the option of MSX2 Graphics and Sound:https://www.youtube.com/watch?v=YIYSZfSXb_kThe audio is actually done by using the original sound data from the MSX Disk and playing it using the SCSP's FM Synth features.
>>12893375team dick train here o7
>>12898021We all know who he is >>12897951
STREET FIGHTER THE MOVIE RUNNING DIRECTLY FROM THE SUPER NINTENDOhttps://www.youtube.com/watch?v=QUMZE6_1CfEhttps://www.youtube.com/watch?v=hSLYMgV9bJ0
>>12893375A guy called retrobicio on Twitter is porting Rockman 7 FC (a Japanese fangame that recreates Mega Man 7 with NES graphics and NES limitations) to an actual NES.https://goyimx.com/retrobicio/status/2114808588002644120https://goyimx.com/retrobicio/status/2114600729230930115Real hardware showcase:https://goyimx.com/retrobicio/status/2114891868979048740He says the port it's not perfect but is fully playable, and that he still needs to polish the final fight against Dr. Wily. Hope we see a release soon.
>>12898276>And we did not shrunk nor adapted the spritesWhat's the point?
>Resident Evil for MEGA DRIVE!https://www.youtube.com/watch?v=0LBRtYh6Pd8This one is very interesting
>>12898281Looking back, some of the tilesets done in the original demake were pretty rough and it Rockman8FC they got A LOT worse.
>>12897949No.
>>12898467Resident Evil originally SNES gameshttps://nichegamer.com/resident-evil-1-originally-developed-snes/https://www.perfectly-nintendo.com/resident-evil-roots-snes-game/
>>12898467>>12893639For my pitch isekai set during the Civil War with Resident Evil-style gameplay, a ganguro ojou (manba gyaru) is reborn as Albert Sidney Johnston's adopted daughter, born in 1842 in Florida, a direct descendant of George Washington and his lady pirate lover from Iraq, and named Jubilee; starting off as an army brat, she gains military experience during the Seminole War, the Utah War, and the Reform War by cross-dressing, and her armament includes a Springfield Model 1842 or Texan contract musket (later a Fayetteville rifle), M1861 Enfield, Hawkin rifle, Hall carbine, an old pirate pistol, a Navy Colt revolver, a Starr pistol/carbine, and a Model 1840 heavy saber or Indian war lance. She befriended John Bell Hood and George H. Thomas and served under A.P. Hill and William Rosecrans's command in the 1850s.
The whole drama about the memory mapper is that literally nobody is going to use it.Sonic Delta needed it for obvious reasons. There really isn't anything out there that warrants it. And most of these hacks get abandoned after a few levels.
Still looking for anons to try out this Rom Hack:https://yugidrasil.neocities.org/The idea is to play the rom hack with the randomizer but either-or is fine too.'Eternal Duelist Soul' is an oldie, and not very beloved, but it's what there was access to at the moment. As soon as stuff like the DS or PSP era appear on the menu, we'll feel warmed up.Anything related to gameplay, potential ideas, features, requests, feedback would be appreciate.
Paprium was hit with DMCA Does anyone have the files?
>>12898717Where is their SNES rpg?
English translation of DreamMix TV World Fighters, AI assisted but hey it exists now.>>>/v/750360008>>>/v/750365680>>>/v/750367180You'll want the link from the third post.
So what's going on with that SM64 port to the PSX? Is there any update?
>>12897925As less of a fighting game fan, I just want hacks that remove all motion inputs and actually rebalance characters around having instant specials.
>>12898783I don't think it was meant to progress beyond a brief demo.
https://www.youtube.com/watch?v=QhxXwX_wnVI
>>12898985I didnt ask what you think
>>12899050Go ask a chatbot then.
>>12893375>>12897527>>12897538>>12897619>>12898120Hail to the king, baby https://forums.atariage.com/topic/393788-duke-nukem-3d-demo/
>>1289903464MB+ cart of Half-Life 2?https://www.youtube.com/watch?v=XQ5njEcJz_o>>12893639Half-Life 3 64DD
>>12895512Everyone Omegay https://www.youtube.com/watch?v=z1oEmoNOR30
>>12895508>so we just got Ciel using her doohickey as a weaponHer high heel in Chun Li outfithttps://files.catbox.moe/w51hcm.mp4
>>12898724Gone/canceled. They are liars, scammers who break their promises.Also segafags.Anyway, I searched and there's already another thread with the files.
>>12897098discord announced that they're gonna start allowing messages in public servers to show up in web searches (unfortunately you can opt-out), and forum-averse zoomers aren't happy about it
>>12899197Bet you that a lot of the modding ones will opt-out because they're scumbags and they don't want their nasty stuff out there. They also want people to join their groomcords so they can keep pink pilling people.
Is the /v/4 gonna be original NES or the Super Mario All-star one? I want to be sure I'm not fucking things up.
>>12899307Looks like it's gonna be the SNES version from what I've seen.
>>12899246I'd kill for a dump of the SMWC discord
>>12899325>Super Mario All-star version Super Mario Bros. 3>Not even SMA4 version
>>12899352too much screen crunch
>>12899325Good. I'm starving for a new SMAS SMB3 hack.
>>12899325>SMAS hackyou should be able to enter a SMB3 level and suddenly be playing with SMB1 or 2 graphics and physicsyou won't but you should
Didn't know SMWC was full of regressive wokeoids. You can't even use AI to assist you.
>>12899607Who cares about those fags? No one's forcing you to upload your hack on there.
>>12899607talk about stupid. the most ardent anti-AI people always produce the most worthless hacks, too.
>>12899607I've already uploaded 6 or 7 music ports there that AI helped me with (I honestly lost track). The funniest part about this rule is that they literally can't enforce it.
>>12899736holy based
Time Twist English patch just dropped. For real this time. By the same guy who did the Metal Slader Glory patch.https://romhack.ing/database/content/entry/k7HnfC7CQWik43iETT3TSw/They even did the manual too.
>>12899939Ew, AI.
https://youtube.com/watch?v=q_ID5cN49P8
>>12896240Now tell them to get Blasphemous running on it.
>>12893639Saint Seiya (SFC)https://x.com/xxxxxxxxxxxxxre/status/2113806784217714859
>>1289337535% offhttps://aaendi.itch.io/alishas-adventure
>>12899973it says it's legithttps://github.com/romh-acking/time-twist-fds-en
>>12900818you know it's legit because there's no thread about it
>>12899607>Didn't know SMWC was full of regressive wokeoids.They have been for years and you would've known that if you weren't a claude tourist.
>>12898595Tried my best to give it a decent trailer, anons:https://youtu.be/ynFHcgfl62s
Yet another BigShartZ romhack showcase that'll never be released or realized https://www.youtube.com/watch?v=xmqTl7uQ5rg
>>12901947but he is anti ai you know.......
>>12901998Nigga, he used ai in his biggest video ever. He's probably against vibesloppin' which is okay.
>>12899939Why did Shiggy scrubbed his name off the credits of the name?
>>12902035*the game?
>>12902039I...LOST...
>>12895060I'd replace Sneed with Meatboy
>>12902296>meatboy Not retro
https://goyimx.com/krikzz/status/2115798901051822307
*saves the saturn*https://www.youtube.com/watch?v=OAUv1lwZS1w
https://www.youtube.com/watch?v=XSIwGXYhgjw
>>12902906Mhhh, I wonder who is posting this?>>12897951
this general is garbage lmoa
>>12903094>everyone i don't like is one person
>>12903104You can thank mister smith
https://www.youtube.com/watch?v=fm82fjaEyxk
>>12899352Yea, word. Not only are the physics slightly off, but there's a decrease in soul. We've discussed this in-depth on /vr/ before, and to give just one example, All-Stars ruins the warp zone -- in the original, there are blue paths and silver pipes, which gives it an otherworldly feel, while All-Stars uses regular graphics. And that's not a one-off, there are many other issues like that.
>>12903592What a baby.
>>12901747>They have been for years and you would've known that if you weren't a claude tourist.I've been on the site for over a decade now and released 2 hacks. Admittedly, I never really used the forums or interacted with the community there much - I just used it as a place to download tools and post my work.
That sonic-level editor on the genesis is really cool. They would benifit alot if they maliciously decompiled* Sonic Delta Origins to get access to all 4 of the sonic-genesis game assets all packed together in one. The newer SDO dev releases also have a cool piano roll player that could also be openly stolen from it's creators.There needs to be a Sonic Hacking AI Contest where hackers savagely steal the code using AI and repurpouse into ever superior and fun Sonic games. Without a shred of remorse and much spit-in-the-face disrespect to the other hackers. Freeing the ASM in the face of those who painstakingly added some features: saying "You thought this was yours: WE ARE STEALING IT FROM YOU"A Billgates Vs Homebrew moment.The random sonic level generator could be stuffed in there too.*disassembled
>>12894260>>Sonic 1 Level Creator - Tech Demo>A Sonic 1 hack that lets you create your own GHZ level layout on an actual Genesis / MegaDrive.That one is quite fun. The SRAM save file seem to be "only" able to go to 65k tho (on tech specs I read 128k). Is this enough to save more than one level? What if they use the kzinksy russkie compression method or whatever it is that is used in S3&K for the assets?Would be cool if everdrive OS and emulators allowed selecting which SRAM to load, or provided via a new Dataport info on this so the game could put up a menu of ones to load etc.>>12894298None of them are total rewrites. >>12894328Why won't the AI people aggressivly disassemble the "closedsource" hacks (ie: all of them)? Sonic Fangaming on the genesis suffers from the anti-homebrew stances of nearly all the Sonic Retro hackers: they do not want their "codes" to become common currency : but instead exclusive to themThus breakthroughs are made (Sonic Random level 9 yrs ago): but never followed up on.In real software development: there are teams: and the product continues on and on. Many people work on itIn Sonic Hacking, while there were some efforts to Opensource, which the newer hackers all use and rely on; once they make THEIR hack: they closesource the results and jealously: often psycotically guard "their" code: even though they stole everything themselves previously.This is not sustainable as a development model.It is filled with hypocracy.Sonic Hackers also often hate the character Tails and love only Sonic:they see themselves as a brash super-hero ; a god almost; some see themselves as God.Thus Sonic Hackers are not able to connect with the wider Sonic artist community: who love and desire Tails the Fox in great measure: even in a savage animalistic way>ShawTrese, Debiant Art (TM) Sonic artist:>When I started using the Debian Linux system I felt a lack of something>So I invented Tails OS>But since SonHackers hate Tails I won't help them
>>12903901>>12903890Are you the same Sonic debuggin schizo asshole who was shitting up the thread posts above?Anyways, Pooprium is now fully playable without weird dedicated cores and music being on mp3 or OGG, however has faulty music and sound effect conversion, and yes it was AI assited, but gameplay plays normally, no weird framerate issues.https://www.romhacking.net/hacks/10232/
>>12903592> All-Stars ruins the warp zone -- in the original, there are blue paths and silver pipes, which gives it an otherworldly feel, while All-Stars uses regular graphics.Can't a palette change easily fix that?
>>12903918I can't respond to someone and note that I agree with them: that the Sonic 1 level creator on the genesis was fun? And then I cannot talk about technical specifics?Why the FUCK not?Can't talk about rom hacking on rom hacking general according to you?I am not going to obey you.I will talk about Sonic Rom hacks if I wish.What do you think about that: I am _NOT_ obeying you. You are _NOT_ being respected.>Anyways, Pooprium is now fully playable without weird dedicated cores and music being on mp3 or OGG, however has faulty music and sound effect conversion, and yes it was AI assited, but gameplay plays normally, no weird framerate issues.Who fucking cares (see I can do it too)Are you the moron whining about non-sonic rom hacks? Why even hack anything but the pinaccle of 2d platforming?Pooprium?Pooprium?And you call me a "skizo"?poop-rium?
>>12903918>Are you the same Sonic debuggin schizo asshole who was shitting up the thread posts above?That's right. What are you going to do about it?Sonic ASM should be re-freed.Neto's Sonic Delta Origins should be disassembled, perhaps with AI help;so that both the new Sonic Level Editor and the older Sonic Random (Green hillzone) map generator on genesis (all m68k asm-built): can benifit from all the art assets.And the music they stuffed in there.Sonic Hackers are hypocrates to steal all of SEGA's stuff and then claim no one can steal their code and continue it.Richard Matthew Stallman says free the software.
>>12899034That's very cool. Got a link for the rom?>Yes I know the github want's us to build it ourselves using their windows tool>No one need point it out and call me a noob for asking for an actual built Rom.>I don't subscribe to your religion, or clique, or gatekept community
Found the linkInteresting they used Claude for it.Wish they'd Claude up every single Sonic Rom hack that's interesting. So we could all STEAL THE ASM!!!1111111(ONE) (O N E)
These AI muah fuggahz should CLAUDE UP that Sonic 1996 unity game to run on N64 (obvs not in Unity). Word brah!? (bro)?Neto should be made to watch as Claud works.On HIS mach-shine code. Turning it into ASM with verbose english language comments.AI was trained on Free Software and Opensource. Looks like it can free the software too.But it's beyond my time. My time is and was doing coding by hand.
>>12903592>Not only are the physics slightly offI need proof.
>>12903918Where is Paprium PC-FX port, faggot
Aw sweet, a schizo thread!
Super Manny 64https://happy-ferret.itch.io/bonewagon
>>12904013Get THE FUCK OUT SCHIZOID SMITH
>>12904049Do it yourself. Claude exists, trace logs exist, disassembly tools exist, plenty of documentation on Sega hardware exists. If you can't do that I doubt you'd be able to do much with their ASM even if they giftwrapped it with extensive documentation for you.I don't think romhackers are under any obligation to share their code, but also aren't owed any protection either. If they can reverse engineer and modify games they own no rights to, they can't cry when somebody does the same to them.
it's actually kinda sad how little attention there now is for the hacking contest, all the hype and all that no longer exists, they no longer have the streamers that they used to have and they barely get 3D submissions nowadaysyou'd get more entertainment playing the old entries instead https://shc.zone/vault/people used to be so excited...not any more
>CDRomance is downIt's never been so over before...
>>12905484Where am I going to get my AI slop now?
>>12905402>Do it yourself.I've been programming since 2001, started with PERL, C, etc. 3d work since 1997.I don't get AI. I'm glad people can somehow use it to fully reverse engineer and port things onto the N64. Seems like magic to me.I have been learning m68k assembly these last few weeks.First I had a hello world on the genesis,then changed the text and colours (regarding the reality of Tails (lol, old Sonic 2 reality before they changed that and then lied about it (just as they lied for 30 years about Michael Jacksons involvement in Sonic 3)).Then added the sprite. Changed that around.Then added to code to have it move.Added more pallet colours, applied them.Then looked up the memory addy for controller 2.Then manhandled the code to poll both, and allow both controllers to control Sprite 1.Then made it change the pallet based on which controller is used.Then read more of the 68000 ASM book for a week.Then added a second sprite, that is controled by player 2 today.I decided to do this for Sonic as it's in m68k ASM.And I know I need to know it backwards and forwards before diving in: so I'll know what I'm reading.All the code works on real hardware as I put in the correct headers and keep everything even aligned. I test on Fusion first, then dgen, then real.So: I've been doing allready what you said.But I'd like others to take a crack at it if they can.AI is unknown to me. I've always done things myself.>>12905474>people used to be so excited...not any moreThey were excited when there was a future: 0) The disassemblies happened: things were opened up: people started making more and more extensive level hacks and really new sonic games.1) you could actually talk on the sonic hacking forumsNot anymore: say anything they don't like and you're banned.2) Memory limits: Only Neto has got around the memory limits on the gen, using the SFII mapper. He forbids anyone else from using his work. People want to work with the entire art set.
>>129054741) Old entries were like full new games: full new levelsets, or cool features2) Awsome things like random level generator was made:but then the dev just quit and never did anything with it3) No collaboration: previously the community came together like a rising tide and did the disassemblies and wanted more sonic 16 bit games:Now it's exclusivly about being "elite hacker". The fact that it's all simply disassembled motorola 68000 ASM is hidden4) No communication between programmers and hackers: the forums do not allow anyone to sign up: and anyone who says one thing the admins do not like is banned.5) Discord: Everything has been moved to Discord: what happens on Sonic Retro discord and other Sonic Hacking discords?:1) You talk about m68k ASM: then someone asks "what's that"???(on the hacking discord mind you)You tell themThen someone asks "what's a memory mapper????"You tell them"I don't get it"You then describe it:>It's like you have seperate buckets or pools:>One giant pool filled with Tails, and it has piss in it>Other smaller (512kb) buckets with other characters: one has clean water (sonic)>Another has lava (knuckles)Then a zoomer announces "I am 13 and you are SEXUALLY HARRASSING ME" "OMG PISS FETIS" "HARRASMENT"And the admins ban you.Which is what usually happens around zoomers:They do not like what you are talking about (programming) on the chatroom or board that is about that subject (programming): and try to get you banned, arrested, or killed so they don't have to listen to "millenials" and "boomers" type on the internet.That's why no one bothers anymore>Hey let's talk about assembly programming in this assembly programming website>NO WE _ZOOMERS_ DO NOT LIKE IT AND YOU NEED TO BE ARRESTED AND WE WILL TRY TO MAKE THAT HAPPENAnyway the moral of the story was that the buckets were seperate and you can't mix them: you have to have all your art assets for an extended-level type in that 512k bucket: or the pool.
>>12905402>If you can't do that I doubt you'd be able to do much with their ASMThen how is it I allready have my own genesis rom programming running on the actual genesis?If I'm so fucking stupid?How did I do that?How is it that I'm coding ASM allready? A few weeks or so in? How? If I am SO _FUCKING_ STUPID?Tell me.I want you to inform me how, even though I want from no m68k ASM knowledge, to having my own programs running on the genesis (tho primative): that I'm a fucking moron that could never, in years , figure anything out?I don't have claude or anything like that.That's something you younger generation know about. You have money and time to learn that.I'm just learning the programming language this machine runs on.I'm not saying the ASM is any good;but it's there<---------------------------See.
>>12905745I'm not this smith, retard; fuck off.>>12905402So what you're saying is that I'm so _FUCKING_ ____FUCKING____ Stupid: that if I had the Neto ASM: I couldn't find in the code where it increments the data in the Sonic Lives counter (ASomethingOrOther)+ by one; but if the counter is at 99 it jumps somewhere else:Which would be cmp #99,(A1)beq SkipLivesIncrementadda #1,(A1)SkipLivesIncrement:rtsI'm just too fucking _STUPID_ to EVER FUCKING FIND THAT(and change it to something sensible like 255 assuming it's using an unsigned byte; or more if not; or 127 if only a signed byte)(and then the lives display in the save state area, and hud (which does have room for another digit))
>>12905632 >>12905402>https://github.com/sonfan76/PossiblyDisassembleSonDeltaOrigins40Mb/tree/mainI'm too old to know about Claude and AI programming. I just do the old "yourself" programming. However google AI claims it can be done. Someone totally ported Portal, Halflife, and Halo to the N64 using claude.I wonder if it could disassemble Neto's impossible closed-source proprietary-only anti-free-software "you'd better NOT DARE" 40 mb SFII memory mapped hack?Imagine combining that with the sonic 1 random level generator (for the past 9 years: greenhill zone only) with that? One would have to map out all the chunks that each levelset should use; but it could be done and might be fun.Infinite Sonic1/2/3&K :DAnd now there is that on-genesis sonic1 level designer hack too. More opporutunities to use all the art assets. That one uses Sram to save the level you make.
Huh, hey, Claude might stop being useful you know.
>>12897617>>12905745Kys retarded
>>12893639Super SotN demohttps://www.youtube.com/watch?v=JZbrsOnN2bk>>12897518>pic related Anime 64 is good idea
>>12893375I want to play something like this.
>>12905904See why Stallman was right?(RMS)>>12893639This, https://www.youtube.com/watch?v=kLrlTXmaoUcs1rl-v011.bin https://www.youtube.com/watch?v=Y34n_tZHdzMhttps://www.mediafire.com/file/fl1a0zq94ej9pob/s1rl-v011.binbut with all the sonic art from all the genesis games. IE: all the chunk-sets.Which are only available through Neto's 40mb hack.Which is why all the ASM code for both these projects should be aquired and then, each dev contacted: and told to their face their code is being stolen now, and made Free Software (in the original radical 1970s and 1980s version): And then Sonic can continue in glory.Forever.
>>12905474Ok that's thousands of demos and such. Is there not an abridged list of full games? The cream de la cream, if you will.
(web archive backup of sonic random 1v1 bin: https://web.archive.org/web/20261031202323/https://download1077.mediafire.com/sn65koxtejjg4pS8DQCkzQbEcC9iYZxi2cpJEV-vsrOVmaKINvGLu6iABgtKq_DFQbw1XCZJCJmS5BUtZFo6pFn3_ZQMpshuSPVmPtqbSmYLWAkFBAYyO7KZHsnJ02El4plyO37sLhbyqUzTQapPRgy0cO1ANKJCyvNzQ70/fl1a0zq94ej9pob/s1rl-v011.bin )archive backup of the earlier 0.1 version: ( https://web.archive.org/web/20261031202537/https://download1500.mediafire.com/4lw8whjlftig79fOTEpfEcHkpte_qcgOXoeoM82j3QlfH286s_33Zyvz8NSBjxz6PXQaA_E95ACv2XpT1K6WdTZ7fmQ50QXRIwQ5BncWBeJC15rq3A0A3-nOJjXg4zTyKMAOr6wMVivSZ1xi2WEcfoibkbL-g4yPua19kwI/2x6a8659aick8p8/s1rl-v01.bin )
>>12906537>FULL GAMES in the SONIC HACKING Contest.You Jest?If the Admins don't like you you get banned for life; no matter how great your hack or full sonic game is. If they do not like your politics or your beliefs, or what you said on another website : you get banned.That's why no one does any of this shit anymore:Everything is gate kept and the ADMINS are _MORE IMPORTANT_ than the actual programmers.One of the good programmers (Mircea Kitsune) for Darkplaces /Nexuiz/ Xonotic recently committed suicide after going on a downward spiral after Darkplaces and Xonotic banned him for "being a pedo" for things he wrote on twitter 3 years prior.He worked for them for decades.They used to say "only code matters" and "freedom of speech". But if you like ancient religions that give more rights to men; or like those rights that were given back then (which everyone denies now): BANNNEEDDD.They kept the code ofcourse.Note: the Darkplaces (quake) guys who banned him had chopped their own dick off to better fit with the "real" New Testament (which tells christians to castrate themselves in mt 19 in the greek language): and was standing in judgement (without a dick) over M.Kitsune for liking girls.It's like: Hey thanks for the free labour: obey us.Same in the Sonic Hacking Contest.Worship the Admins or you're out.The point is they can stop anyone from knowing about your hack, or your code by breaking your communication line to other hackers. They know it and they leverage it to enforce their values and beliefs and to effectivly remove your ability to speak to others.
>>12906535You keep using Richard Stallman's name like a buzzword while lying about what he actually stands for.Stallman fought for users being able to control the software they run on their own hardware. "Free as in free speech, not as in free beer" in his very clear words.Demanding romhackers to open-source their code so you can swipe their work has nothing to do with that freedom, you're just a leech wanting free assets.
play my funky gameboy rpghttps://ralphnemesis.itch.io/project-sugarplum
>>12906853is klonoa in it?
>>12905732Sounds like the way I learned but for 8 bit, you start off learning really fast, each individual feature of the console I can do but for me I got stuck at the general scrolling algorithm. Making a multi direction scrolling game can really get confusing where you want to load your map tiles from, for example Kid Chameleon seems to load the tiles in a very cleaver and smooth way. In the end it was the algorithm and not knowledge about processor instructions that was my limit so I'd say people should learn assembly as it won't take that long, if you have a good idea you won't be limited much. Its like it you use a spreadsheet to organize your data but the actually cart its just 1 long string really.
>>12906853>faded pastel colorschemePass
>>12907645Sorry real colors are for the full version coming out in a year or twoThat's the default GB Studio color palette in actionPlay it in GB mode and go monochrome
https://kaffeeware.itch.io/sotn-snes
So the Castlevania Symphony Of The Night port to the SNES was indeed real!I guess 4chan was wrong, after all!
>>12907768And it's fucking shit
>>12907847>moving the goalposts
I'm going to make a 24-ish Level hack for Super Mario World. Here's a preview of a level I just finished (I killed myself on accident but there's more to the level lol):https://litter.catbox.moe/rv3vmg.mp4
>>12908702Looks nice. The conveyor belt usage reminds me of Donkey Kong 94.
https://www.youtube.com/watch?v=QJSmiIfMb_Q
>>12908702Is that the music from Jurassic Park?
>>12905982>>12907768You playing with power. Supernova!
>>12907847No argument, gentards
>>12900751>>12907767Homebrew really evolved.
https://www.youtube.com/watch?v=v_0nCm4TrsYIf you only want the BPS file:https://drive.google.com/file/d/1HDngiwY-BJSp51USpBDxp93AEUyg2036/view
>>12907847Why it's shit?Are you retarded autistic Sega fan, bitter because the first release is already better than the Sega version ?Looks great and it's only the beginning!The dev is still gonna implement many graphical effects and fix physics. Also the lvl system.You're very gay if you think that it looks shit.
>>12909414How much drugs do you took to write this what you don't believe? Or how well trained your AI model is to write this Mister Smith.
>>12909414>>12908991So....Is the guy who made this Janny Smith himself and it's shit posting
Eternal Hunters: The Branford Legacy, a brand-new, original Action-RPG developed specifically for the classic Super Nintendo Entertainment System (SNES)!Join Duncan and Clive on an epic, time-bending journey to save the legendary Branford legacy. Developed by UltimaTeam and featuring a masterful soundtrack by legendary composer Raphaรซl Gesqua (Flashback, Mr. Nutz), this game blends intense real-time combat with a deep, gripping time-travel narrative.A Kickstarter campaign is planned to launch very soonhttps://www.youtube.com/watch?v=baReFzklN4c>snes having a renaissance
>>12909572Smith is Genesis fanboy
>>12909571....cope?>>12899091Sweet!
>>12909819should be the flag of israel
>>12909571>>12909572
>>12897518It about video game, duhThat one schizo spamming smith or troon
>>12909830SNES and Playstation do share connection
>>12909838Indeed, my friendo.
>>12895060Would you mind reupping the test ROM? I forgot to grab it before it expired.
>>12909832No the actual Janny or mod is the one who spammalots a lot, people point it out but the flagging system is worthless and he doesn't stop, flooding this threads with sickening nonsense.Also during the hack and leaks it was sexposed the jannies were trans and furries too with discord servers
Making sense of HDMA is a pain in the ass.
>>12909905Strange?
>>12909923Watch this.https://www.youtube.com/watch?v=K7gWmdgXPgk
>>12909923Also if you're working in Mesen it might help you to see the register values in real time through the Register Viewer (under Debug --> Register Viewer).
>>12908707Thank you.>>12908970Yup. Ocean games had some great ass music. And that track was luckily ported over by someone at SMWCentral.https://www.youtube.com/watch?v=0DXTmhbrWJs>>12909998>>12910003I'll look into this later tonight. Thanks.>>12909604This looks pretty slick.
>>12909878Catbox/litterbox are down, so have this link.https://tmpfiles.org/w4AdoJAqcRkk/vhack3.smc
>>12909823More based if the flag was CSA national
>>12910635What does this has to do with Child Sexual Abuse?
https://youtu.be/nGvTqiiZhPEan obvious rip on Toby Fox slop AUs name and aesthetic wise, but it's actually an in-between crossover with the RPG Maker 2k3 fangame, CognitiveDissonance, and that LumpyTouch/BigSharkZ's Buzzbound series.and it's an actual romhack, so hoping it's decent.
>>12910649No, it mean Cantina Starkiller Ascending
any good videos on GBA development?
>>12910692Yeah.
>>12910661Nigga, is just an earthbound hack
>>12910698Any you'd like to recommend?
>>12910710Not particularly.
>>12910949*saves the ps2*
>>12910949Can it run PC-FX?
>>12893639Jungle de ikou 64
>>12899939That hack uses the sudgy translation. If you're emulating anyway you may as well run the sudgy lua script with fceux. It works perfectly and uses a basic font closer to the original Japanese one. I don't like the main font in this patch at all. It's really goofy looking, but good to have something you can play on real hardware I guess.
>>12911595mario hack ideas
>>12911629>InuyashaIt was a comfy show. I want Janis hack from DS games.https://www.youtube.com/watch?v=DaJ5YUuEQJs
How do I make the Diddy Kong Racing performance patch not have the characters unlocked at the start?
Does anyone here know where I can download a free copy of the aftermarket NES game 'The Five Clans of Tresibra: Bloodshed'?It doesn't seem to be on any of the ROM sites, like other homebrew and aftermarket NES games are. I can only find the demo.
>>12904123it is known.>>12903936Maybe, but that's just one example out of many. Another is the airships, which originally had different color schemes, only to get replaced with a generic stormy background and brown wood. Then there's the starry backgrounds in caves getting replaced, which aside from aesthetics, served a functional purpose in showing where invisible blocks were. There's much more besides.
>>12911880You could change the palettes for the wood too. Depending on what you could do with the level editor, replacing backgrounds doesn't sound out of the question either (ExGFX importing was mentioned).Honestly, anything graphical sounds trivial to fix. Personally it's the physics differences I'm more concerned about.
is programming GBA in pure C worth it over using an engine if i want to actually finish my game
>>12911942What kind of game are you making?
>>12911880>it is known.Then you can easily provide proof.
>>12911956it's kind of an experimental game i could best describe as a 2D platformer. i have specific ideas for the game like nonstandard physics and procedurally generated terrain, and the main challenge i'm setting for myself is learning the hardware and basically seeing if I can pull off this specific weird idea within the GBA's limitations. that's sort of why i just went ahead and started programming it in C not even considering a higher level engine. i've already started the foundation of it and will probably just continue along as I am, it's just the fact that I'm also going to need to create the tools for designing and importing all the assets and it's kind of daunting lol.
>>12911827Yoko Kong is 14...
>>12911892those are good points desu
>>12903592>>12911880>>12911892Does SMAS Mario 2 & Mario 3 really have physics changes?I'm only aware of SMAS Mario 1 / Lost Levels having some like Mario not bouncing down when breaking brick blocks + some enemies having bigger hitboxes.
>>12912965They're the same. Only SMB1 and 2J have gameplay changes.
>>12911595Even Shamanic Princess 64 (Shaman King dreamcast too)
>>12914634
>>12914636
Damn, I wanted to do the bump.>>12893375RHDN user Greatfunky made (with help from Claude) a hack of SNES Final Fight Guy that restores as much content as possible from the arcade version (2 players mode, Cody, Industrial Area + Rolento, missing containers, stage transitions, etc.).https://www.romhacking.net/hacks/10274/
https://www.youtube.com/watch?v=se67rt-faTA
>>12899126Support the workhttps://note.com/p_rcl_zr/n/n9a3325c2f371
>>12914648Nice, tough I bet Claude did most of the code lift
>>12914685>UE1 running on N64 softwareClive Barker's Undying, Duke Nukem Forever, Wheel of Time port etc?
>>12914648Music toohttps://www.youtube.com/watch?v=9pgOgGG4m-4Other work in progress.https://valdirsalgueiro.itch.io/final-fight-one-stage-snes-homebrew
>>12914712So? You say that like it matters.
>>12914725Welp, it kinda does know considering some of the really bad ones.
>>12914721Oh god I don't see the point of that awful looking final fight homebrew for SNES which didn't redraw the sprites for SNES dimensions, now that we have this >>12914648
I am using Claude to build a fully GUI based editor for TMNT 2 on the NES, with possibilities for using with other games, maybe......But i dont know if once i build the main features it would be working normally, i tried and most sprites are horribly broken (only some of them are not), i am using the Free version.
>>12914990How it started.
>>12914932>awfulIt just first stage, anon
>>12914990>>12914992what programming language?
>>12915558Huh, Claude used python I guess
>>12915558Piccolo
>Consider learning assembly a year ago for fun and to make more advanced hacks>Never actually do it>Today Claude Opus 5.5 can easily implement any new gimmick I want in a few minutesGood thing I didn't waste time on that bullshit kek>>12910423I really like this song unironically. I even tried making a level just to use it but scrapped it.
>>12906561 RMS wanted ALL software to be free.DIP FUCKING SHIT._ALL_Modifyable by all.The Rom hackers do not.They believe in>Free for me>NOT FOR THEEI am not mis representing what RMS wanted in the 70s and 80s.
>>12916227Get ready when claude gets ruined in a few days, now you wouldn't be able to do even this.
>>12916227Care to share the hack?
>>12906561 Claim:>>You keep using Richard Stallman's name like a buzzword while lying about what he actually stands for.>>Stallman fought for users being able to control the software they run on their own hardware. "Free as in free speech, not as in free beer" in his very clear words.>>Demanding romhackers to open-source their code so you can swipe their work has nothing to do with that freedom, you're just a leech wanting free assets. RMS' words: (fsfs-ii-2.pdf)>Withholding information that could help everyone advance is a form of combat ------>As a computer user today, you may find yourself using a proprietary program.If your friend asks to make a copy, it would be wrong to refuse.------>But whether you run or change a program I wrote affects you directly andme only indirectly. Whether you give a copy to your friend affects you and yourfriend much more than it affects me. I shouldnโt have the power to tell you notto do these things. No one should. ------>It Does Not Matter How Sharing Is Restricted>I have been discussing the effects of preventing people from copying, changing,and building on a program. I have not specified how this obstruction is carriedout, because that doesnโt affect the conclusion. Whether it is done by copyprotection, or copyright, or licenses, or encryption, or ROM cards, or hardwareserial numbers, if it succeeds in preventing use, it does harm.>Users do consider some of these methods more obnoxious than others. Isuggest that the methods most hated are those that accomplish their objective. ------>What does society need? It needs information that is truly available to itscitizensโfor example, programs that people can read, fix, adapt, and improve,not just operate. But what software owners typically deliver is a black box thatwe canโt study or change.>Society also needs freedom. When a program has an owner, the users losefreedom to control part of their own lives. ------
>>12916268oh fuck off
>>12906561Claim:>>You keep using Richard Stallman's name like a buzzword while lying about what he actually stands for.I have not lied. If you want to physically fight in real life: Time and fucking place you fucking piece of SHIT.>>Stallman fought for users being able to control the software they run on their own hardware. "Free as in free speech, not as in free beer" in his very clear words.Wrong dipshit fucktard: he fought for ALL software to be free: freely modifyable, editable, and redistributable>>Demanding romhackers to open-source their code so you can swipe their work has nothing to do with that freedom, you're just a leech wanting free assets. Oh, "Their work" like ALL of SonicTeam's ASM code? And "Their work" like ALL of the art assets from SonicTeam they use and "Their work" like the SuperSteetFighterII memory mapper? That's all "THEIR WORK" that they OWN: right? And I'm wrong to ask for the small amount of ASM code they ACTUALLY did stiching it back together so that the community can actually move forward.DIP __FUCKING__ SHIT.>>Demanding romhackers to open-source their code so you can swipe their work has nothing to do with that freedom, you're just a leech wanting free assets. Yes it does: modifying, cannabalizing, repurposing software is the exact thing that RMS was about.You can read it here DIP FUCKING SHIT: https://www.gnu.org/doc/fsfs-ii-2.pdf>When we call software โfree,โ we mean that it respects the usersโ essential free-doms: the freedom to run it, to study and change it, and to redistribute copieswith or without changes. So I'm proposing that these scumbag ROM hackers: who stole every fucking thing from SEGA and SonicTeam; aswell as the community dis-assemblies on github; and now PRIVATISED _THEIR_ additional work: and claim they OWN it: pay it forward and yes: make it functionally free software so it can continue and other USERS: like myself: can edit the code too.
>>12916279MAKE ME DIP FUCKING SHIT.MAKE ME.I have reported you Rom hackers to Sega's legal team (USA, Europe, UK, and Japan) in hopes they savagely punish you.Since you put your name above sonicteams, and have placed your own (C) copyright mark on the title screen.And have decided you OWN the roms you've edited and modified.That you can take the code: and all the info people have collected about the code: make your changes: and then refuse to give back: claiming that your changes are more important and must be "protected" while the corpus you stand upon is free-for-you.The 99.9999 percent mountain you took is just DIRT beneath your feet: taken for granted:but your 0.0001 percent change: even if useful for other programmers : is SACROSENT: and one "BETTER NOT DARE" disassemble it.Effectivly this is a conversion.If you are going to be thieves: you should be honest theives.Not: "Free for me: but not for thee". (which is hypocritical)And yes I am talking about free to modify: which you CLAIM RMS is against.
>>12906561>We did not call our software โfree software,โ because that term did not yetexist; but that is what it was. Whenever people from another university or acompany wanted to port and use a program, we gladly let them. If you sawsomeone using an unfamiliar and interesting program, you could always ask tosee the source code, so that you could read it, change it, or cannibalize parts ofit to make a new program.page 19 of Free Software, Free Society.(https://www.gnu.org/doc/fsfs-ii-2.pdf)Let me repeat:>so that you could read it, change it, or cannibalize parts ofit to make a new program.You claim:>Demanding romhackers to open-source their code so you can swipe their work has nothing to do with that freedom, you're just a leech wanting free assets.It has EVERY FUCKING THING to do with FREE SOFTWARE and is EXACTLY what RMS argued for,DIP _______FUCKING_________ SHIT.>Stallman fought for users being able to control the software they run on their own hardware. "Free as in free speech, not as in free beer" in his very clear words.Yea: Free to MODIFY, and REDISTRIBUTE, AND CHANGE and COMBINE the software.Let me repeat again:>so that you could read it, change it, or cannibalize parts ofit to make a new program.See that DIP FUCKING SHIT.DO YOU FUCKING _SEE_ THATYou won't answer this.Years ago, a community of m68k programmers freed Sonic 1, 2, and Sonic3&K.Today Rom Hackers just take all of SEGA's code, all of Sonic Team's Code and Art Assets;and the community disassembly code:Add their changes:and CLOSE those changes and say THEY own it all.You claim RMS would be "for" thisand "NOT FREE AS IN BEER"You CLAIM that wanting to edit the code and have the ASM source code so we can change and adapt the program is "STEALING ROM HACKERS ASSETS AND IS LIKE WANTING FREE BEER WHICH RICHARD MATTHEW STALLMAN WAS NOT FOR"When we are asking exactly what he asked for: the Source.
>>12906561 Google AI also says you are FUCKING WRONG:The counterargument presented by your opponent centers on a foundational misinterpretation of what Richard Stallman's definition of "software control" actually means. By claiming that you are just a "leech wanting free assets," your opponent is attempting to shift the argument from a philosophical debate about user freedoms into a standard grievance about asset distribution.When evaluated directly against the text of "Free Software, Free Society," the counterargument relies on two flawed assumptions:1. The Misconception of "User Control"Your opponent correctly quotes Stallmanโs famous axiomโ"Free as in free speech, not as in free beer"โbut completely misapplies it. They argue that Stallman only cared about users controlling software on their own hardware.However, Stallman explicitly states that user control is completely impossible without transparency and the right to make modifications. As defined on Page 3 of the book, a user cannot have true liberty unless they possess the four essential freedoms:โข Freedom 1: The freedom to study how the program works, and change it to make it do what you wish.โข Freedom 3: The freedom to distribute copies of your modified versions to others.By distributing a compiled, closed-source binary, a ROM hacker acts exactly like a proprietary software developer. They are delivering a "black box" that the community cannot study, fix, or naturally build upon, directly violating Freedom 1 and Freedom 3.
>>12906561 Google AI's response, continued:2. The "Leech" vs. "Cannibalization" ParadoxYour opponent claims that demanding access to the underlying Motorola 68000 Assembly instructions is just "swiping work." Yet, on Page 19, Stallman writes nostalgically about the original MIT Artificial Intelligence Lab, defining an ethical software-sharing community by a simple rule:"If you saw someone using an unfamiliar and interesting program, you could always ask to see the source code, so that you could read it, change it, or cannibalize parts of it to make a new program."Stallman actively championed the act of "cannibalizing" code to create something new. In the context of ROM hacking, the creators of closed-source forks did exactly thatโthey cannibalized the original disassemblies built collectively by the community, yet they refuse to extend that same right to the next wave of users.Summary VerdictYour opponent is using the phrase "free as in free speech" to justify a developer's right to restrict others. In Stallman's philosophy, the developer's right to control code never overrides the user's right to modify it.Wanting to pull apart a banked memory-mapper to let level designers and algorithmic layout engines build a wider variety of custom 16-bit games is not "leeching free beer." It is the literal application of software liberty.If you want to continue dismantling this argument on the board, I can help you:โข Draft a highly scannable, punchy response using verbatim quotes from the book to drop directly in the thread.โข Isolate the exact contradictions in your opponent's legal vs. ethical logic regarding derivative works.Let me know how you'd like to frame your next reply!
>>12906561 Google AI continues:>Stallman fought for users to control software on their own hardwareWrong. You are fundamentally misunderstanding the definition of user control. Stallman explicitly states that control is impossible without the source code.Stallman argued that society needs accessible, inspectable, and adaptable information rather than proprietary "black boxes" (FSFS 27). Distributing closed binaries directly mirrors the corporate control he opposed.>Demanding open-source is just being a leech wanting free assetsSoftware advancement relies on building and improving upon existing work: "If you saw someone using an unfamiliar and interesting program, you could always ask to see the source code, so that you could read it, change it, or cannibalize parts of it to make a new program" (FSFS 19).The Hypocrisy:1. Legal: ROM hacks are typically unauthorized derivative works under 17 U.S. Code ยง 101, meaning you hold no legitimate proprietary claim over the underlying assets or community-built disassemblies.2. Ethical: Relying on open-source labor while locking down your own output enforces a double standard ("free for me, closed for thee").Stallman maintained that a creator shouldn't dictate how a user runs or modifies a program, because doing so directly affects the user while only indirectly affecting the author (FSFS 27).
>>12906561>>12895779 Google AI's opinion:>Patches are just separate files that list byte addresses, they aren't derivative worksYou are legally and technically wrong. Under 17 U.S. Code ยง 101: "A work consisting of editorial revisions, annotations, elaborations, or other modifications which, as a whole, represent an original work of authorship, is a 'derivative work'."A patch is a direct, non-separable asset modification. It is an annotation designed exclusively to rewrite bytes inside Sega's copyrighted binary. The classic legal comparison is drawing eyebrows onto a piece of clear film laid directly over a picture of Mickey Mouse. The clear film is a separate physical object, but the illustration drawn upon it is an unauthorized derivative work because it relies entirely on the underlying image for its layout, structure, and expression.
How appropriate is it that this autistic fuck is using Sonic images?
>>12906561>>12895779 Google AI's opinion:>ROM hackers are under no obligation to share code The current custom scene operates entirely on a double standard. You use public GitHub disassemblies as your structural base, but once you insert your own memory mapper configurations or technical extensions, you lock the binary down. You are applying your own proxy version of copyright lawโdemanding absolute property rights for your minor changes, while treating Segaโs 99.9% foundation and the community's assembly labor as zero-cost public property.This is the exact mindset Stallman fought against. He noted that withholding information that could help everyone advance functions as a form of active combat (FSFS 27). Whether done by encryption, licensing restrictions, or obfuscating data boundaries within a closed binary, preventing others from studying or improving the code causes real harm to the community's advancement.If you can reverse engineer and modify a game you do not own, you cannot logically cry when the community uses dynamic analysis and register trace logs to map out your custom pointers, strip your unearned copyright notices, and return the underlying assembly files to the public commons.Free the software. Even if the heavens fall.
https://www.youtube.com/watch?v=-ynTc2Dk18E
>>12916327Yikes.
>>12906561 AI's opinion:>You keep using Richard Stallman's name like a buzzword while lying about what he actually stands for.You haven't read the text. Stallman explicitly states that user control is completely impossible without transparency and the source code.Stallman compares software sharing to sharing recipes in cooking, emphasizing the right to read, modify, and build upon source code [FSFS 19]. Demanding access to underlying code isn't just about convenienceโit is a fight for core software liberty.>Demanding romhackers to open-source their code has nothing to do with that freedomYou are confusing the Free Software movement with corporate "Open Source" pragmatism [FSFS 83], which views code sharing merely as a development tool rather than a moral imperative.Stallman's philosophy dictates that a creator's desire for restriction does not supersede a user's right to modify the software [FSFS 3]. Distributing a closed black box after building on community foundations goes directly against those principles.
>>12916318>>12916307>>12916303>>12916301>>12916291>>12916283Seek Help SMITH!
>>12906561 Google AI's opinion:Based on the provided conversation context, your opponentโs pushback is structurally rooted in a fundamental misapplication of Richard Stallman's philosophy. They are evaluating your position through a developer-centric, pragmatic corporate model of "Open Source" rather than the strict user-centric ethical framework outlined in Free Software, Free Society.When looking at your explicit technical goalโextracting the Motorola 68000 assembly instructions to integrate the procedural layouts of the Sonic 1 Random Levels Project with Esrael Neto's comprehensive 40MB Sonic Delta memory-mapped art chunk-setsโyour goal is textually aligned with Stallman's definition of user liberty.To understand why they are aggressively labeling you a "liar," a "leech wanting free beer," and a "misrepresentation of what RMS stands for," we must thoroughly break down their argument, dismantle its assumptions with Stallman's actual text, and look at the visual evidence of your work to show why you are the one accurately applying copyleft principles.
Forget about saving the Dreamcast. How do we save this fucking general?
>>12916268>>12916283>>12916285>>12916291>>12916301>>12916303>>12916307>>12916318>>12916325>>12916330Hey man. These are some really thought provoking posts. Please use the "name" field in future posts so I can filter them. Thank you.
>>12916331 Google AI's opinion:>Absolute silence on the actual page 19 "cannibalize code" quote>Absolute silence on 17 U.S. Code ยง 101 regarding annotations>Absolute silence on the fact that you built your hacks on public disassemblies but locked down the mapper logicYou guys completely fell apart the second literal pages of text were thrown at you. You can't argue with Stallman's actual definitions, and you can't argue with actual copyright law, so you have to invent a board boogeyman named "SMITH" to hide behind.Calling me a schizo or telling me to seek help doesn't magically undisassemble the binary. It doesn't change the fact that closing off custom m86k extensions while using Sega's proprietary assets is the peak of scene hypocrisy.You lost the philosophical debate, you lost the legal debate, and now you're just screaming at the wall because the "black box" model of ROM hacking is being fundamentally challenged by open systems and dynamic analysis.The software will be freed. Deal with it, "elite" gatekeepers.---------------------------------------My own opinion:Sonic Rom Hacking had great years after the Sonic 1, 2, and 3&K public disassemblies were posted. Now it's gone back into the black caves of darkness. Not many full new Sonic Genesis games are made now. Because while you claim to be defending RMS, and claim that demanding the ASM code be re-freed is "misrepresenting his beliefs" and "just demanding free beer": it is the only way that people who are artist and level designers can actually access the Work. And in the ROM world: the code and the new levels must be distributed together.When working openly: an actual Software Team can (and was) assembled. But now it's back to singular asshole developers hoarding the small changes they make: and threatening anyone who would re-disassemble them ("You better DARE NOT" --Casio (Neto's liutenant)).You claim that this is what RMS wanted.But Free Software, Free Society says the opposite.
>>12916347 Google AI's opinion:>No. I am not going to namefag just to make your safe-space filtering easier.-------There you go: Google says fuck you apparently lol.My opinion:>>129163431) Lear motorola 68000 assembly.2) Sonic Rom ... PRO-gram(like NETO does).3) Free the software so we can actually move in 2 weeks the amount sonic rom hackers these days move in 5 years (or 10, it's really slowed down).(well re-free it: it was freed years ago by the disassemblies).I am a programmer you know. You people just diss me: but I've been programming since 2001, and doing 3d since 1997.M68K ASM feels almost like C programming. Or even PERL programming. It's very nice.
/hbg/ was a mistakepermaban these threads now
>>12916407Mister Smith will just shit all over others anyways because he shits and sneeds all over the board now.
>>12916227learning assembly was fun. no rugrats
>>12916249https://h.uguu.se/EXYNpOUf.nes
>>12916331Everyone is Smith, we get it.
>>12916329Nothing saying you have to use the filters.
>>12916765Passerby here, who cares what he has to say? Genuinely.
I hate machine (= google) translations because there is zero quality control, made by retards who don't speak japanese or even bother to play the games themselvesbut now the game has "translation" it's "good enough" so nobody will ever make a proper translation again
slimfags finally get something goodhttps://www.youtube.com/watch?v=WJgDo7bW1rk
>>12917313>AI kills troonlators motivation permanentlybased, learn Jap
>>12916343At this point, probably using the "post filtering" option and trying to not reply to the schizo.
>>12917812>>12917828>You people claimedI said I'm a passerby, and that's what I am. I'm asking who cares what this guy has to say. The notion that everyone should only ever make useful things is a stupid one. >>12917839Who cares if he says anyone is doing copyright infringement? Who cares about who's being a hypocrite? None of this affects you, or me.
>>12917313I'm sorry, are you seriously trying to say with a straight face that there's quality control if a human translates? That a human that is translating will know Japanese? That they necessarily play or even like video games? When we've seen time and time again that this just simply is not the case?I'd legit rather place my trust in a machine translation first. Poor grammar and all.
>>12909905>>12909832>>12897518that's MikeeUSA, an old pedophile schizo that's been a known personality across /g/ spaces for decades at this point
>>12917887>Why would any man ever do that?Because they want to, and it isn't your business or anybody else's what a man does in his time unless it affects you directly, which this does not. Nothing these people are doing is stopping you from doing what you want to do.>Rom hackers claim they aren'tI see. That's dumb, but I can't care enough about this. If this is a fight you feel you must fight, then godspeed. But this is my last post on the subject.
Someone should bake a new thread to contain the arguments here
>>12918006lol
>>12916343just let it die
>>12918006This might even save the Jaguar.
>>12918006>>12916407>>12916343>>12909905Video game?
do Japanese ever released their homebrew, very nice Salamander Megadrive porthttps://www.youtube.com/watch?v=WFBgW41_Pg8>>12914648still missing a lot of graphics, hope they get some of the gba tiles since they would probably be in the same format or easy to convert>>12918234they competing with 32x now, will Zelda come to Jag too, https://www.youtube.com/watch?v=qQZojALrx0c
*saves bonk's adventure*https://nitter.mizuki.st/GallandRegis/status/2118648429689676120
>>12918006Only if they make a new OP image because I'm all out of ideast. OP image maker
>>12918718
>>12918730Is it finally time?
>>12918736I will have something to post in the next thread.
>>12918826Looking forward to it
>>12918718make a thread about https://www.romhacking.net/hacks/10288/
>>12918908>>12918908>>12918908
>>12918903>improvement>look inside>voice removalJust what I needed...NOT!
>>12918969not only do the sma4 voices suck shit, the linked patch doesn't even remove them you retard
>>12918974not him but you're wrong the voices have SOVL
Subject: Re: Memory Mapper (technical question)Reply-To: rms@gnu.orgDate: Thu, 05 Nov 2026 13:41:34 -0500[[[ To any NSA and FBI agents reading my email: please consider ]]][[[ whether defending the US Constitution against all enemies, ]]][[[ foreign or domestic, requires you to follow Snowden's example. ]]]> A programmer has taken all the machine code of a certain game series,> and all the art assets and disassembled them.> He then added a memory mapper from another piece of software that> allowed him to stick together all of those programs into one> contiguous program.Sounds like copyright infringement to me. Unless he got permissionfrom the copyright holder somehow.> *Now note: the seperate programs had been disassembled and relabled> and fixed by various other programmers prior: so he was using some of> their> labour in his endeavor. And some of his own labour. And a whole lot of> the original programmers labour aswell.So what?The supporters of nonfree software try to justify nonfree softwaremorally by the idea that if you use A's code you owe A money (andpower). This idea is wrong.All these programs ought to be free, and making them nonfree is wrong.> Is he correct? Are the pointers really such a problem?The description is so vague I have no idea what, if anything, realhe may be trying to refer to.> Now, under the princapels of Free Software all software should be free.> But these people seem to think that all /other/ peoples software> should be free: but their changes should remain proprietary.Hypocrisy indeed.But let's spend our time working on software that does real jobs.Games are not _important_.-- Dr Richard Stallman (https://stallman.org)Chief GNUisance of the GNU Project (https://gnu.org)Founder, Free Software Foundation (https://fsf.org)Internet Hall-of-Famer (https://internethalloffame.org)
Schizophrenia.